scummvm/sword1/logic.h
Torbjörn Andersson cf0a73f913 Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
the process, except for SwordEngine.

Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.

svn-id: r12320
2004-01-11 15:47:41 +00:00

206 lines
12 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef BSLOGIC_H
#define BSLOGIC_H
// combination of logic.c and scr_int.c
#include "sworddefs.h"
#include "objectman.h"
#include "common/util.h"
namespace Sword1 {
#define NON_ZERO_SCRIPT_VARS 95
#define NUM_SCRIPT_VARS 1179
class Text;
class Sound;
class EventManager;
class Menu;
class Router;
class Screen;
class Mouse;
class Music;
class Logic;
typedef int (Logic::*BSMcodeTable)(Object *, int32, int32, int32, int32, int32, int32, int32);
class Logic {
public:
Logic(ObjectMan *pObjMan, ResMan *resMan, Screen *pScreen, Mouse *pMouse, Sound *pSound, Music *pMusic, Menu *pMenu);
~Logic(void);
void initialize(void);
void newScreen(uint32 screen);
void engine(void);
void updateScreenParams(void);
void runMouseScript(Object *cpt, int32 scriptId);
static uint32 _scriptVars[NUM_SCRIPT_VARS];
// public for startPositions()
int fnAddObject (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnEnterSection (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPlaySequence (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnMegaSet (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnNoSprite (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
// public for mouse (menu looking)
int cfnPresetScript (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
private:
ObjectMan *_objMan;
ResMan *_resMan;
Screen *_screen;
Sound *_sound;
Mouse *_mouse;
Router *_router;
Text *_textMan;
EventManager *_eventMan;
Menu *_menu;
Music *_music;
uint32 _newScript; // <= ugly, but I can't avoid it.
bool _speechRunning, _speechFinished, _textRunning;
uint8 _speechClickDelay;
Common::RandomSource _rnd;
int scriptManager(Object *compact, uint32 id);
void processLogic(Object *compact, uint32 id);
int interpretScript(Object *compact, int id, Header *scriptModule, int scriptBase, int scriptNum);
int logicWaitTalk(Object *compact);
int logicStartTalk(Object *compact);
int logicArAnimate(Object *compact, uint32 id);
int speechDriver(Object *compact);
int fullAnimDriver(Object *compact);
int animDriver(Object *compact);
static BSMcodeTable _mcodeTable[100];
uint16 inRange(uint16 a, uint16 b, uint16 c);
//- mcodeTable:
int fnBackground (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnForeground (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSort (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnAnim (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetFrame (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFullAnim (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFullSetFrame (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFadeDown (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFadeUp (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnCheckFade (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetSpritePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetWholePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetFadeTargetPalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetPaletteToFade(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetPaletteToCut(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnIdle (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPause (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPauseSeconds (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnQuit (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnKillId (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSuicide (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnNewScript (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSubScript (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRestartScript (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetBookmark (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGotoBookmark (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSendSync (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnWaitSync (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int cfnClickInteract(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int cfnSetScript (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnInteract (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnIssueEvent (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnCheckForEvent (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnWipeHands (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnISpeak (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTheyDo (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTheyDoWeWait (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnWeWait (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnChangeSpeechText(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTalkError (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStartTalk (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnCheckForTextLine(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnAddTalkWaitStatusBit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRemoveTalkWaitStatusBit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnNoHuman (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnAddHuman (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnBlankMouse (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnNormalMouse (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnLockMouse (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnUnlockMouse (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetMousePointer(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetMouseLuggage(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnMouseOn (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnMouseOff (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnChooser (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnEndChooser (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStartMenu (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnEndMenu (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int cfnReleaseMenu (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnAddSubject (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRemoveObject (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnLeaveSection (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnChangeFloor (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnWalk (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTurn (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStand (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStandAt (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFace (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFaceXy (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnIsFacing (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGetTo (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGetToError (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGetPos (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGetGamepadXy (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPlayFx (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStopFx (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPlayMusic (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStopMusic (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnInnerSpace (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRandom (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetScreen (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPreload (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnCheckCD (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRestartGame (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnQuitGame (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnDeathScreen (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetParallax (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTdebug (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRedFlash (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnBlueFlash (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnYellow (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGreen (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPurple (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnBlack (Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
static const uint32 _scriptVarInit[NON_ZERO_SCRIPT_VARS][2];
};
} // End of namespace Sword1
#endif //BSLOGIC_H