mirror of
https://github.com/libretro/scummvm.git
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937 lines
28 KiB
C++
937 lines
28 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/util.h"
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#include "common/stack.h"
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#include "graphics/primitives.h"
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#include "sci/sci.h"
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#include "sci/event.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/state.h"
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#include "sci/engine/selector.h"
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#include "sci/graphics/ports.h"
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#include "sci/graphics/paint16.h"
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#include "sci/graphics/animate.h"
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#include "sci/graphics/cursor.h"
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#include "sci/graphics/font.h"
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#include "sci/graphics/text16.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/menu.h"
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namespace Sci {
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GfxMenu::GfxMenu(EventManager *event, SegManager *segMan, GfxPorts *ports, GfxPaint16 *paint16, GfxText16 *text16, GfxScreen *screen, GfxCursor *cursor)
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: _event(event), _segMan(segMan), _ports(ports), _paint16(paint16), _text16(text16), _screen(screen), _cursor(cursor) {
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_menuSaveHandle = NULL_REG;
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_barSaveHandle = NULL_REG;
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_oldPort = NULL;
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_mouseOldState = false;
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reset();
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}
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GfxMenu::~GfxMenu() {
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for (GuiMenuItemList::iterator itemIter = _itemList.begin(); itemIter != _itemList.end(); ++itemIter)
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delete *itemIter;
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_itemList.clear();
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for (GuiMenuList::iterator menuIter = _list.begin(); menuIter != _list.end(); ++menuIter)
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delete *menuIter;
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_list.clear();
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}
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void GfxMenu::reset() {
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_list.clear();
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_itemList.clear();
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// We actually set active item in here and remember last selection of the
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// user. Sierra SCI always defaulted to first item every time menu was
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// called via ESC, we don't follow that logic.
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_curMenuId = 1;
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_curItemId = 1;
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}
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void GfxMenu::kernelAddEntry(Common::String title, Common::String content, reg_t contentVmPtr) {
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GuiMenuEntry *menuEntry;
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uint16 itemCount = 0;
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GuiMenuItemEntry *itemEntry;
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int contentSize = content.size();
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int separatorCount;
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int curPos, beginPos, endPos, tempPos;
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int tagPos, rightAlignedPos, functionPos, altPos, controlPos;
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const char *tempPtr;
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// Sierra SCI starts with id 1, so we do so as well
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menuEntry = new GuiMenuEntry(_list.size() + 1);
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menuEntry->text = title;
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_list.push_back(menuEntry);
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curPos = 0;
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uint16 listSize = _list.size();
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do {
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itemCount++;
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itemEntry = new GuiMenuItemEntry(listSize, itemCount);
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beginPos = curPos;
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// Now go through the content till we find end-marker and collect data about it.
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// ':' is an end-marker for each item.
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tagPos = 0; rightAlignedPos = 0;
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controlPos = 0; altPos = 0; functionPos = 0;
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while ((curPos < contentSize) && (content[curPos] != ':')) {
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switch (content[curPos]) {
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case '=': // Set tag
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// Special case for normal animation speed - they use right
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// aligned "=" for that one, so we ignore it as being recognized
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// as tag marker.
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if (rightAlignedPos == curPos - 1)
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break;
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if (tagPos)
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error("multiple tag markers within one menu-item");
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tagPos = curPos;
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break;
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case '`': // Right-aligned
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if (rightAlignedPos)
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error("multiple right-aligned markers within one menu-item");
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rightAlignedPos = curPos;
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break;
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case '^': // Ctrl-prefix
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if (controlPos)
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error("multiple control markers within one menu-item");
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controlPos = curPos;
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break;
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case '@': // Alt-prefix
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if (altPos)
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error("multiple alt markers within one menu-item");
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altPos = curPos;
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break;
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case '#': // Function-prefix
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if (functionPos)
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error("multiple function markers within one menu-item");
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functionPos = curPos;
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break;
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}
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curPos++;
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}
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endPos = curPos;
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// Control/Alt/Function key mapping...
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if (controlPos) {
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content.setChar(SCI_MENU_REPLACE_ONCONTROL, controlPos);
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itemEntry->keyModifier = SCI_KEYMOD_CTRL;
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tempPos = controlPos + 1;
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if (tempPos >= contentSize)
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error("control marker at end of item");
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itemEntry->keyPress = tolower(content[tempPos]);
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content.setChar(toupper(content[tempPos]), tempPos);
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}
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if (altPos) {
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content.setChar(SCI_MENU_REPLACE_ONALT, altPos);
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itemEntry->keyModifier = SCI_KEYMOD_ALT;
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tempPos = altPos + 1;
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if (tempPos >= contentSize)
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error("alt marker at end of item");
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itemEntry->keyPress = tolower(content[tempPos]);
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content.setChar(toupper(content[tempPos]), tempPos);
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}
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if (functionPos) {
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content.setChar(SCI_MENU_REPLACE_ONFUNCTION, functionPos);
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tempPos = functionPos + 1;
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if (tempPos >= contentSize)
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error("function marker at end of item");
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itemEntry->keyPress = content[tempPos];
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switch (content[functionPos + 1]) {
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case '1': itemEntry->keyPress = SCI_KEY_F1; break;
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case '2': itemEntry->keyPress = SCI_KEY_F2; break;
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case '3': itemEntry->keyPress = SCI_KEY_F3; break;
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case '4': itemEntry->keyPress = SCI_KEY_F4; break;
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case '5': itemEntry->keyPress = SCI_KEY_F5; break;
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case '6': itemEntry->keyPress = SCI_KEY_F6; break;
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case '7': itemEntry->keyPress = SCI_KEY_F7; break;
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case '8': itemEntry->keyPress = SCI_KEY_F8; break;
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case '9': itemEntry->keyPress = SCI_KEY_F9; break;
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case '0': itemEntry->keyPress = SCI_KEY_F10; break;
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default:
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error("illegal function key specified");
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}
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}
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// Now get all strings
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tempPos = endPos;
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if (rightAlignedPos) {
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tempPos = rightAlignedPos;
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} else if (tagPos) {
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tempPos = tagPos;
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}
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curPos = beginPos;
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separatorCount = 0;
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while (curPos < tempPos) {
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switch (content[curPos]) {
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case '!':
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case '-':
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case ' ':
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separatorCount++;
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break;
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case '%':
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// Some multilingual sci01 games use e.g. '--!%G--!' (which doesn't really make sense)
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separatorCount += 2;
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curPos++;
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}
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curPos++;
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}
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if (separatorCount == tempPos - beginPos) {
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itemEntry->separatorLine = true;
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} else {
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// We don't strSplit here, because multilingual SCI01 support
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// language switching on the fly, so we have to do this everytime
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// the menu is called.
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itemEntry->text = Common::String(content.c_str() + beginPos, tempPos - beginPos);
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// LSL6 uses "Ctrl-" prefix string instead of ^ like all the other games do
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tempPtr = itemEntry->text.c_str();
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tempPtr = strstr(tempPtr, "Ctrl-");
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if (tempPtr) {
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itemEntry->keyModifier = SCI_KEYMOD_CTRL;
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itemEntry->keyPress = tolower(tempPtr[5]);
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}
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}
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itemEntry->textVmPtr = contentVmPtr;
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itemEntry->textVmPtr.incOffset(beginPos);
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if (rightAlignedPos) {
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rightAlignedPos++;
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tempPos = endPos;
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// some games have tagPos in front of right rightAlignedPos
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// some have it the other way... (qfg1ega)
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if (tagPos && tagPos >= rightAlignedPos)
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tempPos = tagPos;
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itemEntry->textRightAligned = Common::String(content.c_str() + rightAlignedPos, tempPos - rightAlignedPos);
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// Remove ending space, if there is one. Strangely sometimes there
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// are lone spaces at the end in some games
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if (itemEntry->textRightAligned.hasSuffix(" "))
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itemEntry->textRightAligned.deleteLastChar();
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// - and + are used sometimes for volume control/animation speed,
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// = sometimes for animation speed
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if (itemEntry->textRightAligned == "-") {
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itemEntry->keyPress = '-';
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} else if (itemEntry->textRightAligned == "+") {
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itemEntry->keyPress = '+';
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} else if (itemEntry->textRightAligned == "=") {
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itemEntry->keyPress = '=';
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}
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}
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if (tagPos) {
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tempPos = functionPos + 1;
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if (tempPos >= contentSize)
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error("tag marker at end of item");
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itemEntry->tag = atoi(content.c_str() + tempPos);
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}
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curPos = endPos + 1;
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_itemList.push_back(itemEntry);
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} while (curPos < contentSize);
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}
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GuiMenuItemEntry *GfxMenu::findItem(uint16 menuId, uint16 itemId) {
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GuiMenuItemList::iterator listIterator;
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GuiMenuItemList::iterator listEnd = _itemList.end();
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GuiMenuItemEntry *listEntry;
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listIterator = _itemList.begin();
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while (listIterator != listEnd) {
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listEntry = *listIterator;
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if ((listEntry->menuId == menuId) && (listEntry->id == itemId))
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return listEntry;
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listIterator++;
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}
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return NULL;
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}
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void GfxMenu::kernelSetAttribute(uint16 menuId, uint16 itemId, uint16 attributeId, reg_t value) {
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GuiMenuItemEntry *itemEntry = findItem(menuId, itemId);
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if (!itemEntry) {
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// PQ2 demo calls this, for example, but has no menus (bug report #3034507). Some SCI
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// fan games (Al Pond 2, Aquarius) call this too on non-existent menu items. The
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// original interpreter ignored these as well.
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debugC(kDebugLevelGraphics, "Tried to setAttribute() on non-existent menu-item %d:%d", menuId, itemId);
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return;
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}
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switch (attributeId) {
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case SCI_MENU_ATTRIBUTE_ENABLED:
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itemEntry->enabled = !value.isNull();
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break;
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case SCI_MENU_ATTRIBUTE_SAID:
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itemEntry->saidVmPtr = value;
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break;
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case SCI_MENU_ATTRIBUTE_TEXT:
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itemEntry->text = _segMan->getString(value);
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itemEntry->textVmPtr = value;
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// We assume here that no script ever creates a separatorLine dynamically
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break;
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case SCI_MENU_ATTRIBUTE_KEYPRESS:
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itemEntry->keyPress = tolower(value.getOffset());
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itemEntry->keyModifier = 0;
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// TODO: Find out how modifier is handled
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debug("setAttr keypress %X %X", value.getSegment(), value.getOffset());
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break;
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case SCI_MENU_ATTRIBUTE_TAG:
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itemEntry->tag = value.getOffset();
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break;
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default:
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// Happens when loading a game in LSL3 - attribute 1A
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warning("setAttribute() called with unsupported attributeId %X", attributeId);
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}
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}
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reg_t GfxMenu::kernelGetAttribute(uint16 menuId, uint16 itemId, uint16 attributeId) {
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GuiMenuItemEntry *itemEntry = findItem(menuId, itemId);
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if (!itemEntry)
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error("Tried to getAttribute() on non-existent menu-item %d:%d", menuId, itemId);
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switch (attributeId) {
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case SCI_MENU_ATTRIBUTE_ENABLED:
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if (itemEntry->enabled)
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return make_reg(0, 1);
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break;
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case SCI_MENU_ATTRIBUTE_SAID:
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return itemEntry->saidVmPtr;
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case SCI_MENU_ATTRIBUTE_TEXT:
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return itemEntry->textVmPtr;
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case SCI_MENU_ATTRIBUTE_KEYPRESS:
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// TODO: Find out how modifier is handled
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return make_reg(0, itemEntry->keyPress);
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case SCI_MENU_ATTRIBUTE_TAG:
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return make_reg(0, itemEntry->tag);
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default:
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error("getAttribute() called with unsupported attributeId %X", attributeId);
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}
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return NULL_REG;
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}
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void GfxMenu::drawBar() {
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GuiMenuEntry *listEntry;
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GuiMenuList::iterator listIterator;
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GuiMenuList::iterator listEnd = _list.end();
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// Hardcoded black on white and a black line afterwards
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_paint16->fillRect(_ports->_menuBarRect, 1, _screen->getColorWhite());
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_paint16->fillRect(_ports->_menuLine, 1, 0);
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_ports->penColor(0);
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_ports->moveTo(8, 1);
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listIterator = _list.begin();
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while (listIterator != listEnd) {
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listEntry = *listIterator;
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_text16->DrawString(listEntry->textSplit.c_str());
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listIterator++;
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}
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}
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// This helper calculates all text widths for all menus (only)
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void GfxMenu::calculateMenuWidth() {
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GuiMenuList::iterator menuIterator;
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GuiMenuList::iterator menuEnd = _list.end();
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GuiMenuEntry *menuEntry;
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int16 dummyHeight;
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menuIterator = _list.begin();
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while (menuIterator != menuEnd) {
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menuEntry = *menuIterator;
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menuEntry->textSplit = g_sci->strSplit(menuEntry->text.c_str(), NULL);
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_text16->StringWidth(menuEntry->textSplit.c_str(), 0, menuEntry->textWidth, dummyHeight);
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menuIterator++;
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}
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}
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// This helper calculates all text widths for all menus/items
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void GfxMenu::calculateMenuAndItemWidth() {
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GuiMenuItemList::iterator itemIterator;
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GuiMenuItemList::iterator itemEnd = _itemList.end();
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GuiMenuItemEntry *itemEntry;
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int16 dummyHeight;
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calculateMenuWidth();
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itemIterator = _itemList.begin();
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while (itemIterator != itemEnd) {
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itemEntry = *itemIterator;
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// Split the text now for multilingual SCI01 games
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itemEntry->textSplit = g_sci->strSplit(itemEntry->text.c_str(), NULL);
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_text16->StringWidth(itemEntry->textSplit.c_str(), 0, itemEntry->textWidth, dummyHeight);
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_text16->StringWidth(itemEntry->textRightAligned.c_str(), 0, itemEntry->textRightAlignedWidth, dummyHeight);
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itemIterator++;
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}
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}
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reg_t GfxMenu::kernelSelect(reg_t eventObject, bool pauseSound) {
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int16 eventType = readSelectorValue(_segMan, eventObject, SELECTOR(type));
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int16 keyPress, keyModifier;
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GuiMenuItemList::iterator itemIterator = _itemList.begin();
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GuiMenuItemList::iterator itemEnd = _itemList.end();
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GuiMenuItemEntry *itemEntry = NULL;
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bool forceClaimed = false;
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switch (eventType) {
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case SCI_EVENT_KEYBOARD:
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keyPress = readSelectorValue(_segMan, eventObject, SELECTOR(message));
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keyModifier = readSelectorValue(_segMan, eventObject, SELECTOR(modifiers));
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// If tab got pressed, handle it here as if it was Ctrl-I - at least
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// sci0 also did it that way
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if (keyPress == SCI_KEY_TAB) {
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keyModifier = SCI_KEYMOD_CTRL;
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keyPress = 'i';
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}
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switch (keyPress) {
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case 0:
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break;
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case SCI_KEY_ESC:
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interactiveStart(pauseSound);
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itemEntry = interactiveWithKeyboard();
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interactiveEnd(pauseSound);
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forceClaimed = true;
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break;
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default:
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while (itemIterator != itemEnd) {
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itemEntry = *itemIterator;
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if (itemEntry->keyPress == keyPress &&
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itemEntry->keyModifier == keyModifier &&
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itemEntry->enabled)
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break;
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itemIterator++;
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}
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if (itemIterator == itemEnd)
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itemEntry = NULL;
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}
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break;
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case SCI_EVENT_SAID:
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while (itemIterator != itemEnd) {
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itemEntry = *itemIterator;
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if (!itemEntry->saidVmPtr.isNull()) {
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byte *saidSpec = _segMan->derefBulkPtr(itemEntry->saidVmPtr, 0);
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if (!saidSpec) {
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warning("Could not dereference saidSpec");
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continue;
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}
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if (said(saidSpec, 0) != SAID_NO_MATCH)
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break;
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}
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itemIterator++;
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}
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if (itemIterator == itemEnd)
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itemEntry = NULL;
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break;
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case SCI_EVENT_MOUSE_PRESS: {
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Common::Point mousePosition;
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mousePosition.x = readSelectorValue(_segMan, eventObject, SELECTOR(x));
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mousePosition.y = readSelectorValue(_segMan, eventObject, SELECTOR(y));
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if (mousePosition.y < 10) {
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interactiveStart(pauseSound);
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itemEntry = interactiveWithMouse();
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interactiveEnd(pauseSound);
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forceClaimed = true;
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}
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} break;
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}
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if (!_menuSaveHandle.isNull()) {
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_paint16->bitsRestore(_menuSaveHandle);
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// Display line inbetween menubar and actual menu
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Common::Rect menuLine = _menuRect;
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menuLine.bottom = menuLine.top + 1;
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_paint16->bitsShow(menuLine);
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_paint16->kernelGraphRedrawBox(_menuRect);
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_menuSaveHandle = NULL_REG;
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}
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if (!_barSaveHandle.isNull()) {
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_paint16->bitsRestore(_barSaveHandle);
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_paint16->bitsShow(_ports->_menuRect);
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_barSaveHandle = NULL_REG;
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}
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if (_oldPort) {
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_ports->setPort(_oldPort);
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_oldPort = NULL;
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}
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if ((itemEntry) || (forceClaimed))
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writeSelector(_segMan, eventObject, SELECTOR(claimed), make_reg(0, 1));
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if (itemEntry)
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return make_reg(0, (itemEntry->menuId << 8) | (itemEntry->id));
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return NULL_REG;
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}
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|
GuiMenuItemEntry *GfxMenu::interactiveGetItem(uint16 menuId, uint16 itemId, bool menuChanged) {
|
|
GuiMenuItemList::iterator itemIterator = _itemList.begin();
|
|
GuiMenuItemList::iterator itemEnd = _itemList.end();
|
|
GuiMenuItemEntry *itemEntry;
|
|
GuiMenuItemEntry *firstItemEntry = NULL;
|
|
GuiMenuItemEntry *lastItemEntry = NULL;
|
|
|
|
// Fixup menuId if needed
|
|
if (menuId > _list.size())
|
|
menuId = 1;
|
|
if (menuId == 0)
|
|
menuId = _list.size();
|
|
while (itemIterator != itemEnd) {
|
|
itemEntry = *itemIterator;
|
|
if (itemEntry->menuId == menuId) {
|
|
if (itemEntry->id == itemId)
|
|
return itemEntry;
|
|
if (!firstItemEntry)
|
|
firstItemEntry = itemEntry;
|
|
if ((!lastItemEntry) || (itemEntry->id > lastItemEntry->id))
|
|
lastItemEntry = itemEntry;
|
|
}
|
|
itemIterator++;
|
|
}
|
|
if ((itemId == 0) || (menuChanged))
|
|
return lastItemEntry;
|
|
return firstItemEntry;
|
|
}
|
|
|
|
void GfxMenu::drawMenu(uint16 oldMenuId, uint16 newMenuId) {
|
|
GuiMenuEntry *listEntry;
|
|
GuiMenuList::iterator listIterator;
|
|
GuiMenuList::iterator listEnd = _list.end();
|
|
GuiMenuItemEntry *listItemEntry;
|
|
GuiMenuItemList::iterator listItemIterator;
|
|
GuiMenuItemList::iterator listItemEnd = _itemList.end();
|
|
Common::Rect menuTextRect;
|
|
uint16 listNr = 0;
|
|
int16 maxTextWidth = 0, maxTextRightAlignedWidth = 0;
|
|
int16 topPos;
|
|
Common::Point pixelPos;
|
|
|
|
// Remove menu, if one is displayed
|
|
if (!_menuSaveHandle.isNull()) {
|
|
_paint16->bitsRestore(_menuSaveHandle);
|
|
// Display line inbetween menubar and actual menu
|
|
Common::Rect menuLine = _menuRect;
|
|
menuLine.bottom = menuLine.top + 1;
|
|
_paint16->bitsShow(menuLine);
|
|
_paint16->kernelGraphRedrawBox(_menuRect);
|
|
}
|
|
|
|
// First calculate rect of menu and also invert old and new menu text
|
|
_menuRect.top = _ports->_menuBarRect.bottom;
|
|
menuTextRect.top = _ports->_menuBarRect.top;
|
|
menuTextRect.bottom = _ports->_menuBarRect.bottom;
|
|
menuTextRect.left = menuTextRect.right = 7;
|
|
listIterator = _list.begin();
|
|
while (listIterator != listEnd) {
|
|
listEntry = *listIterator;
|
|
listNr++;
|
|
menuTextRect.left = menuTextRect.right;
|
|
menuTextRect.right += listEntry->textWidth;
|
|
if (listNr == newMenuId)
|
|
_menuRect.left = menuTextRect.left;
|
|
if ((listNr == newMenuId) || (listNr == oldMenuId)) {
|
|
menuTextRect.translate(1, 0);
|
|
_paint16->invertRect(menuTextRect);
|
|
menuTextRect.translate(-1, 0);
|
|
}
|
|
|
|
listIterator++;
|
|
}
|
|
_paint16->bitsShow(_ports->_menuBarRect);
|
|
|
|
_menuRect.bottom = _menuRect.top + 2;
|
|
listItemIterator = _itemList.begin();
|
|
while (listItemIterator != listItemEnd) {
|
|
listItemEntry = *listItemIterator;
|
|
if (listItemEntry->menuId == newMenuId) {
|
|
_menuRect.bottom += _ports->_curPort->fontHeight;
|
|
maxTextWidth = MAX<int16>(maxTextWidth, listItemEntry->textWidth);
|
|
maxTextRightAlignedWidth = MAX<int16>(maxTextRightAlignedWidth, listItemEntry->textRightAlignedWidth);
|
|
}
|
|
listItemIterator++;
|
|
}
|
|
_menuRect.right = _menuRect.left + 16 + 4 + 2;
|
|
_menuRect.right += maxTextWidth + maxTextRightAlignedWidth;
|
|
if (!maxTextRightAlignedWidth)
|
|
_menuRect.right -= 5;
|
|
|
|
// If part of menu window is outside the screen, move it into the screen
|
|
// (this happens in multilingual sq3 and lsl3).
|
|
if (_menuRect.right > _screen->getWidth()) {
|
|
_menuRect.translate(-(_menuRect.right - _screen->getWidth()), 0);
|
|
}
|
|
|
|
// Save background
|
|
_menuSaveHandle = _paint16->bitsSave(_menuRect, GFX_SCREEN_MASK_VISUAL);
|
|
|
|
// Do the drawing
|
|
_paint16->fillRect(_menuRect, GFX_SCREEN_MASK_VISUAL, 0);
|
|
_menuRect.left++; _menuRect.right--; _menuRect.bottom--;
|
|
_paint16->fillRect(_menuRect, GFX_SCREEN_MASK_VISUAL, _screen->getColorWhite());
|
|
|
|
_menuRect.left += 8;
|
|
topPos = _menuRect.top + 1;
|
|
listItemIterator = _itemList.begin();
|
|
while (listItemIterator != listItemEnd) {
|
|
listItemEntry = *listItemIterator;
|
|
if (listItemEntry->menuId == newMenuId) {
|
|
if (!listItemEntry->separatorLine) {
|
|
_ports->textGreyedOutput(!listItemEntry->enabled);
|
|
_ports->moveTo(_menuRect.left, topPos);
|
|
_text16->DrawString(listItemEntry->textSplit.c_str());
|
|
_ports->moveTo(_menuRect.right - listItemEntry->textRightAlignedWidth - 5, topPos);
|
|
_text16->DrawString(listItemEntry->textRightAligned.c_str());
|
|
} else {
|
|
// We dont 100% follow sierra here, we draw the line from left to right. Looks better
|
|
// BTW. SCI1.1 seems to put 2 pixels and then skip one, we don't do this at all (lsl6)
|
|
pixelPos.y = topPos + (_ports->_curPort->fontHeight >> 1) - 1;
|
|
pixelPos.x = _menuRect.left - 7;
|
|
while (pixelPos.x < (_menuRect.right - 1)) {
|
|
_screen->putPixel(pixelPos.x, pixelPos.y, GFX_SCREEN_MASK_VISUAL, 0, 0, 0);
|
|
pixelPos.x += 2;
|
|
}
|
|
}
|
|
topPos += _ports->_curPort->fontHeight;
|
|
}
|
|
listItemIterator++;
|
|
}
|
|
_ports->textGreyedOutput(false);
|
|
|
|
// Draw the black line again
|
|
_paint16->fillRect(_ports->_menuLine, 1, 0);
|
|
|
|
_menuRect.left -= 8;
|
|
_menuRect.left--; _menuRect.right++; _menuRect.bottom++;
|
|
_paint16->bitsShow(_menuRect);
|
|
}
|
|
|
|
void GfxMenu::invertMenuSelection(uint16 itemId) {
|
|
Common::Rect itemRect = _menuRect;
|
|
|
|
if (itemId == 0)
|
|
return;
|
|
|
|
itemRect.top += (itemId - 1) * _ports->_curPort->fontHeight + 1;
|
|
itemRect.bottom = itemRect.top + _ports->_curPort->fontHeight;
|
|
itemRect.left++; itemRect.right--;
|
|
|
|
_paint16->invertRect(itemRect);
|
|
_paint16->bitsShow(itemRect);
|
|
}
|
|
|
|
void GfxMenu::interactiveStart(bool pauseSound) {
|
|
_mouseOldState = _cursor->isVisible();
|
|
_cursor->kernelShow();
|
|
if (pauseSound)
|
|
g_sci->_soundCmd->pauseAll(true);
|
|
}
|
|
|
|
void GfxMenu::interactiveEnd(bool pauseSound) {
|
|
if (pauseSound)
|
|
g_sci->_soundCmd->pauseAll(false);
|
|
if (!_mouseOldState)
|
|
_cursor->kernelHide();
|
|
}
|
|
|
|
uint16 GfxMenu::mouseFindMenuSelection(Common::Point mousePosition) {
|
|
GuiMenuEntry *listEntry;
|
|
GuiMenuList::iterator listIterator;
|
|
GuiMenuList::iterator listEnd = _list.end();
|
|
uint16 curXstart = 8;
|
|
|
|
listIterator = _list.begin();
|
|
while (listIterator != listEnd) {
|
|
listEntry = *listIterator;
|
|
if (mousePosition.x >= curXstart && mousePosition.x < curXstart + listEntry->textWidth) {
|
|
return listEntry->id;
|
|
}
|
|
curXstart += listEntry->textWidth;
|
|
listIterator++;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint16 GfxMenu::mouseFindMenuItemSelection(Common::Point mousePosition, uint16 menuId) {
|
|
GuiMenuItemEntry *listItemEntry;
|
|
GuiMenuItemList::iterator listItemIterator;
|
|
GuiMenuItemList::iterator listItemEnd = _itemList.end();
|
|
uint16 curYstart = 10;
|
|
uint16 itemId = 0;
|
|
|
|
if (!menuId)
|
|
return 0;
|
|
|
|
if ((mousePosition.x < _menuRect.left) || (mousePosition.x >= _menuRect.right))
|
|
return 0;
|
|
|
|
listItemIterator = _itemList.begin();
|
|
while (listItemIterator != listItemEnd) {
|
|
listItemEntry = *listItemIterator;
|
|
if (listItemEntry->menuId == menuId) {
|
|
curYstart += _ports->_curPort->fontHeight;
|
|
// Found it
|
|
if ((!itemId) && (curYstart > mousePosition.y))
|
|
itemId = listItemEntry->id;
|
|
}
|
|
|
|
listItemIterator++;
|
|
}
|
|
return itemId;
|
|
}
|
|
|
|
GuiMenuItemEntry *GfxMenu::interactiveWithKeyboard() {
|
|
SciEvent curEvent;
|
|
uint16 newMenuId = _curMenuId;
|
|
uint16 newItemId = _curItemId;
|
|
GuiMenuItemEntry *curItemEntry = findItem(_curMenuId, _curItemId);
|
|
GuiMenuItemEntry *newItemEntry = curItemEntry;
|
|
|
|
// We don't 100% follow Sierra here: we select last item instead of
|
|
// selecting first item of first menu every time. Also sierra sci didn't
|
|
// allow mouse interaction, when menu was activated via keyboard.
|
|
|
|
_oldPort = _ports->setPort(_ports->_menuPort);
|
|
calculateMenuAndItemWidth();
|
|
_barSaveHandle = _paint16->bitsSave(_ports->_menuRect, GFX_SCREEN_MASK_VISUAL);
|
|
|
|
_ports->penColor(0);
|
|
_ports->backColor(_screen->getColorWhite());
|
|
|
|
drawBar();
|
|
drawMenu(0, curItemEntry->menuId);
|
|
invertMenuSelection(curItemEntry->id);
|
|
_paint16->bitsShow(_ports->_menuRect);
|
|
_paint16->bitsShow(_menuRect);
|
|
|
|
while (true) {
|
|
curEvent = _event->getSciEvent(SCI_EVENT_ANY);
|
|
|
|
switch (curEvent.type) {
|
|
case SCI_EVENT_KEYBOARD:
|
|
// We don't 100% follow sierra here:
|
|
// - sierra didn't wrap around when changing item id
|
|
// - sierra allowed item id to be 0, which didn't make any sense
|
|
do {
|
|
switch (curEvent.data) {
|
|
case SCI_KEY_ESC:
|
|
_curMenuId = curItemEntry->menuId; _curItemId = curItemEntry->id;
|
|
return NULL;
|
|
case SCI_KEY_ENTER:
|
|
if (curItemEntry->enabled) {
|
|
_curMenuId = curItemEntry->menuId; _curItemId = curItemEntry->id;
|
|
return curItemEntry;
|
|
}
|
|
break;
|
|
case SCI_KEY_LEFT:
|
|
newMenuId--; newItemId = 1;
|
|
break;
|
|
case SCI_KEY_RIGHT:
|
|
newMenuId++; newItemId = 1;
|
|
break;
|
|
case SCI_KEY_UP:
|
|
newItemId--;
|
|
break;
|
|
case SCI_KEY_DOWN:
|
|
newItemId++;
|
|
break;
|
|
}
|
|
if ((newMenuId != curItemEntry->menuId) || (newItemId != curItemEntry->id)) {
|
|
// Selection changed, fix up new selection if required
|
|
newItemEntry = interactiveGetItem(newMenuId, newItemId, newMenuId != curItemEntry->menuId);
|
|
newMenuId = newItemEntry->menuId; newItemId = newItemEntry->id;
|
|
|
|
// if we do this step again because of a separator line -> don't repeat left/right, but go down
|
|
switch (curEvent.data) {
|
|
case SCI_KEY_LEFT:
|
|
case SCI_KEY_RIGHT:
|
|
curEvent.data = SCI_KEY_DOWN;
|
|
}
|
|
}
|
|
} while (newItemEntry->separatorLine);
|
|
if ((newMenuId != curItemEntry->menuId) || (newItemId != curItemEntry->id)) {
|
|
// paint old and new
|
|
if (newMenuId != curItemEntry->menuId) {
|
|
// Menu changed, remove cur menu and paint new menu
|
|
drawMenu(curItemEntry->menuId, newMenuId);
|
|
} else {
|
|
invertMenuSelection(curItemEntry->id);
|
|
}
|
|
invertMenuSelection(newItemId);
|
|
|
|
curItemEntry = newItemEntry;
|
|
}
|
|
break;
|
|
|
|
case SCI_EVENT_MOUSE_PRESS: {
|
|
Common::Point mousePosition = curEvent.mousePos;
|
|
if (mousePosition.y < 10) {
|
|
// Somewhere on the menubar
|
|
newMenuId = mouseFindMenuSelection(mousePosition);
|
|
if (newMenuId) {
|
|
newItemId = 1;
|
|
newItemEntry = interactiveGetItem(newMenuId, newItemId, newMenuId != curItemEntry->menuId);
|
|
if (newMenuId != curItemEntry->menuId) {
|
|
drawMenu(curItemEntry->menuId, newMenuId);
|
|
} else {
|
|
invertMenuSelection(curItemEntry->id);
|
|
}
|
|
invertMenuSelection(newItemId);
|
|
curItemEntry = newItemEntry;
|
|
} else {
|
|
newMenuId = curItemEntry->menuId;
|
|
}
|
|
} else {
|
|
// Somewhere below menubar
|
|
newItemId = mouseFindMenuItemSelection(mousePosition, newMenuId);
|
|
if (newItemId) {
|
|
newItemEntry = interactiveGetItem(newMenuId, newItemId, false);
|
|
if ((newItemEntry->enabled) && (!newItemEntry->separatorLine)) {
|
|
_curMenuId = newItemEntry->menuId; _curItemId = newItemEntry->id;
|
|
return newItemEntry;
|
|
}
|
|
newItemEntry = curItemEntry;
|
|
}
|
|
newItemId = curItemEntry->id;
|
|
}
|
|
} break;
|
|
|
|
case SCI_EVENT_NONE:
|
|
g_sci->sleep(2500 / 1000);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mouse button is currently pressed - we are now interpreting mouse coordinates
|
|
// till mouse button is released. The menu item that is selected at that time is
|
|
// chosen. If no menu item is selected we cancel. No keyboard interaction is
|
|
// allowed, cause that wouldnt make any sense at all.
|
|
GuiMenuItemEntry *GfxMenu::interactiveWithMouse() {
|
|
SciEvent curEvent;
|
|
uint16 newMenuId = 0, newItemId = 0;
|
|
uint16 curMenuId = 0, curItemId = 0;
|
|
bool firstMenuChange = true;
|
|
GuiMenuItemEntry *curItemEntry = NULL;
|
|
|
|
_oldPort = _ports->setPort(_ports->_menuPort);
|
|
calculateMenuAndItemWidth();
|
|
_barSaveHandle = _paint16->bitsSave(_ports->_menuRect, GFX_SCREEN_MASK_VISUAL);
|
|
|
|
_ports->penColor(0);
|
|
_ports->backColor(_screen->getColorWhite());
|
|
|
|
drawBar();
|
|
_paint16->bitsShow(_ports->_menuRect);
|
|
|
|
while (true) {
|
|
curEvent = _event->getSciEvent(SCI_EVENT_ANY);
|
|
|
|
switch (curEvent.type) {
|
|
case SCI_EVENT_MOUSE_RELEASE:
|
|
if ((curMenuId == 0) || (curItemId == 0))
|
|
return NULL;
|
|
if ((!curItemEntry->enabled) || (curItemEntry->separatorLine))
|
|
return NULL;
|
|
return curItemEntry;
|
|
|
|
case SCI_EVENT_NONE:
|
|
g_sci->sleep(2500 / 1000);
|
|
break;
|
|
}
|
|
|
|
// Find out where mouse is currently pointing to
|
|
Common::Point mousePosition = curEvent.mousePos;
|
|
if (mousePosition.y < 10) {
|
|
// Somewhere on the menubar
|
|
newMenuId = mouseFindMenuSelection(mousePosition);
|
|
newItemId = 0;
|
|
} else {
|
|
// Somewhere below menubar
|
|
newItemId = mouseFindMenuItemSelection(mousePosition, newMenuId);
|
|
curItemEntry = interactiveGetItem(curMenuId, newItemId, false);
|
|
}
|
|
|
|
if (newMenuId != curMenuId) {
|
|
// Menu changed, remove cur menu and paint new menu
|
|
drawMenu(curMenuId, newMenuId);
|
|
if (firstMenuChange) {
|
|
_paint16->bitsShow(_ports->_menuBarRect);
|
|
firstMenuChange = false;
|
|
}
|
|
curMenuId = newMenuId;
|
|
} else {
|
|
if (newItemId != curItemId) {
|
|
// Item changed
|
|
invertMenuSelection(curItemId);
|
|
invertMenuSelection(newItemId);
|
|
curItemId = newItemId;
|
|
}
|
|
}
|
|
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void GfxMenu::kernelDrawStatus(const char *text, int16 colorPen, int16 colorBack) {
|
|
Port *oldPort = _ports->setPort(_ports->_menuPort);
|
|
|
|
_paint16->fillRect(_ports->_menuBarRect, 1, colorBack);
|
|
_ports->penColor(colorPen);
|
|
_ports->moveTo(0, 1);
|
|
_text16->DrawStatus(text);
|
|
_paint16->bitsShow(_ports->_menuBarRect);
|
|
// Also draw the line under the status bar. Normally, this is never drawn,
|
|
// but we need it to be drawn because Dr. Brain 1 Mac draws over it when
|
|
// it displays the icon bar. SSCI used negative rectangles to erase the
|
|
// area after drawing the icon bar, but this is a much cleaner way of
|
|
// achieving the same effect.
|
|
_paint16->fillRect(_ports->_menuLine, 1, 0);
|
|
_paint16->bitsShow(_ports->_menuLine);
|
|
_ports->setPort(oldPort);
|
|
}
|
|
|
|
void GfxMenu::kernelDrawMenuBar(bool clear) {
|
|
if (!clear) {
|
|
Port *oldPort = _ports->setPort(_ports->_menuPort);
|
|
calculateMenuWidth();
|
|
drawBar();
|
|
_paint16->bitsShow(_ports->_menuBarRect);
|
|
_ports->setPort(oldPort);
|
|
} else {
|
|
kernelDrawStatus("", 0, 0);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|