scummvm/engines/saga/sndres.h
2021-12-26 18:48:43 +01:00

67 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Sound resource class header
#ifndef SAGA_SNDRES_H
#define SAGA_SNDRES_H
#include "saga/itedata.h"
#include "saga/sound.h"
namespace Saga {
struct FxTable {
int16 res;
int16 vol;
};
class SndRes {
public:
SndRes(SagaEngine *vm);
~SndRes();
void playSound(uint32 resourceId, int volume, bool loop);
void playVoice(uint32 resourceId);
int getVoiceLength(uint32 resourceId);
void setVoiceBank(int serial);
int getVoiceBank() { return _voiceSerial; }
Common::Array<FxTable> _fxTable;
Common::Array<int16> _fxTableIDs;
private:
bool load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader);
ResourceContext *_sfxContext;
ResourceContext *_voiceContext;
int _voiceSerial; // voice bank number
SagaEngine *_vm;
};
} // End of namespace Saga
#endif