mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 11:46:54 +00:00
e79c168d35
svn-id: r17517
161 lines
3.7 KiB
C++
161 lines
3.7 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2003-2005 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#ifndef QUEEN_H
|
|
#define QUEEN_H
|
|
|
|
#include "base/engine.h"
|
|
|
|
class GameDetector;
|
|
class InSaveFile;
|
|
|
|
#if defined(_WIN32_WCE) && (_WIN32_WCE <= 300)
|
|
|
|
FORCEINLINE int16 READ_BE_INT16(const void *ptr) {
|
|
uint16 result;
|
|
char dummy[2];
|
|
result = READ_BE_UINT16(ptr);
|
|
strcpy(dummy, "x"); // Hello, I'm a drunk optimizer. Thanks for helping me.
|
|
return result;
|
|
}
|
|
|
|
#else
|
|
|
|
#define READ_BE_INT16 READ_BE_UINT16
|
|
|
|
#endif
|
|
|
|
namespace Queen {
|
|
|
|
#if !defined(__GNUC__)
|
|
#pragma START_PACK_STRUCTS
|
|
#endif
|
|
|
|
struct GameStateHeader {
|
|
uint32 version;
|
|
uint32 flags;
|
|
uint32 dataSize;
|
|
char description[32];
|
|
} GCC_PACK;
|
|
|
|
#if !defined(__GNUC__)
|
|
#pragma END_PACK_STRUCTS
|
|
#endif
|
|
|
|
class BamScene;
|
|
class BankManager;
|
|
class Command;
|
|
class Debugger;
|
|
class Display;
|
|
class Graphics;
|
|
class Grid;
|
|
class Input;
|
|
class Logic;
|
|
class Music;
|
|
class Resource;
|
|
class Sound;
|
|
class Walk;
|
|
|
|
class QueenEngine : public Engine {
|
|
public:
|
|
|
|
QueenEngine(GameDetector *detector, OSystem *syst);
|
|
virtual ~QueenEngine();
|
|
|
|
BamScene *bam() const { return _bam; }
|
|
BankManager *bankMan() const { return _bankMan; }
|
|
Command *command() const { return _command; }
|
|
Debugger *debugger() const { return _debugger; }
|
|
Display *display() const { return _display; }
|
|
Graphics *graphics() const { return _graphics; }
|
|
Grid *grid() const { return _grid; }
|
|
Input *input() const { return _input; }
|
|
Logic *logic() const { return _logic; }
|
|
Music *music() const { return _music; }
|
|
Resource *resource() const { return _resource; }
|
|
Sound *sound() const { return _sound; }
|
|
Walk *walk() const { return _walk; }
|
|
|
|
Common::RandomSource randomizer;
|
|
|
|
void registerDefaultSettings();
|
|
void checkOptionSettings();
|
|
void readOptionSettings();
|
|
void writeOptionSettings();
|
|
|
|
int talkSpeed() const { return _talkSpeed; }
|
|
void talkSpeed(int speed) { _talkSpeed = speed; }
|
|
bool subtitles() const { return _subtitles; }
|
|
void subtitles(bool enable) { _subtitles = enable; }
|
|
void quitGame() { _quit = true; }
|
|
|
|
void update(bool checkPlayerInput = false);
|
|
|
|
bool canLoadOrSave();
|
|
void saveGameState(uint16 slot, const char *desc);
|
|
void loadGameState(uint16 slot);
|
|
void makeGameStateName(uint16 slot, char *buf);
|
|
void findGameStateDescriptions(char descriptions[100][32]);
|
|
InSaveFile *readGameStateHeader(uint16 slot, GameStateHeader *gsh);
|
|
|
|
enum {
|
|
SAVESTATE_CUR_VER = 1,
|
|
SAVESTATE_MAX = 100,
|
|
AUTOSAVE_INTERVAL = 5 * 60 * 1000,
|
|
AUTOSAVE_SLOT = 0xFF,
|
|
|
|
MIN_TEXT_SPEED = 4,
|
|
MAX_TEXT_SPEED = 100,
|
|
MAX_MUSIC_VOLUME = 255
|
|
};
|
|
|
|
protected:
|
|
|
|
void errorString(const char *buf_input, char *buf_output);
|
|
|
|
int go();
|
|
int init(GameDetector &detector);
|
|
|
|
|
|
int _talkSpeed;
|
|
bool _subtitles;
|
|
bool _quit;
|
|
uint32 _lastSaveTime;
|
|
|
|
BamScene *_bam;
|
|
BankManager *_bankMan;
|
|
Command *_command;
|
|
Debugger *_debugger;
|
|
Display *_display;
|
|
Graphics *_graphics;
|
|
Grid *_grid;
|
|
Input *_input;
|
|
Logic *_logic;
|
|
Music *_music;
|
|
Resource *_resource;
|
|
Sound *_sound;
|
|
Walk *_walk;
|
|
};
|
|
|
|
} // End of namespace Queen
|
|
|
|
#endif
|