mirror of
https://github.com/libretro/scummvm.git
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206 lines
5.4 KiB
C++
206 lines
5.4 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard,
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* which is licensed under the zlib-license (see LICENSE).
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* It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
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*/
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#include "graphics/tinygl/zgl.h"
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#define VERTEX_ARRAY 0x0001
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#define COLOR_ARRAY 0x0002
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#define NORMAL_ARRAY 0x0004
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#define TEXCOORD_ARRAY 0x0008
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namespace TinyGL {
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void glopArrayElement(GLContext *c, GLParam *param) {
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int i;
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int states = c->client_states;
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int idx = param[1].i;
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if (states & COLOR_ARRAY) {
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GLParam p[5];
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int size = c->color_array_size;
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i = idx * (size + c->color_array_stride);
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p[1].f = c->color_array[i];
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p[2].f = c->color_array[i + 1];
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p[3].f = c->color_array[i + 2];
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p[4].f = size > 3 ? c->color_array[i + 3] : 1.0f;
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glopColor(c, p);
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}
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if (states & NORMAL_ARRAY) {
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i = idx * (3 + c->normal_array_stride);
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c->current_normal.X = c->normal_array[i];
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c->current_normal.Y = c->normal_array[i + 1];
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c->current_normal.Z = c->normal_array[i + 2];
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c->current_normal.W = 0.0f; // NOTE: this used to be Z but assigning Z again seemed like a bug...
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}
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if (states & TEXCOORD_ARRAY) {
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int size = c->texcoord_array_size;
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i = idx * (size + c->texcoord_array_stride);
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c->current_tex_coord.X = c->texcoord_array[i];
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c->current_tex_coord.Y = c->texcoord_array[i + 1];
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c->current_tex_coord.Z = size > 2 ? c->texcoord_array[i + 2] : 0.0f;
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c->current_tex_coord.W = size > 3 ? c->texcoord_array[i + 3] : 1.0f;
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}
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if (states & VERTEX_ARRAY) {
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GLParam p[5];
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int size = c->vertex_array_size;
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i = idx * (size + c->vertex_array_stride);
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p[1].f = c->vertex_array[i];
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p[2].f = c->vertex_array[i + 1];
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p[3].f = size > 2 ? c->vertex_array[i + 2] : 0.0f;
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p[4].f = size > 3 ? c->vertex_array[i + 3] : 1.0f;
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glopVertex(c, p);
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}
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}
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void glArrayElement(TGLint i) {
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GLParam p[2];
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p[0].op = OP_ArrayElement;
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p[1].i = i;
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gl_add_op(p);
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}
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void glopEnableClientState(GLContext *c, GLParam *p) {
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c->client_states |= p[1].i;
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}
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void glEnableClientState(TGLenum array) {
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GLParam p[2];
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p[0].op = OP_EnableClientState;
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switch (array) {
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case TGL_VERTEX_ARRAY:
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p[1].i = VERTEX_ARRAY;
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break;
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case TGL_NORMAL_ARRAY:
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p[1].i = NORMAL_ARRAY;
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break;
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case TGL_COLOR_ARRAY:
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p[1].i = COLOR_ARRAY;
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break;
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case TGL_TEXTURE_COORD_ARRAY:
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p[1].i = TEXCOORD_ARRAY;
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break;
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default:
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assert(0);
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break;
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}
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gl_add_op(p);
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}
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void glopDisableClientState(GLContext *c, GLParam *p) {
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c->client_states &= p[1].i;
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}
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void glDisableClientState(TGLenum array) {
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GLParam p[2];
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p[0].op = OP_DisableClientState;
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switch (array) {
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case TGL_VERTEX_ARRAY:
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p[1].i = ~VERTEX_ARRAY;
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break;
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case TGL_NORMAL_ARRAY:
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p[1].i = ~NORMAL_ARRAY;
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break;
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case TGL_COLOR_ARRAY:
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p[1].i = ~COLOR_ARRAY;
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break;
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case TGL_TEXTURE_COORD_ARRAY:
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p[1].i = ~TEXCOORD_ARRAY;
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break;
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default:
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assert(0);
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break;
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}
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gl_add_op(p);
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}
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void glopVertexPointer(GLContext *c, GLParam *p) {
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c->vertex_array_size = p[1].i;
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c->vertex_array_stride = p[2].i;
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c->vertex_array = (float *)p[3].p;
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}
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void glVertexPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer) {
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GLParam p[4];
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assert(type == TGL_FLOAT);
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p[0].op = OP_VertexPointer;
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p[1].i = size;
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p[2].i = stride;
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p[3].p = const_cast<void *>(pointer);
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gl_add_op(p);
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}
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void glopColorPointer(GLContext *c, GLParam *p) {
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c->color_array_size = p[1].i;
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c->color_array_stride = p[2].i;
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c->color_array = (float *)p[3].p;
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}
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void glColorPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer) {
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GLParam p[4];
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assert(type == TGL_FLOAT);
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p[0].op = OP_ColorPointer;
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p[1].i = size;
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p[2].i = stride;
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p[3].p = const_cast<void *>(pointer);
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gl_add_op(p);
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}
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void glopNormalPointer(GLContext *c, GLParam *p) {
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c->normal_array_stride = p[1].i;
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c->normal_array = (float *)p[2].p;
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}
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void glNormalPointer(TGLenum type, TGLsizei stride, const TGLvoid *pointer) {
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GLParam p[3];
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assert(type == TGL_FLOAT);
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p[0].op = OP_NormalPointer;
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p[1].i = stride;
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p[2].p = const_cast<void *>(pointer);
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gl_add_op(p);
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}
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void glopTexCoordPointer(GLContext *c, GLParam *p) {
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c->texcoord_array_size = p[1].i;
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c->texcoord_array_stride = p[2].i;
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c->texcoord_array = (float *)p[3].p;
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}
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void glTexCoordPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer) {
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GLParam p[4];
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assert(type == TGL_FLOAT);
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p[0].op = OP_TexCoordPointer;
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p[1].i = size;
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p[2].i = stride;
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p[3].p = const_cast<void *>(pointer);
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gl_add_op(p);
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}
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} // end of namespace TinyGL
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