scummvm/common/language.cpp
trembyle 5ef7793578 COMMON: Return updated language from obsolete code
When an obsolete language code is encountered in a user's
config file, we translate this to the updated language ID.
2021-11-11 12:06:15 +01:00

182 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/language.h"
#include "common/gui_options.h"
#include "common/str.h"
namespace Common {
/*
Entries should be sorted by English name of language
Explanation of language parameters:
1. two character macro language (use ISO-639 standard)
2. POSIX locale code
3. English name of language
4. two character language code followed by three character locale (use ISO-3166)
If more than one dialect or locale is needed:
1. two character locale (use ISO-3166 standard)
2. POSIX locale code
3. English name of language with locale/dialect name in parens
4. two character language code followed by three character locale (use ISO-3166)
If necessary, add entry for generic dialect
1. two character macro language (use ISO-639 standard)
2. repeat two character macro language
3. English name of language
4. two character language code followed by ANY
Additional notes:
* ZH_CHN (Hans 500) used for mainland China, Singapore, Malaysia
* ZH_TWN (Hant 502) used for Taiwan, Hong Kong, Macau, Philippines
*/
const LanguageDescription g_languages[] = {
{ "ar", "ar", "Arabic", AR_ARB }, // Modern Standard Arabic
{ "ca", "ca_ES", "Catalan", CA_ESP },
{ "zh", "zh", "Chinese", ZH_ANY }, // Generic Chinese (when only one game version exist)
{ "cn", "zh_CN", "Chinese (Simplified)", ZH_CHN },
{ "tw", "zh_TW", "Chinese (Traditional)", ZH_TWN },
{ "hr", "hr_HR", "Croatian", HR_HRV },
{ "cz", "cs_CZ", "Czech", CZ_CZE },
{ "da", "da_DK", "Danish", DA_DNK },
{ "nl", "nl_NL", "Dutch", NL_NLD },
{ "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist)
{ "gb", "en_GB", "English (GB)", EN_GRB },
{ "us", "en_US", "English (US)", EN_USA },
{ "et", "et_EE", "Estonian", ET_EST },
{ "fi", "fi_FI", "Finnish", FI_FIN },
{ "be", "nl_BE", "Flemish", NL_BEL },
{ "fr", "fr_FR", "French", FR_FRA },
{ "de", "de_DE", "German", DE_DEU },
{ "el", "el_GR", "Greek", EL_GRC },
{ "he", "he_IL", "Hebrew", HE_ISR },
{ "hu", "hu_HU", "Hungarian", HU_HUN },
{ "it", "it_IT", "Italian", IT_ITA },
{ "ja", "ja_JP", "Japanese", JA_JPN },
{ "ko", "ko_KR", "Korean", KO_KOR },
{ "lv", "lv_LV", "Latvian", LV_LVA },
{ "nb", "nb_NO", "Norwegian (Bokm\xC3\xA5l)", NB_NOR },
{ "fa", "fa_IR", "Persian", FA_IRN },
{ "pl", "pl_PL", "Polish", PL_POL },
{ "br", "pt_BR", "Portuguese (Brazil)", PT_BRA },
{ "pt", "pt_PT", "Portuguese (Portugal)", PT_PRT },
{ "ru", "ru_RU", "Russian", RU_RUS },
{ "sr", "sr_RS", "Serbian", SR_SRB },
{ "sk", "sk_SK", "Slovak", SK_SVK },
{ "es", "es_ES", "Spanish", ES_ESP },
{ "se", "sv_SE", "Swedish", SE_SWE },
{ "tr", "tr_TR", "Turkish", TR_TUR },
{ "uk", "uk_UA", "Ukrainian", UA_UKR },
{ nullptr, nullptr, nullptr, UNK_LANG }
};
const LanguageDescription g_obsoleteLanguages[] = {
{ "gr", "el_GR", "Greek", EL_GRC },
{ "hb", "he_IL", "Hebrew", HE_ISR },
{ "jp", "ja_JP", "Japanese", JA_JPN },
{ "kr", "ko_KR", "Korean", KO_KOR },
{ "nz", "zh", "Chinese", ZH_ANY },
{ "zh-cn", "zh_CN", "Chinese (Simplified)", ZH_CHN },
{ nullptr, nullptr, nullptr, UNK_LANG }
};
Language parseLanguage(const String &str) {
if (str.empty())
return UNK_LANG;
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (str.equalsIgnoreCase(l->code))
return l->id;
}
const LanguageDescription *ol = g_obsoleteLanguages;
for (; ol->code; ++ol) {
if (str.equalsIgnoreCase(ol->code))
return ol->id;
}
return UNK_LANG;
}
Language parseLanguageFromLocale(const char *locale) {
if (!locale || !*locale)
return UNK_LANG;
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (!strcmp(l->unixLocale, locale))
return l->id;
}
return UNK_LANG;
}
const char *getLanguageCode(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return nullptr;
}
const char *getLanguageLocale(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->unixLocale;
}
return nullptr;
}
const char *getLanguageDescription(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return nullptr;
}
bool checkGameGUIOptionLanguage(Language lang, const String &str) {
if (!str.contains("lang_")) // If no languages are specified
return true;
if (str.contains(getGameGUIOptionsDescriptionLanguage(lang)))
return true;
return false;
}
const String getGameGUIOptionsDescriptionLanguage(Language lang) {
if (lang == UNK_LANG)
return "";
return String("lang_") + getLanguageDescription(lang);
}
} // End of namespace Common