mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
631 lines
14 KiB
C++
631 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/algorithm.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "tony/tony.h"
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#include "tony/custom.h"
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#include "tony/game.h"
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#include "tony/mpal/mpal.h"
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namespace Tony {
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TonyEngine *_vm;
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TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst),
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_gameDescription(gameDesc), _randomSource("tony") {
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_vm = this;
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DebugMan.addDebugChannel(kTonyDebugAnimations, "animations", "Animations debugging");
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DebugMan.addDebugChannel(kTonyDebugActions, "actions", "Actions debugging");
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DebugMan.addDebugChannel(kTonyDebugSound, "sound", "Sound debugging");
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DebugMan.addDebugChannel(kTonyDebugMusic, "music", "Music debugging");
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}
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TonyEngine::~TonyEngine() {
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// Close the voice database
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CloseVoiceDatabase();
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// Reset the coroutine scheduler
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CoroScheduler.reset();
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}
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/**
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* Run the game
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*/
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Common::Error TonyEngine::run() {
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Common::ErrorCode result = Init();
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if (result != Common::kNoError)
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return result;
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Play();
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Close();
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return Common::kNoError;
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}
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/**
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* Initialise the game
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*/
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Common::ErrorCode TonyEngine::Init() {
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m_hEndOfFrame = CoroScheduler.createEvent(false, false);
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m_bPaused = false;
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m_bDrawLocation = true;
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m_startTime = g_system->getMillis();
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// Init static class fields
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RMText::InitStatics();
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RMTony::InitStatics();
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// Reset the scheduler
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CoroScheduler.reset();
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// Initialise the graphics window
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_window.Init();
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// Initialise the function list
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Common::fill(FuncList, FuncList + 300, (LPCUSTOMFUNCTION)NULL);
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InitCustomFunctionMap();
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// Initializes MPAL system, passing the custom functions list
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Common::File f;
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if (!f.open("ROASTED.MPC"))
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return Common::kReadingFailed;
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f.close();
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if (!mpalInit("ROASTED.MPC", "ROASTED.MPR", FuncList, FuncListStrings))
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return Common::kUnknownError;
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// Initialise the update resources
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_resUpdate.Init("ROASTED.MPU");
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// Initialise the music
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InitMusic();
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// Initialise the voices database
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if (!OpenVoiceDatabase())
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return Common::kReadingFailed;
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// Initialise the boxes
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_theBoxes.Init();
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// Link to the custom graphics engine
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_theEngine.InitCustomDll();
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// Inizializza il gfxEngine
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_theEngine.Init();
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// Memoria per il thumbnail
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m_curThumbnail = new uint16[160 * 120];
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// Configurazione di default
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GLOBALS.bCfgInvLocked = false;
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GLOBALS.bCfgInvNoScroll = false;
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GLOBALS.bCfgTimerizedText = true;
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GLOBALS.bCfgInvUp = false;
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GLOBALS.bCfgAnni30 = false;
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GLOBALS.bCfgAntiAlias = false;
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GLOBALS.bCfgTransparence = true;
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GLOBALS.bCfgInterTips = true;
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GLOBALS.bCfgSottotitoli = true;
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GLOBALS.nCfgTonySpeed = 3;
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GLOBALS.nCfgTextSpeed = 5;
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GLOBALS.bCfgDubbing = true;
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GLOBALS.bCfgMusic = true;
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GLOBALS.bCfgSFX = true;
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GLOBALS.nCfgDubbingVolume = 10;
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GLOBALS.nCfgMusicVolume = 7;
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GLOBALS.nCfgSFXVolume = 10;
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m_bQuitNow = false;
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return Common::kNoError;
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}
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void TonyEngine::InitCustomFunctionMap() {
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INIT_CUSTOM_FUNCTION(FuncList, FuncListStrings);
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}
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/**
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* Display an error message
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*/
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void TonyEngine::GUIError(const Common::String &msg) {
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GUIErrorMessage(msg);
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}
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void TonyEngine::PlayMusic(int nChannel, const char *fn, int nFX, bool bLoop, int nSync) {
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warning("TODO: TonyEngine::PlayMusic");
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// g_system->lockMutex(csMusic);
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if (nChannel < 4)
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if (GLOBALS.flipflop)
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nChannel = nChannel + 1;
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switch (nFX) {
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case 0:
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case 1:
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case 2:
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m_stream[nChannel]->Stop();
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m_stream[nChannel]->UnloadFile();
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break;
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case 22:
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break;
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}
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#ifdef REFACTOR_ME
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// Mette il path giusto
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if (nChannel < 4)
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GetDataDirectory(DD_MUSIC, path_buffer);
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else
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GetDataDirectory(DD_LAYER, path_buffer);
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_splitpath(path_buffer,drive,dir,NULL,NULL);
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_splitpath(fn,NULL,NULL,fname,ext);
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_makepath(path_buffer,drive,dir,fname,ext);
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_makepath(path_buffer,drive,dir,fname,ext);
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if (nFX==22) // Sync a tempo
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{
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curChannel=nChannel;
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strcpy(nextMusic, path_buffer);
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nextLoop=bLoop;
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nextSync=nSync;
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if (flipflop)
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nextChannel=nChannel-1;
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else
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nextChannel=nChannel+1;
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DWORD id;
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HANDLE hThread=CreateThread(NULL,10240,(LPTHREAD_START_ROUTINE)DoNextMusic,m_stream,0,&id);
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SetThreadPriority(hThread,THREAD_PRIORITY_HIGHEST);
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}
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else if (nFX==44) // Cambia canale e lascia finire il primo
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{
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if (flipflop)
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nextChannel=nChannel-1;
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else
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nextChannel=nChannel+1;
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m_stream[nextChannel]->Stop();
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m_stream[nextChannel]->UnloadFile();
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if (!getIsDemo()) {
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if (!m_stream[nextChannel]->LoadFile(path_buffer,FPCODEC_ADPCM,nSync))
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theGame.Abort();
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} else {
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m_stream[nextChannel]->LoadFile(path_buffer,FPCODEC_ADPCM,nSync);
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}
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m_stream[nextChannel]->SetLoop(bLoop);
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m_stream[nextChannel]->Play();
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flipflop = 1-flipflop;
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}
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else
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{
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if (!getIsDemo()) {
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if (!m_stream[nChannel]->LoadFile(path_buffer,FPCODEC_ADPCM,nSync))
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theGame.Abort();
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} else {
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m_stream[nChannel]->LoadFile(path_buffer,FPCODEC_ADPCM,nSync);
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}
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m_stream[nChannel]->SetLoop(bLoop);
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m_stream[nChannel]->Play();
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}
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#endif
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// g_system->unlockMutex(csMusic);
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}
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void TonyEngine::PlaySFX(int nChannel, int nFX) {
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if (m_sfx[nChannel] == NULL)
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return;
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switch (nFX) {
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case 0:
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m_sfx[nChannel]->SetLoop(false);
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break;
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case 1:
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m_sfx[nChannel]->SetLoop(true);
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break;
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}
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m_sfx[nChannel]->Play();
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}
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void TonyEngine::StopMusic(int nChannel) {
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// g_system->lockMutex(csMusic);
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if (nChannel < 4)
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m_stream[nChannel + GLOBALS.flipflop]->Stop();
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else
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m_stream[nChannel]->Stop();
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// g_system->unlockMutex(csMusic);
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}
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void TonyEngine::StopSFX(int nChannel) {
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m_sfx[nChannel]->Stop();
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}
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void TonyEngine::PlayUtilSFX(int nChannel, int nFX) {
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if (m_utilSfx[nChannel] == NULL)
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return;
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switch (nFX) {
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case 0:
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m_utilSfx[nChannel]->SetLoop(false);
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break;
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case 1:
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m_utilSfx[nChannel]->SetLoop(true);
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break;
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}
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m_utilSfx[nChannel]->SetVolume(52);
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m_utilSfx[nChannel]->Play();
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}
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void TonyEngine::StopUtilSFX(int nChannel) {
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m_utilSfx[nChannel]->Stop();
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}
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void TonyEngine::PreloadSFX(int nChannel, const char *fn) {
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if (m_sfx[nChannel] != NULL) {
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m_sfx[nChannel]->Stop();
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m_sfx[nChannel]->Release();
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m_sfx[nChannel] = NULL;
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}
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_theSound.CreateSfx(&m_sfx[nChannel]);
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/*
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// Mette il path giusto
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GetDataDirectory(DD_UTILSFX, path_buffer);
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_splitpath(path_buffer,drive,dir,NULL,NULL);
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_splitpath(fn,NULL,NULL,fname,ext);
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_makepath(path_buffer,drive,dir,fname,ext);
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m_sfx[nChannel]->LoadFile(path_buffer, FPCODEC_ADPCM);
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*/
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m_sfx[nChannel]->LoadFile(fn, FPCODEC_ADPCM);
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}
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FPSFX *TonyEngine::CreateSFX(byte *buf) {
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FPSFX *sfx;
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_theSound.CreateSfx(&sfx);
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sfx->LoadFile(buf,FPCODEC_WAV);
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return sfx;
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}
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void TonyEngine::PreloadUtilSFX(int nChannel, const char *fn) {
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warning("TonyEngine::PreloadUtilSFX");
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}
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void TonyEngine::UnloadAllSFX(void) {
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warning("TonyEngine::UnloadAllSFX");
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}
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void TonyEngine::UnloadAllUtilSFX(void) {
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warning("TonyEngine::UnloadAllUtilSFX");
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}
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void TonyEngine::InitMusic() {
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int i;
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_theSound.Init(/*_window*/);
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_theSound.SetMasterVolume(63);
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for (i = 0; i < 6; i++)
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_theSound.CreateStream(&m_stream[i]);
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for (i = 0; i < MAX_SFX_CHANNELS; i++) {
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m_sfx[i] = m_utilSfx[i] = NULL;
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}
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// Crea la critical section per la musica
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// csMusic = g_system->createMutex();
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// Carica effetti sonori
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// PreloadUtilSFX(0,"AccendiOpzione.ADP");
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// PreloadUtilSFX(1,"ApriInterfaccia.ADP");
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PreloadUtilSFX(0, "U01.ADP"); // invertiti!!
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PreloadUtilSFX(1, "U02.ADP");
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}
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void TonyEngine::CloseMusic() {
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for (int i = 0; i < 6; i++) {
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m_stream[i]->Stop();
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m_stream[i]->UnloadFile();
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m_stream[i]->Release();
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}
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// g_system->deleteMutex(csMusic);
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UnloadAllSFX();
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UnloadAllUtilSFX();
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}
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void TonyEngine::PauseSound(bool bPause) {
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}
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void TonyEngine::SetMusicVolume(int nChannel, int volume) {
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}
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int TonyEngine::GetMusicVolume(int nChannel) {
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return 255;
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}
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Common::String TonyEngine::GetSaveStateFileName(int n) {
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return Common::String::format("tony.%03d", n);
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}
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void TonyEngine::AutoSave(CORO_PARAM) {
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CORO_BEGIN_CONTEXT;
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Common::String buf;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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GrabThumbnail();
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CORO_INVOKE_0(MainWaitFrame);
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CORO_INVOKE_0(MainWaitFrame);
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MainFreeze();
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_ctx->buf = GetSaveStateFileName(0);
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_theEngine.SaveState(_ctx->buf.c_str(), (byte *)m_curThumbnail, "Autosave", true);
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MainUnfreeze();
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CORO_END_CODE;
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}
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void TonyEngine::SaveState(int n, const char *name) {
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Common::String buf = GetSaveStateFileName(n);
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_theEngine.SaveState(buf.c_str(), (byte *)m_curThumbnail, name);
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}
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void TonyEngine::LoadState(CORO_PARAM, int n) {
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CORO_BEGIN_CONTEXT;
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Common::String buf;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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_ctx->buf = GetSaveStateFileName(n);
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CORO_INVOKE_1(_theEngine.LoadState, _ctx->buf.c_str());
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CORO_END_CODE;
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}
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bool TonyEngine::OpenVoiceDatabase() {
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char id[4];
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uint32 numfiles;
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// Add the voices folder to the search directory list
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "voices");
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// Open the voices database
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if (!_vdbFP.open("voices.vdb"))
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return false;
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_vdbFP.seek(-8, SEEK_END);
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numfiles = _vdbFP.readUint32LE();
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_vdbFP.read(id, 4);
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if (id[0] != 'V' || id[1] != 'D' || id[2] != 'B' || id[3] != '1') {
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_vdbFP.close();
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return false;
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}
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// Read in the index
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_vdbFP.seek(-8 - (numfiles * VOICE_HEADER_SIZE), SEEK_END);
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for (uint32 i = 0; i < numfiles; ++i) {
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VoiceHeader vh;
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vh.offset = _vdbFP.readUint32LE();
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vh.code = _vdbFP.readUint32LE();
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vh.parts = _vdbFP.readUint32LE();
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_voices.push_back(vh);
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}
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return true;
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}
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void TonyEngine::CloseVoiceDatabase() {
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if (_vdbFP.isOpen())
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_vdbFP.close();
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if (_voices.size() > 0)
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_voices.clear();
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}
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void TonyEngine::GrabThumbnail(void) {
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_window.GrabThumbnail(m_curThumbnail);
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}
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void TonyEngine::OptionScreen(void) {
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}
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void TonyEngine::OpenInitLoadMenu(CORO_PARAM) {
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_theEngine.OpenOptionScreen(coroParam, 1);
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}
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void TonyEngine::OpenInitOptions(CORO_PARAM) {
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_theEngine.OpenOptionScreen(coroParam, 2);
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}
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void TonyEngine::Abort(void) {
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m_bQuitNow = true;
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}
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/**
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* Main process for playing the game.
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*
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* @remarks This needs to be in a separate process, since there are some things that can briefly
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* block the execution of process. For now, all ScummVm event handling is dispatched to within the context of this
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* process. If it ever proves a problem, we may have to look into whether it's feasible to have it still remain
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* in the outer 'main' process.
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*/
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void TonyEngine::PlayProcess(CORO_PARAM, const void *param) {
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CORO_BEGIN_CONTEXT;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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// CORO_INFINITE loop. We rely on the outer main process to detect if a shutdown is required,
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// and kill the scheudler and all the processes, including this one
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for (;;) {
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// Se siamo in pausa, entra nel loop appropriato
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if (_vm->m_bPaused)
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_vm->PauseLoop();
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// Wait for the next frame
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CORO_INVOKE_1(CoroScheduler.sleep, 50);
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// Call the engine to handle the next frame
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CORO_INVOKE_1(_vm->_theEngine.DoFrame, _vm->m_bDrawLocation);
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// Warns that a frame is finished
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CoroScheduler.pulseEvent(_vm->m_hEndOfFrame);
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// Handle drawing the frame
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if (!_vm->m_bPaused) {
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if (!_vm->_theEngine.m_bWiping)
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_vm->_window.GetNewFrame(_vm->_theEngine, NULL);
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else
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_vm->_window.GetNewFrame(_vm->_theEngine, &_vm->_theEngine.m_rcWipeEllipse);
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}
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// Paint the frame onto the screen
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_vm->_window.Repaint();
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}
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CORO_END_CODE;
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}
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/**
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* Play the game
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*/
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void TonyEngine::Play(void) {
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// Create the game player process
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CoroScheduler.createProcess(PlayProcess, NULL);
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// Loop through calling the scheduler until it's time for the game to quit
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while (!shouldQuit() && !m_bQuitNow) {
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// Delay for a brief amount
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g_system->delayMillis(10);
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// Call any scheduled processes
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CoroScheduler.schedule();
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|
}
|
|
}
|
|
|
|
|
|
|
|
void TonyEngine::Close(void) {
|
|
CloseMusic();
|
|
CoroScheduler.closeEvent(m_hEndOfFrame);
|
|
_theBoxes.Close();
|
|
_theEngine.Close();
|
|
_window.Close();
|
|
delete[] m_curThumbnail;
|
|
}
|
|
|
|
void TonyEngine::SwitchFullscreen(bool bFull) {
|
|
_window.SwitchFullscreen(bFull);
|
|
_theEngine.SwitchFullscreen(bFull);
|
|
}
|
|
|
|
void TonyEngine::GDIControl(bool bCon) {
|
|
_theEngine.GDIControl(bCon);
|
|
}
|
|
|
|
|
|
void TonyEngine::PauseLoop(void) {
|
|
warning("TODO: TonyEngine::PauseLoop");
|
|
|
|
#if 0
|
|
MSG msg;
|
|
int st,et;
|
|
|
|
st = GetTime();
|
|
|
|
while (m_bPaused && GetMessage(&msg,_window,0,0)) {
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
|
|
et = GetTime();
|
|
|
|
m_startTime += et - st;
|
|
#endif
|
|
}
|
|
|
|
void TonyEngine::Pause(bool bPause) {
|
|
// Se non e' cambiato lo stato di pausing, non fare nulla
|
|
if (m_bPaused == bPause)
|
|
return;
|
|
|
|
warning("TODO: TonyEninge::Pause");
|
|
/*
|
|
m_bPaused = bPause;
|
|
theEngine.GDIControl(m_bPaused);
|
|
|
|
if (m_bPaused) {
|
|
SetWindowText(_window, "Tony Tough and the night of Roasted Moths - PAUSED");
|
|
} else {
|
|
SetWindowText(_window, "Tony Tough and the night of Roasted Moths");
|
|
}
|
|
*/
|
|
}
|
|
|
|
void TonyEngine::FreezeTime(void) {
|
|
m_bTimeFreezed = true;
|
|
m_nTimeFreezed = GetTime() - m_startTime;
|
|
}
|
|
|
|
void TonyEngine::UnfreezeTime(void) {
|
|
m_bTimeFreezed = false;
|
|
}
|
|
|
|
|
|
/**
|
|
* Returns the millisecond timer
|
|
*/
|
|
uint32 TonyEngine::GetTime() {
|
|
return g_system->getMillis();
|
|
}
|
|
|
|
} // End of namespace Tony
|