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Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. |
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.. | ||
data | ||
entities | ||
fight | ||
game | ||
menu | ||
sound | ||
configure.engine | ||
debug.cpp | ||
debug.h | ||
detection.cpp | ||
drawable.h | ||
eventhandler.h | ||
graphics.cpp | ||
graphics.h | ||
helpers.h | ||
lastexpress.cpp | ||
lastexpress.h | ||
module.mk | ||
resource.cpp | ||
resource.h | ||
shared.h |