mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
26ee630756
svn-id: r20582
175 lines
5.3 KiB
C++
175 lines
5.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/file.h"
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#include "common/util.h"
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#include "common/scummsys.h"
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#include "lure/disk.h"
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#include "lure/luredefs.h"
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namespace Lure {
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static Disk *int_disk = NULL;
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Disk &Disk::getReference() {
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return *int_disk;
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}
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Disk::Disk(const Common::String &gameDataPath) {
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_gameDataPath = gameDataPath;
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_fileNum = 0xff;
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_fileHandle = NULL;
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int_disk = this;
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}
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Disk::~Disk() {
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if (_fileHandle) delete _fileHandle;
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int_disk = NULL;
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}
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uint8 Disk::indexOf(uint16 id, bool suppressError) {
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// Make sure the correct file is open - the upper two bits of the Id give the file number. Note
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// that an extra check is done for the upper byte of the Id being 0x3f, which is the Id range
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// I use for lure.dat resources, which are resources extracted from the lure.exe executable
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uint8 entryFileNum = ((id>>8) == 0x3f) ? 0 : ((id >> 14) & 3) + 1;
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openFile(entryFileNum);
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// Find the correct entry in the list based on the Id
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for (int entryIndex=0; entryIndex<NUM_ENTRIES_IN_HEADER; ++entryIndex) {
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if (_entries[entryIndex].id == HEADER_ENTRY_UNUSED_ID) break;
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else if (_entries[entryIndex].id == id) return entryIndex;
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}
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if (suppressError) return 0xff;
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error("Could not find entry Id #%d in file %sdisk%d.vga", id, _gameDataPath.c_str(), _fileNum);
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}
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void Disk::openFile(uint8 fileNum) {
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// Validate that the file number is correct
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if (fileNum > 4)
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error("Invalid file number specified - %d", fileNum);
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// Only load up the new file if the current file number has changed
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if (fileNum == _fileNum) return;
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// Delete any existing open file handle
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if (_fileNum != 0xff) delete _fileHandle;
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_fileNum = fileNum;
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// Open up the the new file
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_fileHandle = new Common::File();
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char sFilename[10];
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if (_fileNum == 0)
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strcpy(sFilename, SUPPORT_FILENAME);
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else
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sprintf(sFilename, "disk%d.vga", _fileNum);
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_fileHandle->open(sFilename);
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if (!_fileHandle->isOpen())
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error("Could not open %s%s", _gameDataPath.c_str(), sFilename);
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// Validate the header
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char buffer[7];
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uint32 bytesRead;
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bytesRead = _fileHandle->read(buffer, 6);
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buffer[6] = '\0';
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if (strcmp(buffer, HEADER_IDENT_STRING) != 0)
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error("The file %s%s was not a valid VGA file", _gameDataPath.c_str(), sFilename);
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uint16 fileFileNum = _fileHandle->readUint16BE();
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if (fileFileNum != _fileNum)
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error("The file %s%s was not the correct file number", _gameDataPath.c_str(), sFilename);
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// Read in the header entries
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uint32 headerSize = sizeof(FileEntry) * NUM_ENTRIES_IN_HEADER;
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if (_fileHandle->read(_entries, headerSize) != headerSize)
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error("The file %s%s had a corrupted header", _gameDataPath.c_str(), sFilename);
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#ifdef SCUMM_BIG_ENDIAN
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// Process the read in header list to convert to big endian
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for (int i = 0; i < NUM_ENTRIES_IN_HEADER; ++i) {
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_entries[i].id = FROM_LE_16(_entries[i].id);
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_entries[i].size = FROM_LE_16(_entries[i].size);
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_entries[i].offset = FROM_LE_16(_entries[i].offset);
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}
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#endif
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}
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uint32 Disk::getEntrySize(uint16 id) {
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// Get the index of the resource, if necessary opening the correct file
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uint8 index = indexOf(id);
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// Calculate the offset and size of the entry
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uint32 size = (uint32) _entries[index].size;
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if (_entries[index].sizeExtension) size += 0x10000;
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return size;
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}
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MemoryBlock *Disk::getEntry(uint16 id)
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{
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// Get the index of the resource, if necessary opening the correct file
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uint8 index = indexOf(id);
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// Calculate the offset and size of the entry
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uint32 size = (uint32) _entries[index].size;
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if (_entries[index].sizeExtension) size += 0x10000;
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uint32 offset = (uint32) _entries[index].offset * 0x20;
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MemoryBlock *result = Memory::allocate(size);
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_fileHandle->seek(offset, SEEK_SET);
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_fileHandle->read(result->data(), size);
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return result;
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}
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bool Disk::exists(uint16 id) {
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// Get the index of the resource, if necessary opening the correct file
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uint8 index = indexOf(id, true);
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return (index != 0xff);
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}
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uint8 Disk::numEntries() {
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if (_fileNum == 0)
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error("No file is currently open");
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// Figure out how many entries there are by count until an unused entry is found
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for (byte entryIndex = 0; entryIndex < NUM_ENTRIES_IN_HEADER; ++entryIndex)
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if (_entries[entryIndex].id == HEADER_ENTRY_UNUSED_ID) return entryIndex;
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return NUM_ENTRIES_IN_HEADER;
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}
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FileEntry *Disk::getIndex(uint8 entryIndex) {
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if (_fileNum == 0)
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error("No file is currently open");
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if ((entryIndex >= NUM_ENTRIES_IN_HEADER) || (_entries[entryIndex].id == HEADER_ENTRY_UNUSED_ID))
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error("There is no entry at the specified index");
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return &_entries[entryIndex];
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}
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} // end of namespace Lure
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