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82c98e9803
AUDIO: Add support for sample rates >65kHz.
481 lines
13 KiB
C++
481 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* The code in this file, together with the rate_arm_asm.s file offers
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* an ARM optimised version of the code in rate.cpp. The operation of this
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* code should be identical to that of rate.cpp, but faster. The heavy
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* lifting is done in the assembler file.
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*
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* To be as portable as possible we implement the core routines with C
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* linkage in assembly, and implement the C++ routines that call into
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* the C here. The C++ symbol mangling varies wildly between compilers,
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* so this is the simplest way to ensure that the C/C++ combination should
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* work on as many ARM based platforms as possible.
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*
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* Essentially the algorithm herein is the same as that in rate.cpp, so
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* anyone seeking to understand this should attempt to understand that
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* first. That code was based in turn on code with Copyright 1998 Fabrice
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* Bellard - part of SoX (http://sox.sourceforge.net).
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* Max Horn adapted that code to the needs of ScummVM and partially rewrote
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* it, in the process removing any use of floating point arithmetic. Various
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* other improvments over the original code were made.
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*/
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#include "audio/audiostream.h"
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#include "audio/rate.h"
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#include "audio/mixer.h"
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#include "common/util.h"
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#include "common/textconsole.h"
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//#define DEBUG_RATECONV
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namespace Audio {
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/**
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* The precision of the fractional computations used by the rate converter.
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* Normally you should never have to modify this value.
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* This stuff is defined in common/frac.h, but we redefine it here as the
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* ARM routine we call doesn't respect those definitions.
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*/
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#define FRAC_BITS 16
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#define FRAC_ONE (1 << FRAC_BITS)
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/**
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* The size of the intermediate input cache. Bigger values may increase
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* performance, but only until some point (depends largely on cache size,
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* target processor and various other factors), at which it will decrease
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* again.
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*/
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#define INTERMEDIATE_BUFFER_SIZE 512
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/**
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* The default fractional type in frac.h (with 16 fractional bits) limits
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* the rate conversion code to 65536Hz audio: we need to able to handle
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* 96kHz audio, so we use fewer fractional bits in this code.
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*/
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enum {
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FRAC_BITS_LOW = 15,
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FRAC_ONE_LOW = (1L << FRAC_BITS_LOW),
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FRAC_HALF_LOW = (1L << (FRAC_BITS_LOW-1))
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};
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/**
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* Audio rate converter based on simple resampling. Used when no
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* interpolation is required.
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*
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* Limited to sampling frequency <= 65535 Hz.
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*/
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typedef struct {
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const st_sample_t *inPtr;
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int inLen;
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/** position of how far output is ahead of input */
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/** Holds what would have been opos-ipos */
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long opos;
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/** fractional position increment in the output stream */
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long opos_inc;
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st_sample_t inBuf[INTERMEDIATE_BUFFER_SIZE];
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} SimpleRateDetails;
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template<bool stereo, bool reverseStereo>
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class SimpleRateConverter : public RateConverter {
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protected:
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SimpleRateDetails sr;
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public:
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SimpleRateConverter(st_rate_t inrate, st_rate_t outrate);
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int flow(AudioStream &input, st_sample_t *obuf, st_size_t osamp, st_volume_t vol_l, st_volume_t vol_r);
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int drain(st_sample_t *obuf, st_size_t osamp, st_volume_t vol) {
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return (ST_SUCCESS);
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}
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};
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/*
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* Prepare processing.
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*/
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template<bool stereo, bool reverseStereo>
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SimpleRateConverter<stereo, reverseStereo>::SimpleRateConverter(st_rate_t inrate, st_rate_t outrate) {
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if (inrate == outrate) {
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error("Input and Output rates must be different to use rate effect");
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}
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if ((inrate % outrate) != 0) {
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error("Input rate must be a multiple of Output rate to use rate effect");
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}
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if (inrate >= 65536 || outrate >= 65536) {
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error("rate effect can only handle rates < 65536");
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}
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sr.opos = 1;
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/* increment */
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sr.opos_inc = inrate / outrate;
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sr.inLen = 0;
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}
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#ifndef IPHONE
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#define ARM_SimpleRate_M _ARM_SimpleRate_M
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#define ARM_SimpleRate_S _ARM_SimpleRate_S
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#define ARM_SimpleRate_R _ARM_SimpleRate_R
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#endif
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extern "C" st_sample_t *ARM_SimpleRate_M(
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AudioStream &input,
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int (*fn)(Audio::AudioStream&,int16*,int),
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SimpleRateDetails *sr,
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st_sample_t *obuf,
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st_size_t osamp,
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st_volume_t vol_l,
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st_volume_t vol_r);
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extern "C" st_sample_t *ARM_SimpleRate_S(
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AudioStream &input,
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int (*fn)(Audio::AudioStream&,int16*,int),
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SimpleRateDetails *sr,
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st_sample_t *obuf,
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st_size_t osamp,
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st_volume_t vol_l,
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st_volume_t vol_r);
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extern "C" st_sample_t *ARM_SimpleRate_R(
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AudioStream &input,
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int (*fn)(Audio::AudioStream&,int16*,int),
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SimpleRateDetails *sr,
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st_sample_t *obuf,
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st_size_t osamp,
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st_volume_t vol_l,
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st_volume_t vol_r);
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extern "C" int SimpleRate_readFudge(Audio::AudioStream &input, int16 *a, int b)
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{
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#ifdef DEBUG_RATECONV
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debug("Reading ptr=%x n%d", a, b);
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#endif
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return input.readBuffer(a, b);
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}
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template<bool stereo, bool reverseStereo>
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int SimpleRateConverter<stereo, reverseStereo>::flow(AudioStream &input, st_sample_t *obuf, st_size_t osamp, st_volume_t vol_l, st_volume_t vol_r) {
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#ifdef DEBUG_RATECONV
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debug("Simple st=%d rev=%d", stereo, reverseStereo);
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#endif
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st_sample_t *ostart = obuf;
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if (!stereo) {
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obuf = ARM_SimpleRate_M(input,
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&SimpleRate_readFudge,
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&sr,
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obuf, osamp, vol_l, vol_r);
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} else if (reverseStereo) {
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obuf = ARM_SimpleRate_R(input,
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&SimpleRate_readFudge,
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&sr,
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obuf, osamp, vol_l, vol_r);
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} else {
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obuf = ARM_SimpleRate_S(input,
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&SimpleRate_readFudge,
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&sr,
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obuf, osamp, vol_l, vol_r);
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}
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return (obuf - ostart) / 2;
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}
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/**
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* Audio rate converter based on simple linear Interpolation.
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*
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* The use of fractional increment allows us to use no buffer. It
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* avoid the problems at the end of the buffer we had with the old
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* method which stored a possibly big buffer of size
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* lcm(in_rate,out_rate).
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*
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* Limited to sampling frequency <= 65535 Hz.
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*/
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typedef struct {
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const st_sample_t *inPtr;
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int inLen;
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/** position of how far output is ahead of input */
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/** Holds what would have been opos-ipos<<16 + opos_frac */
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long opos;
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/** integer position increment in the output stream */
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long opos_inc;
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/** current sample(s) in the input stream (left/right channel) */
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st_sample_t icur[2];
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/** last sample(s) in the input stream (left/right channel) */
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/** Note, these are deliberately ints, not st_sample_t's */
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int32 ilast[2];
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st_sample_t inBuf[INTERMEDIATE_BUFFER_SIZE];
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} LinearRateDetails;
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extern "C" {
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#ifndef IPHONE
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#define ARM_LinearRate_M _ARM_LinearRate_M
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#define ARM_LinearRate_S _ARM_LinearRate_S
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#define ARM_LinearRate_R _ARM_LinearRate_R
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#endif
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}
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extern "C" st_sample_t *ARM_LinearRate_M(
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AudioStream &input,
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int (*fn)(Audio::AudioStream&,int16*,int),
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LinearRateDetails *lr,
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st_sample_t *obuf,
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st_size_t osamp,
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st_volume_t vol_l,
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st_volume_t vol_r);
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extern "C" st_sample_t *ARM_LinearRate_S(
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AudioStream &input,
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int (*fn)(Audio::AudioStream&,int16*,int),
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LinearRateDetails *lr,
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st_sample_t *obuf,
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st_size_t osamp,
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st_volume_t vol_l,
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st_volume_t vol_r);
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extern "C" st_sample_t *ARM_LinearRate_R(
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AudioStream &input,
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int (*fn)(Audio::AudioStream&,int16*,int),
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LinearRateDetails *lr,
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st_sample_t *obuf,
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st_size_t osamp,
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st_volume_t vol_l,
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st_volume_t vol_r);
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template<bool stereo, bool reverseStereo>
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class LinearRateConverter : public RateConverter {
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protected:
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LinearRateDetails lr;
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public:
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LinearRateConverter(st_rate_t inrate, st_rate_t outrate);
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int flow(AudioStream &input, st_sample_t *obuf, st_size_t osamp, st_volume_t vol_l, st_volume_t vol_r);
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int drain(st_sample_t *obuf, st_size_t osamp, st_volume_t vol) {
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return (ST_SUCCESS);
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}
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};
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/*
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* Prepare processing.
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*/
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template<bool stereo, bool reverseStereo>
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LinearRateConverter<stereo, reverseStereo>::LinearRateConverter(st_rate_t inrate, st_rate_t outrate) {
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unsigned long incr;
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if (inrate == outrate) {
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error("Input and Output rates must be different to use rate effect");
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}
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if (inrate >= 131072 || outrate >= 131072) {
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error("rate effect can only handle rates < 131072");
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}
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lr.opos = FRAC_ONE_LOW;
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/* increment */
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incr = (inrate << FRAC_BITS_LOW) / outrate;
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lr.opos_inc = incr;
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// FIXME: Does 32768 here need changing to 65536 or 0? Compare to rate.cpp code...
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lr.ilast[0] = lr.ilast[1] = 32768;
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lr.icur[0] = lr.icur[1] = 0;
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lr.inLen = 0;
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}
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/*
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* Processed signed long samples from ibuf to obuf.
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* Return number of sample pairs processed.
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*/
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template<bool stereo, bool reverseStereo>
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int LinearRateConverter<stereo, reverseStereo>::flow(AudioStream &input, st_sample_t *obuf, st_size_t osamp, st_volume_t vol_l, st_volume_t vol_r) {
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#ifdef DEBUG_RATECONV
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debug("Linear st=%d rev=%d", stereo, reverseStereo);
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#endif
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st_sample_t *ostart = obuf;
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if (vol_l > 0xff)
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vol_l = 0xff;
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if (vol_r > 0xff)
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vol_r = 0xff;
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if (!stereo) {
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obuf = ARM_LinearRate_M(input,
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&SimpleRate_readFudge,
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&lr,
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obuf, osamp, vol_l, vol_r);
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} else if (reverseStereo) {
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obuf = ARM_LinearRate_R(input,
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&SimpleRate_readFudge,
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&lr,
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obuf, osamp, vol_l, vol_r);
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} else {
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obuf = ARM_LinearRate_S(input,
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&SimpleRate_readFudge,
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&lr,
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obuf, osamp, vol_l, vol_r);
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}
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return (obuf - ostart) / 2;
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}
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#pragma mark -
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/**
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* Simple audio rate converter for the case that the inrate equals the outrate.
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*/
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extern "C" {
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#ifndef IPHONE
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#define ARM_CopyRate_M _ARM_CopyRate_M
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#define ARM_CopyRate_S _ARM_CopyRate_S
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#define ARM_CopyRate_R _ARM_CopyRate_R
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#endif
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}
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extern "C" st_sample_t *ARM_CopyRate_M(
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st_size_t len,
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st_sample_t *obuf,
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st_volume_t vol_l,
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st_volume_t vol_r,
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st_sample_t *_buffer);
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extern "C" st_sample_t *ARM_CopyRate_S(
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st_size_t len,
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st_sample_t *obuf,
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st_volume_t vol_l,
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st_volume_t vol_r,
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st_sample_t *_buffer);
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extern "C" st_sample_t *ARM_CopyRate_R(
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st_size_t len,
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st_sample_t *obuf,
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st_volume_t vol_l,
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st_volume_t vol_r,
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st_sample_t *_buffer);
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template<bool stereo, bool reverseStereo>
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class CopyRateConverter : public RateConverter {
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st_sample_t *_buffer;
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st_size_t _bufferSize;
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public:
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CopyRateConverter() : _buffer(0), _bufferSize(0) {}
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~CopyRateConverter() {
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free(_buffer);
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}
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virtual int flow(AudioStream &input, st_sample_t *obuf, st_size_t osamp, st_volume_t vol_l, st_volume_t vol_r) {
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assert(input.isStereo() == stereo);
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#ifdef DEBUG_RATECONV
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debug("Copy st=%d rev=%d", stereo, reverseStereo);
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#endif
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st_size_t len;
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st_sample_t *ostart = obuf;
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if (stereo)
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osamp *= 2;
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// Reallocate temp buffer, if necessary
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if (osamp > _bufferSize) {
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free(_buffer);
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_buffer = (st_sample_t *)malloc(osamp * 2);
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_bufferSize = osamp;
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}
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// Read up to 'osamp' samples into our temporary buffer
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len = input.readBuffer(_buffer, osamp);
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if (len <= 0)
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return 0;
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// Mix the data into the output buffer
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if (stereo && reverseStereo)
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obuf = ARM_CopyRate_R(len, obuf, vol_l, vol_r, _buffer);
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else if (stereo)
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obuf = ARM_CopyRate_S(len, obuf, vol_l, vol_r, _buffer);
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else
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obuf = ARM_CopyRate_M(len, obuf, vol_l, vol_r, _buffer);
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return (obuf - ostart) / 2;
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}
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virtual int drain(st_sample_t *obuf, st_size_t osamp, st_volume_t vol) {
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return (ST_SUCCESS);
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}
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};
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#pragma mark -
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/**
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* Create and return a RateConverter object for the specified input and output rates.
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*/
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RateConverter *makeRateConverter(st_rate_t inrate, st_rate_t outrate, bool stereo, bool reverseStereo) {
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if (inrate != outrate) {
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if ((inrate % outrate) == 0 && (inrate < 65536)) {
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if (stereo) {
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if (reverseStereo)
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return new SimpleRateConverter<true, true>(inrate, outrate);
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else
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return new SimpleRateConverter<true, false>(inrate, outrate);
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} else
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return new SimpleRateConverter<false, false>(inrate, outrate);
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} else {
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if (stereo) {
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if (reverseStereo)
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return new LinearRateConverter<true, true>(inrate, outrate);
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else
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return new LinearRateConverter<true, false>(inrate, outrate);
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} else
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return new LinearRateConverter<false, false>(inrate, outrate);
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}
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} else {
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if (stereo) {
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if (reverseStereo)
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return new CopyRateConverter<true, true>();
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else
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return new CopyRateConverter<true, false>();
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} else
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return new CopyRateConverter<false, false>();
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}
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}
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} // End of namespace Audio
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