scummvm/engines
Torbjörn Andersson cf42a24833 Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I
have added or removed "break"s, but not in any way which should change the
program's behaviour. I.e. I've added "break" to the final case, and after
calling quitGame(), and I've removed "break" after "return".

svn-id: r22383
2006-05-08 10:16:19 +00:00
..
cine Another small update/cleanup to the French messages from Nicolas Joly. 2006-05-01 20:10:29 +00:00
gob - Stubbed goblinFunc(), it's completeley different; now it at least 2006-05-01 19:11:57 +00:00
kyra Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I 2006-05-08 10:16:19 +00:00
lure Initial disassembly of NPC schedule handling methods 2006-05-07 22:36:26 +00:00
queen Set speech_mute/sfx_mute/music_mute values in one single central place 2006-05-04 21:14:50 +00:00
saga Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
scumm Add missing file details for HE games 2006-05-08 04:11:21 +00:00
simon Fix slowFadeIn, the code of original Windows version was flawed 2006-05-07 00:32:00 +00:00
sky It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
sword1 Changed FilesystemNode::listDir to return a bool indicating its success (or failure) 2006-05-03 20:43:26 +00:00
sword2 Set speech_mute/sfx_mute/music_mute values in one single central place 2006-05-04 21:14:50 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00