scummvm/engines/grim/costume/main_model_component.cpp
2014-05-30 17:43:08 -07:00

87 lines
2.5 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/foreach.h"
#include "engines/grim/model.h"
#include "engines/grim/costume/model_component.h"
#include "engines/grim/costume/main_model_component.h"
namespace Grim {
MainModelComponent::MainModelComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t) :
ModelComponent(p, parentID, filename, prevComponent, t), _hierShared(false), _parentModel(nullptr) {
if (parentID == -2 && prevComponent && prevComponent->isComponentType('M','M','D','L')) {
MainModelComponent *mmc = static_cast<MainModelComponent *>(prevComponent);
if (mmc->_name == _name) {
_animation = mmc->_animation;
_obj = mmc->_obj;
_hier = mmc->_hier;
_hierShared = true;
mmc->_children.push_back(this);
_parentModel = mmc;
}
}
}
MainModelComponent::~MainModelComponent() {
if (_hierShared) {
_obj = nullptr; // Keep ~ModelComp from deleting it
_animation = nullptr;
}
foreach (MainModelComponent *child, _children) {
child->_obj = nullptr;
child->_hier = nullptr;
child->_parentModel = nullptr;
}
if (_parentModel) {
_parentModel->_children.remove(this);
}
}
void MainModelComponent::init() {
ModelComponent::init();
_visible = true;
_hier->_hierVisible = _visible;
}
void MainModelComponent::setColormap(CMap *cmap) {
Component::setColormap(cmap);
if (_parentModel) {
_parentModel->setColormap(cmap);
}
}
void MainModelComponent::reset() {
_visible = true;
// Can be NULL if this was attached to another costume which
// was deleted.
if (_hier) {
_hier->_hierVisible = _visible;
}
}
} // end of namespace Grim