scummvm/backends/fs/psp/psp-fs-factory.h
2021-12-26 18:48:43 +01:00

47 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PSP_FILESYSTEM_FACTORY_H
#define PSP_FILESYSTEM_FACTORY_H
#include "common/singleton.h"
#include "backends/fs/fs-factory.h"
/**
* Creates PSPFilesystemNode objects.
*
* Parts of this class are documented in the base interface class, FilesystemFactory.
*/
class PSPFilesystemFactory final : public FilesystemFactory, public Common::Singleton<PSPFilesystemFactory> {
public:
AbstractFSNode *makeRootFileNode() const override;
AbstractFSNode *makeCurrentDirectoryFileNode() const override;
AbstractFSNode *makeFileNodePath(const Common::String &path) const override;
protected:
PSPFilesystemFactory() {}
private:
friend class Common::Singleton<SingletonBaseType>;
};
#endif /*PSP_FILESYSTEM_FACTORY_H*/