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https://github.com/libretro/scummvm.git
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eb4e9fe1d4
Removing this GUI control was suggested as far back as 2011 at <http://lists.scummvm.org/pipermail/scummvm-devel/2011-November/010416.html>. There were no objections, but it was never removed. When working on audio latency bugs, I independently rediscovered that the GUI option was broken: the per-game options would *never* work, and the option would not take effect until ScummVM was restarted because there is no API for interacting with the backend audio mixer. So now, it is finally gone. Primarily for the sake of future troubleshooting, configurability of the audio sample frequency within SdlMixerManager is maintained for the moment, but now users will need to edit their ScummVM configuration file manually to change it.
328 lines
8.6 KiB
C++
328 lines
8.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef OPTIONS_DIALOG_H
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#define OPTIONS_DIALOG_H
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#include "engines/metaengine.h"
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#include "gui/dialog.h"
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#include "common/str.h"
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#include "audio/mididrv.h"
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#ifdef GUI_ENABLE_KEYSDIALOG
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#include "gui/KeysDialog.h"
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#endif
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#ifdef USE_FLUIDSYNTH
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#include "gui/fluidsynth-dialog.h"
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#endif
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#ifdef USE_LIBCURL
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#include "backends/cloud/storage.h"
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#endif
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namespace GUI {
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class LauncherDialog;
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class CheckboxWidget;
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class EditTextWidget;
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class PopUpWidget;
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class SliderWidget;
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class StaticTextWidget;
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class TabWidget;
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class ButtonWidget;
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class CommandSender;
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class GuiObject;
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class RadiobuttonGroup;
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class RadiobuttonWidget;
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class OptionsDialog : public Dialog {
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typedef Common::Array<CheckboxWidget *> CheckboxWidgetList;
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public:
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OptionsDialog(const Common::String &domain, int x, int y, int w, int h);
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OptionsDialog(const Common::String &domain, const Common::String &name);
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~OptionsDialog();
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void init();
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void open();
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virtual void apply();
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void close();
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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const Common::String& getDomain() const { return _domain; }
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virtual void reflowLayout();
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protected:
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/** Config domain this dialog is used to edit. */
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Common::String _domain;
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ButtonWidget *_soundFontButton;
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StaticTextWidget *_soundFont;
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ButtonWidget *_soundFontClearButton;
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virtual void build();
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virtual void clean();
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void rebuild();
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void addControlControls(GuiObject *boss, const Common::String &prefix);
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void addGraphicControls(GuiObject *boss, const Common::String &prefix);
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void addShaderControls(GuiObject *boss, const Common::String &prefix);
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void addAudioControls(GuiObject *boss, const Common::String &prefix);
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void addMIDIControls(GuiObject *boss, const Common::String &prefix);
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void addMT32Controls(GuiObject *boss, const Common::String &prefix);
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void addVolumeControls(GuiObject *boss, const Common::String &prefix);
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// The default value is the launcher's non-scaled talkspeed value. When SCUMM uses the widget,
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// it uses its own scale
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void addSubtitleControls(GuiObject *boss, const Common::String &prefix, int maxSliderVal = 255);
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void addEngineControls(GuiObject *boss, const Common::String &prefix, const ExtraGuiOptions &engineOptions);
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void setGraphicSettingsState(bool enabled);
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void setAudioSettingsState(bool enabled);
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void setMIDISettingsState(bool enabled);
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void setMT32SettingsState(bool enabled);
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void setVolumeSettingsState(bool enabled);
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void setSubtitleSettingsState(bool enabled);
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bool loadMusicDeviceSetting(PopUpWidget *popup, Common::String setting, MusicType preferredType = MT_AUTO);
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void saveMusicDeviceSetting(PopUpWidget *popup, Common::String setting);
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TabWidget *_tabWidget;
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int _graphicsTabId;
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int _midiTabId;
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int _pathsTabId;
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private:
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//
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// Control controls
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//
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bool _enableControlSettings;
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CheckboxWidget *_touchpadCheckbox;
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CheckboxWidget *_onscreenCheckbox;
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CheckboxWidget *_swapMenuAndBackBtnsCheckbox;
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StaticTextWidget *_kbdMouseSpeedDesc;
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SliderWidget *_kbdMouseSpeedSlider;
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StaticTextWidget *_kbdMouseSpeedLabel;
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StaticTextWidget *_joystickDeadzoneDesc;
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SliderWidget *_joystickDeadzoneSlider;
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StaticTextWidget *_joystickDeadzoneLabel;
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//
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// Graphics controls
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//
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bool _enableGraphicSettings;
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StaticTextWidget *_gfxPopUpDesc;
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PopUpWidget *_gfxPopUp;
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CheckboxWidget *_fullscreenCheckbox;
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CheckboxWidget *_filteringCheckbox;
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CheckboxWidget *_aspectCheckbox;
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StaticTextWidget *_renderModePopUpDesc;
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PopUpWidget *_renderModePopUp;
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//
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// Shader controls
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//
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bool _enableShaderSettings;
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StaticTextWidget *_shaderPopUpDesc;
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PopUpWidget *_shaderPopUp;
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//
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// Audio controls
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//
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bool _enableAudioSettings;
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StaticTextWidget *_midiPopUpDesc;
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PopUpWidget *_midiPopUp;
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StaticTextWidget *_oplPopUpDesc;
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PopUpWidget *_oplPopUp;
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StaticTextWidget *_mt32DevicePopUpDesc;
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PopUpWidget *_mt32DevicePopUp;
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StaticTextWidget *_gmDevicePopUpDesc;
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PopUpWidget *_gmDevicePopUp;
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//
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// MIDI controls
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//
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bool _enableMIDISettings;
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CheckboxWidget *_multiMidiCheckbox;
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StaticTextWidget *_midiGainDesc;
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SliderWidget *_midiGainSlider;
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StaticTextWidget *_midiGainLabel;
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//
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// MT-32 controls
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//
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bool _enableMT32Settings;
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CheckboxWidget *_mt32Checkbox;
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CheckboxWidget *_enableGSCheckbox;
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//
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// Subtitle controls
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//
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int getSubtitleMode(bool subtitles, bool speech_mute);
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bool _enableSubtitleSettings;
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StaticTextWidget *_subToggleDesc;
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RadiobuttonGroup *_subToggleGroup;
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RadiobuttonWidget *_subToggleSubOnly;
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RadiobuttonWidget *_subToggleSpeechOnly;
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RadiobuttonWidget *_subToggleSubBoth;
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static const char *_subModeDesc[];
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static const char *_lowresSubModeDesc[];
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StaticTextWidget *_subSpeedDesc;
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SliderWidget *_subSpeedSlider;
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StaticTextWidget *_subSpeedLabel;
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//
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// Volume controls
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//
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void updateMusicVolume(const int newValue) const;
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void updateSfxVolume(const int newValue) const;
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void updateSpeechVolume(const int newValue) const;
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bool _enableVolumeSettings;
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StaticTextWidget *_musicVolumeDesc;
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SliderWidget *_musicVolumeSlider;
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StaticTextWidget *_musicVolumeLabel;
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StaticTextWidget *_sfxVolumeDesc;
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SliderWidget *_sfxVolumeSlider;
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StaticTextWidget *_sfxVolumeLabel;
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StaticTextWidget *_speechVolumeDesc;
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SliderWidget *_speechVolumeSlider;
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StaticTextWidget *_speechVolumeLabel;
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CheckboxWidget *_muteCheckbox;
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protected:
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//
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// Game GUI options
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//
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Common::String _guioptions;
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Common::String _guioptionsString;
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//
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// Engine-specific controls
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//
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CheckboxWidgetList _engineCheckboxes;
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};
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class GlobalOptionsDialog : public OptionsDialog {
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public:
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GlobalOptionsDialog(LauncherDialog *launcher);
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~GlobalOptionsDialog();
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virtual void apply();
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void close();
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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void handleTickle();
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virtual void reflowLayout();
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protected:
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virtual void build();
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virtual void clean();
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Common::String _newTheme;
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LauncherDialog *_launcher;
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#ifdef GUI_ENABLE_KEYSDIALOG
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KeysDialog *_keysDialog;
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#endif
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#ifdef USE_FLUIDSYNTH
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FluidSynthSettingsDialog *_fluidSynthSettingsDialog;
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#endif
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StaticTextWidget *_savePath;
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ButtonWidget *_savePathClearButton;
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StaticTextWidget *_themePath;
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ButtonWidget *_themePathClearButton;
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StaticTextWidget *_extraPath;
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ButtonWidget *_extraPathClearButton;
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#ifdef DYNAMIC_MODULES
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StaticTextWidget *_pluginsPath;
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#endif
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//
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// Misc controls
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//
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StaticTextWidget *_curTheme;
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StaticTextWidget *_rendererPopUpDesc;
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PopUpWidget *_rendererPopUp;
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StaticTextWidget *_autosavePeriodPopUpDesc;
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PopUpWidget *_autosavePeriodPopUp;
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StaticTextWidget *_guiLanguagePopUpDesc;
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PopUpWidget *_guiLanguagePopUp;
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#ifdef USE_UPDATES
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StaticTextWidget *_updatesPopUpDesc;
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PopUpWidget *_updatesPopUp;
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#endif
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#ifdef USE_CLOUD
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//
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// Cloud controls
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//
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uint32 _selectedStorageIndex;
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StaticTextWidget *_storagePopUpDesc;
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PopUpWidget *_storagePopUp;
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StaticTextWidget *_storageUsernameDesc;
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StaticTextWidget *_storageUsername;
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StaticTextWidget *_storageUsedSpaceDesc;
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StaticTextWidget *_storageUsedSpace;
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StaticTextWidget *_storageLastSyncDesc;
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StaticTextWidget *_storageLastSync;
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ButtonWidget *_storageConnectButton;
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ButtonWidget *_storageRefreshButton;
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ButtonWidget *_storageDownloadButton;
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ButtonWidget *_runServerButton;
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StaticTextWidget *_serverInfoLabel;
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ButtonWidget *_rootPathButton;
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StaticTextWidget *_rootPath;
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ButtonWidget *_rootPathClearButton;
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StaticTextWidget *_serverPortDesc;
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EditTextWidget *_serverPort;
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ButtonWidget *_serverPortClearButton;
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bool _redrawCloudTab;
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#ifdef USE_SDL_NET
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bool _serverWasRunning;
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#endif
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void setupCloudTab();
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#ifdef USE_LIBCURL
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void storageInfoCallback(Cloud::Storage::StorageInfoResponse response);
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void storageListDirectoryCallback(Cloud::Storage::ListDirectoryResponse response);
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void storageErrorCallback(Networking::ErrorResponse response);
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#endif
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#endif // USE_CLOUD
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};
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} // End of namespace GUI
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#endif
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