scummvm/engines/agos/game.cpp

109 lines
3.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/fs.h"
#include "agos/agos.h"
namespace AGOS {
static DetectedGameList GAME_detectGames(const FSList &fslist);
}
using Common::File;
/**
* Conversion table mapping old obsolete target names to the
* corresponding new target and platform combination.
*
*/
static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
{"simon1acorn", "simon1", Common::kPlatformAcorn},
{"simon1amiga", "simon1", Common::kPlatformAmiga},
{"simon1cd32", "simon1", Common::kPlatformAmiga},
{"simon1demo", "simon1", Common::kPlatformPC},
{"simon1dos", "simon1", Common::kPlatformPC},
{"simon1talkie", "simon1", Common::kPlatformPC},
{"simon1win", "simon1", Common::kPlatformWindows},
{"simon2dos", "simon2", Common::kPlatformPC},
{"simon2talkie", "simon2", Common::kPlatformPC},
{"simon2mac", "simon2", Common::kPlatformMacintosh},
{"simon2win", "simon2", Common::kPlatformWindows},
{0, 0, Common::kPlatformUnknown}
};
static const PlainGameDescriptor simonGames[] = {
{"elvira1", "Elvira - Mistress of the Dark"},
{"elvira2", "Elvira II - The Jaws of Cerberus"},
{"waxworks", "Waxworks"},
{"simon1", "Simon the Sorcerer 1"},
{"simon2", "Simon the Sorcerer 2"},
{"feeble", "The Feeble Files"},
{"dimp", "Demon in my Pocket"},
{"jumble", "Jumble"},
{"puzzle", "NoPatience"},
{"swampy", "Swampy Adventures"},
{0, 0}
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(AGOS, AGOS::AGOSEngine, AGOS::GAME_detectGames, simonGames, obsoleteGameIDsTable);
REGISTER_PLUGIN(AGOS, "AGOS", "AGOS (C) Adventure Soft");
namespace AGOS {
using Common::ADGameFileDescription;
using Common::ADGameDescription;
#include "agosgame.cpp"
bool AGOSEngine::initGame() {
int i = Common::real_ADVANCED_DETECTOR_DETECT_INIT_GAME(
(const byte *)gameDescriptions,
sizeof(AGOSGameDescription),
ARRAYSIZE(gameDescriptions),
FILE_MD5_BYTES,
simonGames
);
_gameDescription = &gameDescriptions[i];
return true;
}
DetectedGameList GAME_detectGames(const FSList &fslist) {
return real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
fslist,
(const byte *)gameDescriptions,
sizeof(AGOSGameDescription),
ARRAYSIZE(gameDescriptions),
FILE_MD5_BYTES,
simonGames
);
}
} // End of namespace AGOS