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113 lines
2.3 KiB
C++
113 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_LIGHT_H
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#define BLADERUNNER_LIGHT_H
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#include "bladerunner/matrix.h"
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#include "bladerunner/color.h"
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#include "common/stream.h"
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namespace Common{
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class ReadStream;
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}
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namespace BladeRunner {
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class Lights;
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class Light
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{
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#if _DEBUG
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friend class BladeRunnerEngine;
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#endif
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friend class Lights;
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char _name[20];
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int _framesCount;
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int _animated;
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int _animatedParameters;
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Matrix4x3 _matrix;
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Color _color;
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float _field16;
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float _field17;
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float _field18;
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float _field19;
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float *_animationData;
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float *_m11ptr;
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float *_m12ptr;
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float *_m13ptr;
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float *_m14ptr;
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float *_m21ptr;
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float *_m22ptr;
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float *_m23ptr;
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float *_m24ptr;
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float *_m31ptr;
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float *_m32ptr;
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float *_m33ptr;
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float *_m34ptr;
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float *_colorRPtr;
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float *_colorGPtr;
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float *_colorBPtr;
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float *_field16ptr;
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float *_field17ptr;
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float *_field18ptr;
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float *_field19ptr;
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Light *_next;
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public:
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Light();
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~Light();
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void read(Common::ReadStream *stream, int framesCount, int frame, int animated);
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void readVqa(Common::ReadStream *stream, int framesCount, int frame, int animated);
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void setupFrame(int frame);
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private:
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static float attenuation(float min, float max, float distance);
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};
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class Light1 : public Light {
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};
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class Light2 : public Light {
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};
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class Light3 : public Light {
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};
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class Light4 : public Light {
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};
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class Light5 : public Light {
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};
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} // End of namespace BladeRunner
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#endif
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