scummvm/engines/cge2/bitmap.cpp
uruk f2c0069765 CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.
Update rest of the code accordingly.
2014-06-06 14:57:34 +02:00

397 lines
9.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge2/bitmap.h"
#include "cge2/cge2.h"
#include "cge2/vga13h.h"
//#include "cge/cge_main.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/debug-channels.h"
namespace CGE2 {
Bitmap::Bitmap() : _w(0), _h(0), _v(nullptr), _b(nullptr), _map(0), _vm(nullptr) {
}
void Bitmap::setVM(CGE2Engine *vm) {
_vm = vm;
}
Bitmap::Bitmap(CGE2Engine *vm, const char *fname) : _v(nullptr), _b(nullptr), _map(0), _vm(vm) {
char pat[kMaxPath];
forceExt(pat, fname, ".VBM");
if (_vm->_resman->exist(pat)) {
EncryptedStream file(_vm, pat);
if (file.err())
error("Unable to find VBM [%s]", fname);
if (!loadVBM(&file))
error("Bad VBM [%s]", fname);
} else {
error("Bad VBM [%s]", fname);
}
}
Bitmap::Bitmap(CGE2Engine *vm, uint16 w, uint16 h, uint8 *map) : _w(w), _h(h), _v(nullptr), _map(0), _b(nullptr), _vm(vm) {
if (map)
code(map);
}
// following routine creates filled rectangle
// immediately as VGA video chunks, in near memory as fast as possible,
// especially for text line real time display
Bitmap::Bitmap(CGE2Engine *vm, uint16 w, uint16 h, uint8 fill)
: _w((w + 3) & ~3), // only full uint32 allowed!
_h(h), _map(0), _b(nullptr), _vm(vm) {
uint16 dsiz = _w >> 2; // data size (1 plane line size)
uint16 lsiz = 2 + dsiz + 2; // uint16 for line header, uint16 for gap
uint16 psiz = _h * lsiz; // - last gape, but + plane trailer
uint8 *v = new uint8[4 * psiz + _h * sizeof(*_b)];// the same for 4 planes
// + room for wash table
assert(v != NULL);
WRITE_LE_UINT16(v, (kBmpCPY | dsiz)); // data chunk hader
memset(v + 2, fill, dsiz); // data bytes
WRITE_LE_UINT16(v + lsiz - 2, (kBmpSKP | ((kScrWidth / 4) - dsiz))); // gap
// Replicate lines
byte *destP;
for (destP = v + lsiz; destP < (v + psiz); destP += lsiz)
Common::copy(v, v + lsiz, destP);
WRITE_LE_UINT16(v + psiz - 2, kBmpEOI); // plane trailer uint16
// Replicate planes
for (destP = v + psiz; destP < (v + 4 * psiz); destP += psiz)
Common::copy(v, v + psiz, destP);
HideDesc *b = (HideDesc *)(v + 4 * psiz);
b->_skip = (kScrWidth - _w) >> 2;
b->_hide = _w >> 2;
// Replicate across the entire table
for (HideDesc *hdP = b + 1; hdP < (b + _h); hdP++)
*hdP = *b;
b->_skip = 0; // fix the first entry
_v = v;
_b = b;
}
Bitmap::Bitmap(CGE2Engine *vm, const Bitmap &bmp) : _w(bmp._w), _h(bmp._h), _v(nullptr), _map(0), _b(nullptr), _vm(vm) {
uint8 *v0 = bmp._v;
if (!v0)
return;
uint16 vsiz = (uint8 *)(bmp._b) - (uint8 *)(v0);
uint16 siz = vsiz + _h * sizeof(HideDesc);
uint8 *v1 = new uint8[siz];
assert(v1 != nullptr);
memcpy(v1, v0, siz);
_b = (HideDesc *)((_v = v1) + vsiz);
}
Bitmap::~Bitmap() {
release();
}
void Bitmap::release() {
if (_v != nullptr)
delete[] _v;
_v = nullptr;
}
Bitmap &Bitmap::operator=(const Bitmap &bmp) {
if (this == &bmp)
return *this;
uint8 *v0 = bmp._v;
_w = bmp._w;
_h = bmp._h;
_map = 0;
_vm = bmp._vm;
delete[] _v;
_v = nullptr;
if (v0 == nullptr) {
_v = nullptr;
} else {
uint16 vsiz = (uint8 *)bmp._b - (uint8 *)v0;
uint16 siz = vsiz + _h * sizeof(HideDesc);
uint8 *v1 = new uint8[siz];
assert(v1 != nullptr);
memcpy(v1, v0, siz);
_b = (HideDesc *)((_v = v1) + vsiz);
}
return *this;
}
char *Bitmap::forceExt(char *buf, const char *name, const char *ext) {
strcpy(buf, name);
char *dot = strrchr(buf, '.');
if (dot)
*dot = '\0';
strcat(buf, ext);
return buf;
}
BitmapPtr Bitmap::code(uint8 *map) {
if (!map)
return NULL;
uint16 cnt;
if (_v) { // old X-map exists, so remove it
delete[] _v;
_v = nullptr;
}
while (true) { // at most 2 times: for (V == NULL) & for allocated block;
uint8 *im = _v + 2;
uint16 *cp = (uint16 *) _v;
int bpl;
if (_v) { // 2nd pass - fill the hide table
for (uint16 i = 0; i < _h; i++) {
_b[i]._skip = 0xFFFF;
_b[i]._hide = 0x0000;
}
}
for (bpl = 0; bpl < 4; bpl++) { // once per each bitplane
uint8 *bm = map;
bool skip = (bm[bpl] == kPixelTransp);
uint16 j;
cnt = 0;
for (uint16 i = 0; i < _h; i++) { // once per each line
uint8 pix;
for (j = bpl; j < _w; j += 4) {
pix = bm[j];
if (_v && pix != kPixelTransp) {
if (j < _b[i]._skip)
_b[i]._skip = j;
if (j >= _b[i]._hide)
_b[i]._hide = j + 1;
}
if ((pix == kPixelTransp) != skip || cnt >= 0x3FF0) { // end of block
cnt |= (skip) ? kBmpSKP : kBmpCPY;
if (_v)
WRITE_LE_UINT16(cp, cnt); // store block description uint16
cp = (uint16 *) im;
im += 2;
skip = (pix == kPixelTransp);
cnt = 0;
}
if (!skip) {
if (_v)
*im = pix;
im++;
}
cnt++;
}
bm += _w;
if (_w < kScrWidth) {
if (skip) {
cnt += (kScrWidth - j + 3) / 4;
} else {
cnt |= kBmpCPY;
if (_v)
WRITE_LE_UINT16(cp, cnt);
cp = (uint16 *) im;
im += 2;
skip = true;
cnt = (kScrWidth - j + 3) / 4;
}
}
}
if (cnt && ! skip) {
cnt |= kBmpCPY;
if (_v)
WRITE_LE_UINT16(cp, cnt);
cp = (uint16 *) im;
im += 2;
}
if (_v)
WRITE_LE_UINT16(cp, kBmpEOI);
cp = (uint16 *) im;
im += 2;
}
if (_v)
break;
uint16 sizV = (uint16)(im - 2 - _v);
_v = new uint8[sizV + _h * sizeof(*_b)];
assert(_v != NULL);
_b = (HideDesc *)(_v + sizV);
}
cnt = 0;
for (uint16 i = 0; i < _h; i++) {
if (_b[i]._skip == 0xFFFF) { // whole line is skipped
_b[i]._skip = (cnt + kScrWidth) >> 2;
cnt = 0;
} else {
uint16 s = _b[i]._skip & ~3;
uint16 h = (_b[i]._hide + 3) & ~3;
_b[i]._skip = (cnt + s) >> 2;
_b[i]._hide = (h - s) >> 2;
cnt = kScrWidth - h;
}
}
return this;
}
bool Bitmap::solidAt(int16 x, int16 y) {
if ((x >= _w) || (y >= _h))
return false;
uint8 *m = _v;
uint16 r = static_cast<uint16>(x) % 4;
uint16 n0 = (kScrWidth * y + x) / 4;
uint16 n = 0;
while (r) {
uint16 w, t;
w = READ_LE_UINT16(m);
m += 2;
t = w & 0xC000;
w &= 0x3FFF;
switch (t) {
case kBmpEOI:
r--;
// No break on purpose
case kBmpSKP:
w = 0;
break;
case kBmpREP:
w = 1;
break;
}
m += w;
}
while (true) {
uint16 w, t;
w = READ_LE_UINT16(m);
m += 2;
t = w & 0xC000;
w &= 0x3FFF;
if (n > n0)
return false;
n += w;
switch (t) {
case kBmpEOI:
return false;
case kBmpSKP:
w = 0;
break;
case kBmpREP:
case kBmpCPY:
if (n - w <= n0 && n > n0)
return true;
break;
}
m += ((t == kBmpREP) ? 1 : w);
}
}
bool Bitmap::loadVBM(EncryptedStream *f) {
uint16 p = 0, n = 0;
if (!f->err())
f->read((uint8 *)&p, sizeof(p));
p = FROM_LE_16(p);
if (!f->err())
f->read((uint8 *)&n, sizeof(n));
n = FROM_LE_16(n);
if (!f->err())
f->read((uint8 *)&_w, sizeof(_w));
_w = FROM_LE_16(_w);
if (!f->err())
f->read((uint8 *)&_h, sizeof(_h));
_h = FROM_LE_16(_h);
if (!f->err()) {
if (p) {
if (_vm->_bitmapPalette) {
// Read in the palette
byte palData[kPalSize];
f->read(palData, kPalSize);
const byte *srcP = palData;
for (int idx = 0; idx < kPalCount; idx++, srcP += 3) {
_vm->_bitmapPalette[idx]._r = *srcP;
_vm->_bitmapPalette[idx]._g = *(srcP + 1);
_vm->_bitmapPalette[idx]._b = *(srcP + 2);
}
} else
f->seek(f->pos() + kPalSize);
}
}
if ((_v = new uint8[n]) == NULL)
return false;
if (!f->err())
f->read(_v, n);
_b = (HideDesc *)(_v + n - _h * sizeof(HideDesc));
return (!f->err());
}
void Bitmap::xLatPos(V2D& p) {
p.x -= (_w >> 1);
p.y = kWorldHeight - p.y - _h;
}
bool Bitmap::moveHi() {
// No implementation needed in ScummVM
return true;
}
bool Bitmap::moveLo() {
// No implementation needed in ScummVM
return true;
}
} // End of namespace CGE2