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47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PSP_FILESYSTEM_FACTORY_H
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#define PSP_FILESYSTEM_FACTORY_H
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#include "common/singleton.h"
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#include "backends/fs/fs-factory.h"
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/**
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* Creates PSPFilesystemNode objects.
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*
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* Parts of this class are documented in the base interface class, FilesystemFactory.
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*/
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class PSPFilesystemFactory final : public FilesystemFactory, public Common::Singleton<PSPFilesystemFactory> {
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public:
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AbstractFSNode *makeRootFileNode() const override;
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AbstractFSNode *makeCurrentDirectoryFileNode() const override;
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AbstractFSNode *makeFileNodePath(const Common::String &path) const override;
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protected:
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PSPFilesystemFactory() {}
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private:
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friend class Common::Singleton<SingletonBaseType>;
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};
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#endif /*PSP_FILESYSTEM_FACTORY_H*/
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