scummvm/graphics/tinygl/arrays.cpp
2014-08-13 18:52:52 +02:00

206 lines
5.4 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard,
* which is licensed under the zlib-license (see LICENSE).
* It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
*/
#include "graphics/tinygl/zgl.h"
#define VERTEX_ARRAY 0x0001
#define COLOR_ARRAY 0x0002
#define NORMAL_ARRAY 0x0004
#define TEXCOORD_ARRAY 0x0008
namespace TinyGL {
void glopArrayElement(GLContext *c, GLParam *param) {
int i;
int states = c->client_states;
int idx = param[1].i;
if (states & COLOR_ARRAY) {
GLParam p[5];
int size = c->color_array_size;
i = idx * (size + c->color_array_stride);
p[1].f = c->color_array[i];
p[2].f = c->color_array[i + 1];
p[3].f = c->color_array[i + 2];
p[4].f = size > 3 ? c->color_array[i + 3] : 1.0f;
glopColor(c, p);
}
if (states & NORMAL_ARRAY) {
i = idx * (3 + c->normal_array_stride);
c->current_normal.X = c->normal_array[i];
c->current_normal.Y = c->normal_array[i + 1];
c->current_normal.Z = c->normal_array[i + 2];
c->current_normal.W = 0.0f; // NOTE: this used to be Z but assigning Z again seemed like a bug...
}
if (states & TEXCOORD_ARRAY) {
int size = c->texcoord_array_size;
i = idx * (size + c->texcoord_array_stride);
c->current_tex_coord.X = c->texcoord_array[i];
c->current_tex_coord.Y = c->texcoord_array[i + 1];
c->current_tex_coord.Z = size > 2 ? c->texcoord_array[i + 2] : 0.0f;
c->current_tex_coord.W = size > 3 ? c->texcoord_array[i + 3] : 1.0f;
}
if (states & VERTEX_ARRAY) {
GLParam p[5];
int size = c->vertex_array_size;
i = idx * (size + c->vertex_array_stride);
p[1].f = c->vertex_array[i];
p[2].f = c->vertex_array[i + 1];
p[3].f = size > 2 ? c->vertex_array[i + 2] : 0.0f;
p[4].f = size > 3 ? c->vertex_array[i + 3] : 1.0f;
glopVertex(c, p);
}
}
void glArrayElement(TGLint i) {
GLParam p[2];
p[0].op = OP_ArrayElement;
p[1].i = i;
gl_add_op(p);
}
void glopEnableClientState(GLContext *c, GLParam *p) {
c->client_states |= p[1].i;
}
void glEnableClientState(TGLenum array) {
GLParam p[2];
p[0].op = OP_EnableClientState;
switch (array) {
case TGL_VERTEX_ARRAY:
p[1].i = VERTEX_ARRAY;
break;
case TGL_NORMAL_ARRAY:
p[1].i = NORMAL_ARRAY;
break;
case TGL_COLOR_ARRAY:
p[1].i = COLOR_ARRAY;
break;
case TGL_TEXTURE_COORD_ARRAY:
p[1].i = TEXCOORD_ARRAY;
break;
default:
assert(0);
break;
}
gl_add_op(p);
}
void glopDisableClientState(GLContext *c, GLParam *p) {
c->client_states &= p[1].i;
}
void glDisableClientState(TGLenum array) {
GLParam p[2];
p[0].op = OP_DisableClientState;
switch (array) {
case TGL_VERTEX_ARRAY:
p[1].i = ~VERTEX_ARRAY;
break;
case TGL_NORMAL_ARRAY:
p[1].i = ~NORMAL_ARRAY;
break;
case TGL_COLOR_ARRAY:
p[1].i = ~COLOR_ARRAY;
break;
case TGL_TEXTURE_COORD_ARRAY:
p[1].i = ~TEXCOORD_ARRAY;
break;
default:
assert(0);
break;
}
gl_add_op(p);
}
void glopVertexPointer(GLContext *c, GLParam *p) {
c->vertex_array_size = p[1].i;
c->vertex_array_stride = p[2].i;
c->vertex_array = (float *)p[3].p;
}
void glVertexPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer) {
GLParam p[4];
assert(type == TGL_FLOAT);
p[0].op = OP_VertexPointer;
p[1].i = size;
p[2].i = stride;
p[3].p = const_cast<void *>(pointer);
gl_add_op(p);
}
void glopColorPointer(GLContext *c, GLParam *p) {
c->color_array_size = p[1].i;
c->color_array_stride = p[2].i;
c->color_array = (float *)p[3].p;
}
void glColorPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer) {
GLParam p[4];
assert(type == TGL_FLOAT);
p[0].op = OP_ColorPointer;
p[1].i = size;
p[2].i = stride;
p[3].p = const_cast<void *>(pointer);
gl_add_op(p);
}
void glopNormalPointer(GLContext *c, GLParam *p) {
c->normal_array_stride = p[1].i;
c->normal_array = (float *)p[2].p;
}
void glNormalPointer(TGLenum type, TGLsizei stride, const TGLvoid *pointer) {
GLParam p[3];
assert(type == TGL_FLOAT);
p[0].op = OP_NormalPointer;
p[1].i = stride;
p[2].p = const_cast<void *>(pointer);
gl_add_op(p);
}
void glopTexCoordPointer(GLContext *c, GLParam *p) {
c->texcoord_array_size = p[1].i;
c->texcoord_array_stride = p[2].i;
c->texcoord_array = (float *)p[3].p;
}
void glTexCoordPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer) {
GLParam p[4];
assert(type == TGL_FLOAT);
p[0].op = OP_TexCoordPointer;
p[1].i = size;
p[2].i = stride;
p[3].p = const_cast<void *>(pointer);
gl_add_op(p);
}
} // end of namespace TinyGL