mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 15:48:48 +00:00
412 lines
11 KiB
C++
412 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/scummsys.h"
|
|
#include "mads/mads.h"
|
|
#include "mads/font.h"
|
|
#include "mads/screen.h"
|
|
#include "mads/messages.h"
|
|
#include "mads/scene_data.h"
|
|
|
|
namespace MADS {
|
|
|
|
KernelMessages::KernelMessages(MADSEngine *vm): _vm(vm) {
|
|
for (int i = 0; i < KERNEL_MESSAGES_SIZE; ++i) {
|
|
KernelMessage rec;
|
|
_entries.push_back(rec);
|
|
}
|
|
|
|
_talkFont = _vm->_font->getFont(FONT_CONVERSATION);
|
|
word_8469E = 0;
|
|
}
|
|
|
|
KernelMessages::~KernelMessages() {
|
|
}
|
|
|
|
void KernelMessages::clear() {
|
|
Scene &scene = _vm->_game->_scene;
|
|
|
|
for (uint i = 0; i < _entries.size(); ++i)
|
|
_entries[i]._flags = 0;
|
|
|
|
scene._textSpacing = -1;
|
|
}
|
|
|
|
int KernelMessages::add(const Common::Point &pt, uint fontColor, uint8 flags,
|
|
uint8 abortTimers, uint32 timeout, const Common::String &msg) {
|
|
Scene &scene = _vm->_game->_scene;
|
|
|
|
// Find a free slot
|
|
uint idx = 0;
|
|
while ((idx < _entries.size()) && ((_entries[idx]._flags & KMSG_ACTIVE) != 0))
|
|
++idx;
|
|
if (idx == _entries.size()) {
|
|
if (abortTimers == 0)
|
|
return -1;
|
|
|
|
error("KernelMessages overflow");
|
|
}
|
|
|
|
KernelMessage &rec = _entries[idx];
|
|
rec._msg = msg;
|
|
rec._flags = flags | KMSG_ACTIVE;
|
|
rec._color1 = fontColor & 0xff;
|
|
rec._color2 = fontColor >> 8;
|
|
rec._position = pt;
|
|
rec._textDisplayIndex = -1;
|
|
rec._timeout = timeout;
|
|
rec._frameTimer = _vm->_game->_priorFrameTimer;
|
|
rec._abortTimers = abortTimers;
|
|
rec._abortMode = _vm->_game->_abortTimersMode2;
|
|
|
|
rec._actionDetails = scene._action._activeAction;
|
|
|
|
if (flags & KMSG_PLAYER_TIMEOUT)
|
|
rec._frameTimer = _vm->_game->_player._ticksAmount +
|
|
_vm->_game->_player._priorTimer;
|
|
|
|
return idx;
|
|
}
|
|
|
|
int KernelMessages::addQuote(int quoteId, int abortTimers, uint32 timeout) {
|
|
Common::String quoteStr = _vm->_game->getQuote(quoteId);
|
|
return add(Common::Point(), 0x1110, KMSG_PLAYER_TIMEOUT | KMSG_CENTER_ALIGN, abortTimers, timeout, quoteStr);
|
|
}
|
|
|
|
void KernelMessages::scrollMessage(int msgIndex, int numTicks, bool quoted) {
|
|
if (msgIndex < 0)
|
|
return;
|
|
|
|
_entries[msgIndex]._flags |= quoted ? (KMSG_SCROLL | KMSG_QUOTED) : KMSG_SCROLL;
|
|
_entries[msgIndex]._msgOffset = 0;
|
|
_entries[msgIndex]._numTicks = numTicks;
|
|
_entries[msgIndex]._frameTimer2 = _vm->_game->_priorFrameTimer;
|
|
|
|
Common::String msg = _entries[msgIndex]._msg;
|
|
_entries[msgIndex]._asciiChar = msg[0];
|
|
_entries[msgIndex]._asciiChar2 = msg[1];
|
|
|
|
if (_entries[msgIndex]._flags & KMSG_PLAYER_TIMEOUT)
|
|
_entries[msgIndex]._frameTimer2 = _vm->_game->_player._ticksAmount +
|
|
_vm->_game->_player._priorTimer;
|
|
|
|
_entries[msgIndex]._frameTimer = _entries[msgIndex]._frameTimer2;
|
|
}
|
|
|
|
void KernelMessages::setSeqIndex(int msgIndex, int seqIndex) {
|
|
if (msgIndex >= 0) {
|
|
_entries[msgIndex]._flags |= KMSG_SEQ_ENTRY;
|
|
_entries[msgIndex]._sequenceIndex = seqIndex;
|
|
}
|
|
}
|
|
|
|
void KernelMessages::remove(int msgIndex) {
|
|
KernelMessage &rec = _entries[msgIndex];
|
|
Scene &scene = _vm->_game->_scene;
|
|
|
|
if (rec._flags & KMSG_ACTIVE) {
|
|
if (rec._flags & KMSG_SCROLL) {
|
|
rec._msg.setChar(rec._asciiChar, rec._msgOffset);
|
|
rec._msg.setChar(rec._asciiChar2, rec._msgOffset + 1);
|
|
}
|
|
|
|
if (rec._textDisplayIndex >= 0)
|
|
scene._textDisplay.expire(rec._textDisplayIndex);
|
|
|
|
rec._flags &= ~KMSG_ACTIVE;
|
|
}
|
|
}
|
|
|
|
void KernelMessages::reset() {
|
|
for (uint i = 0; i < _entries.size(); ++i)
|
|
remove(i);
|
|
|
|
warning("TODO: KernelMessages::reset - sub_20454");
|
|
}
|
|
|
|
void KernelMessages::update() {
|
|
uint32 currentTimer = _vm->_game->_priorFrameTimer;
|
|
|
|
for (uint i = 0; i < _entries.size(); ++i) {
|
|
if (((_entries[i]._flags & KMSG_ACTIVE) != 0) &&
|
|
(currentTimer >= _entries[i]._frameTimer))
|
|
processText(i);
|
|
}
|
|
}
|
|
|
|
void KernelMessages::processText(int msgIndex) {
|
|
Scene &scene = _vm->_game->_scene;
|
|
KernelMessage &msg = _entries[msgIndex];
|
|
uint32 currentTimer = _vm->_game->_priorFrameTimer;
|
|
bool flag = false;
|
|
|
|
if ((msg._flags & KMSG_EXPIRE) != 0) {
|
|
scene._textDisplay.expire(msg._textDisplayIndex);
|
|
msg._flags &= !KMSG_ACTIVE;
|
|
return;
|
|
}
|
|
|
|
if ((msg._flags & KMSG_SCROLL) == 0) {
|
|
msg._timeout -= 3;
|
|
}
|
|
|
|
if (msg._flags & KMSG_SEQ_ENTRY) {
|
|
SequenceEntry &seqEntry = scene._sequences[msg._sequenceIndex];
|
|
if (seqEntry._doneFlag || !seqEntry._active)
|
|
msg._timeout = 0;
|
|
}
|
|
|
|
if ((msg._timeout <= 0) && (_vm->_game->_abortTimers == 0)) {
|
|
msg._flags |= KMSG_EXPIRE;
|
|
if (msg._abortTimers != 0) {
|
|
_vm->_game->_abortTimers = msg._abortTimers;
|
|
_vm->_game->_abortTimersMode = msg._abortMode;
|
|
|
|
if (_vm->_game->_abortTimersMode != ABORTMODE_1) {
|
|
scene._action._activeAction = msg._actionDetails;
|
|
}
|
|
}
|
|
}
|
|
|
|
msg._frameTimer = currentTimer + 3;
|
|
int x1 = 0, y1 = 0;
|
|
|
|
if (msg._flags & KMSG_SEQ_ENTRY) {
|
|
SequenceEntry &seqEntry = scene._sequences[msg._sequenceIndex];
|
|
if (!seqEntry._nonFixed) {
|
|
SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex];
|
|
MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1);
|
|
x1 = frame->getBounds().left;
|
|
y1 = frame->getBounds().top;
|
|
} else {
|
|
x1 = seqEntry._msgPos.x;
|
|
y1 = seqEntry._msgPos.y;
|
|
}
|
|
}
|
|
|
|
if (msg._flags & KMSG_PLAYER_TIMEOUT) {
|
|
if (word_8469E != 0) {
|
|
warning("TODO: KernelMessages::processText");
|
|
// TODO: Figure out various flags
|
|
} else {
|
|
x1 = 160;
|
|
y1 = 78;
|
|
}
|
|
}
|
|
|
|
x1 += msg._position.x;
|
|
y1 += msg._position.y;
|
|
|
|
if ((msg._flags & KMSG_SCROLL) && (msg._frameTimer >= currentTimer)) {
|
|
msg._msg.setChar(msg._asciiChar, msg._msgOffset);
|
|
|
|
++msg._msgOffset;
|
|
msg._msg.setChar(msg._asciiChar2, msg._msgOffset);
|
|
msg._asciiChar = msg._msg[msg._msgOffset];
|
|
msg._asciiChar2 = msg._msg[msg._msgOffset + 1];
|
|
|
|
if (!msg._asciiChar) {
|
|
// End of message
|
|
msg._msg.setChar('\0', msg._msgOffset);
|
|
msg._flags &= ~KMSG_SCROLL;
|
|
} else if (msg._flags & KMSG_QUOTED) {
|
|
msg._msg.setChar('"', msg._msgOffset);
|
|
msg._msg.setChar('\0', msg._msgOffset + 1);
|
|
}
|
|
|
|
msg._frameTimer = msg._frameTimer2 = currentTimer + msg._numTicks;
|
|
flag = true;
|
|
}
|
|
|
|
int strWidth = _talkFont->getWidth(msg._msg, scene._textSpacing);
|
|
|
|
if (msg._flags & (KMSG_RIGHT_ALIGN | KMSG_CENTER_ALIGN)) {
|
|
x1 -= (msg._flags & KMSG_CENTER_ALIGN) ? strWidth / 2 : strWidth;
|
|
}
|
|
|
|
// Make sure text appears entirely on-screen
|
|
int x2 = x1 + strWidth;
|
|
if (x2 > MADS_SCREEN_WIDTH)
|
|
x1 -= x2 - MADS_SCREEN_WIDTH;
|
|
if (x1 > (MADS_SCREEN_WIDTH - 1))
|
|
x1 = MADS_SCREEN_WIDTH - 1;
|
|
if (x1 < 0)
|
|
x1 = 0;
|
|
|
|
if (y1 >(MADS_SCENE_HEIGHT - 1))
|
|
y1 = MADS_SCENE_HEIGHT - 1;
|
|
if (y1 < 0)
|
|
y1 = 0;
|
|
|
|
if (msg._textDisplayIndex >= 0) {
|
|
TextDisplay &textEntry = scene._textDisplay[msg._textDisplayIndex];
|
|
|
|
if (flag || (textEntry._bounds.left != x1) || (textEntry._bounds.top != y1)) {
|
|
// Mark the associated text entry as deleted, so it can be re-created
|
|
scene._textDisplay.expire(msg._textDisplayIndex);
|
|
msg._textDisplayIndex = -1;
|
|
}
|
|
}
|
|
|
|
if (msg._textDisplayIndex < 0) {
|
|
// Need to create a new text display entry for this message
|
|
int idx = scene._textDisplay.add(x1, y1, msg._color1 | (msg._color2 << 8),
|
|
scene._textSpacing, msg._msg, _talkFont);
|
|
if (idx >= 0)
|
|
msg._textDisplayIndex = idx;
|
|
}
|
|
}
|
|
|
|
void KernelMessages::delay(uint32 priorFrameTime, uint32 currentTime) {
|
|
for (uint i = 0; i < _entries.size(); ++i) {
|
|
_entries[i]._timeout += currentTime - priorFrameTime;
|
|
}
|
|
}
|
|
|
|
void KernelMessages::setQuoted(int msgIndex, int numTicks, bool quoted) {
|
|
if (msgIndex >= 0) {
|
|
KernelMessage &msg = _entries[msgIndex];
|
|
|
|
msg._flags |= KMSG_SCROLL;
|
|
if (quoted)
|
|
msg._flags |= KMSG_QUOTED;
|
|
|
|
msg._msgOffset = 0;
|
|
msg._numTicks = numTicks;
|
|
msg._frameTimer2 = _vm->_game->_scene._frameStartTime;
|
|
msg._asciiChar = msg._msg[0];
|
|
msg._asciiChar2 = msg._msg[1];
|
|
|
|
if (msg._flags & KMSG_PLAYER_TIMEOUT) {
|
|
msg._frameTimer2 = _vm->_game->_player._priorTimer +
|
|
_vm->_game->_player._ticksAmount;
|
|
}
|
|
|
|
msg._frameTimer = msg._frameTimer2;
|
|
}
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
TextDisplay::TextDisplay() {
|
|
_active = false;
|
|
_expire = 0;
|
|
_spacing = 0;
|
|
_color1 = 0;
|
|
_color2 = 0;
|
|
_font = nullptr;
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
TextDisplayList::TextDisplayList(MADSEngine *vm) : _vm(vm) {
|
|
for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i) {
|
|
TextDisplay rec;
|
|
rec._active = false;
|
|
rec._expire = 0;
|
|
push_back(rec);
|
|
}
|
|
}
|
|
|
|
void TextDisplayList::reset() {
|
|
for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i)
|
|
(*this)[i]._active = false;
|
|
}
|
|
|
|
int TextDisplayList::add(int xp, int yp, uint fontColor, int charSpacing,
|
|
const Common::String &msg, Font *font) {
|
|
int usedSlot = -1;
|
|
|
|
for (int idx = 0; idx < TEXT_DISPLAY_SIZE; ++idx) {
|
|
TextDisplay &td = (*this)[idx];
|
|
if (!td._active) {
|
|
usedSlot = idx;
|
|
|
|
td._bounds.left = xp;
|
|
td._bounds.top = yp;
|
|
td._font = font;
|
|
td._msg = msg;
|
|
td._bounds.setWidth(font->getWidth(msg, charSpacing));
|
|
td._bounds.setHeight(font->getHeight());
|
|
td._color1 = fontColor & 0xff;
|
|
td._color2 = fontColor >> 8;
|
|
td._spacing = charSpacing;
|
|
td._expire = 1;
|
|
td._active = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return usedSlot;
|
|
}
|
|
|
|
void TextDisplayList::setDirtyAreas() {
|
|
Scene &scene = _vm->_game->_scene;
|
|
|
|
for (uint idx = 0, dirtyIdx = SPRITE_SLOTS_MAX_SIZE; dirtyIdx < size(); ++idx, ++dirtyIdx) {
|
|
if (((*this)[idx]._expire >= 0) || !(*this)[idx]._active) {
|
|
scene._dirtyAreas[dirtyIdx]._active = false;
|
|
} else {
|
|
scene._dirtyAreas[dirtyIdx]._textActive = true;
|
|
scene._dirtyAreas[dirtyIdx].setTextDisplay(&(*this)[idx]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TextDisplayList::setDirtyAreas2() {
|
|
Scene &scene = _vm->_game->_scene;
|
|
|
|
for (uint idx = 0, dirtyIdx = SPRITE_SLOTS_MAX_SIZE; idx < size(); ++idx, ++dirtyIdx) {
|
|
if ((*this)[idx]._active && ((*this)[idx]._expire >= 0)) {
|
|
scene._dirtyAreas[dirtyIdx].setTextDisplay(&(*this)[idx]);
|
|
scene._dirtyAreas[dirtyIdx]._textActive = ((*this)[idx]._expire <= 0) ? 0 : 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void TextDisplayList::draw(MSurface *s) {
|
|
for (uint idx = 0; idx < size(); ++idx) {
|
|
TextDisplay &td = (*this)[idx];
|
|
if (td._active && (td._expire >= 0)) {
|
|
td._font->setColors(0xFF, td._color1, td._color2, 0);
|
|
td._font->writeString(s, td._msg,
|
|
Common::Point(td._bounds.left, td._bounds.top),
|
|
td._spacing, td._bounds.width());
|
|
}
|
|
}
|
|
}
|
|
|
|
void TextDisplayList::cleanUp() {
|
|
for (uint idx = 0; idx < size(); ++idx) {
|
|
if ((*this)[idx]._expire < 0) {
|
|
(*this)[idx]._active = false;
|
|
(*this)[idx]._expire = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void TextDisplayList::expire(int idx) {
|
|
(*this)[idx]._expire = -1;
|
|
}
|
|
|
|
} // End of namespace MADS
|