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https://github.com/libretro/scummvm.git
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739 lines
26 KiB
C++
739 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/util.h"
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#include "common/stack.h"
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#include "graphics/primitives.h"
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#include "sci/console.h"
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#include "sci/sci.h"
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#include "sci/event.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/state.h"
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#include "sci/engine/selector.h"
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#include "sci/engine/vm.h"
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#include "sci/graphics/cache.h"
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#include "sci/graphics/compare.h"
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#include "sci/graphics/cursor.h"
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#include "sci/graphics/ports.h"
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#include "sci/graphics/paint16.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/view.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/transitions.h"
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#include "sci/graphics/animate.h"
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namespace Sci {
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GfxAnimate::GfxAnimate(EngineState *state, GfxCache *cache, GfxPorts *ports, GfxPaint16 *paint16, GfxScreen *screen, GfxPalette *palette, GfxCursor *cursor, GfxTransitions *transitions)
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: _s(state), _cache(cache), _ports(ports), _paint16(paint16), _screen(screen), _palette(palette), _cursor(cursor), _transitions(transitions) {
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init();
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}
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GfxAnimate::~GfxAnimate() {
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}
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void GfxAnimate::init() {
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_lastCastData.clear();
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_ignoreFastCast = false;
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// fastCast object is not found in any SCI games prior SCI1
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if (getSciVersion() <= SCI_VERSION_01)
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_ignoreFastCast = true;
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// Also if fastCast object exists at gamestartup, we can assume that the interpreter doesnt do kAnimate aborts
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// (found in Larry 1)
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if (getSciVersion() > SCI_VERSION_0_EARLY) {
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if (!_s->_segMan->findObjectByName("fastCast").isNull())
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_ignoreFastCast = true;
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}
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}
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void GfxAnimate::disposeLastCast() {
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_lastCastData.clear();
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}
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bool GfxAnimate::invoke(List *list, int argc, reg_t *argv) {
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reg_t curAddress = list->first;
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Node *curNode = _s->_segMan->lookupNode(curAddress);
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reg_t curObject;
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uint16 signal;
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while (curNode) {
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curObject = curNode->value;
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if (!_ignoreFastCast) {
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// Check if the game has a fastCast object set
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// if we don't abort kAnimate processing, at least in kq5 there will be animation cels drawn into speech boxes.
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if (!_s->variables[VAR_GLOBAL][84].isNull()) {
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if (!strcmp(_s->_segMan->getObjectName(_s->variables[VAR_GLOBAL][84]), "fastCast"))
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return false;
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}
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}
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signal = readSelectorValue(_s->_segMan, curObject, SELECTOR(signal));
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if (!(signal & kSignalFrozen)) {
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// Call .doit method of that object
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invokeSelector(_s, curObject, SELECTOR(doit), argc, argv, 0);
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// If a game is being loaded, stop processing
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if (_s->abortScriptProcessing != kAbortNone)
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return true; // Stop processing
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// Lookup node again, since the nodetable it was in may have been reallocated.
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// The node might have been deallocated at this point (e.g. LSL2, room 42),
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// in which case the node reference will be null and the loop will stop below.
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// If the node is deleted from kDeleteKey, it won't have a successor node, thus
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// list processing will stop here (which is what SSCI does).
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curNode = _s->_segMan->lookupNode(curAddress, false);
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}
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if (curNode) {
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curAddress = curNode->succ;
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curNode = _s->_segMan->lookupNode(curAddress);
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}
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}
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return true;
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}
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bool sortHelper(const AnimateEntry &entry1, const AnimateEntry &entry2) {
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if (entry1.y == entry2.y) {
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// if both y and z are the same, use the order we were given originally
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// this is needed for special cases like iceman room 35
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if (entry1.z == entry2.z)
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return entry1.givenOrderNo < entry2.givenOrderNo;
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else
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return entry1.z < entry2.z;
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}
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return entry1.y < entry2.y;
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}
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void GfxAnimate::makeSortedList(List *list) {
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reg_t curAddress = list->first;
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Node *curNode = _s->_segMan->lookupNode(curAddress);
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int16 listNr;
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// Clear lists
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_list.clear();
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_lastCastData.clear();
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// Fill the list
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for (listNr = 0; curNode != 0; listNr++) {
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AnimateEntry listEntry;
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const reg_t curObject = curNode->value;
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listEntry.object = curObject;
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listEntry.castHandle = NULL_REG;
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// Get data from current object
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listEntry.givenOrderNo = listNr;
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listEntry.viewId = readSelectorValue(_s->_segMan, curObject, SELECTOR(view));
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listEntry.loopNo = readSelectorValue(_s->_segMan, curObject, SELECTOR(loop));
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listEntry.celNo = readSelectorValue(_s->_segMan, curObject, SELECTOR(cel));
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listEntry.paletteNo = readSelectorValue(_s->_segMan, curObject, SELECTOR(palette));
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listEntry.x = readSelectorValue(_s->_segMan, curObject, SELECTOR(x));
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listEntry.y = readSelectorValue(_s->_segMan, curObject, SELECTOR(y));
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listEntry.z = readSelectorValue(_s->_segMan, curObject, SELECTOR(z));
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listEntry.priority = readSelectorValue(_s->_segMan, curObject, SELECTOR(priority));
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listEntry.signal = readSelectorValue(_s->_segMan, curObject, SELECTOR(signal));
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if (getSciVersion() >= SCI_VERSION_1_1) {
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// Cel scaling
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listEntry.scaleSignal = readSelectorValue(_s->_segMan, curObject, SELECTOR(scaleSignal));
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if (listEntry.scaleSignal & kScaleSignalDoScaling) {
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listEntry.scaleX = readSelectorValue(_s->_segMan, curObject, SELECTOR(scaleX));
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listEntry.scaleY = readSelectorValue(_s->_segMan, curObject, SELECTOR(scaleY));
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} else {
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listEntry.scaleX = 128;
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listEntry.scaleY = 128;
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}
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} else {
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listEntry.scaleSignal = 0;
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listEntry.scaleX = 128;
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listEntry.scaleY = 128;
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}
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// listEntry.celRect is filled in AnimateFill()
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listEntry.showBitsFlag = false;
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_list.push_back(listEntry);
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curAddress = curNode->succ;
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curNode = _s->_segMan->lookupNode(curAddress);
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}
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// Possible TODO: As noted in the comment in sortHelper we actually
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// require a stable sorting algorithm here. Since Common::sort is not stable
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// at the time of writing this comment, we work around that in our ordering
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// comparator. If that changes in the future or we want to use some
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// stable sorting algorithm here, we should change that.
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// In that case we should test such changes intensively. A good place to test stable sort
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// is iceman, cupboard within the submarine. If sort isn't stable, the cupboard will be
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// half-open, half-closed. Of course that's just one of many special cases.
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// Now sort the list according y and z (descending)
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Common::sort(_list.begin(), _list.end(), sortHelper);
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}
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void GfxAnimate::fill(byte &old_picNotValid) {
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GfxView *view = NULL;
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AnimateList::iterator it;
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const AnimateList::iterator end = _list.end();
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for (it = _list.begin(); it != end; ++it) {
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// Get the corresponding view
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view = _cache->getView(it->viewId);
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adjustInvalidCels(view, it);
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processViewScaling(view, it);
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setNsRect(view, it);
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//warning("%s view %d, loop %d, cel %d, signal %x", _s->_segMan->getObjectName(curObject), it->viewId, it->loopNo, it->celNo, it->signal);
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// Calculate current priority according to y-coordinate
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if (!(it->signal & kSignalFixedPriority)) {
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it->priority = _ports->kernelCoordinateToPriority(it->y);
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writeSelectorValue(_s->_segMan, it->object, SELECTOR(priority), it->priority);
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}
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if (it->signal & kSignalNoUpdate) {
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if ((it->signal & (kSignalForceUpdate | kSignalViewUpdated))
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|| (it->signal & kSignalHidden && !(it->signal & kSignalRemoveView))
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|| (!(it->signal & kSignalHidden) && it->signal & kSignalRemoveView)
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|| (it->signal & kSignalAlwaysUpdate))
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old_picNotValid++;
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it->signal &= ~kSignalStopUpdate;
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} else {
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if ((it->signal & kSignalStopUpdate) || (it->signal & kSignalAlwaysUpdate))
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old_picNotValid++;
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it->signal &= ~kSignalForceUpdate;
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}
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}
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}
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void GfxAnimate::adjustInvalidCels(GfxView *view, AnimateList::iterator it) {
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// adjust loop and cel, if any of those is invalid
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// this seems to be completely crazy code
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// sierra sci checked signed int16 to be above or equal the counts and reseted to 0 in those cases
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// later during view processing those are compared unsigned again and then set to maximum count - 1
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// Games rely on this behavior. For example laura bow 1 has a knight standing around in room 37
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// which has cel set to 3. This cel does not exist and the actual knight is 0
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// In kq5 on the other hand during the intro, when the trunk is opened, cel is set to some real
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// high number, which is negative when considered signed. This actually requires to get fixed to
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// maximum cel, otherwise the trunk would be closed.
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int16 viewLoopCount = view->getLoopCount();
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if (it->loopNo >= viewLoopCount) {
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it->loopNo = 0;
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writeSelectorValue(_s->_segMan, it->object, SELECTOR(loop), it->loopNo);
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} else if (it->loopNo < 0) {
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it->loopNo = viewLoopCount - 1;
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// not setting selector is right, sierra sci didn't do it during view processing as well
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}
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int16 viewCelCount = view->getCelCount(it->loopNo);
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if (it->celNo >= viewCelCount) {
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it->celNo = 0;
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writeSelectorValue(_s->_segMan, it->object, SELECTOR(cel), it->celNo);
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} else if (it->celNo < 0) {
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it->celNo = viewCelCount - 1;
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}
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}
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void GfxAnimate::processViewScaling(GfxView *view, AnimateList::iterator it) {
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if (!view->isScaleable()) {
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// Laura Bow 2 (especially floppy) depends on this, some views are not supposed to be scaleable
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// this "feature" was removed in later versions of SCI1.1
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it->scaleSignal = 0;
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it->scaleY = it->scaleX = 128;
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} else {
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// Process global scaling, if needed
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if (it->scaleSignal & kScaleSignalDoScaling) {
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if (it->scaleSignal & kScaleSignalGlobalScaling) {
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applyGlobalScaling(it, view);
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}
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}
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}
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}
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void GfxAnimate::applyGlobalScaling(AnimateList::iterator entry, GfxView *view) {
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// Global scaling uses global var 2 and some other stuff to calculate scaleX/scaleY
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int16 maxScale = readSelectorValue(_s->_segMan, entry->object, SELECTOR(maxScale));
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int16 celHeight = view->getHeight(entry->loopNo, entry->celNo);
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int16 maxCelHeight = (maxScale * celHeight) >> 7;
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reg_t globalVar2 = _s->variables[VAR_GLOBAL][2]; // current room object
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int16 vanishingY = readSelectorValue(_s->_segMan, globalVar2, SELECTOR(vanishingY));
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int16 fixedPortY = _ports->getPort()->rect.bottom - vanishingY;
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int16 fixedEntryY = entry->y - vanishingY;
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if (!fixedEntryY)
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fixedEntryY = 1;
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if ((celHeight == 0) || (fixedPortY == 0))
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error("global scaling panic");
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entry->scaleY = ( maxCelHeight * fixedEntryY ) / fixedPortY;
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entry->scaleY = (entry->scaleY * 128) / celHeight;
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entry->scaleX = entry->scaleY;
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// and set objects scale selectors
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writeSelectorValue(_s->_segMan, entry->object, SELECTOR(scaleX), entry->scaleX);
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writeSelectorValue(_s->_segMan, entry->object, SELECTOR(scaleY), entry->scaleY);
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}
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void GfxAnimate::setNsRect(GfxView *view, AnimateList::iterator it) {
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bool shouldSetNsRect = true;
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// Create rect according to coordinates and given cel
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if (it->scaleSignal & kScaleSignalDoScaling) {
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view->getCelScaledRect(it->loopNo, it->celNo, it->x, it->y, it->z, it->scaleX, it->scaleY, it->celRect);
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// when being scaled, only set nsRect, if object will get drawn
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if ((it->signal & kSignalHidden) && !(it->signal & kSignalAlwaysUpdate))
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shouldSetNsRect = false;
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} else {
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// This special handling is not included in the other SCI1.1 interpreters and MUST NOT be
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// checked in those cases, otherwise we will break games (e.g. EcoQuest 2, room 200)
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if ((g_sci->getGameId() == GID_HOYLE4) && (it->scaleSignal & kScaleSignalHoyle4SpecialHandling)) {
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it->celRect = g_sci->_gfxCompare->getNSRect(it->object);
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view->getCelSpecialHoyle4Rect(it->loopNo, it->celNo, it->x, it->y, it->z, it->celRect);
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shouldSetNsRect = false;
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} else {
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view->getCelRect(it->loopNo, it->celNo, it->x, it->y, it->z, it->celRect);
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}
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}
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if (shouldSetNsRect) {
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g_sci->_gfxCompare->setNSRect(it->object, it->celRect);
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}
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}
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void GfxAnimate::update() {
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reg_t bitsHandle;
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Common::Rect rect;
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AnimateList::iterator it;
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const AnimateList::iterator end = _list.end();
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// Remove all no-update cels, if requested
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for (it = _list.reverse_begin(); it != end; --it) {
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if (it->signal & kSignalNoUpdate) {
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if (!(it->signal & kSignalRemoveView)) {
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bitsHandle = readSelector(_s->_segMan, it->object, SELECTOR(underBits));
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if (_screen->_picNotValid != 1) {
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_paint16->bitsRestore(bitsHandle);
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it->showBitsFlag = true;
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} else {
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_paint16->bitsFree(bitsHandle);
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}
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writeSelectorValue(_s->_segMan, it->object, SELECTOR(underBits), 0);
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}
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it->signal &= ~kSignalForceUpdate;
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if (it->signal & kSignalViewUpdated)
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it->signal &= ~(kSignalViewUpdated | kSignalNoUpdate);
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} else if (it->signal & kSignalStopUpdate) {
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it->signal &= ~kSignalStopUpdate;
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it->signal |= kSignalNoUpdate;
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}
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}
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// Draw always-update cels
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for (it = _list.begin(); it != end; ++it) {
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if (it->signal & kSignalAlwaysUpdate) {
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// draw corresponding cel
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_paint16->drawCel(it->viewId, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY);
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it->showBitsFlag = true;
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it->signal &= ~(kSignalStopUpdate | kSignalViewUpdated | kSignalNoUpdate | kSignalForceUpdate);
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if (!(it->signal & kSignalIgnoreActor)) {
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rect = it->celRect;
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rect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(it->priority) - 1, rect.top, rect.bottom - 1);
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_paint16->fillRect(rect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15);
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}
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}
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}
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// Saving background for all NoUpdate-cels
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for (it = _list.begin(); it != end; ++it) {
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if (it->signal & kSignalNoUpdate) {
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if (it->signal & kSignalHidden) {
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it->signal |= kSignalRemoveView;
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} else {
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it->signal &= ~kSignalRemoveView;
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if (it->signal & kSignalIgnoreActor)
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bitsHandle = _paint16->bitsSave(it->celRect, GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY);
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else
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bitsHandle = _paint16->bitsSave(it->celRect, GFX_SCREEN_MASK_ALL);
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writeSelector(_s->_segMan, it->object, SELECTOR(underBits), bitsHandle);
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}
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}
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}
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// Draw NoUpdate cels
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for (it = _list.begin(); it != end; ++it) {
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if (it->signal & kSignalNoUpdate && !(it->signal & kSignalHidden)) {
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// draw corresponding cel
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_paint16->drawCel(it->viewId, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY);
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it->showBitsFlag = true;
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if (!(it->signal & kSignalIgnoreActor)) {
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rect = it->celRect;
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rect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(it->priority) - 1, rect.top, rect.bottom - 1);
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_paint16->fillRect(rect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15);
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}
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}
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}
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}
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void GfxAnimate::drawCels() {
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reg_t bitsHandle;
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AnimateList::iterator it;
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const AnimateList::iterator end = _list.end();
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_lastCastData.clear();
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for (it = _list.begin(); it != end; ++it) {
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if (!(it->signal & (kSignalNoUpdate | kSignalHidden | kSignalAlwaysUpdate))) {
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// Save background
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bitsHandle = _paint16->bitsSave(it->celRect, GFX_SCREEN_MASK_ALL);
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writeSelector(_s->_segMan, it->object, SELECTOR(underBits), bitsHandle);
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// draw corresponding cel
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_paint16->drawCel(it->viewId, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY);
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it->showBitsFlag = true;
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if (it->signal & kSignalRemoveView)
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it->signal &= ~kSignalRemoveView;
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// Remember that entry in lastCast
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_lastCastData.push_back(*it);
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}
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}
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}
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void GfxAnimate::updateScreen(byte oldPicNotValid) {
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AnimateList::iterator it;
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const AnimateList::iterator end = _list.end();
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Common::Rect lsRect;
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Common::Rect workerRect;
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for (it = _list.begin(); it != end; ++it) {
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if (it->showBitsFlag || !(it->signal & (kSignalRemoveView | kSignalNoUpdate) ||
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(!(it->signal & kSignalRemoveView) && (it->signal & kSignalNoUpdate) && oldPicNotValid))) {
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lsRect.left = readSelectorValue(_s->_segMan, it->object, SELECTOR(lsLeft));
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lsRect.top = readSelectorValue(_s->_segMan, it->object, SELECTOR(lsTop));
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lsRect.right = readSelectorValue(_s->_segMan, it->object, SELECTOR(lsRight));
|
|
lsRect.bottom = readSelectorValue(_s->_segMan, it->object, SELECTOR(lsBottom));
|
|
|
|
workerRect = lsRect;
|
|
workerRect.clip(it->celRect);
|
|
|
|
if (!workerRect.isEmpty()) {
|
|
workerRect = lsRect;
|
|
workerRect.extend(it->celRect);
|
|
} else {
|
|
_paint16->bitsShow(lsRect);
|
|
workerRect = it->celRect;
|
|
}
|
|
writeSelectorValue(_s->_segMan, it->object, SELECTOR(lsLeft), it->celRect.left);
|
|
writeSelectorValue(_s->_segMan, it->object, SELECTOR(lsTop), it->celRect.top);
|
|
writeSelectorValue(_s->_segMan, it->object, SELECTOR(lsRight), it->celRect.right);
|
|
writeSelectorValue(_s->_segMan, it->object, SELECTOR(lsBottom), it->celRect.bottom);
|
|
// may get used for debugging
|
|
//_paint16->frameRect(workerRect);
|
|
_paint16->bitsShow(workerRect);
|
|
|
|
if (it->signal & kSignalHidden)
|
|
it->signal |= kSignalRemoveView;
|
|
}
|
|
}
|
|
// use this for debug purposes
|
|
// _screen->copyToScreen();
|
|
}
|
|
|
|
void GfxAnimate::restoreAndDelete(int argc, reg_t *argv) {
|
|
AnimateList::iterator it;
|
|
const AnimateList::iterator end = _list.end();
|
|
|
|
// This has to be done in a separate loop. At least in sq1 some .dispose
|
|
// modifies FIXEDLOOP flag in signal for another object. In that case we
|
|
// would overwrite the new signal with our version of the old signal.
|
|
for (it = _list.begin(); it != end; ++it) {
|
|
// Finally update signal
|
|
writeSelectorValue(_s->_segMan, it->object, SELECTOR(signal), it->signal);
|
|
}
|
|
|
|
for (it = _list.reverse_begin(); it != end; --it) {
|
|
// We read out signal here again, this is not by accident but to ensure
|
|
// that we got an up-to-date signal
|
|
it->signal = readSelectorValue(_s->_segMan, it->object, SELECTOR(signal));
|
|
|
|
if ((it->signal & (kSignalNoUpdate | kSignalRemoveView)) == 0) {
|
|
_paint16->bitsRestore(readSelector(_s->_segMan, it->object, SELECTOR(underBits)));
|
|
writeSelectorValue(_s->_segMan, it->object, SELECTOR(underBits), 0);
|
|
}
|
|
|
|
if (it->signal & kSignalDisposeMe) {
|
|
// Call .delete_ method of that object
|
|
invokeSelector(_s, it->object, SELECTOR(delete_), argc, argv, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxAnimate::reAnimate(Common::Rect rect) {
|
|
if (!_lastCastData.empty()) {
|
|
AnimateArray::iterator it;
|
|
AnimateArray::iterator end = _lastCastData.end();
|
|
for (it = _lastCastData.begin(); it != end; ++it) {
|
|
it->castHandle = _paint16->bitsSave(it->celRect, GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY);
|
|
_paint16->drawCel(it->viewId, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY);
|
|
}
|
|
_paint16->bitsShow(rect);
|
|
// restoring
|
|
while (it != _lastCastData.begin()) { // FIXME: HACK, this iterator use is not very safe
|
|
it--;
|
|
_paint16->bitsRestore(it->castHandle);
|
|
}
|
|
} else {
|
|
_paint16->bitsShow(rect);
|
|
}
|
|
}
|
|
|
|
void GfxAnimate::addToPicDrawCels() {
|
|
reg_t curObject;
|
|
GfxView *view = NULL;
|
|
AnimateList::iterator it;
|
|
const AnimateList::iterator end = _list.end();
|
|
|
|
for (it = _list.begin(); it != end; ++it) {
|
|
curObject = it->object;
|
|
|
|
// Get the corresponding view
|
|
view = _cache->getView(it->viewId);
|
|
|
|
// kAddToPic does not do loop/cel-number fixups
|
|
|
|
if (it->priority == -1)
|
|
it->priority = _ports->kernelCoordinateToPriority(it->y);
|
|
|
|
if (!view->isScaleable()) {
|
|
// Laura Bow 2 specific - Check fill() below
|
|
it->scaleSignal = 0;
|
|
it->scaleY = it->scaleX = 128;
|
|
}
|
|
|
|
// Create rect according to coordinates and given cel
|
|
if (it->scaleSignal & kScaleSignalDoScaling) {
|
|
if (it->scaleSignal & kScaleSignalGlobalScaling) {
|
|
applyGlobalScaling(it, view);
|
|
}
|
|
view->getCelScaledRect(it->loopNo, it->celNo, it->x, it->y, it->z, it->scaleX, it->scaleY, it->celRect);
|
|
g_sci->_gfxCompare->setNSRect(curObject, it->celRect);
|
|
} else {
|
|
view->getCelRect(it->loopNo, it->celNo, it->x, it->y, it->z, it->celRect);
|
|
}
|
|
|
|
// draw corresponding cel
|
|
_paint16->drawCel(view, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY);
|
|
if (!(it->signal & kSignalIgnoreActor)) {
|
|
it->celRect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(it->priority) - 1, it->celRect.top, it->celRect.bottom - 1);
|
|
_paint16->fillRect(it->celRect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxAnimate::addToPicDrawView(GuiResourceId viewId, int16 loopNo, int16 celNo, int16 x, int16 y, int16 priority, int16 control) {
|
|
GfxView *view = _cache->getView(viewId);
|
|
Common::Rect celRect;
|
|
|
|
if (priority == -1)
|
|
priority = _ports->kernelCoordinateToPriority(y);
|
|
|
|
// Create rect according to coordinates and given cel
|
|
view->getCelRect(loopNo, celNo, x, y, 0, celRect);
|
|
_paint16->drawCel(view, loopNo, celNo, celRect, priority, 0);
|
|
|
|
if (control != -1) {
|
|
celRect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(priority) - 1, celRect.top, celRect.bottom - 1);
|
|
_paint16->fillRect(celRect, GFX_SCREEN_MASK_CONTROL, 0, 0, control);
|
|
}
|
|
}
|
|
|
|
|
|
void GfxAnimate::animateShowPic() {
|
|
Port *picPort = _ports->_picWind;
|
|
Common::Rect picRect = picPort->rect;
|
|
bool previousCursorState = _cursor->isVisible();
|
|
|
|
if (previousCursorState)
|
|
_cursor->kernelHide();
|
|
// Adjust picRect to become relative to screen
|
|
picRect.translate(picPort->left, picPort->top);
|
|
_transitions->doit(picRect);
|
|
if (previousCursorState)
|
|
_cursor->kernelShow();
|
|
}
|
|
|
|
void GfxAnimate::kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t *argv) {
|
|
byte old_picNotValid = _screen->_picNotValid;
|
|
|
|
if (getSciVersion() >= SCI_VERSION_1_1)
|
|
_palette->palVaryUpdate();
|
|
|
|
if (listReference.isNull()) {
|
|
disposeLastCast();
|
|
if (_screen->_picNotValid)
|
|
animateShowPic();
|
|
return;
|
|
}
|
|
|
|
List *list = _s->_segMan->lookupList(listReference);
|
|
if (!list)
|
|
error("kAnimate called with non-list as parameter");
|
|
|
|
if (cycle) {
|
|
if (!invoke(list, argc, argv))
|
|
return;
|
|
|
|
// Look up the list again, as it may have been modified
|
|
list = _s->_segMan->lookupList(listReference);
|
|
}
|
|
|
|
Port *oldPort = _ports->setPort((Port *)_ports->_picWind);
|
|
disposeLastCast();
|
|
|
|
makeSortedList(list);
|
|
fill(old_picNotValid);
|
|
|
|
if (old_picNotValid) {
|
|
// beginUpdate()/endUpdate() were introduced SCI1.
|
|
// Calling those for SCI0 will work most of the time but breaks minor
|
|
// stuff like percentage bar of qfg1ega at the character skill screen.
|
|
if (getSciVersion() >= SCI_VERSION_1_EGA_ONLY)
|
|
_ports->beginUpdate(_ports->_picWind);
|
|
update();
|
|
if (getSciVersion() >= SCI_VERSION_1_EGA_ONLY)
|
|
_ports->endUpdate(_ports->_picWind);
|
|
}
|
|
|
|
drawCels();
|
|
|
|
if (_screen->_picNotValid)
|
|
animateShowPic();
|
|
|
|
updateScreen(old_picNotValid);
|
|
restoreAndDelete(argc, argv);
|
|
|
|
// We update the screen here as well, some scenes like EQ1 credits run w/o calling kGetEvent thus we wouldn't update
|
|
// screen at all
|
|
g_sci->getEventManager()->updateScreen();
|
|
|
|
_ports->setPort(oldPort);
|
|
|
|
// Now trigger speed throttler
|
|
throttleSpeed();
|
|
}
|
|
|
|
void GfxAnimate::throttleSpeed() {
|
|
switch (_lastCastData.size()) {
|
|
case 0:
|
|
// No entries drawn -> no speed throttler triggering
|
|
break;
|
|
case 1: {
|
|
|
|
// One entry drawn -> check if that entry was a speed benchmark view, if not enable speed throttler
|
|
AnimateEntry *onlyCast = &_lastCastData[0];
|
|
if ((onlyCast->viewId == 0) && (onlyCast->loopNo == 13) && (onlyCast->celNo == 0)) {
|
|
// this one is used by jones talkie
|
|
if ((onlyCast->celRect.height() == 8) && (onlyCast->celRect.width() == 8)) {
|
|
_s->_gameIsBenchmarking = true;
|
|
return;
|
|
}
|
|
}
|
|
// first loop and first cel used?
|
|
if ((onlyCast->loopNo == 0) && (onlyCast->celNo == 0)) {
|
|
// and that cel has a known speed benchmark resolution
|
|
int16 onlyHeight = onlyCast->celRect.height();
|
|
int16 onlyWidth = onlyCast->celRect.width();
|
|
if (((onlyWidth == 12) && (onlyHeight == 35)) || // regular benchmark view ("fred", "Speedy", "ego")
|
|
((onlyWidth == 29) && (onlyHeight == 45)) || // King's Quest 5 french "fred"
|
|
((onlyWidth == 1) && (onlyHeight == 5)) || // Freddy Pharkas "fred"
|
|
((onlyWidth == 1) && (onlyHeight == 1))) { // Laura Bow 2 Talkie
|
|
// check further that there is only one cel in that view
|
|
GfxView *onlyView = _cache->getView(onlyCast->viewId);
|
|
if ((onlyView->getLoopCount() == 1) && (onlyView->getCelCount(0))) {
|
|
_s->_gameIsBenchmarking = true;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
_s->_gameIsBenchmarking = false;
|
|
_s->_throttleTrigger = true;
|
|
break;
|
|
}
|
|
default:
|
|
// More than 1 entry drawn -> time for speed throttling
|
|
_s->_gameIsBenchmarking = false;
|
|
_s->_throttleTrigger = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GfxAnimate::addToPicSetPicNotValid() {
|
|
if (getSciVersion() <= SCI_VERSION_1_EARLY)
|
|
_screen->_picNotValid = 1;
|
|
else
|
|
_screen->_picNotValid = 2;
|
|
}
|
|
|
|
void GfxAnimate::kernelAddToPicList(reg_t listReference, int argc, reg_t *argv) {
|
|
List *list;
|
|
|
|
_ports->setPort((Port *)_ports->_picWind);
|
|
|
|
list = _s->_segMan->lookupList(listReference);
|
|
if (!list)
|
|
error("kAddToPic called with non-list as parameter");
|
|
|
|
makeSortedList(list);
|
|
addToPicDrawCels();
|
|
|
|
addToPicSetPicNotValid();
|
|
}
|
|
|
|
void GfxAnimate::kernelAddToPicView(GuiResourceId viewId, int16 loopNo, int16 celNo, int16 x, int16 y, int16 priority, int16 control) {
|
|
_ports->setPort((Port *)_ports->_picWind);
|
|
addToPicDrawView(viewId, loopNo, celNo, x, y, priority, control);
|
|
addToPicSetPicNotValid();
|
|
}
|
|
|
|
void GfxAnimate::printAnimateList(Console *con) {
|
|
AnimateList::iterator it;
|
|
const AnimateList::iterator end = _list.end();
|
|
|
|
for (it = _list.begin(); it != end; ++it) {
|
|
Script *scr = _s->_segMan->getScriptIfLoaded(it->object.getSegment());
|
|
int16 scriptNo = scr ? scr->getScriptNumber() : -1;
|
|
|
|
con->DebugPrintf("%04x:%04x (%s), script %d, view %d (%d, %d), pal %d, "
|
|
"at %d, %d, scale %d, %d / %d (z: %d, prio: %d, shown: %d, signal: %d)\n",
|
|
PRINT_REG(it->object), _s->_segMan->getObjectName(it->object),
|
|
scriptNo, it->viewId, it->loopNo, it->celNo, it->paletteNo,
|
|
it->x, it->y, it->scaleX, it->scaleY, it->scaleSignal,
|
|
it->z, it->priority, it->showBitsFlag, it->signal);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|