mirror of
https://github.com/libretro/scummvm.git
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cf0a73f913
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
206 lines
12 KiB
C++
206 lines
12 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef BSLOGIC_H
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#define BSLOGIC_H
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// combination of logic.c and scr_int.c
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#include "sworddefs.h"
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#include "objectman.h"
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#include "common/util.h"
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namespace Sword1 {
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#define NON_ZERO_SCRIPT_VARS 95
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#define NUM_SCRIPT_VARS 1179
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class Text;
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class Sound;
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class EventManager;
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class Menu;
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class Router;
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class Screen;
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class Mouse;
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class Music;
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class Logic;
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typedef int (Logic::*BSMcodeTable)(Object *, int32, int32, int32, int32, int32, int32, int32);
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class Logic {
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public:
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Logic(ObjectMan *pObjMan, ResMan *resMan, Screen *pScreen, Mouse *pMouse, Sound *pSound, Music *pMusic, Menu *pMenu);
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~Logic(void);
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void initialize(void);
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void newScreen(uint32 screen);
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void engine(void);
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void updateScreenParams(void);
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void runMouseScript(Object *cpt, int32 scriptId);
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static uint32 _scriptVars[NUM_SCRIPT_VARS];
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// public for startPositions()
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int fnAddObject (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnEnterSection (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPlaySequence (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnMegaSet (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnNoSprite (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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// public for mouse (menu looking)
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int cfnPresetScript (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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private:
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ObjectMan *_objMan;
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ResMan *_resMan;
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Screen *_screen;
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Sound *_sound;
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Mouse *_mouse;
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Router *_router;
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Text *_textMan;
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EventManager *_eventMan;
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Menu *_menu;
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Music *_music;
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uint32 _newScript; // <= ugly, but I can't avoid it.
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bool _speechRunning, _speechFinished, _textRunning;
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uint8 _speechClickDelay;
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Common::RandomSource _rnd;
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int scriptManager(Object *compact, uint32 id);
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void processLogic(Object *compact, uint32 id);
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int interpretScript(Object *compact, int id, Header *scriptModule, int scriptBase, int scriptNum);
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int logicWaitTalk(Object *compact);
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int logicStartTalk(Object *compact);
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int logicArAnimate(Object *compact, uint32 id);
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int speechDriver(Object *compact);
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int fullAnimDriver(Object *compact);
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int animDriver(Object *compact);
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static BSMcodeTable _mcodeTable[100];
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uint16 inRange(uint16 a, uint16 b, uint16 c);
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//- mcodeTable:
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int fnBackground (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnForeground (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSort (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnAnim (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetFrame (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFullAnim (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFullSetFrame (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFadeDown (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFadeUp (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnCheckFade (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetSpritePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetWholePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetFadeTargetPalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetPaletteToFade(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetPaletteToCut(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnIdle (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPause (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPauseSeconds (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnQuit (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnKillId (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSuicide (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnNewScript (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSubScript (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRestartScript (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetBookmark (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGotoBookmark (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSendSync (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnWaitSync (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int cfnClickInteract(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int cfnSetScript (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnInteract (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnIssueEvent (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnCheckForEvent (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnWipeHands (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnISpeak (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTheyDo (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTheyDoWeWait (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnWeWait (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnChangeSpeechText(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTalkError (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStartTalk (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnCheckForTextLine(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnAddTalkWaitStatusBit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRemoveTalkWaitStatusBit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnNoHuman (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnAddHuman (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnBlankMouse (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnNormalMouse (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnLockMouse (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnUnlockMouse (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetMousePointer(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetMouseLuggage(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnMouseOn (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnMouseOff (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnChooser (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnEndChooser (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStartMenu (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnEndMenu (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int cfnReleaseMenu (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnAddSubject (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRemoveObject (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnLeaveSection (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnChangeFloor (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnWalk (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTurn (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStand (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStandAt (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFace (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFaceXy (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnIsFacing (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGetTo (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGetToError (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGetPos (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGetGamepadXy (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPlayFx (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStopFx (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPlayMusic (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStopMusic (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnInnerSpace (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRandom (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetScreen (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPreload (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnCheckCD (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRestartGame (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnQuitGame (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnDeathScreen (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetParallax (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTdebug (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRedFlash (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnBlueFlash (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnYellow (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGreen (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPurple (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnBlack (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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static const uint32 _scriptVarInit[NON_ZERO_SCRIPT_VARS][2];
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};
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} // End of namespace Sword1
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#endif //BSLOGIC_H
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