scummvm/engines/mads/messages.cpp
2014-03-17 00:00:22 -04:00

412 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/font.h"
#include "mads/screen.h"
#include "mads/messages.h"
#include "mads/scene_data.h"
namespace MADS {
KernelMessages::KernelMessages(MADSEngine *vm): _vm(vm) {
for (int i = 0; i < KERNEL_MESSAGES_SIZE; ++i) {
KernelMessage rec;
_entries.push_back(rec);
}
_talkFont = _vm->_font->getFont(FONT_CONVERSATION);
word_8469E = 0;
}
KernelMessages::~KernelMessages() {
}
void KernelMessages::clear() {
Scene &scene = _vm->_game->_scene;
for (uint i = 0; i < _entries.size(); ++i)
_entries[i]._flags = 0;
scene._textSpacing = -1;
}
int KernelMessages::add(const Common::Point &pt, uint fontColor, uint8 flags,
uint8 abortTimers, uint32 timeout, const Common::String &msg) {
Scene &scene = _vm->_game->_scene;
// Find a free slot
uint idx = 0;
while ((idx < _entries.size()) && ((_entries[idx]._flags & KMSG_ACTIVE) != 0))
++idx;
if (idx == _entries.size()) {
if (abortTimers == 0)
return -1;
error("KernelMessages overflow");
}
KernelMessage &rec = _entries[idx];
rec._msg = msg;
rec._flags = flags | KMSG_ACTIVE;
rec._color1 = fontColor & 0xff;
rec._color2 = fontColor >> 8;
rec._position = pt;
rec._textDisplayIndex = -1;
rec._timeout = timeout;
rec._frameTimer = _vm->_game->_priorFrameTimer;
rec._abortTimers = abortTimers;
rec._abortMode = _vm->_game->_abortTimersMode2;
rec._actionDetails = scene._action._activeAction;
if (flags & KMSG_PLAYER_TIMEOUT)
rec._frameTimer = _vm->_game->_player._ticksAmount +
_vm->_game->_player._priorTimer;
return idx;
}
int KernelMessages::addQuote(int quoteId, int abortTimers, uint32 timeout) {
Common::String quoteStr = _vm->_game->getQuote(quoteId);
return add(Common::Point(), 0x1110, KMSG_PLAYER_TIMEOUT | KMSG_CENTER_ALIGN, abortTimers, timeout, quoteStr);
}
void KernelMessages::scrollMessage(int msgIndex, int numTicks, bool quoted) {
if (msgIndex < 0)
return;
_entries[msgIndex]._flags |= quoted ? (KMSG_SCROLL | KMSG_QUOTED) : KMSG_SCROLL;
_entries[msgIndex]._msgOffset = 0;
_entries[msgIndex]._numTicks = numTicks;
_entries[msgIndex]._frameTimer2 = _vm->_game->_priorFrameTimer;
Common::String msg = _entries[msgIndex]._msg;
_entries[msgIndex]._asciiChar = msg[0];
_entries[msgIndex]._asciiChar2 = msg[1];
if (_entries[msgIndex]._flags & KMSG_PLAYER_TIMEOUT)
_entries[msgIndex]._frameTimer2 = _vm->_game->_player._ticksAmount +
_vm->_game->_player._priorTimer;
_entries[msgIndex]._frameTimer = _entries[msgIndex]._frameTimer2;
}
void KernelMessages::setSeqIndex(int msgIndex, int seqIndex) {
if (msgIndex >= 0) {
_entries[msgIndex]._flags |= KMSG_SEQ_ENTRY;
_entries[msgIndex]._sequenceIndex = seqIndex;
}
}
void KernelMessages::remove(int msgIndex) {
KernelMessage &rec = _entries[msgIndex];
Scene &scene = _vm->_game->_scene;
if (rec._flags & KMSG_ACTIVE) {
if (rec._flags & KMSG_SCROLL) {
rec._msg.setChar(rec._asciiChar, rec._msgOffset);
rec._msg.setChar(rec._asciiChar2, rec._msgOffset + 1);
}
if (rec._textDisplayIndex >= 0)
scene._textDisplay.expire(rec._textDisplayIndex);
rec._flags &= ~KMSG_ACTIVE;
}
}
void KernelMessages::reset() {
for (uint i = 0; i < _entries.size(); ++i)
remove(i);
warning("TODO: KernelMessages::reset - sub_20454");
}
void KernelMessages::update() {
uint32 currentTimer = _vm->_game->_priorFrameTimer;
for (uint i = 0; i < _entries.size(); ++i) {
if (((_entries[i]._flags & KMSG_ACTIVE) != 0) &&
(currentTimer >= _entries[i]._frameTimer))
processText(i);
}
}
void KernelMessages::processText(int msgIndex) {
Scene &scene = _vm->_game->_scene;
KernelMessage &msg = _entries[msgIndex];
uint32 currentTimer = _vm->_game->_priorFrameTimer;
bool flag = false;
if ((msg._flags & KMSG_EXPIRE) != 0) {
scene._textDisplay.expire(msg._textDisplayIndex);
msg._flags &= !KMSG_ACTIVE;
return;
}
if ((msg._flags & KMSG_SCROLL) == 0) {
msg._timeout -= 3;
}
if (msg._flags & KMSG_SEQ_ENTRY) {
SequenceEntry &seqEntry = scene._sequences[msg._sequenceIndex];
if (seqEntry._doneFlag || !seqEntry._active)
msg._timeout = 0;
}
if ((msg._timeout <= 0) && (_vm->_game->_abortTimers == 0)) {
msg._flags |= KMSG_EXPIRE;
if (msg._abortTimers != 0) {
_vm->_game->_abortTimers = msg._abortTimers;
_vm->_game->_abortTimersMode = msg._abortMode;
if (_vm->_game->_abortTimersMode != ABORTMODE_1) {
scene._action._activeAction = msg._actionDetails;
}
}
}
msg._frameTimer = currentTimer + 3;
int x1 = 0, y1 = 0;
if (msg._flags & KMSG_SEQ_ENTRY) {
SequenceEntry &seqEntry = scene._sequences[msg._sequenceIndex];
if (!seqEntry._nonFixed) {
SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex];
MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1);
x1 = frame->getBounds().left;
y1 = frame->getBounds().top;
} else {
x1 = seqEntry._msgPos.x;
y1 = seqEntry._msgPos.y;
}
}
if (msg._flags & KMSG_PLAYER_TIMEOUT) {
if (word_8469E != 0) {
warning("TODO: KernelMessages::processText");
// TODO: Figure out various flags
} else {
x1 = 160;
y1 = 78;
}
}
x1 += msg._position.x;
y1 += msg._position.y;
if ((msg._flags & KMSG_SCROLL) && (msg._frameTimer >= currentTimer)) {
msg._msg.setChar(msg._asciiChar, msg._msgOffset);
++msg._msgOffset;
msg._msg.setChar(msg._asciiChar2, msg._msgOffset);
msg._asciiChar = msg._msg[msg._msgOffset];
msg._asciiChar2 = msg._msg[msg._msgOffset + 1];
if (!msg._asciiChar) {
// End of message
msg._msg.setChar('\0', msg._msgOffset);
msg._flags &= ~KMSG_SCROLL;
} else if (msg._flags & KMSG_QUOTED) {
msg._msg.setChar('"', msg._msgOffset);
msg._msg.setChar('\0', msg._msgOffset + 1);
}
msg._frameTimer = msg._frameTimer2 = currentTimer + msg._numTicks;
flag = true;
}
int strWidth = _talkFont->getWidth(msg._msg, scene._textSpacing);
if (msg._flags & (KMSG_RIGHT_ALIGN | KMSG_CENTER_ALIGN)) {
x1 -= (msg._flags & KMSG_CENTER_ALIGN) ? strWidth / 2 : strWidth;
}
// Make sure text appears entirely on-screen
int x2 = x1 + strWidth;
if (x2 > MADS_SCREEN_WIDTH)
x1 -= x2 - MADS_SCREEN_WIDTH;
if (x1 > (MADS_SCREEN_WIDTH - 1))
x1 = MADS_SCREEN_WIDTH - 1;
if (x1 < 0)
x1 = 0;
if (y1 >(MADS_SCENE_HEIGHT - 1))
y1 = MADS_SCENE_HEIGHT - 1;
if (y1 < 0)
y1 = 0;
if (msg._textDisplayIndex >= 0) {
TextDisplay &textEntry = scene._textDisplay[msg._textDisplayIndex];
if (flag || (textEntry._bounds.left != x1) || (textEntry._bounds.top != y1)) {
// Mark the associated text entry as deleted, so it can be re-created
scene._textDisplay.expire(msg._textDisplayIndex);
msg._textDisplayIndex = -1;
}
}
if (msg._textDisplayIndex < 0) {
// Need to create a new text display entry for this message
int idx = scene._textDisplay.add(x1, y1, msg._color1 | (msg._color2 << 8),
scene._textSpacing, msg._msg, _talkFont);
if (idx >= 0)
msg._textDisplayIndex = idx;
}
}
void KernelMessages::delay(uint32 priorFrameTime, uint32 currentTime) {
for (uint i = 0; i < _entries.size(); ++i) {
_entries[i]._timeout += currentTime - priorFrameTime;
}
}
void KernelMessages::setQuoted(int msgIndex, int numTicks, bool quoted) {
if (msgIndex >= 0) {
KernelMessage &msg = _entries[msgIndex];
msg._flags |= KMSG_SCROLL;
if (quoted)
msg._flags |= KMSG_QUOTED;
msg._msgOffset = 0;
msg._numTicks = numTicks;
msg._frameTimer2 = _vm->_game->_scene._frameStartTime;
msg._asciiChar = msg._msg[0];
msg._asciiChar2 = msg._msg[1];
if (msg._flags & KMSG_PLAYER_TIMEOUT) {
msg._frameTimer2 = _vm->_game->_player._priorTimer +
_vm->_game->_player._ticksAmount;
}
msg._frameTimer = msg._frameTimer2;
}
}
/*------------------------------------------------------------------------*/
TextDisplay::TextDisplay() {
_active = false;
_expire = 0;
_spacing = 0;
_color1 = 0;
_color2 = 0;
_font = nullptr;
}
/*------------------------------------------------------------------------*/
TextDisplayList::TextDisplayList(MADSEngine *vm) : _vm(vm) {
for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i) {
TextDisplay rec;
rec._active = false;
rec._expire = 0;
push_back(rec);
}
}
void TextDisplayList::reset() {
for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i)
(*this)[i]._active = false;
}
int TextDisplayList::add(int xp, int yp, uint fontColor, int charSpacing,
const Common::String &msg, Font *font) {
int usedSlot = -1;
for (int idx = 0; idx < TEXT_DISPLAY_SIZE; ++idx) {
TextDisplay &td = (*this)[idx];
if (!td._active) {
usedSlot = idx;
td._bounds.left = xp;
td._bounds.top = yp;
td._font = font;
td._msg = msg;
td._bounds.setWidth(font->getWidth(msg, charSpacing));
td._bounds.setHeight(font->getHeight());
td._color1 = fontColor & 0xff;
td._color2 = fontColor >> 8;
td._spacing = charSpacing;
td._expire = 1;
td._active = true;
break;
}
}
return usedSlot;
}
void TextDisplayList::setDirtyAreas() {
Scene &scene = _vm->_game->_scene;
for (uint idx = 0, dirtyIdx = SPRITE_SLOTS_MAX_SIZE; dirtyIdx < size(); ++idx, ++dirtyIdx) {
if (((*this)[idx]._expire >= 0) || !(*this)[idx]._active) {
scene._dirtyAreas[dirtyIdx]._active = false;
} else {
scene._dirtyAreas[dirtyIdx]._textActive = true;
scene._dirtyAreas[dirtyIdx].setTextDisplay(&(*this)[idx]);
}
}
}
void TextDisplayList::setDirtyAreas2() {
Scene &scene = _vm->_game->_scene;
for (uint idx = 0, dirtyIdx = SPRITE_SLOTS_MAX_SIZE; idx < size(); ++idx, ++dirtyIdx) {
if ((*this)[idx]._active && ((*this)[idx]._expire >= 0)) {
scene._dirtyAreas[dirtyIdx].setTextDisplay(&(*this)[idx]);
scene._dirtyAreas[dirtyIdx]._textActive = ((*this)[idx]._expire <= 0) ? 0 : 1;
}
}
}
void TextDisplayList::draw(MSurface *s) {
for (uint idx = 0; idx < size(); ++idx) {
TextDisplay &td = (*this)[idx];
if (td._active && (td._expire >= 0)) {
td._font->setColors(0xFF, td._color1, td._color2, 0);
td._font->writeString(s, td._msg,
Common::Point(td._bounds.left, td._bounds.top),
td._spacing, td._bounds.width());
}
}
}
void TextDisplayList::cleanUp() {
for (uint idx = 0; idx < size(); ++idx) {
if ((*this)[idx]._expire < 0) {
(*this)[idx]._active = false;
(*this)[idx]._expire = 0;
}
}
}
void TextDisplayList::expire(int idx) {
(*this)[idx]._expire = -1;
}
} // End of namespace MADS