mirror of
https://github.com/libretro/scummvm.git
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153 lines
4.0 KiB
C++
153 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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void scene30_enablePass(Scene *sc) {
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MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_WayToPipe);
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if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithAll))
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lnk->_flags &= 0xDFFFFFFF;
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else
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lnk->_flags |= 0x20000000;
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}
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void scene30_initScene(Scene *sc, int flag) {
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Scene *oldsc = g_fp->_currentScene;
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g_vars->scene30_leg = sc->getStaticANIObject1ById(ANI_LEG, -1);
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g_fp->_currentScene = sc;
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if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_ShowingHeel))
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g_vars->scene30_leg->changeStatics2(ST_LEG_UP);
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else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithoutJugs))
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g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN);
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else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithBig))
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g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN1);
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else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithSmall))
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g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN2);
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else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithAll))
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g_vars->scene30_leg->changeStatics2(ST_LEG_EMPTY);
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g_fp->_currentScene = oldsc;
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scene30_enablePass(sc);
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if (flag == LiftUp || flag == LiftDown)
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g_vars->scene30_liftFlag = 0;
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else
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g_vars->scene30_liftFlag = 1;
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g_fp->lift_setButton(sO_Level8, ST_LBN_8N);
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g_fp->lift_init(sc, QU_SC30_ENTERLIFT, QU_SC30_EXITLIFT);
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}
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int scene30_updateCursor() {
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g_fp->updateCursorCommon();
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if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC30_LTRUBA) {
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g_fp->_cursorId = PIC_CSR_GOL;
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}
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return g_fp->_cursorId;
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}
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int sceneHandler30(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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switch(cmd->_messageNum) {
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case MSG_LIFT_CLOSEDOOR:
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g_fp->lift_closedoorSeq();
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break;
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case MSG_LIFT_EXITLIFT:
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g_fp->lift_exitSeq(cmd);
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break;
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case MSG_LIFT_STARTEXITQUEUE:
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g_fp->lift_startExitQueue();
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break;
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case MSG_LIFT_CLICKBUTTON:
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g_fp->lift_clickButton();
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break;
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case MSG_SC30_UPDATEPATH:
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scene30_enablePass(g_fp->_currentScene);
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break;
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case 64:
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g_fp->lift_hoverButton(cmd);
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break;
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case MSG_LIFT_GO:
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g_fp->lift_goAnimation();
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break;
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case 29:
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{
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
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if (ani && ani->_id == ANI_LIFTBUTTON) {
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g_fp->lift_animateButton(ani);
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cmd->_messageKind = 0;
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}
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break;
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}
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case 33:
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if (g_fp->_aniMan2) {
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int x = g_fp->_aniMan2->_ox;
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if (x < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
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if (x > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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}
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g_fp->_behaviorManager->updateBehaviors();
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break;
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}
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return 0;
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}
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} // End of namespace Fullpipe
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