scummvm/common/sinetables.cpp
David Fioramonti 9cfc70e7fe COMMON: allow cos/sin number of points to be more flexible
Previously, the cos/sin table had to be a power of 2, but there
are many use cases where the number of points is not necessarily
a power of 2 so this change the constructor so it now takes
in the number of points rather than the number of points as the
exponent of a power of 2.

The restriction is that the size must be divisible by 4.
2018-08-18 16:30:57 +02:00

74 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
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* This program is free software; you can redistribute it and/or
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* You should have received a copy of the GNU General Public License
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// Based on eos' sine tables
#include "common/scummsys.h"
#include "common/sinetables.h"
namespace Common {
SineTable::SineTable(int nPoints) {
assert((nPoints >= 16) && (nPoints <= 65536)); // log2 space is in [4,16]
assert(nPoints % 4 == 0);
_nPoints = nPoints;
_radResolution = 2.0 * M_PI / _nPoints;
_refSize = _nPoints / 4;
_table = new float[_nPoints / 2];
// Table contains sin(2*pi*i/_nPoints) for 0<=i<_nPoints/4,
// followed by _nPoints/2<=i<3_nPoints/4
for (int i = 0; i < _nPoints / 4; i++)
_table[i] = sin(i * _radResolution);
for (int i = 0; i < _nPoints / 4; i++)
_table[_nPoints / 4 + i] = -_table[i];
}
float SineTable::at(int index) const {
assert((index >= 0) && (index < _nPoints));
if (index < _refSize)
// [0,pi/2)
return _table[index];
if (index == _refSize)
// pi/2
return 1.0f; // sin(pi/2) = 1.0
if ((index > _refSize) && (index < 2 * _refSize))
// (pi/2,pi)
return _table[2 * _refSize - index];
if ((index >= 2 * _refSize) && (index < 3 * _refSize))
// [pi,3/2pi)
return -_table[index - 2 * _refSize];
if ((index > 3 * _refSize) && (index < _nPoints))
// (3/2pi,2pi)
return -_table[_nPoints - index];
return -1.0f; // sin(3pi/2) = -1.0
}
SineTable::~SineTable() {
delete[] _table;
}
} // End of namespace Common