mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
b3c6751b9b
svn-id: r40867
127 lines
2.8 KiB
C++
127 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_ACTION_H
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#define COMMON_ACTION_H
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#include "common/scummsys.h"
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#ifdef ENABLE_KEYMAPPER
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#include "backends/keymapper/types.h"
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#include "common/events.h"
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#include "common/func.h"
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#include "common/list.h"
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#include "common/str.h"
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namespace Common {
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struct HardwareKey;
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class Keymap;
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#define ACTION_ID_SIZE (4)
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struct Action {
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/** unique id used for saving/loading to config */
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char id[ACTION_ID_SIZE];
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/** Human readable description */
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String description;
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/** Events to be sent when mapped key is pressed */
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List<Event> events;
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ActionType type;
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KeyType preferredKey;
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int priority;
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int group;
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int flags;
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private:
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/** Hardware key that is mapped to this Action */
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const HardwareKey *_hwKey;
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Keymap *_boss;
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public:
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Action(Keymap *boss, const char *id, String des = "",
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ActionType typ = kGenericActionType,
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KeyType prefKey = kGenericKeyType,
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int pri = 0, int flg = 0 );
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void addEvent(const Event &evt) {
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events.push_back(evt);
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}
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void addKeyEvent(const KeyState &ks) {
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Event evt;
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evt.type = EVENT_KEYDOWN;
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evt.kbd = ks;
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addEvent(evt);
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}
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void addLeftClickEvent() {
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Event evt;
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evt.type = EVENT_LBUTTONDOWN;
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addEvent(evt);
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}
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void addMiddleClickEvent() {
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Event evt;
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evt.type = EVENT_MBUTTONDOWN;
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addEvent(evt);
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}
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void addRightClickEvent() {
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Event evt;
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evt.type = EVENT_RBUTTONDOWN;
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addEvent(evt);
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}
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Keymap *getParent() {
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return _boss;
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}
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void mapKey(const HardwareKey *key);
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const HardwareKey *getMappedKey() const;
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};
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struct ActionPriorityComp : public BinaryFunction<Action, Action, bool> {
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bool operator()(const Action *x, const Action *y) const {
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return x->priority > y->priority;
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}
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bool operator()(const Action &x, const Action &y) const {
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return x.priority > y.priority;
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}
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};
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} // end of namespace Common
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#endif // #ifdef ENABLE_KEYMAPPER
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#endif // #ifndef COMMON_ACTION_H
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