scummvm/po/pl_PL.po
ScummVM-Translations 57c0b577ee I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-11-19 23:24:35 +00:00

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# Polish translation for ScummVM.
# Copyright (C) 2010-2017 The ScummVM Team
# This file is distributed under the same license as the ScummVM package.
# Grajpopolsku.pl <grajpopolsku@gmail.com>, 2011-2013.
#
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-11-19 20:06+0000\n"
"PO-Revision-Date: 2021-10-03 07:20+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Polish <https://translations.scummvm.org/projects/scummvm/"
"scummvm/pl/>\n"
"Language: pl_PL\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.4\n"
"X-Poedit-KeywordsList: _;gettext;gettext_noop\n"
"X-Poedit-Basepath: .\n"
"X-Poedit-Language: Polish\n"
"X-Poedit-Country: POLAND\n"
"X-Language-name: Polski\n"
#: gui/about.cpp:104
#, c-format
msgid "(built on %s)"
msgstr "(skompilowany %s)"
#: gui/about.cpp:111
msgid "Features compiled in:"
msgstr "Wkompilowane funkcje:"
#: gui/about.cpp:120
msgid "Available engines:"
msgstr "Dostępne silniki:"
#: gui/browser.cpp:75 backends/dialogs/macosx/macosx-dialogs.mm:91
msgid "Show hidden files"
msgstr "Pokaż ukryte pliki"
#: gui/browser.cpp:75
msgid "Show files marked with the hidden attribute"
msgstr "Pokaż pliki oznaczone atrybutem ukryty"
#: gui/browser.cpp:79 gui/remotebrowser.cpp:57
msgid "Go up"
msgstr "W górę"
#: gui/browser.cpp:79 gui/browser.cpp:81 gui/remotebrowser.cpp:57
#: gui/remotebrowser.cpp:59
msgid "Go to previous directory level"
msgstr "Przejdź do poprzedniego katalogu"
#: gui/browser.cpp:81 gui/remotebrowser.cpp:59
msgctxt "lowres"
msgid "Go up"
msgstr "W górę"
#: gui/browser.cpp:82 gui/chooser.cpp:46 gui/downloadiconsdialog.cpp:162
#: gui/editgamedialog.cpp:389 gui/editrecorddialog.cpp:67
#: gui/filebrowser-dialog.cpp:69 gui/fluidsynth-dialog.cpp:153
#: gui/massadd.cpp:92 gui/options.cpp:2133 gui/predictivedialog.cpp:69
#: gui/recorderdialog.cpp:68 gui/recorderdialog.cpp:155
#: gui/remotebrowser.cpp:60 gui/saveload-dialog.cpp:63
#: gui/saveload-dialog.cpp:419 gui/saveload-dialog.cpp:490
#: gui/saveload-dialog.cpp:794 gui/saveload-dialog.cpp:1187
#: gui/themebrowser.cpp:55 gui/unknown-game-dialog.cpp:54
#: engines/engine.cpp:717 backends/dialogs/gtk/gtk-dialogs.cpp:64
#: backends/events/default/default-events.cpp:195
#: backends/events/default/default-events.cpp:219
#: backends/platform/wii/options.cpp:48 engines/cine/saveload.cpp:864
#: engines/drascula/saveload.cpp:49 engines/mohawk/myst_stacks/menu.cpp:284
#: engines/mohawk/myst_stacks/menu.cpp:301
#: engines/mohawk/myst_stacks/menu.cpp:319
#: engines/mohawk/riven_stacks/aspit.cpp:350
#: engines/mohawk/riven_stacks/aspit.cpp:372
#: engines/mohawk/riven_stacks/aspit.cpp:456 engines/nancy/dialogs.cpp:101
#: engines/parallaction/saveload.cpp:271 engines/scumm/dialogs.cpp:179
#: engines/sword1/control.cpp:889 engines/wintermute/wintermute.cpp:183
msgid "Cancel"
msgstr "Anuluj"
#: gui/browser.cpp:83 gui/chooser.cpp:47 gui/filebrowser-dialog.cpp:70
#: gui/remotebrowser.cpp:61 gui/themebrowser.cpp:56
#: backends/dialogs/gtk/gtk-dialogs.cpp:63
#: backends/dialogs/macosx/macosx-dialogs.mm:145
#: backends/dialogs/win32/win32-dialogs.cpp:137
msgid "Choose"
msgstr "Wybierz"
#: gui/downloaddialog.cpp:49
msgid "Select directory where to download game data"
msgstr "Wybierz katalog, do którego pobrane zostaną pliki gry"
#: gui/downloaddialog.cpp:50 gui/editgamedialog.cpp:588 gui/launcher.cpp:270
msgid "Select directory with game data"
msgstr "Wybierz katalog z plikami gry"
#: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:227
msgid "From: "
msgstr "Źródło: "
#: gui/downloaddialog.cpp:53 gui/downloaddialog.cpp:228
msgid "To: "
msgstr "Cel: "
#: gui/downloaddialog.cpp:64 gui/downloadiconsdialog.cpp:94
#: gui/downloadiconsdialog.cpp:137 gui/downloadiconsdialog.cpp:147
#: gui/downloadiconsdialog.cpp:169 gui/downloadiconsdialog.cpp:183
msgid "Cancel download"
msgstr "Przerwij pobieranie"
#: gui/downloaddialog.cpp:66
msgctxt "lowres"
msgid "Cancel download"
msgstr "Anuluj pobieranie"
#: gui/downloaddialog.cpp:68 gui/downloadiconsdialog.cpp:95
#: gui/downloadiconsdialog.cpp:173
msgid "Hide"
msgstr "Ukryj"
#: gui/downloaddialog.cpp:118
msgid ""
"It looks like your connection is limited. Do you really want to download "
"files with it?"
msgstr ""
"Wygląda na to, że Twoje połączenie ma ograniczoną łączność. Czy chcesz "
"pobrać pliki za jego pomocą mimo to?"
#: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:153
#: gui/filebrowser-dialog.cpp:137 gui/fluidsynth-dialog.cpp:218
#: gui/launcher.cpp:393 gui/launcher.cpp:422 gui/launcher.cpp:465
#: gui/options.cpp:3090 gui/options.cpp:3128 gui/saveload-dialog.cpp:344
#: backends/events/default/default-events.cpp:195 engines/buried/buried.cpp:530
#: engines/grim/grim.cpp:357 engines/kyra/gui/saveload_eob.cpp:596
#: engines/kyra/gui/saveload_eob.cpp:629
#: engines/parallaction/metaengine.cpp:146
#: engines/sci/graphics/controls32.cpp:928
msgid "Yes"
msgstr "Tak"
#: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:154
#: gui/filebrowser-dialog.cpp:137 gui/fluidsynth-dialog.cpp:218
#: gui/launcher.cpp:393 gui/launcher.cpp:422 gui/launcher.cpp:465
#: gui/options.cpp:3090 gui/options.cpp:3128 gui/saveload-dialog.cpp:344
#: engines/buried/buried.cpp:530 engines/grim/grim.cpp:357
#: engines/kyra/gui/saveload_eob.cpp:596 engines/kyra/gui/saveload_eob.cpp:629
#: engines/parallaction/metaengine.cpp:152
#: engines/sci/graphics/controls32.cpp:928
msgid "No"
msgstr "Nie"
#: gui/downloaddialog.cpp:137 gui/launcher.cpp:562
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM nie może otworzyć katalogu!"
#: gui/downloaddialog.cpp:147
msgid ""
"Cannot create a directory to download - the specified directory has a file "
"with the same name."
msgstr ""
"Nie można utworzyć katalogu pobierania - podany katalog zawiera plik o "
"jednakowej nazwie."
#: gui/downloaddialog.cpp:147 gui/editgamedialog.cpp:390
#: gui/fluidsynth-dialog.cpp:154 gui/launcher.cpp:521 gui/launcher.cpp:525
#: gui/massadd.cpp:89 gui/options.cpp:2135 gui/saveload-dialog.cpp:1188
#: engines/engine.cpp:526 engines/engine.cpp:550
#: backends/platform/wii/options.cpp:47 engines/agos/animation.cpp:559
#: engines/drascula/saveload.cpp:49 engines/groovie/script.cpp:548
#: engines/parallaction/saveload.cpp:271 engines/saga/music.cpp:100
#: engines/sci/engine/kgraphics.cpp:75 engines/sci/graphics/controls32.cpp:925
#: engines/scumm/dialogs.cpp:181 engines/scumm/scumm.cpp:1353
#: engines/scumm/scumm.cpp:1379 engines/scumm/scumm.cpp:1401
#: engines/scumm/scumm.cpp:1655 engines/scumm/scumm.cpp:2125
#: engines/sky/compact.cpp:142 engines/sword1/animation.cpp:532
#: engines/sword1/animation.cpp:553 engines/sword1/animation.cpp:569
#: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:889
#: engines/sword1/logic.cpp:1635 engines/sword2/animation.cpp:429
#: engines/sword2/animation.cpp:449 engines/sword2/animation.cpp:465
#: engines/sword2/animation.cpp:475 engines/zvision/file/save_manager.cpp:226
msgid "OK"
msgstr "OK"
#: gui/downloaddialog.cpp:152
#, c-format
msgid ""
"The \"%s\" already exists in the specified directory.\n"
"Do you really want to download files into that directory?"
msgstr ""
"Katalog \"%s\" już istnieje w wybranej ścieżce.\n"
"Czy na pewno pobrać pliki do tego katalogu?"
#: gui/downloaddialog.cpp:215 gui/downloadiconsdialog.cpp:253
#, c-format
msgid "Downloaded %s %S / %s %S"
msgstr "Pobrano %s %S / %s %S"
#: gui/downloaddialog.cpp:222 gui/downloadiconsdialog.cpp:260
#, c-format
msgid "Download speed: %s %S"
msgstr "Prędkość pobierania: %s %S"
#: gui/downloadiconsdialog.cpp:82 gui/downloadiconsdialog.cpp:136
#, fuzzy
msgid "Downloading icons list..."
msgstr "Wczytywanie stanu gry..."
#: gui/downloadiconsdialog.cpp:146
#, fuzzy, c-format
msgid "Downloading icons list... %d entries"
msgstr "Wczytywanie stanu gry..."
#: gui/downloadiconsdialog.cpp:156
#, c-format
msgid "Detected %d new packs, %s %S"
msgstr ""
#: gui/downloadiconsdialog.cpp:158
#, fuzzy
msgid "Download"
msgstr "Pobierz"
#: gui/downloadiconsdialog.cpp:181
#, fuzzy, c-format
#| msgid ""
#| "Download complete.\n"
#| "Failed to download %u files."
msgid "Download complete, downloaded %d packs, %s %S"
msgstr ""
"Pobieranie ukończone.\n"
"Nie udało się pobrać %u plik(u/ów)."
#: gui/downloadiconsdialog.cpp:187 gui/downloadiconsdialog.cpp:302
#: gui/gui-manager.cpp:218 gui/unknown-game-dialog.cpp:54
#: engines/nancy/dialogs.cpp:314 engines/scumm/help.cpp:125
#: engines/scumm/help.cpp:140 engines/scumm/help.cpp:165
#: engines/scumm/help.cpp:191 engines/scumm/help.cpp:209
msgid "Close"
msgstr "Zamknij"
#: gui/downloadiconsdialog.cpp:307
#, c-format
msgid "ERROR %d: %s"
msgstr ""
#: gui/downloadiconsdialog.cpp:324
msgid "ERROR: No icons path set"
msgstr ""
#: gui/downloadiconsdialog.cpp:354
msgid "No new icons packs available"
msgstr ""
#: gui/editgamedialog.cpp:142 engines/dialogs.cpp:276
msgid "Game"
msgstr "Gra"
#: gui/editgamedialog.cpp:146
msgid "ID:"
msgstr "ID:"
#: gui/editgamedialog.cpp:146 gui/editgamedialog.cpp:148
#: gui/editgamedialog.cpp:149
msgid ""
"Short game identifier used for referring to saved games and running the game "
"from the command line"
msgstr ""
"Krótki identyfikator gry używany do rozpoznawania zapisów i uruchamiania gry "
"z linii komend"
#: gui/editgamedialog.cpp:148
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
#: gui/editgamedialog.cpp:153 gui/editrecorddialog.cpp:59
msgid "Name:"
msgstr "Nazwa:"
#: gui/editgamedialog.cpp:153 gui/editgamedialog.cpp:155
#: gui/editgamedialog.cpp:156
msgid "Full title of the game"
msgstr "Pełny tytuł gry"
#: gui/editgamedialog.cpp:155
msgctxt "lowres"
msgid "Name:"
msgstr "Nazwa:"
#: gui/editgamedialog.cpp:162 engines/mohawk/dialogs.cpp:160
#: engines/mohawk/dialogs.cpp:379
msgid "Language:"
msgstr "Język:"
#: gui/editgamedialog.cpp:162 gui/editgamedialog.cpp:163
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr "Język gry. Nie zmieni to hiszpańskiej wersji gry w angielską"
#: gui/editgamedialog.cpp:164 gui/editgamedialog.cpp:179 gui/options.cpp:1402
#: gui/options.cpp:1422 gui/options.cpp:1435 gui/options.cpp:1449
#: gui/options.cpp:1461 gui/options.cpp:1481 gui/options.cpp:1493
#: gui/options.cpp:1867 gui/options.cpp:2287 gui/options.cpp:2360
#: gui/options.cpp:2540 gui/options.cpp:2978 audio/null.cpp:41
msgid "<default>"
msgstr "<domyślne>"
#: gui/editgamedialog.cpp:175
msgid "Platform:"
msgstr "Platforma:"
#: gui/editgamedialog.cpp:175 gui/editgamedialog.cpp:177
#: gui/editgamedialog.cpp:178
msgid "Platform the game was originally designed for"
msgstr "Platforma, na którą stworzono grę"
#: gui/editgamedialog.cpp:177
msgctxt "lowres"
msgid "Platform:"
msgstr "Platforma:"
#. I18N: Group name for the game list, grouped by game engine
#: gui/editgamedialog.cpp:191 gui/launcher.cpp:206
msgid "Engine"
msgstr "Silnik"
#: gui/editgamedialog.cpp:212 gui/options.cpp:1814 gui/options.cpp:1979
#: backends/graphics/sdl/sdl-graphics.cpp:426
msgid "Graphics"
msgstr "Grafika"
#: gui/editgamedialog.cpp:212 gui/options.cpp:1814 gui/options.cpp:1979
msgid "GFX"
msgstr "Grafika"
#: gui/editgamedialog.cpp:218
msgid "Override global graphic settings"
msgstr "Użyj własnych ustawień grafiki"
#: gui/editgamedialog.cpp:220
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Użyj własnych ustawień grafiki"
#: gui/editgamedialog.cpp:230 gui/options.cpp:1990
msgid "Shader"
msgstr "Shader"
#: gui/editgamedialog.cpp:233
msgid "Override global shader settings"
msgstr "Użyj własnych ustawień grafiki"
#: gui/editgamedialog.cpp:235
msgctxt "lowres"
msgid "Override global shader settings"
msgstr "Użyj własnych ustawień grafiki"
#: gui/editgamedialog.cpp:249 gui/options.cpp:2024 engines/dialogs.cpp:319
msgid "Keymaps"
msgstr "Klawisze"
#: gui/editgamedialog.cpp:256 gui/options.cpp:2031 engines/dialogs.cpp:326
msgid "Backend"
msgstr ""
#: gui/editgamedialog.cpp:259
#, fuzzy
msgid "Override global backend settings"
msgstr "Użyj własnych ustawień dźwięku"
#: gui/editgamedialog.cpp:261
#, fuzzy
msgctxt "lowres"
msgid "Override global backend settings"
msgstr "Użyj własnych ustawień dźwięku"
#: gui/editgamedialog.cpp:275 gui/options.cpp:2045 engines/dialogs.cpp:294
msgid "Audio"
msgstr "Dźwięk"
#: gui/editgamedialog.cpp:278
msgid "Override global audio settings"
msgstr "Użyj własnych ustawień dźwięku"
#: gui/editgamedialog.cpp:280
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Użyj własnych ustawień dźwięku"
#: gui/editgamedialog.cpp:289 gui/options.cpp:2050
msgid "Volume"
msgstr "Głośność"
#: gui/editgamedialog.cpp:291 gui/options.cpp:2052
msgctxt "lowres"
msgid "Volume"
msgstr "Głośność"
#: gui/editgamedialog.cpp:294
msgid "Override global volume settings"
msgstr "Użyj własnych ustawień głośności"
#: gui/editgamedialog.cpp:296
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Użyj własnych ustawień głośności"
#: gui/editgamedialog.cpp:307 gui/options.cpp:2060
msgid "MIDI"
msgstr "MIDI"
#: gui/editgamedialog.cpp:310
msgid "Override global MIDI settings"
msgstr "Użyj własnych ustawień MIDI"
#: gui/editgamedialog.cpp:312
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Użyj własnych ustawień MIDI"
#: gui/editgamedialog.cpp:322 gui/options.cpp:2066
msgid "MT-32"
msgstr "MT-32"
#: gui/editgamedialog.cpp:325
msgid "Override global MT-32 settings"
msgstr "Użyj własnych ustawień MT-32"
#: gui/editgamedialog.cpp:327
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Użyj własnych ustawień MT-32"
#: gui/editgamedialog.cpp:336 gui/options.cpp:2073
msgid "Paths"
msgstr "Ścieżki"
#: gui/editgamedialog.cpp:338 gui/options.cpp:2075
msgctxt "lowres"
msgid "Paths"
msgstr "Ścieżki"
#: gui/editgamedialog.cpp:345
msgid "Game Path:"
msgstr "Ścieżka gry:"
#: gui/editgamedialog.cpp:347
msgctxt "lowres"
msgid "Game Path:"
msgstr "Ścieżka gry:"
#: gui/editgamedialog.cpp:352 gui/options.cpp:2264
msgid "Extra Path:"
msgstr "Śc. dodatków:"
#: gui/editgamedialog.cpp:352 gui/editgamedialog.cpp:354
#: gui/editgamedialog.cpp:355
msgid "Specifies path to additional data used by the game"
msgstr "Określa ścieżkę dodatkowych danych gry"
#: gui/editgamedialog.cpp:354 gui/options.cpp:2266
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Śc. dodatków:"
#: gui/editgamedialog.cpp:361 gui/options.cpp:2240
msgid "Save Path:"
msgstr "Ścieżka zapisów:"
#: gui/editgamedialog.cpp:361 gui/editgamedialog.cpp:363
#: gui/editgamedialog.cpp:364 gui/options.cpp:2240 gui/options.cpp:2242
#: gui/options.cpp:2243
msgid "Specifies where your saved games are put"
msgstr "Określa gdzie zapisywać stan gry"
#: gui/editgamedialog.cpp:363 gui/options.cpp:2242
msgctxt "lowres"
msgid "Save Path:"
msgstr "Ścieżka zapisów:"
#: gui/editgamedialog.cpp:375 engines/dialogs.cpp:341
msgid "Achievements"
msgstr "Osiągnięcia"
#: gui/editgamedialog.cpp:379 engines/dialogs.cpp:345
msgid "Statistics"
msgstr "Statystyki"
#: gui/editgamedialog.cpp:403 gui/editgamedialog.cpp:509
#: gui/editgamedialog.cpp:575 gui/editgamedialog.cpp:642 gui/options.cpp:2157
#: gui/options.cpp:2163 gui/options.cpp:2169 gui/options.cpp:2177
#: gui/options.cpp:2208 gui/options.cpp:2251 gui/options.cpp:2259
#: gui/options.cpp:2267 gui/options.cpp:2276 gui/options.cpp:2653
#: gui/options.cpp:2659 gui/options.cpp:2665 gui/options.cpp:2672
#: gui/options.cpp:2681 gui/options.cpp:2959 gui/options.cpp:2962
#: gui/options.cpp:2965 gui/options.cpp:2972 gui/options.cpp:2984
#: gui/options.cpp:2995
msgctxt "path"
msgid "None"
msgstr "Brak"
#: gui/editgamedialog.cpp:408 gui/editgamedialog.cpp:515
#: gui/editgamedialog.cpp:646 gui/options.cpp:2151 gui/options.cpp:2647
#: gui/options.cpp:2968 backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Domyślnie"
#: gui/editgamedialog.cpp:568 gui/options.cpp:2989
msgid "Select SoundFont"
msgstr "Wybierz SoundFont"
#: gui/editgamedialog.cpp:607
msgid "Select additional game directory"
msgstr "Wybierz dodatkowy katalog gry"
#: gui/editgamedialog.cpp:620 gui/options.cpp:2871
msgid "Select directory for saved games"
msgstr "Wybierz katalog dla zapisów"
#: gui/editgamedialog.cpp:627 gui/options.cpp:2878
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "Ten katalog jest zabezpieczony przed zapisem. Wybierz inny."
#: gui/editgamedialog.cpp:632
msgid ""
"Saved games sync feature doesn't work with non-default directories. If you "
"want your saved games to sync, use default directory."
msgstr ""
"Synchronizacja zapisanych stanów działa wyłącznie przy standardowych "
"ścieżkach. Aby z niej korzystać należy używać domyślnych katalogów."
#: gui/editgamedialog.cpp:658
msgid "This game ID is already taken. Please choose another one."
msgstr "Identyfikator jest już zajęty. Wybierz inny."
#: gui/editrecorddialog.cpp:58
msgid "Author:"
msgstr "Autor:"
#: gui/editrecorddialog.cpp:60
msgid "Notes:"
msgstr "Uwagi:"
#: gui/editrecorddialog.cpp:68 gui/predictivedialog.cpp:70
#: engines/nancy/dialogs.cpp:102
msgid "Ok"
msgstr "Ok"
#: gui/filebrowser-dialog.cpp:54
msgid "Choose file for loading"
msgstr "Wybierz plik do wczytania"
#: gui/filebrowser-dialog.cpp:54
msgid "Enter filename for saving"
msgstr "Podaj nazwę pliku do zapisania"
#: gui/filebrowser-dialog.cpp:137
msgid "Do you really want to overwrite the file?"
msgstr "Na pewno chcesz nadpisać ten plik?"
#: gui/fluidsynth-dialog.cpp:69
msgid "Reverb"
msgstr "Pogłos"
#: gui/fluidsynth-dialog.cpp:71 gui/fluidsynth-dialog.cpp:103
msgid "Active"
msgstr "Aktywny"
#: gui/fluidsynth-dialog.cpp:73
msgid "Room:"
msgstr "Przestrzeń:"
#: gui/fluidsynth-dialog.cpp:80
msgid "Damp:"
msgstr "Tłumienie:"
#: gui/fluidsynth-dialog.cpp:87
msgid "Width:"
msgstr "Szerokość:"
#: gui/fluidsynth-dialog.cpp:94 gui/fluidsynth-dialog.cpp:112
msgid "Level:"
msgstr "Poziom:"
#: gui/fluidsynth-dialog.cpp:101
msgid "Chorus"
msgstr "Refren"
#: gui/fluidsynth-dialog.cpp:105
msgid "N:"
msgstr "N:"
#: gui/fluidsynth-dialog.cpp:119
msgid "Speed:"
msgstr "Szybkość:"
#: gui/fluidsynth-dialog.cpp:126
msgid "Depth:"
msgstr "Głębia:"
#: gui/fluidsynth-dialog.cpp:133
msgid "Type:"
msgstr "Typ:"
#: gui/fluidsynth-dialog.cpp:136
msgid "Sine"
msgstr "Sinus"
#: gui/fluidsynth-dialog.cpp:137 backends/platform/sdl/ps3/ps3.cpp:44
#: backends/platform/sdl/psp2/psp2.cpp:47 engines/dragons/metaengine.cpp:191
msgid "Triangle"
msgstr "Trójkąt"
#: gui/fluidsynth-dialog.cpp:139 gui/options.cpp:2082
msgid "Misc"
msgstr "Różne"
#: gui/fluidsynth-dialog.cpp:141
msgid "Interpolation:"
msgstr "Interpolacja:"
#: gui/fluidsynth-dialog.cpp:144
msgid "None (fastest)"
msgstr "Brak (najszybsze)"
#: gui/fluidsynth-dialog.cpp:145
msgid "Linear"
msgstr "Liniowa"
#: gui/fluidsynth-dialog.cpp:146
msgid "Fourth-order"
msgstr "Czterostopniowa"
#: gui/fluidsynth-dialog.cpp:147
msgid "Seventh-order"
msgstr "Siedmiostopniowa"
#. I18N: Button to reset keymap mappings to defaults
#: gui/fluidsynth-dialog.cpp:151 backends/keymapper/remap-widget.cpp:319
msgid "Reset"
msgstr "Reset"
#: gui/fluidsynth-dialog.cpp:151
msgid "Reset all FluidSynth settings to their default values."
msgstr "Przywróć domyślne wartości wszystkich ustawień FluidSynth."
#: gui/fluidsynth-dialog.cpp:218
msgid ""
"Do you really want to reset all FluidSynth settings to their default values?"
msgstr ""
"Na pewno chcesz przywrócić domyślne wartości wszystkich ustawień FluidSynth?"
#: gui/gui-manager.cpp:209
msgid "GUI"
msgstr "Interfejs graficzny"
#: gui/gui-manager.cpp:213 engines/mohawk/myst.cpp:574
#: engines/mohawk/riven.cpp:838
msgid "Interact"
msgstr "Interakcja"
#: gui/gui-manager.cpp:224 engines/metaengine.cpp:110
#: engines/dragons/metaengine.cpp:161 engines/glk/scott/scott.cpp:412
#: engines/griffon/metaengine.cpp:96 engines/grim/grim.cpp:455
#: engines/grim/grim.cpp:532 engines/twine/metaengine.cpp:328
#: engines/twine/metaengine.cpp:395 engines/wintermute/keymapper_tables.h:1263
#: engines/wintermute/keymapper_tables.h:1373
#: engines/wintermute/keymapper_tables.h:1844
#: engines/wintermute/keymapper_tables.h:2078
msgid "Up"
msgstr "Do góry"
#: gui/gui-manager.cpp:229 engines/metaengine.cpp:115
#: engines/dragons/metaengine.cpp:167 engines/glk/scott/scott.cpp:412
#: engines/griffon/metaengine.cpp:102 engines/grim/grim.cpp:460
#: engines/grim/grim.cpp:537 engines/twine/metaengine.cpp:335
#: engines/twine/metaengine.cpp:403 engines/wintermute/keymapper_tables.h:1269
#: engines/wintermute/keymapper_tables.h:1380
#: engines/wintermute/keymapper_tables.h:1850
#: engines/wintermute/keymapper_tables.h:2084
msgid "Down"
msgstr "W dół"
#: gui/gui-manager.cpp:234 engines/metaengine.cpp:120
#: engines/dragons/metaengine.cpp:173 engines/griffon/metaengine.cpp:108
#: engines/grim/grim.cpp:465 engines/grim/grim.cpp:542
#: engines/twine/metaengine.cpp:350 engines/twine/metaengine.cpp:418
#: engines/wintermute/keymapper_tables.h:321
#: engines/wintermute/keymapper_tables.h:1275
#: engines/wintermute/keymapper_tables.h:1832
#: engines/wintermute/keymapper_tables.h:1942
#: engines/wintermute/keymapper_tables.h:2066
msgid "Left"
msgstr "W lewo"
#: gui/gui-manager.cpp:239 engines/metaengine.cpp:125
#: engines/dragons/metaengine.cpp:179 engines/griffon/metaengine.cpp:114
#: engines/grim/grim.cpp:470 engines/grim/grim.cpp:547
#: engines/twine/metaengine.cpp:342 engines/twine/metaengine.cpp:411
#: engines/wintermute/keymapper_tables.h:327
#: engines/wintermute/keymapper_tables.h:1281
#: engines/wintermute/keymapper_tables.h:1838
#: engines/wintermute/keymapper_tables.h:1950
#: engines/wintermute/keymapper_tables.h:2072
msgid "Right"
msgstr "W prawo"
#: gui/gui-manager.cpp:244 engines/pegasus/pegasus.cpp:2815
#: engines/wintermute/keymapper_tables.h:306
#: engines/wintermute/keymapper_tables.h:347
#: engines/wintermute/keymapper_tables.h:382
#: engines/wintermute/keymapper_tables.h:492
#: engines/wintermute/keymapper_tables.h:521
#: engines/wintermute/keymapper_tables.h:625
#: engines/wintermute/keymapper_tables.h:780
#: engines/wintermute/keymapper_tables.h:807
#: engines/wintermute/keymapper_tables.h:847
#: engines/wintermute/keymapper_tables.h:987
#: engines/wintermute/keymapper_tables.h:1195
#: engines/wintermute/keymapper_tables.h:1242
#: engines/wintermute/keymapper_tables.h:1498
#: engines/wintermute/keymapper_tables.h:1708
#: engines/wintermute/keymapper_tables.h:1762
#: engines/wintermute/keymapper_tables.h:1813
#: engines/wintermute/keymapper_tables.h:1868
#: engines/wintermute/keymapper_tables.h:1926
msgid "???"
msgstr "???"
#: gui/launcher.cpp:193
msgid "Select Group by"
msgstr ""
#: gui/launcher.cpp:198
msgid "Group by: "
msgstr ""
#: gui/launcher.cpp:200
msgid "Select a criteria to group the entries"
msgstr ""
#. I18N: Group name for the game list
#: gui/launcher.cpp:202
#, fuzzy
#| msgid "None"
msgctxt "group"
msgid "None"
msgstr "Żaden"
#. I18N: Group name for the game list, grouped by the first letter of the game title
#: gui/launcher.cpp:204
#, fuzzy
msgid "First letter"
msgstr "Wybierz zaklęcie"
#. I18N: Group name for the game list, grouped by game series
#: gui/launcher.cpp:208
msgid "Series"
msgstr ""
#. I18N: Group name for the game list, grouped by game publisher
#: gui/launcher.cpp:210
msgid "Publisher"
msgstr ""
#. I18N: Group name for the game list, grouped by language
#: gui/launcher.cpp:212
#, fuzzy
#| msgid "Language:"
msgid "Language"
msgstr "Język:"
#. I18N: Group name for the game list, grouped by game platform
#: gui/launcher.cpp:214
#, fuzzy
#| msgid "Platform:"
msgid "Platform"
msgstr "Platforma:"
#: gui/launcher.cpp:230 engines/dialogs.cpp:95
msgid "~Q~uit"
msgstr "~Z~akończ"
#: gui/launcher.cpp:230 backends/platform/sdl/macosx/appmenu_osx.mm:230
msgid "Quit ScummVM"
msgstr "Zakończ ScummVM"
#: gui/launcher.cpp:231
msgid "A~b~out..."
msgstr "I~n~formacje..."
#: gui/launcher.cpp:231 backends/platform/sdl/macosx/appmenu_osx.mm:224
msgid "About ScummVM"
msgstr "Książka ScummVM"
#: gui/launcher.cpp:232
msgid "~O~ptions..."
msgstr "~O~pcje..."
#: gui/launcher.cpp:232
msgid "Change global ScummVM options"
msgstr "Zmień ustawienia ScummVM"
#: gui/launcher.cpp:237
msgid "~A~dd Game..."
msgstr "~D~odaj grę..."
#: gui/launcher.cpp:237 gui/launcher.cpp:245
msgid "Add games to the list"
msgstr "Dodaj gry do listy"
#: gui/launcher.cpp:238
msgid "Mass Add..."
msgstr "Przeszukaj..."
#: gui/launcher.cpp:242
msgid "~R~emove Game"
msgstr "~U~suń grę"
#: gui/launcher.cpp:242 gui/launcher.cpp:250
msgid "Remove game from the list. The game data files stay intact"
msgstr "Usuwa grę z listy. Pliki gry pozostają nietknięte"
#: gui/launcher.cpp:245
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~D~odaj grę..."
#: gui/launcher.cpp:246
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Masowe dodawanie..."
#: gui/launcher.cpp:250
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~U~suń grę"
#: gui/launcher.cpp:258
msgid "Search in game list"
msgstr "Wyszukaj grę na liście"
#: gui/launcher.cpp:262 gui/launcher.cpp:769
msgid "Search:"
msgstr "Szukaj:"
#: gui/launcher.cpp:273 engines/dialogs.cpp:98 engines/engine.cpp:867
#: engines/buried/saveload.cpp:515 engines/pegasus/pegasus.cpp:384
#: engines/trecision/saveload.cpp:253 engines/tsage/scenes.cpp:631
#: engines/wage/saveload.cpp:742 engines/xeen/saves.cpp:256
msgid "Load game:"
msgstr "Wczytaj grę:"
#: gui/launcher.cpp:273 engines/dialogs.cpp:98 engines/engine.cpp:867
#: engines/buried/saveload.cpp:515 engines/parallaction/metaengine.cpp:128
#: engines/parallaction/saveload.cpp:194 engines/pegasus/pegasus.cpp:384
#: engines/scumm/dialogs.cpp:177 engines/trecision/saveload.cpp:253
#: engines/tsage/scenes.cpp:631 engines/wage/saveload.cpp:742
#: engines/xeen/saves.cpp:256
msgid "Load"
msgstr "Wczytaj"
#: gui/launcher.cpp:381
msgid "This directory cannot be used yet, it is being downloaded into!"
msgstr "Z tego katalogu nie można jeszcze korzystać, trwa pobieranie!"
#: gui/launcher.cpp:392
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr ""
"Chcesz uruchomić masowy detektor gier? Może dodać wiele tytułów do listy."
#: gui/launcher.cpp:422
msgid "Do you really want to remove this game configuration?"
msgstr "Na pewno chcesz usunąć tę grę z konfiguracji?"
#: gui/launcher.cpp:464
msgid "Do you want to load saved game?"
msgstr "Chcesz wczytać zapis stanu gry?"
#: gui/launcher.cpp:521
msgid "This game does not support loading games from the launcher."
msgstr "Ta gra nie wspiera wczytywania z launchera."
#: gui/launcher.cpp:525
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM nie znalazł silnika zdolnego uruchomić wybraną grę!"
#: gui/launcher.cpp:581
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM nie znalazł żadnej gry w tym katalogu!"
#. I18N: Unknown game variant
#: gui/launcher.cpp:597
msgid "Unknown variant"
msgstr "Nieznany wariant gry"
#: gui/launcher.cpp:603
msgid "Pick the game:"
msgstr "Wybierz grę:"
#: gui/launcher.cpp:778
msgid "Group by:"
msgstr ""
#: gui/launcher.cpp:818 gui/saveload-dialog.cpp:368
msgid "List view"
msgstr "Widok listy"
#: gui/launcher.cpp:819 gui/saveload-dialog.cpp:369
msgid "Grid view"
msgstr "Widok siatki"
#: gui/launcher.cpp:973
msgid "~S~tart"
msgstr "~S~tart"
#: gui/launcher.cpp:973
msgid "Start selected game"
msgstr "Rozpocznij wybraną grę"
#: gui/launcher.cpp:976
msgid "~L~oad..."
msgstr "~W~czytaj..."
#: gui/launcher.cpp:976
msgid "Load saved game for selected game"
msgstr "Wczytaj zapis wybranej gry"
#: gui/launcher.cpp:978
msgid "Record..."
msgstr "Nagraj..."
#: gui/launcher.cpp:985
msgid "~E~dit Game..."
msgstr "~E~dytuj grę..."
#: gui/launcher.cpp:985 gui/launcher.cpp:988
msgid "Change game options"
msgstr "Zmień opcje gry"
#: gui/launcher.cpp:988
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~E~dytuj grę..."
#. I18N: List grouping when no engine is specified
#. I18N: List grouping when no enginr is specified
#: gui/launcher.cpp:1110 gui/launcher.cpp:1297
#, fuzzy
#| msgid "Unknown variant"
msgid "Unknown Engine"
msgstr "Nieznany wariant gry"
#. I18N: List grouping when no pubisher is specified
#. I18N: List group when no publisher is specified
#: gui/launcher.cpp:1128 gui/launcher.cpp:1329
#, fuzzy
#| msgid "Unknown Author"
msgid "Unknown Publisher"
msgstr "Nieznany autor"
#. I18N: List group when no game series is specified
#. I18N: List grouping when no game series is specified
#: gui/launcher.cpp:1146 gui/launcher.cpp:1315
msgid "No Series"
msgstr ""
#. I18N: List group when no languageis specified
#. I18N: List group when no language is specified
#: gui/launcher.cpp:1161 gui/launcher.cpp:1348
msgid "Language not detected"
msgstr ""
#. I18N: List group when no platform is specified
#: gui/launcher.cpp:1176 gui/launcher.cpp:1363
msgid "Platform not detected"
msgstr ""
#. I18N: Group for All items
#: gui/launcher.cpp:1374 gui/widgets/groupedlist.cpp:123
#, fuzzy
#| msgid "Alt"
msgid "All"
msgstr "Alt"
#: gui/massadd.cpp:76 gui/massadd.cpp:79
msgid "... progress ..."
msgstr "... postęp ..."
#: gui/massadd.cpp:257
msgid "Scan complete!"
msgstr "Skanowanie zakończone!"
#: gui/massadd.cpp:260
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgstr "Wykryto %d nową grę, zignorowano %d poprzednio dodanych."
#: gui/massadd.cpp:264
#, c-format
msgid "Scanned %d directories ..."
msgstr "Przeskanowano %d katalog..."
#: gui/massadd.cpp:267
#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
msgstr "Wykryto %d nową grę, zignorowano %d poprzednio dodanych..."
#: gui/message.cpp:174 gui/message.cpp:178 gui/options.cpp:2475
msgid "Open URL"
msgstr "Otwórz URL"
#: gui/onscreendialog.cpp:101 gui/onscreendialog.cpp:103
msgid "Stop"
msgstr "Stop"
#: gui/onscreendialog.cpp:106
msgid "Edit record description"
msgstr "Edytuj opis nagrania"
#: gui/onscreendialog.cpp:108
msgid "Switch to Game"
msgstr "Przełącz do gry"
#: gui/onscreendialog.cpp:110
msgid "Fast replay"
msgstr "Szybka powtórka"
#: gui/options.cpp:138 common/updates.cpp:56
msgid "Never"
msgstr "Nigdy"
#: gui/options.cpp:138
msgid "Every 5 mins"
msgstr "Co 5 min"
#: gui/options.cpp:138
msgid "Every 10 mins"
msgstr "Co 10 min"
#: gui/options.cpp:138
msgid "Every 15 mins"
msgstr "Co 15 min"
#: gui/options.cpp:138
msgid "Every 30 mins"
msgstr "Co 30 min"
#. I18N: Very large GUI scale
#: gui/options.cpp:143
msgid "Very large"
msgstr "Bardzo duży"
#. I18N: Large GUI scale
#: gui/options.cpp:145
msgid "Large"
msgstr "Duży"
#. I18N: Medium GUI scale
#: gui/options.cpp:147 engines/nancy/dialogs.cpp:120
msgid "Medium"
msgstr "Średni"
#. I18N: Small GUI scale
#: gui/options.cpp:149
msgid "Small"
msgstr "Mały"
#: gui/options.cpp:473 gui/options.cpp:889 gui/options.cpp:1030
#: gui/options.cpp:1165 gui/options.cpp:1598
msgctxt "soundfont"
msgid "None"
msgstr "Brak"
#: gui/options.cpp:748
msgid "Failed to apply some of the graphic options changes:"
msgstr "Nie udało się zastosować części zmian opcji grafiki:"
#: gui/options.cpp:760
msgid "the video mode could not be changed"
msgstr "nie udało się zmienić trybu wideo"
#: gui/options.cpp:773
msgid "the stretch mode could not be changed"
msgstr "nie udało się zmienić trybu skalowania wideo"
#: gui/options.cpp:779
msgid "the aspect ratio setting could not be changed"
msgstr "nie udało się zmienić formatu obrazu"
#: gui/options.cpp:785
msgid "the fullscreen setting could not be changed"
msgstr "nie udało się zmienić trybu pełnoekranowego"
#: gui/options.cpp:791
msgid "the filtering setting could not be changed"
msgstr "nie udało się zmienić trybu filtrowania"
#: gui/options.cpp:1245 backends/platform/android/options.cpp:72
msgid "Show On-screen control"
msgstr "Pokaż kontrole na ekranie"
#: gui/options.cpp:1249 backends/platform/android/options.cpp:73
msgid "Touchpad mouse mode"
msgstr "Tryb touchpada"
#: gui/options.cpp:1253
msgid "Swap Menu and Back buttons"
msgstr "Zamień przyciski menu i wstecz"
#: gui/options.cpp:1258
msgid "Pointer Speed:"
msgstr "Szybkość wskaźnika:"
#: gui/options.cpp:1258 gui/options.cpp:1260 gui/options.cpp:1261
msgid "Speed for keyboard/joystick mouse pointer control"
msgstr "Szybkość kursora dla klawiatury/joysticka, myszy"
#: gui/options.cpp:1260
msgctxt "lowres"
msgid "Pointer Speed:"
msgstr "Szybkość wskaźnika:"
#: gui/options.cpp:1271
msgid "Joy Deadzone:"
msgstr "Martwa strefa joysticka:"
#: gui/options.cpp:1271 gui/options.cpp:1273 gui/options.cpp:1274
msgid "Analog joystick Deadzone"
msgstr "Martwa strefa analogowego joysticka"
#: gui/options.cpp:1273
msgctxt "lowres"
msgid "Joy Deadzone:"
msgstr "Martwa strefa joysticka:"
#: gui/options.cpp:1345
#, c-format
msgid "%d hidden achievements remaining"
msgstr "%d ukryte osiągnięcia"
#: gui/options.cpp:1350
#, c-format
msgid "Achievements unlocked: %d/%d"
msgstr "Odblokowane osiągnięcia %d/%d"
#: gui/options.cpp:1396
msgid "HW Shader:"
msgstr "Shader sprzętowy:"
#: gui/options.cpp:1396 gui/options.cpp:1398
msgid "Different hardware shaders give different visual effects"
msgstr "Różne shadery sprzętowe zapewniają różne efekty wizualne"
#: gui/options.cpp:1398
msgctxt "lowres"
msgid "HW Shader:"
msgstr "Shader sprzętowy:"
#: gui/options.cpp:1399
msgid "Different shaders give different visual effects"
msgstr "Różne shadery zapewniają różne efekty wizualne"
#: gui/options.cpp:1419
msgid "Graphics mode:"
msgstr "Tryb grafiki:"
#: gui/options.cpp:1433
msgid "Render mode:"
msgstr "Renderer:"
#: gui/options.cpp:1433 gui/options.cpp:1434
msgid "Special dithering modes supported by some games"
msgstr "Specjalne tryby ditheringu wspierane przez niektóre gry"
#: gui/options.cpp:1446
msgid "Stretch mode:"
msgstr "Tryb rozciągania:"
#: gui/options.cpp:1458
msgid "Scaler:"
msgstr "Skaler:"
#: gui/options.cpp:1471 backends/graphics/sdl/sdl-graphics.cpp:417
msgid "Fullscreen mode"
msgstr "Pełny ekran"
#: gui/options.cpp:1473
msgid "V-Sync"
msgstr ""
#: gui/options.cpp:1473
#, fuzzy
#| msgid "Wait for the vertical sync to refresh the screen in 3D renderer"
msgid ""
"Wait for the vertical sync to refresh the screen in order to prevent tearing "
"artifacts"
msgstr "Poczekaj aż V-sync odśiweży ekran w renderze 3D"
#: gui/options.cpp:1476
msgid "Game 3D Renderer:"
msgstr "Renderer graficzny 3D:"
#: gui/options.cpp:1478
msgctxt "lowres"
msgid "Game 3D Renderer:"
msgstr "Renderer graficzny 3D:"
#: gui/options.cpp:1491
#, fuzzy
msgid "3D Anti-aliasing:"
msgstr "Wygładzany"
#: gui/options.cpp:1495 engines/mohawk/dialogs.cpp:366
#, fuzzy
msgid "Disabled"
msgstr "Wyłączona grafika"
#: gui/options.cpp:1507
msgid "Filter graphics"
msgstr "Filtrowanie obrazu"
#: gui/options.cpp:1507
msgid "Use linear filtering when scaling graphics"
msgstr "Używa filtrowania dwuliniowego przy skalowaniu obrazu"
#: gui/options.cpp:1510
msgid "Aspect ratio correction"
msgstr "Korekcja formatu obrazu"
#: gui/options.cpp:1510
#, fuzzy
msgid "Correct aspect ratio for games"
msgstr "Korekcja formatu obrazu dla gier 320x200"
#: gui/options.cpp:1518
msgid "Preferred device:"
msgstr "Pref. urządzenie:"
#: gui/options.cpp:1518
msgid "Music device:"
msgstr "Urządzenie muzyczne:"
#: gui/options.cpp:1518 gui/options.cpp:1520
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Określa preferowane urządzenie dźwiękowe lub emulator karty dźwiękowej"
#: gui/options.cpp:1518 gui/options.cpp:1520 gui/options.cpp:1521
msgid "Specifies output sound device or sound card emulator"
msgstr "Określa wyjściowe urządzenie dźwiękowe lub emulator karty dźwiękowej"
#: gui/options.cpp:1520
msgctxt "lowres"
msgid "Preferred dev.:"
msgstr "Pref. urządzenie:"
#: gui/options.cpp:1520
msgctxt "lowres"
msgid "Music device:"
msgstr "Urz. muzyczne:"
#: gui/options.cpp:1547
msgid "AdLib emulator:"
msgstr "Emulator AdLib:"
#: gui/options.cpp:1547 gui/options.cpp:1548
msgid "AdLib is used for music in many games"
msgstr "AdLib jest używany do muzyki w wielu grach"
#: gui/options.cpp:1561
msgid "GM device:"
msgstr "Urządzenie GM:"
#: gui/options.cpp:1561
msgid "Specifies default sound device for General MIDI output"
msgstr "Określa domyślne urządzenie dźwiękowe dla wyjścia General MIDI"
#: gui/options.cpp:1572
msgid "Don't use General MIDI music"
msgstr "Nie używaj muzyki General MIDI"
#: gui/options.cpp:1583 gui/options.cpp:1645
msgid "Use first available device"
msgstr "Użyj pierwszego dostępnego urządzenia"
#: gui/options.cpp:1595
msgid "SoundFont:"
msgstr "SoundFont:"
#: gui/options.cpp:1595 gui/options.cpp:1597 gui/options.cpp:1598
msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
msgstr ""
"SoundFont jest wspierany przez niektóre karty dźwiękowe, FluidSynth i "
"Timidity"
#: gui/options.cpp:1597
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
#: gui/options.cpp:1603
msgid "Mixed AdLib/MIDI mode"
msgstr "Tryb miksowanego AdLib/MIDI"
#: gui/options.cpp:1603
msgid "Use both MIDI and AdLib sound generation"
msgstr "Używaj obu generatorów dźwięku, MIDI i AdLib, jednocześnie"
#: gui/options.cpp:1606
msgid "MIDI gain:"
msgstr "Wzm. MIDI:"
#: gui/options.cpp:1616
msgid "MT-32 Device:"
msgstr "Urządzenie MT-32:"
#: gui/options.cpp:1616
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Określa domyślne urządzenie dźwięku dla wyjścia Roland MT-32/LAPC1/CM32l/CM64"
#: gui/options.cpp:1621
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Prawdziwy Roland MT-32 (wyłącz emulację GM)"
#: gui/options.cpp:1621 gui/options.cpp:1623
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
"Zaznacz, jeśli chcesz używać swojej prawdziwej karty kompatybilnej z Roland "
"podłączonej do twojego komputera"
#: gui/options.cpp:1623
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Prawdziwy Roland MT-32 (brak emulacji GM)"
#: gui/options.cpp:1626
msgid "Roland GS device (enable MT-32 mappings)"
msgstr "Roland w trybie GS (włącz mapowanie MT-32)"
#: gui/options.cpp:1626
msgid ""
"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
"GS device"
msgstr ""
"Zaznacz, jeśli chcesz włączyć łatki mapowania pozwalające na emulację MT-32 "
"na urządzeniu Roland GS"
#: gui/options.cpp:1635
msgid "Don't use Roland MT-32 music"
msgstr "Nie używaj muzyki Roland MT-32"
#: gui/options.cpp:1662
msgid "Text and speech:"
msgstr "Tekst i mowa:"
#: gui/options.cpp:1666 gui/options.cpp:1676
msgid "Speech"
msgstr "Mowa"
#: gui/options.cpp:1667 gui/options.cpp:1677
msgid "Subtitles"
msgstr "Napisy"
#: gui/options.cpp:1668
msgid "Both"
msgstr "Oba"
#: gui/options.cpp:1670
msgid "Subtitle speed:"
msgstr "Pręd. napisów:"
#: gui/options.cpp:1672
msgctxt "lowres"
msgid "Text and speech:"
msgstr "Tekst i mowa:"
#: gui/options.cpp:1676
msgid "Spch"
msgstr "Mowa"
#: gui/options.cpp:1677
msgid "Subs"
msgstr "Napisy"
#: gui/options.cpp:1678
msgctxt "lowres"
msgid "Both"
msgstr "Oba"
#: gui/options.cpp:1678
msgid "Show subtitles and play speech"
msgstr "Wyświetlaj napisy i odtwarzaj mowę"
#: gui/options.cpp:1680
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Pręd. napisów:"
#: gui/options.cpp:1697
msgid "Music volume:"
msgstr "Głośność muzyki:"
#: gui/options.cpp:1699
msgctxt "lowres"
msgid "Music volume:"
msgstr "Głośność muzyki:"
#: gui/options.cpp:1706
msgid "Mute all"
msgstr "Wycisz wszystko"
#: gui/options.cpp:1709
msgid "SFX volume:"
msgstr "Gł. efekt. dźw.:"
#: gui/options.cpp:1709 gui/options.cpp:1711 gui/options.cpp:1712
msgid "Special sound effects volume"
msgstr "Głośność efektów dźw."
#: gui/options.cpp:1711
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Gł. efekt. dźw.:"
#: gui/options.cpp:1719
msgid "Speech volume:"
msgstr "Głośność mowy:"
#: gui/options.cpp:1721
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Głośność mowy:"
#: gui/options.cpp:2002
msgid "Control"
msgstr "Kontrola"
#: gui/options.cpp:2084
msgctxt "lowres"
msgid "Misc"
msgstr "Różne"
#: gui/options.cpp:2096
msgid "Cloud"
msgstr "Chmura"
#: gui/options.cpp:2098
msgctxt "lowres"
msgid "Cloud"
msgstr "Chmura"
#: gui/options.cpp:2112
msgid "LAN"
msgstr "LAN"
#: gui/options.cpp:2114
msgctxt "lowres"
msgid "LAN"
msgstr "LAN"
#: gui/options.cpp:2122
msgid "Accessibility"
msgstr "Ułatwienia dostępu"
#: gui/options.cpp:2124
msgctxt "lowres"
msgid "Accessibility"
msgstr "Dostępność"
#: gui/options.cpp:2133
msgid "Discard changes and close the dialog"
msgstr "Porzuć zmiany i zamknij"
#: gui/options.cpp:2134
msgid "Apply"
msgstr "Zastosuj"
#: gui/options.cpp:2134
msgid "Apply changes without closing the dialog"
msgstr "Zastosuj zmiany bez zamykania"
#: gui/options.cpp:2135
msgid "Apply changes and close the dialog"
msgstr "Zapisz i zamknij"
#: gui/options.cpp:2229
msgid "FluidSynth Settings"
msgstr "Ustawienia FluidSynth"
#: gui/options.cpp:2248
msgid "Theme Path:"
msgstr "Ścieżka stylu:"
#: gui/options.cpp:2250
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Ścieżka stylu:"
#: gui/options.cpp:2256
#, fuzzy
#| msgid "/root/ Path:"
msgid "Icon Path:"
msgstr "Ścieżka bazowa:"
#: gui/options.cpp:2258
#, fuzzy
#| msgctxt "lowres"
#| msgid "/root/ Path:"
msgctxt "lowres"
msgid "Icon Path:"
msgstr "Główna /:"
#: gui/options.cpp:2264 gui/options.cpp:2266 gui/options.cpp:2267
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr "Określa ścieżkę dla dodatkowych danych dla wszystkich gier lub ScummVM"
#: gui/options.cpp:2273
msgid "Plugins Path:"
msgstr "Ścieżka wtyczek:"
#: gui/options.cpp:2275
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Ścieżka wtyczek:"
#: gui/options.cpp:2285
msgid "ScummVM config path: "
msgstr "Ścieżka konfiguracji ScummVM: "
#. I18N: Referring to the last path memorized when adding a game
#: gui/options.cpp:2292 gui/options.cpp:2978
msgid "Last browser path: "
msgstr "Ostatnia ścieżka: "
#: gui/options.cpp:2297
msgid "Theme:"
msgstr "Styl:"
#: gui/options.cpp:2301
#, fuzzy
msgid "GUI scale:"
msgstr "Powiększaj filmy"
#: gui/options.cpp:2308
msgid "GUI renderer:"
msgstr "Renderer graficzny:"
#: gui/options.cpp:2320
msgid "Autosave:"
msgstr "Autozapis:"
#: gui/options.cpp:2322
msgctxt "lowres"
msgid "Autosave:"
msgstr "Autozapis:"
#: gui/options.cpp:2331
msgid "Always return to the launcher when leaving a game"
msgstr "Zawsze wracaj do launchera do opuszczeniu gry"
#: gui/options.cpp:2332
msgid ""
"Always return to the launcher when leaving a game instead of closing ScummVM."
msgstr ""
"Zawsze wracaj do launchera po opuszczeniu gry, zamiast zamykać ScummVM."
#: gui/options.cpp:2339
msgid "Ask for confirmation on exit"
msgstr "Wymagaj potwierdzenia przy wyjściu"
#: gui/options.cpp:2340
msgid "Ask for permission when closing ScummVM or leaving a game."
msgstr ""
#: gui/options.cpp:2347
#, fuzzy
msgid "Enable Discord integration"
msgstr "Włącz pływające kursory"
#: gui/options.cpp:2348
msgid ""
"Show information about the games you are playing on Discord if the Discord "
"client is running."
msgstr ""
#: gui/options.cpp:2357
msgid "GUI language:"
msgstr "Język interfejsu graficznego:"
#: gui/options.cpp:2357
msgid "Language of ScummVM GUI"
msgstr "Język interfejsu ScummVM"
#: gui/options.cpp:2383
msgid "Switch the ScummVM GUI language to the game language"
msgstr "Użyj języka gry w interfejsie ScummVM"
#: gui/options.cpp:2384
msgid ""
"When starting a game, change the ScummVM GUI language to the game language. "
"That way, if a game uses the ScummVM save and load dialogs, they are in the "
"same language as the game."
msgstr ""
"Przy uruchamianiu gry zmień język interfejsu ScummVM na taki jak w grze; "
"dzięki temu okna zapisu stanu gry będą w tym samym języku."
#: gui/options.cpp:2396
msgid "Use native system file browser"
msgstr "Użyj natywnego eksploratora"
#: gui/options.cpp:2397
msgid ""
"Use the native system file browser instead of the ScummVM one to select a "
"file or directory."
msgstr ""
"Użyj systemowego programu do przeglądania plików zamiast programu od SummVM "
"żeby wybierać plik lub folder."
#: gui/options.cpp:2405 gui/updates-dialog.cpp:86
msgid "Update check:"
msgstr "Sprawdź aktualizacje:"
#: gui/options.cpp:2405
msgid "How often to check ScummVM updates"
msgstr "Częstotliwość automatycznego wyszukiwania aktualizacji ScummVM"
#: gui/options.cpp:2416
msgid "Check now"
msgstr "Sprawdź teraz"
#: gui/options.cpp:2422
#, fuzzy
#| msgid "Update check:"
msgid "Update Icons"
msgstr "Sprawdź aktualizacje:"
#: gui/options.cpp:2430
msgid "Active storage:"
msgstr "Dostawca przechowywania w chmurze:"
#: gui/options.cpp:2430
msgid "Active cloud storage"
msgstr "Wybrany dostawca przechowywania w chmurze"
#: gui/options.cpp:2439
msgctxt "lowres"
msgid ""
"4. Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr ""
"4. Przechowywanie jest wyłączone. Zweryfikuj nazwę użytkownika i włącz:"
#: gui/options.cpp:2441
msgid ""
"4. Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr ""
"4. Przechowywanie jest wyłączone. Zweryfikuj nazwę użytkownika i włącz:"
#: gui/options.cpp:2442
msgid "Enable storage"
msgstr "Włącz przechowywanie w chmurze"
#: gui/options.cpp:2442
msgid "Confirm you want to use this account for this storage"
msgstr ""
"Potwierdź, że chcesz korzystać z tego konta do przechowywania danych w "
"chmurze"
#: gui/options.cpp:2444 backends/platform/wii/options.cpp:114
msgid "Username:"
msgstr "Nazwa użytkownika:"
#: gui/options.cpp:2444
msgid "Username used by this storage"
msgstr "Nazwa użytkownika w tej usłudze"
#: gui/options.cpp:2445
msgid "<none>"
msgstr "<brak>"
#: gui/options.cpp:2447
msgid "Used space:"
msgstr "Używane miejsce:"
#: gui/options.cpp:2447
msgid "Space used by ScummVM's saved games on this storage"
msgstr "Ilość miejsca zajmowana przez gry zapisane przez ScummVM w tej usłudze"
#: gui/options.cpp:2450
msgid "Last sync:"
msgstr "Ostatnia synchronizacja:"
#: gui/options.cpp:2450
msgid "When was the last time saved games were synced with this storage"
msgstr "Czas ostatniej synchronizacji zapisanych stanów gry z tą usługą"
#: gui/options.cpp:2451 gui/options.cpp:3333
msgid "<never>"
msgstr "<nigdy>"
#: gui/options.cpp:2453
msgctxt "lowres"
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""
"Zapisane gry synchronizują się podczas startu, po zapisie i w czasie "
"załadowania."
#: gui/options.cpp:2455
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""
"Zapisane gry synchronizują się podczas startu, po zapisie i w czasie "
"załadowania."
#: gui/options.cpp:2456
msgid "Sync now"
msgstr "Zsynchronizuj teraz"
#: gui/options.cpp:2456
msgid "Start saved games sync"
msgstr "Rozpocznij synchronizację zapisanych gier."
#: gui/options.cpp:2459
msgctxt "lowres"
msgid "You can download game files from your cloud ScummVM folder:"
msgstr "Możesz pobrać pliki gry z twojego folderu ScummVM w chmurze:"
#: gui/options.cpp:2461
msgid "You can download game files from your cloud ScummVM folder:"
msgstr ""
"Możesz pobrać pliki gry z twojego folderu ScummVM znajdującego się w chmurze:"
#: gui/options.cpp:2462
msgid "Download game files"
msgstr "Pobierz pliki gry"
#: gui/options.cpp:2462
msgid "Open downloads manager dialog"
msgstr "Otwiera okno dialogowe zarządzania pobieraniem"
#: gui/options.cpp:2465
msgctxt "lowres"
msgid "To change account for this storage, disconnect and connect again:"
msgstr "Aby zmienić konto przechowywania, rozłącz i połącz ponownie:"
#: gui/options.cpp:2467
msgid "To change account for this storage, disconnect and connect again:"
msgstr ""
"Aby zmienić konto do zapisywania danych w chmurze, rozłącz się i połącz "
"ponownie:"
#: gui/options.cpp:2468
msgid "Disconnect"
msgstr "Rozłącz"
#: gui/options.cpp:2468
msgid "Stop using this storage on this device"
msgstr "Przestań używać przechowywania na tym urządzeniu"
#: gui/options.cpp:2471
msgctxt "lowres"
msgid "This storage is not connected yet! To connect,"
msgstr "Przechowywanie jest wyłączone! Aby połączyć,"
#: gui/options.cpp:2473
msgid "This storage is not connected yet! To connect,"
msgstr "Ta usługa chmurowa nie jest jeszcze połączona! Aby połączyć,"
#: gui/options.cpp:2474
msgid "1. Open this link:"
msgstr "1. Otwórz ten link:"
#: gui/options.cpp:2477
msgctxt "lowres"
msgid "2. Get the code and enter it here:"
msgstr "2. Wpisz kod który dostałeś tutaj:"
#: gui/options.cpp:2479
msgid "2. Get the code and enter it here:"
msgstr "2. Zdobądź kod i wprowadź go tutaj:"
#: gui/options.cpp:2481
msgid "Paste"
msgstr "Wklej"
#: gui/options.cpp:2481
msgid "Paste code from clipboard"
msgstr "Wklej kod ze schowka"
#: gui/options.cpp:2482
msgid "3. Connect"
msgstr "Połącz"
#: gui/options.cpp:2482
msgid "Connect your cloud storage account"
msgstr "Otwórz asystenta połączenia z usługą przechowywania danych w chmurze"
#: gui/options.cpp:2491
msgid "Run server"
msgstr "Uruchom serwer"
#: gui/options.cpp:2491
msgid "Run local webserver"
msgstr "Uruchamia lokalny serwer WWW"
#: gui/options.cpp:2492 gui/options.cpp:3448
msgid "Not running"
msgstr "Nie uruchomiono"
#: gui/options.cpp:2496
msgctxt "lowres"
msgid "/root/ Path:"
msgstr "Główna /:"
#: gui/options.cpp:2496 gui/options.cpp:2498 gui/options.cpp:2499
msgid "Select which directory will be shown as /root/ in the Files Manager"
msgstr "Określa ścieżkę główną w Menadżerze Plików"
#: gui/options.cpp:2498
msgid "/root/ Path:"
msgstr "Ścieżka bazowa:"
#: gui/options.cpp:2504
msgid "Server's port:"
msgstr "Port:"
#: gui/options.cpp:2504
msgid "Port for server to use"
msgstr "Port, z którego ma korzystać serwer"
#: gui/options.cpp:2509
#, fuzzy
msgctxt "lowres"
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
"Uruchom serwer aby zarządzać plikami z przeglądarki (w tej samej sieci)."
#: gui/options.cpp:2510
msgctxt "lowres"
msgid "Closing options dialog will stop the server."
msgstr "Wyłączenie dialogu z opcjami zatrzyma serwer."
#: gui/options.cpp:2512
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
"Uruchom serwer aby zarządzać plikami z przeglądarki (w tej samej sieci)."
#: gui/options.cpp:2513
msgid "Closing options dialog will stop the server."
msgstr "Wyłączenie dialogu z opcjami zatrzyma serwer."
#: gui/options.cpp:2525
msgid "Use Text to speech"
msgstr "Przetwórz tekst na mowę"
#: gui/options.cpp:2525
msgid "Will read text in gui on mouse over."
msgstr "Przeczytaj tekst interfejsu przy najechaniu myszką."
#: gui/options.cpp:2538
msgid "None"
msgstr "Żaden"
#: gui/options.cpp:2599
msgid "Ignore"
msgstr "Ignoruj"
#: gui/options.cpp:2600
#, fuzzy
msgid "Disable autosave"
msgstr "Nie udało się zapisać stanu gry"
#: gui/options.cpp:2601
msgid ""
"WARNING: Autosave was enabled. Some of your games have existing saved games "
"on the autosave slot. You can either move the existing saves to new slots, "
"disable autosave, or ignore (you will be prompted when autosave is about to "
"overwrite a save).\n"
"List of games:\n"
msgstr ""
#: gui/options.cpp:2610
#, fuzzy
msgid ""
"\n"
"And more..."
msgstr "Dodaj grę..."
#: gui/options.cpp:2611 engines/engine.cpp:582
#, fuzzy
msgid "Move"
msgstr "Ruch wstecz"
#: gui/options.cpp:2624
msgid "ERROR: Failed to move the following saved games:\n"
msgstr "BŁĄD: Nieudane przenoszenie zapisanych stanów gier:\n"
#: gui/options.cpp:2717
msgid "Failed to change cloud storage!"
msgstr "Nie udało się zmienić dostawcy przechowywania!"
#: gui/options.cpp:2720
msgid "Another cloud storage is already active."
msgstr "Inna usługa przechowywania jest już aktywna."
#: gui/options.cpp:2810
msgid "Theme does not support selected language!"
msgstr "Motyw nie wespiera wybranego języka!"
#: gui/options.cpp:2813
msgid "Theme cannot be loaded!"
msgstr "Motyw nie może być wczytany!"
#: gui/options.cpp:2816
msgid ""
"\n"
"Misc settings will be restored."
msgstr ""
"\n"
"Różne ustawienia zostaną przywrócone."
#: gui/options.cpp:2887
msgid "Select directory for GUI themes"
msgstr "Wybierz katalog dla stylów GUI"
#: gui/options.cpp:2897
#, fuzzy
#| msgid "Select directory for GUI themes"
msgid "Select directory for GUI launcher thumbnails"
msgstr "Wybierz katalog dla stylów GUI"
#: gui/options.cpp:2907
msgid "Select directory for extra files"
msgstr "Wybierz katalog dla dodatkowych plików"
#: gui/options.cpp:2918
msgid "Select directory for plugins"
msgstr "Wybierz katalog dla wtyczek"
#: gui/options.cpp:2931
msgid "Select directory for Files Manager /root/"
msgstr "Wybierz główny katalog dla menedżera plików"
#: gui/options.cpp:3065
msgid ""
"Failed to open URL!\n"
"Please navigate to this page manually."
msgstr ""
"Nie udało się otworzyć adresu!\n"
"Proszę otworzyć stronę ręcznie."
#: gui/options.cpp:3090
msgid "Another Storage is working now. Do you want to interrupt it?"
msgstr "Inna usługa jest aktywna. Czy chcesz ją przerwać?"
#: gui/options.cpp:3099 gui/options.cpp:3137
msgid "Wait until current Storage finishes up and try again."
msgstr "Proszę czekać, aż aktywna usługa zakończy pracę i spróbować ponownie."
#: gui/options.cpp:3112
msgid "Connecting..."
msgstr "Łączenie..."
#: gui/options.cpp:3128
msgid "This Storage is working now. Do you want to interrupt it?"
msgstr "Usługa jest aktywna. Czy chcesz ją przerwać?"
#: gui/options.cpp:3331 backends/cloud/cloudmanager.cpp:157
msgid "<right now>"
msgstr "<teraz>"
#: gui/options.cpp:3440
msgid "Stop server"
msgstr "Zatrzymaj serwer"
#: gui/options.cpp:3441
msgid "Stop local webserver"
msgstr "Zatrzymuje lokalny serwer WWW"
#: gui/options.cpp:3493
msgid "Storage connected."
msgstr "Połączono z chmurą."
#: gui/options.cpp:3495
msgid "Failed to connect storage."
msgstr "Nie udało się połączyć z usługą chmury."
#: gui/options.cpp:3497
msgid "Failed to connect storage: "
msgstr "Nie udało się połączyć z usługą chmury: "
#: gui/options.cpp:3517
msgid ""
"Request failed.\n"
"Check your Internet connection."
msgstr ""
"Połączenie nieudane.\n"
"Proszę sprawdzić połączenie z Internetem."
#. I18N: You must leave "#" as is, only word 'next' is translatable
#: gui/predictivedialog.cpp:102
msgid "# next"
msgstr "# następny"
#: gui/predictivedialog.cpp:103
msgid "add"
msgstr "dodaj"
#: gui/predictivedialog.cpp:108 gui/predictivedialog.cpp:185
msgid "Delete char"
msgstr "Usuń znak"
#: gui/predictivedialog.cpp:113 gui/predictivedialog.cpp:189
msgid "<"
msgstr "<"
#. I18N: Pre means 'Predictive', leave '*' as is
#: gui/predictivedialog.cpp:115 gui/predictivedialog.cpp:602
msgid "* Pre"
msgstr "* Pre"
#. I18N: 'Num' means Numbers
#: gui/predictivedialog.cpp:605
msgid "* Num"
msgstr "* Num"
#. I18N: 'Abc' means Latin alphabet input
#: gui/predictivedialog.cpp:608
msgid "* Abc"
msgstr "* Abc"
#: gui/recorderdialog.cpp:62
msgid "Recorder or Playback Gameplay"
msgstr "Nagrywanie/odtwarzanie rozgrywki"
#: gui/recorderdialog.cpp:67 gui/recorderdialog.cpp:155
#: gui/saveload-dialog.cpp:423 gui/saveload-dialog.cpp:490
msgid "Delete"
msgstr "Skasuj"
#: gui/recorderdialog.cpp:69
msgid "Record"
msgstr "Nagrywaj"
#: gui/recorderdialog.cpp:70
msgid "Playback"
msgstr "Odtwarzaj"
#: gui/recorderdialog.cpp:72 gui/widgets/grid.cpp:225
msgid "Edit"
msgstr "Edytuj"
#: gui/recorderdialog.cpp:84 gui/recorderdialog.cpp:241
#: gui/recorderdialog.cpp:251
msgid "Author: "
msgstr "Autor: "
#: gui/recorderdialog.cpp:85 gui/recorderdialog.cpp:242
#: gui/recorderdialog.cpp:252
msgid "Notes: "
msgstr "Uwagi: "
#: gui/recorderdialog.cpp:154
msgid "Do you really want to delete this record?"
msgstr "Na pewno chcesz usunąć to nagranie?"
#: gui/recorderdialog.cpp:171
msgid "Unknown Author"
msgstr "Nieznany autor"
#: gui/remotebrowser.cpp:129
msgid "ScummVM could not access the directory!"
msgstr "ScummVM nie może otworzyć katalogu!"
#: gui/saveload-dialog.cpp:55
#, fuzzy
msgid "Downloading saves..."
msgstr "Wczytywanie stanu gry..."
#: gui/saveload-dialog.cpp:64
msgid "Run in background"
msgstr "Uruchom w tle"
#: gui/saveload-dialog.cpp:343
msgid ""
"WARNING: Existing save has longer gameplay duration than the current state. "
"Are you sure you want to overwrite it?"
msgstr ""
#: gui/saveload-dialog.cpp:414 gui/saveload-dialog.cpp:594
msgid "No date saved"
msgstr "Brak daty"
#: gui/saveload-dialog.cpp:415 gui/saveload-dialog.cpp:595
msgid "No time saved"
msgstr "Brak godziny"
#: gui/saveload-dialog.cpp:416 gui/saveload-dialog.cpp:596
msgid "No playtime saved"
msgstr "Brak czasu gry"
#: gui/saveload-dialog.cpp:489
msgid "Do you really want to delete this saved game?"
msgstr "Na pewno chcesz skasować ten zapis?"
#: gui/saveload-dialog.cpp:621 gui/saveload-dialog.cpp:1138
msgid "Date: "
msgstr "Data: "
#: gui/saveload-dialog.cpp:625 gui/saveload-dialog.cpp:1144
msgid "Time: "
msgstr "Czas: "
#: gui/saveload-dialog.cpp:631 gui/saveload-dialog.cpp:1152
msgid "Playtime: "
msgstr "Czas gry: "
#: gui/saveload-dialog.cpp:644 gui/saveload-dialog.cpp:732
msgid "Untitled saved game"
msgstr "Nienazwany stan gry"
#: gui/saveload-dialog.cpp:795
msgid "Next"
msgstr "Następny"
#: gui/saveload-dialog.cpp:798
msgid "Prev"
msgstr "Poprzedni"
#: gui/saveload-dialog.cpp:999
msgid "New Save"
msgstr "Nowy zapis"
#: gui/saveload-dialog.cpp:999
msgid "Create a new saved game"
msgstr "Stwórz nowy zapis"
#: gui/saveload-dialog.cpp:1131
msgid "Name: "
msgstr "Nazwa: "
#: gui/saveload-dialog.cpp:1207
#, c-format
msgid "Enter a description for slot %d:"
msgstr "Podaj opis dla slotu %d:"
#: gui/themebrowser.cpp:45
msgid "Select a Theme"
msgstr "Wybierz styl"
#: gui/ThemeEngine.cpp:277
msgid "Disabled GFX"
msgstr "Wyłączona grafika"
#: gui/ThemeEngine.cpp:277
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "Wyłączona grafika"
#: gui/ThemeEngine.cpp:278
msgid "Standard renderer"
msgstr "Standardowy renderer"
#: gui/ThemeEngine.cpp:278 engines/scumm/dialogs.cpp:676
msgid "Standard"
msgstr "Standardowy"
#: gui/ThemeEngine.cpp:280
msgid "Antialiased renderer"
msgstr "Wygładzany renderer"
#: gui/ThemeEngine.cpp:280
msgid "Antialiased"
msgstr "Wygładzany"
#: gui/unknown-game-dialog.cpp:49
msgid "Add anyway"
msgstr "Dodaj mimo tego "
#: gui/unknown-game-dialog.cpp:58
msgid "Copy to clipboard"
msgstr "Kopiuj do schowka"
#: gui/unknown-game-dialog.cpp:64
msgid "Report game"
msgstr "Reportuj grę"
#: gui/unknown-game-dialog.cpp:101
msgid ""
"Use the button below to copy the required game information into your "
"clipboard."
msgstr "Użyj przycisku poniżej żeby skopiować wymaganą informacje o grze."
#: gui/unknown-game-dialog.cpp:106
msgid "You can also directly report your game to the Bug Tracker."
msgstr "Możesz również zgłosić swoją grę do systemu śledzenia błędów."
#: gui/unknown-game-dialog.cpp:156
msgid ""
"All necessary information about your game has been copied into the clipboard"
msgstr "Wszystkie potrzebne informacje o twojej grze zostały skopiowane"
#: gui/unknown-game-dialog.cpp:158
msgid "Copying the game information to the clipboard has failed!"
msgstr "Kopiowanie informacji gry nie powiodło się!"
#: gui/updates-dialog.cpp:49
msgid ""
"ScummVM now supports automatic check for updates\n"
"which requires access to the Internet. Would you\n"
"like to enable this feature?"
msgstr ""
"ScummVM umożliwia teraz automatyczne sprawdzanie aktualizacji;\n"
"wymaga to dostępu do Internetu.\n"
"Czy włączyć tę funkcję?"
#: gui/updates-dialog.cpp:52
msgid ""
"You can change this setting later in the Misc tab\n"
"in the Options dialog."
msgstr ""
"Później możesz zmienić tę opcję w zakładce Różne\n"
"w oknie Opcje."
#: gui/updates-dialog.cpp:116
msgid "Proceed"
msgstr "Kontynuuj"
#: gui/widget.cpp:411 gui/widget.cpp:413 gui/widget.cpp:419 gui/widget.cpp:421
msgid "Clear value"
msgstr "Wyczyść"
#: gui/widgets/grid.cpp:219 engines/scumm/dialogs.cpp:178
msgid "Play"
msgstr "Uruchom"
#: gui/widgets/grid.cpp:222
#, fuzzy
#| msgid "Save"
msgid "Saves"
msgstr "Zapisz"
#: base/main.cpp:651
msgid "Error running game:"
msgstr "Błąd podczas uruchamiania gry:"
#: base/main.cpp:698
msgid "Could not find any engine capable of running the selected game"
msgstr "Nie udało się znaleźć silnika zdolnego do uruchomienia zaznaczonej gry"
#: common/achievements.cpp:231
msgid "Achievement unlocked!"
msgstr "Odblokowano osiągnięcie!"
#: common/error.cpp:38
msgid "No error"
msgstr "Brak błędu"
#: common/error.cpp:40
msgid "Game data not found"
msgstr "Nie znaleziono plików gry"
#: common/error.cpp:42
msgid "Game id not supported"
msgstr "Identyfikator gry nie jest wspierany"
#: common/error.cpp:44
msgid "Unsupported color mode"
msgstr "Niewspierany tryb kolorów"
#: common/error.cpp:46
msgid "Audio device initialization failed"
msgstr "Urządzenie audio zawiodło"
#: common/error.cpp:49
msgid "Read permission denied"
msgstr "Brak praw do odczytu"
#: common/error.cpp:51
msgid "Write permission denied"
msgstr "Brak praw do zapisu"
#: common/error.cpp:54
msgid "Path does not exist"
msgstr "Ścieżka nie istnieje"
#: common/error.cpp:56
msgid "Path not a directory"
msgstr "Ścieżka nie jest katalogiem"
#: common/error.cpp:58
msgid "Path not a file"
msgstr "Ścieżka nie jest plikiem"
#: common/error.cpp:61
msgid "Cannot create file"
msgstr "Nie można utworzyć pliku"
#: common/error.cpp:63
msgid "Reading data failed"
msgstr "Odczyt danych nieudany"
#: common/error.cpp:65
msgid "Writing data failed"
msgstr "Zapisywanie danych nie powiodło się"
#: common/error.cpp:68
msgid "Could not find suitable engine plugin"
msgstr "Nie udało się znaleźć odpowiedniej wtyczki silnika"
#: common/error.cpp:70
msgid "Engine plugin does not support saved games"
msgstr "Silnik nie wspiera zapisywania stanu gry"
#: common/error.cpp:73
msgid "User canceled"
msgstr "Przerwane przez użytkownika"
#: common/error.cpp:77
msgid "Unknown error"
msgstr "Nieznany błąd"
#. I18N: Hercules is graphics card name
#: common/rendermode.cpp:35
msgid "Hercules Green"
msgstr "Zielony Hercules"
#: common/rendermode.cpp:36
msgid "Hercules Amber"
msgstr "Bursztynowy Hercules"
#: common/rendermode.cpp:42
msgid "PC-9821 (256 Colors)"
msgstr "PC-9821 (256 kolorów)"
#: common/rendermode.cpp:43
msgid "PC-9801 (16 Colors)"
msgstr "PC-9801 (16 kolorów)"
#. I18N: Macintosh black-and-white
#: common/rendermode.cpp:48
msgid "Macintosh b/w"
msgstr "Macintosh (b-cz)"
#: common/rendermode.cpp:76
msgctxt "lowres"
msgid "Hercules Green"
msgstr "Zielony Hercules"
#: common/rendermode.cpp:77
msgctxt "lowres"
msgid "Hercules Amber"
msgstr "Bursztynowy Hercules"
#: common/updates.cpp:58
msgid "Daily"
msgstr "Codziennie"
#: common/updates.cpp:60
msgid "Weekly"
msgstr "Co tydzień"
#: common/updates.cpp:62
msgid "Monthly"
msgstr "Co miesiąc"
#: common/updates.cpp:64
msgid "<Bad value>"
msgstr "<Nieprawidłowa wartość>"
#. I18N: Abbreviation for 'bytes' as data size
#: common/util.cpp:184 backends/platform/3ds/osystem-events.cpp:49
#: backends/platform/ds/osystem_ds.cpp:146
#: backends/platform/sdl/switch/switch.cpp:38
msgid "B"
msgstr "B"
#. I18N: Abbreviation for 'kilobytes' as data size
#: common/util.cpp:190
#, fuzzy
#| msgid "B"
msgid "KB"
msgstr "B"
#. I18N: Abbreviation for 'megabytes' as data size
#: common/util.cpp:195
#, fuzzy
#| msgid "SMB"
msgid "MB"
msgstr "SMB"
#. I18N: Abbreviation for 'gigabytes' as data size
#: common/util.cpp:201
#, fuzzy
#| msgid "B"
msgid "GB"
msgstr "B"
#. I18N: Abbreviation for 'terabytes' as data size
#: common/util.cpp:207
#, fuzzy
#| msgid "B"
msgid "TB"
msgstr "B"
#. I18N: One line summary as shown in *nix distributions
#: dists/scummvm.appdata.xml.cpp:33
msgid "Interpreter for numerous adventure games and role-playing games"
msgstr ""
#. I18N: 1 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:38
msgid ""
"ScummVM is a program which allows you to run a wide variety of classic "
"graphical point-and-click adventure games and role-playing games, provided "
"you already have their data files. The clever part about this: ScummVM just "
"replaces the executables shipped with the game, allowing you to play them on "
"systems for which they were never designed!"
msgstr ""
#. I18N: 2 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:46
msgid ""
"Currently, ScummVM supports a huge library of adventures with over 4000 "
"games in total. It supports many classics published by legendary studios "
"like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood "
"Studios."
msgstr ""
#. I18N: 3 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:52
msgid ""
"Next to ground-breaking titles like the Monkey Island series, Broken Sword, "
"Myst, Blade Runner and countless other games you will find some really "
"obscure adventures and truly hidden gems to explore."
msgstr ""
#: engines/advancedDetector.cpp:241
msgid "Illegitimate game copy detected. We provide no support in such cases"
msgstr "Wykryto nielegalną kopię gry. Nie będzie ona wspierana"
#: engines/dialogs.cpp:69
msgid "~R~esume"
msgstr "~W~znów"
#: engines/dialogs.cpp:71
msgid "~L~oad"
msgstr "~W~czytaj"
#: engines/dialogs.cpp:75 backends/platform/3ds/options-dialog.cpp:46
msgid "~S~ave"
msgstr "~Z~apisz"
#: engines/dialogs.cpp:79
msgid "~O~ptions"
msgstr "~O~pcje"
#: engines/dialogs.cpp:84
msgid "~H~elp"
msgstr "~P~omoc"
#: engines/dialogs.cpp:86
msgid "~A~bout"
msgstr "~I~nformacje"
#: engines/dialogs.cpp:89 engines/dialogs.cpp:165
msgid "~R~eturn to Launcher"
msgstr "~P~owrót do launchera"
#: engines/dialogs.cpp:91 engines/dialogs.cpp:167
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~P~owrót do launchera"
#: engines/dialogs.cpp:99 engines/engine.cpp:896 engines/agi/saveload.cpp:767
#: engines/avalanche/parser.cpp:1919 engines/buried/saveload.cpp:534
#: engines/cine/various.cpp:350 engines/dm/loadsave.cpp:199
#: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262
#: engines/glk/streams.cpp:1433 engines/gnap/menu.cpp:466
#: engines/groovie/script.cpp:724 engines/hugo/file.cpp:298
#: engines/illusions/menusystem.cpp:703 engines/kingdom/kingdom.cpp:737
#: engines/lab/savegame.cpp:243 engines/mads/nebular/dialogs_nebular.cpp:350
#: engines/neverhood/menumodule.cpp:890 engines/pegasus/pegasus.cpp:403
#: engines/prince/saveload.cpp:55 engines/sci/engine/guest_additions.cpp:679
#: engines/sci/engine/kfile.cpp:1080 engines/sherlock/scalpel/scalpel.cpp:1250
#: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:43
#: engines/toltecs/menu.cpp:303 engines/toon/toon.cpp:3406
#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:629
#: engines/wage/saveload.cpp:752 engines/xeen/saves.cpp:277
#: engines/zvision/file/save_manager.cpp:49
msgid "Save game:"
msgstr "Zapis:"
#: engines/dialogs.cpp:99 engines/engine.cpp:896 engines/agi/saveload.cpp:767
#: engines/avalanche/parser.cpp:1919 engines/buried/saveload.cpp:534
#: engines/cine/various.cpp:350 engines/dm/loadsave.cpp:199
#: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262
#: engines/glk/streams.cpp:1433 engines/gnap/menu.cpp:466
#: engines/groovie/script.cpp:719 engines/groovie/script.cpp:724
#: engines/hugo/file.cpp:298 engines/illusions/menusystem.cpp:703
#: engines/kingdom/kingdom.cpp:737 engines/lab/savegame.cpp:238
#: engines/lab/savegame.cpp:243 engines/mads/nebular/dialogs_nebular.cpp:350
#: engines/neverhood/menumodule.cpp:890 engines/parallaction/metaengine.cpp:134
#: engines/parallaction/saveload.cpp:209 engines/pegasus/pegasus.cpp:403
#: engines/prince/saveload.cpp:55 engines/sci/engine/guest_additions.cpp:680
#: engines/sci/engine/kfile.cpp:1080 engines/scumm/dialogs.cpp:176
#: engines/sherlock/scalpel/scalpel.cpp:1250
#: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:43
#: engines/toltecs/menu.cpp:303 engines/toon/toon.cpp:3406
#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:629
#: engines/wage/saveload.cpp:752 engines/xeen/saves.cpp:277
#: engines/zvision/file/save_manager.cpp:49 engines/zvision/metaengine.cpp:194
msgid "Save"
msgstr "Zapisz"
#: engines/dialogs.cpp:129
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
"Przepraszamy, ten silnik obecnie nie oferuje pomocy wewnątrz gry. Aby "
"uzyskać podstawowe informacje oraz dowiedzieć jak szukać dalszej pomocy, "
"sprawdź plik README."
#: engines/dialogs.cpp:213 engines/pegasus/pegasus.cpp:414
#, c-format
msgid ""
"Failed to save game (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"Zapis stanu gry nie powiódł się (%s)! Aby uzyskać podstawowe informacje oraz "
"dowiedzieć się, jak szukać dalszej pomocy, sprawdź plik README."
#: engines/dialogs.cpp:356
msgid "~O~K"
msgstr "~O~K"
#: engines/dialogs.cpp:357
msgid "~C~ancel"
msgstr "~A~nuluj"
#: engines/engine.cpp:343
#, c-format
msgid "Could not switch to resolution '%dx%d'."
msgstr "Nie udało się przełączyć do rozdzielczości '%dx%d'."
#: engines/engine.cpp:352
msgid "Could not initialize color format."
msgstr "Nie udało się zainicjalizować formatu kolorów."
#: engines/engine.cpp:361
#, c-format
msgid "Could not switch to video mode '%s'."
msgstr "Nie udało się przełączyć w tryb video '%s'."
#: engines/engine.cpp:369
#, fuzzy, c-format
msgid "Could not switch to stretch mode '%s'."
msgstr "Nie udało się przełączyć w tryb wideo: '"
#: engines/engine.cpp:376
msgid "Could not apply aspect ratio setting."
msgstr "Nie udało się zastosować ustawienia formatu obrazu."
#: engines/engine.cpp:381
msgid "Could not apply fullscreen setting."
msgstr "Nie udało się zastosować ustawienia pełnego ekranu."
#: engines/engine.cpp:386
msgid "Could not apply filtering setting."
msgstr "Nie udało się zastosować ustawienia filtrowania."
#: engines/engine.cpp:444
#, fuzzy
msgid "Error"
msgstr "Brak błędu"
#: engines/engine.cpp:522
#, fuzzy
msgid ""
"You appear to be playing this game directly\n"
"from the CD. This is known to cause problems,\n"
"and it is therefore recommended that you copy\n"
"the data files to your hard disk instead.\n"
"See the documentation (CD audio) for details."
msgstr ""
"Wygląda na to, że uruchamiasz grę bezpośrednio z płyty CD, co powoduje pewne "
"znane problemów. Stąd zalecane jest skopiowanie plików gry na twardy dysk.\n"
"Dalsze informacje są dostępne w pliku README."
#: engines/engine.cpp:546
#, fuzzy
msgid ""
"This game has audio tracks on its CD. These\n"
"tracks need to be ripped from the CD using\n"
"an appropriate CD audio extracting tool in\n"
"order to listen to the game's music.\n"
"See the documentation (CD audio) for details."
msgstr ""
"Gra zawiera na swojej płycie ścieżki audio. Aby słyszeć muzykę, należy je "
"skopiować na dysk za pomocą odpowiedniego rippera CD audio.\n"
"Dalsze informacje są dostępne w pliku README."
#: engines/engine.cpp:575
msgid "Overwrite"
msgstr "Nadpisz"
#: engines/engine.cpp:576
#, fuzzy
msgid "Cancel autosave"
msgstr "Nienazwany stan gry"
#: engines/engine.cpp:578
#, c-format
msgid ""
"WARNING: The autosave slot has a saved game named %S. You can either move "
"the existing save to a new slot, Overwrite the existing save, or cancel "
"autosave (will not prompt again until restart)"
msgstr ""
#: engines/engine.cpp:586
msgid "ERROR: Could not copy the savegame to a new slot"
msgstr ""
#: engines/engine.cpp:612 engines/metaengine.cpp:367 engines/savestate.cpp:99
#: backends/platform/ios7/ios7_osys_main.cpp:249 engines/sky/metaengine.cpp:186
#: engines/xeen/saves.cpp:290
msgid "Autosave"
msgstr "Autozapis"
#: engines/engine.cpp:620
msgid "Error occurred making autosave"
msgstr "Wystąpił błąd podczas zapisu"
#: engines/engine.cpp:695
#, c-format
msgid ""
"Failed to load saved game (%s)! Please consult the README for basic "
"information, and for instructions on how to obtain further assistance."
msgstr ""
"Odczyt stanu gry nie powiódł się (%s)! Aby uzyskać podstawowe informacje "
"oraz dowiedzieć się, jak szukać dalszej pomocy, sprawdź plik README."
#: engines/engine.cpp:713
msgid "WARNING: "
msgstr "UWAGA: "
#: engines/engine.cpp:713
#, fuzzy
msgid " Shall we still run the game?"
msgstr "Pełny tytuł gry"
#: engines/engine.cpp:714
msgid ""
"WARNING: The game you are about to start is not yet fully supported by "
"ScummVM. As such, it is likely to be unstable, and any saved game you make "
"might not work in future versions of ScummVM."
msgstr ""
"UWAGA: Gra, którą chcesz włączyć, nie jest jeszcze w pełni obsługiwana przez "
"ScummVM. W związku z tym może być ona niestabilna, a wszelkie zapisy, "
"których dokonasz, mogą być nieobsługiwane w przyszłych wersjach ScummVM."
#: engines/engine.cpp:717 engines/wintermute/wintermute.cpp:183
msgid "Start anyway"
msgstr "Włącz mimo tego"
#: engines/engine.cpp:724
#, fuzzy
msgid "This game is not supported."
msgstr "Identyfikator gry nie jest wspierany"
#: engines/engine.cpp:724
#, fuzzy
msgid ""
"This game is not supported for the following reason:\n"
"\n"
msgstr "Ta gra nie wspiera wczytywania z launchera."
#: engines/engine.cpp:863
msgid "Loading game is currently unavailable"
msgstr "Załadowanie gry nie jest możliwe w tym momencie"
#: engines/engine.cpp:892
msgid "Saving game is currently unavailable"
msgstr "Zapis gry jest w tym momencie niemożliwy"
#: engines/game.cpp:185
#, c-format
msgid ""
"The game in '%s' seems to be an unknown game variant.\n"
"\n"
"Please report the following data to the ScummVM team at %s along with the "
"name of the game you tried to add and its version, language, etc.:"
msgstr ""
"Nie udało się rozpoznać gry w \"%s\".\n"
"\n"
"Proszę wysłać poniższe informacje do zespołu ScummVM, %s razem z nazwą gry, "
"którą próbowano dodać i jej numerem wersji i wersją językową:"
#: engines/game.cpp:189
#, c-format
msgid "Matched game IDs for the %s engine:"
msgstr "Pasujące identyfikatory gry dla silnika %s:"
#: engines/metaengine.cpp:57
msgid "Default game keymap"
msgstr ""
#: engines/metaengine.cpp:61 backends/platform/maemo/maemo.cpp:162
#: engines/hdb/metaengine.cpp:188 engines/parallaction/metaengine.cpp:115
#: engines/wintermute/keymapper_tables.h:43 engines/zvision/metaengine.cpp:115
msgid "Left Click"
msgstr "Kliknięcie LPM"
#: engines/metaengine.cpp:67 backends/platform/maemo/maemo.cpp:166
#: engines/wintermute/keymapper_tables.h:257
#: engines/wintermute/keymapper_tables.h:301
#: engines/wintermute/keymapper_tables.h:2090
msgid "Middle Click"
msgstr "Środkowy przycisk"
#: engines/metaengine.cpp:72 backends/platform/maemo/maemo.cpp:170
#: engines/parallaction/metaengine.cpp:121
#: engines/wintermute/keymapper_tables.h:49 engines/zvision/metaengine.cpp:121
msgid "Right Click"
msgstr "Kliknięcie PPM"
#: engines/metaengine.cpp:78 engines/hdb/metaengine.cpp:239
#: engines/mohawk/myst.cpp:597 engines/mohawk/riven.cpp:861
#: engines/sky/metaengine.cpp:123 engines/twine/metaengine.cpp:98
#: engines/wintermute/keymapper_tables.h:1532
msgid "Pause"
msgstr "Wstrzymaj"
#: engines/metaengine.cpp:83 engines/parallaction/metaengine.cpp:140
#, fuzzy
msgid "Game menu"
msgstr "Menu gry"
#: engines/metaengine.cpp:89 engines/grim/grim.cpp:506
#: engines/grim/grim.cpp:598 engines/mohawk/myst.cpp:568
#: engines/mohawk/riven.cpp:832 engines/wintermute/keymapper_tables.h:221
#: engines/wintermute/keymapper_tables.h:1093
#: engines/wintermute/keymapper_tables.h:1249
#: engines/wintermute/keymapper_tables.h:1525
#: engines/wintermute/keymapper_tables.h:1640
#: engines/wintermute/keymapper_tables.h:2034
msgid "Skip"
msgstr "Pomiń"
#: engines/metaengine.cpp:95 engines/sky/metaengine.cpp:118
msgid "Skip line"
msgstr "Pomiń linię"
#: engines/metaengine.cpp:101
msgid "Predictive input dialog"
msgstr ""
#: engines/metaengine.cpp:105 engines/griffon/metaengine.cpp:90
#: engines/grim/grim.cpp:512 engines/grim/grim.cpp:604
#: engines/sky/metaengine.cpp:98 engines/wintermute/keymapper_tables.h:55
msgid "Confirm"
msgstr "Potwierdź"
#: graphics/renderer.cpp:31 backends/graphics/opengl/opengl-graphics.cpp:166
msgid "OpenGL"
msgstr "OpenGL"
#: graphics/renderer.cpp:34
msgid "OpenGL with shaders"
msgstr "OpenGL ze shaderami"
#: graphics/renderer.cpp:42
msgctxt "lowres"
msgid "OpenGL with shaders"
msgstr "OpenGL ze shaderami"
#: audio/adlib.cpp:2295
msgid "AdLib emulator"
msgstr "Emulator AdLib"
#: audio/fmopl.cpp:72
msgid "MAME OPL emulator"
msgstr "Emulator OPL MAME"
#: audio/fmopl.cpp:74
msgid "DOSBox OPL emulator"
msgstr "Emulator OPL DOSBox"
#: audio/fmopl.cpp:77
msgid "Nuked OPL emulator"
msgstr "Emulator OPL Nuked"
#: audio/fmopl.cpp:80
msgid "ALSA Direct FM"
msgstr "Bezpośrednie FM Alsa"
#: audio/fmopl.cpp:83
msgid "OPL2LPT"
msgstr "OPL2LPT"
#: audio/fmopl.cpp:84
msgid "OPL3LPT"
msgstr "OPL3LPT"
#: audio/mididrv.cpp:220
#, c-format
msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Nie znaleziono wybranego urządzenia audio '%s' (może być wyłączone albo "
"niepodłączone)."
#: audio/mididrv.cpp:221 audio/mididrv.cpp:235 audio/mididrv.cpp:273
#: audio/mididrv.cpp:290
msgid "Attempting to fall back to the next available device..."
msgstr "Próbuję użyć następnego dostępnego urządzenia..."
#: audio/mididrv.cpp:234
#, c-format
msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Nie można użyć wybranego urządzenia audio '%s'. Dalsze szczegóły są dostępne "
"w pliku dziennika."
#: audio/mididrv.cpp:272
#, c-format
msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Nie znaleziono preferowanego urządzenia audio '%s' (może być wyłączone albo "
"niepodłączone)."
#: audio/mididrv.cpp:289
#, c-format
msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Nie można użyć preferowanego urządzenia audio '%s'. Dalsze szczegóły są "
"dostępne w pliku dziennika."
#: audio/mididrv.cpp:454
msgid "Starting MIDI dump"
msgstr "Uruchamianie MIDI dump"
#: audio/mods/paula.cpp:304
msgid "Amiga Audio emulator"
msgstr "Emulator Audio Amigi"
#: audio/null.h:44
msgid "No music"
msgstr "Brak muzyki"
#: audio/softsynth/appleiigs.cpp:33
msgid "Apple II GS emulator (NOT IMPLEMENTED)"
msgstr "Emulator Apple II GS (NIE ZAIMPLEMENTOWANY)"
#: audio/softsynth/cms.cpp:351
msgid "Creative Music System emulator"
msgstr "Emulator Creative Music System"
#: audio/softsynth/fluidsynth.cpp:236
msgid ""
"FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI "
"on MIDI tab. Music is off."
msgstr ""
#: audio/softsynth/fluidsynth.cpp:368
#, c-format
msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off."
msgstr ""
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:32
msgid "FM-Towns Audio"
msgstr "Dźwięk FM-Towns"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:57
msgid "PC-98 Audio"
msgstr "Dźwięk PC-98"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:82
#, fuzzy
msgid "SegaCD Audio"
msgstr "Użyj CD audio"
#: audio/softsynth/mt32.cpp:170
msgid "Initializing MT-32 Emulator"
msgstr "Inicjalizacja emulatora MT-32"
#: audio/softsynth/mt32.cpp:437
msgid "MT-32 emulator"
msgstr "Emulator MT-32"
#: audio/softsynth/pcspk.cpp:204
msgid "PC Speaker emulator"
msgstr "Emulator głośnika PC"
#: audio/softsynth/pcspk.cpp:223
msgid "IBM PCjr emulator"
msgstr "Emulator IBM PCjr"
#: audio/softsynth/sid.cpp:1434
msgid "C64 Audio emulator"
msgstr "Emulator audio C64"
#: backends/cloud/cloudmanager.cpp:156
#, fuzzy
msgid "<syncing...>"
msgstr "Połącz"
#: backends/cloud/storage.cpp:242
msgid "Saved games sync was cancelled."
msgstr "Synchronizacja zapisanych stanów gry została anulowana."
#: backends/cloud/storage.cpp:244
msgid ""
"Saved games sync failed.\n"
"Check your Internet connection."
msgstr ""
"Synchronizacja zapisanych stanów gry nie udała się.\n"
"Proszę sprawdzić połączenie z Internetem."
#: backends/cloud/storage.cpp:348
#, c-format
msgid ""
"Download complete.\n"
"Failed to download %u files."
msgstr ""
"Pobieranie ukończone.\n"
"Nie udało się pobrać %u plik(u/ów)."
#: backends/cloud/storage.cpp:350
msgid "Download complete."
msgstr "Pobieranie zakończone."
#: backends/cloud/storage.cpp:360
msgid "Download failed."
msgstr "Pobieranie nie powiodło się."
#: backends/events/default/default-events.cpp:195
#, fuzzy
msgid ""
"Do you really want to return to the Launcher?\n"
"Any unsaved progress will be lost."
msgstr ""
"Czy na pewno chcesz zacząć nową grę? Wszystkie niezapisane postępy zostaną "
"utracone."
#: backends/events/default/default-events.cpp:219
#, fuzzy
msgid ""
"Do you really want to quit?\n"
"Any unsaved progress will be lost."
msgstr " Na pewno chcesz wyjść? "
#: backends/events/default/default-events.cpp:219
#: backends/events/default/default-events.cpp:360
#: engines/adl/metaengine.cpp:261 engines/hdb/metaengine.cpp:256
#: engines/mohawk/myst_stacks/menu.cpp:318
#: engines/mohawk/riven_stacks/aspit.cpp:455 engines/scumm/dialogs.cpp:180
#: engines/scumm/help.cpp:82 engines/scumm/help.cpp:84
#: engines/zvision/metaengine.cpp:204 engines/zvision/metaengine.cpp:222
msgid "Quit"
msgstr "Zakończ"
#: backends/events/default/default-events.cpp:334
msgid "Global"
msgstr "Globalny"
#: backends/events/default/default-events.cpp:337
#: engines/twine/metaengine.cpp:217
msgid "Global Main Menu"
msgstr "Menu globalne"
#: backends/events/default/default-events.cpp:347
msgid "Display keyboard"
msgstr "Wyświetl klawiaturę"
#: backends/events/default/default-events.cpp:354
msgid "Toggle mute"
msgstr "Wycisz dźwięk"
#: backends/events/default/default-events.cpp:382
msgid "Open Debugger"
msgstr "Otwórz Debugger"
#: backends/events/gph/gph-events.cpp:412
#: backends/events/gph/gph-events.cpp:455
#: backends/events/openpandora/op-events.cpp:157
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Dotknięcie ekranu - kliknięcie LPM"
#: backends/events/gph/gph-events.cpp:414
#: backends/events/gph/gph-events.cpp:457
#: backends/events/openpandora/op-events.cpp:159
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Dotknięcie ekranu - kliknięcie PPM"
#: backends/events/gph/gph-events.cpp:416
#: backends/events/gph/gph-events.cpp:459
#: backends/events/openpandora/op-events.cpp:161
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Dotknięcie ekranu - przytrzymanie (brak kliknięcia)"
#: backends/events/gph/gph-events.cpp:436
msgid "Maximum Volume"
msgstr "Maksymalna głośność"
#: backends/events/gph/gph-events.cpp:438
msgid "Increasing Volume"
msgstr "Zwiększenie głośności"
#: backends/events/gph/gph-events.cpp:444
msgid "Minimal Volume"
msgstr "Minimalna głośność"
#: backends/events/gph/gph-events.cpp:446
msgid "Decreasing Volume"
msgstr "Zmniejszenie głośności"
#: backends/events/maemosdl/maemosdl-events.cpp:101
msgid "Clicking Enabled"
msgstr "Klikanie włączone"
#: backends/events/maemosdl/maemosdl-events.cpp:101
msgid "Clicking Disabled"
msgstr "Klikanie wyłączone"
#: backends/events/openpandora/op-events.cpp:163
msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
msgstr "Dotknięcie ekranu - przytrzymanie (krzyżak klika)"
#: backends/graphics/opengl/opengl-graphics.cpp:245
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: engines/twine/metaengine.cpp:227
msgid "Center"
msgstr "Wycentrowany"
#: backends/graphics/opengl/opengl-graphics.cpp:246
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
msgid "Pixel-perfect scaling"
msgstr "Rozmiar rzeczywisty"
#: backends/graphics/opengl/opengl-graphics.cpp:247
#, fuzzy
msgid "Even pixels scaling"
msgstr "Rozmiar rzeczywisty"
#: backends/graphics/opengl/opengl-graphics.cpp:248
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
msgid "Fit to window"
msgstr "Dopasuj do okna"
#: backends/graphics/opengl/opengl-graphics.cpp:249
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
msgid "Stretch to window"
msgstr "Rozciągnij do okna"
#: backends/graphics/opengl/opengl-graphics.cpp:250
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:77
msgid "Fit to window (4:3)"
msgstr "Dopasuj do okna (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:718
#, c-format
msgid "Resolution: %dx%d"
msgstr "Rozdzielczość: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:741
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2451
msgid "Enabled aspect ratio correction"
msgstr "Włączono korekcję formatu obrazu"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:743
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2457
msgid "Disabled aspect ratio correction"
msgstr "Wyłączono korekcję formatu obrazu"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:764
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2473
msgid "Filtering enabled"
msgstr "Filtrowanie włączone"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:766
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2475
msgid "Filtering disabled"
msgstr "Filtrowanie wyłączone"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:795
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2502
msgid "Stretch mode"
msgstr "Tryb skalowania"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:67
msgid "SDL Surface"
msgstr "Powierzchnia SDL"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2417
msgid "Active graphics filter:"
msgstr "Aktywny filtr graficzny:"
#: backends/graphics/sdl/sdl-graphics.cpp:365
#, fuzzy, c-format
msgid "Saved screenshot '%s'"
msgstr "Zapisz zrzut ekranu"
#: backends/graphics/sdl/sdl-graphics.cpp:374
#, fuzzy
msgid "Could not save screenshot"
msgstr "Zapisz zrzut ekranu"
#: backends/graphics/sdl/sdl-graphics.cpp:419
msgid "Windowed mode"
msgstr "Okno"
#: backends/graphics/sdl/sdl-graphics.cpp:430 engines/scumm/help.cpp:86
msgid "Toggle fullscreen"
msgstr "Włącz/wyłącz pełny ekran"
#: backends/graphics/sdl/sdl-graphics.cpp:437 engines/scumm/help.cpp:99
#: engines/wintermute/keymapper_tables.h:961
msgid "Toggle mouse capture"
msgstr "Włącz/wyłącz przechwytywanie myszy"
#: backends/graphics/sdl/sdl-graphics.cpp:442
#: engines/wintermute/keymapper_tables.h:647
#: engines/wintermute/keymapper_tables.h:696
#: engines/wintermute/keymapper_tables.h:1099
#: engines/wintermute/keymapper_tables.h:1313
#: engines/wintermute/keymapper_tables.h:1403
#: engines/wintermute/keymapper_tables.h:1563
#: engines/wintermute/keymapper_tables.h:1768
#: engines/wintermute/keymapper_tables.h:1786
#: engines/wintermute/keymapper_tables.h:1819
msgid "Save screenshot"
msgstr "Zapisz zrzut ekranu"
#: backends/graphics/sdl/sdl-graphics.cpp:448
msgid "Toggle aspect ratio correction"
msgstr "Włącz/wyłącz korekcję formatu obrazu"
#: backends/graphics/sdl/sdl-graphics.cpp:455
#, fuzzy
msgid "Toggle linear filtered scaling"
msgstr "Używa filtrowania dwuliniowego przy skalowaniu obrazu"
#: backends/graphics/sdl/sdl-graphics.cpp:462
#, fuzzy
msgid "Cycle through stretch modes"
msgstr "Nie udało się przełączyć w tryb wideo: '"
#: backends/graphics/sdl/sdl-graphics.cpp:468
msgid "Increase the scale factor"
msgstr "Zwiększ współczynnik skalowania"
#: backends/graphics/sdl/sdl-graphics.cpp:474
msgid "Decrease the scale factor"
msgstr "Zmniejsz współczynnik skalowania"
#: backends/graphics/sdl/sdl-graphics.cpp:480
#, fuzzy
msgid "Switch to the next scaler"
msgstr "Przełącz na skalowanie TV 2x"
#: backends/graphics/sdl/sdl-graphics.cpp:485
#, fuzzy
msgid "Switch to the previous scaler"
msgstr "Przełącz na skalowanie 2xSai"
#: backends/keymapper/hardware-input.cpp:245
msgid "Left Mouse Button"
msgstr "Lewy przycisk myszy"
#: backends/keymapper/hardware-input.cpp:246
msgid "Right Mouse Button"
msgstr "Prawy przycisk myszy"
#: backends/keymapper/hardware-input.cpp:247
msgid "Middle Mouse Button"
msgstr "Symuluje środkowy przycisk myszy"
#: backends/keymapper/hardware-input.cpp:248
msgid "Mouse Wheel Up"
msgstr "Kołko myszy w górę"
#: backends/keymapper/hardware-input.cpp:249
msgid "Mouse Wheel Down"
msgstr "Kółko myszy w dół"
#: backends/keymapper/hardware-input.cpp:250
msgid "X1 Mouse Button"
msgstr "Symuluje czwarty przycisk myszy"
#: backends/keymapper/hardware-input.cpp:251
msgid "X2 Mouse Button"
msgstr "Symuluje piąty przycisk myszy"
#: backends/keymapper/hardware-input.cpp:256
#, fuzzy
msgid "Joy A"
msgstr "Joystick B"
#: backends/keymapper/hardware-input.cpp:257
msgid "Joy B"
msgstr "Joystick B"
#: backends/keymapper/hardware-input.cpp:258
msgid "Joy X"
msgstr "Joystick X"
#: backends/keymapper/hardware-input.cpp:259
msgid "Joy Y"
msgstr "Joystick Y"
#: backends/keymapper/hardware-input.cpp:260
msgid "Joy Back"
msgstr "Ruch wstecz Joysticka"
#: backends/keymapper/hardware-input.cpp:261
msgid "Joy Guide"
msgstr ""
#: backends/keymapper/hardware-input.cpp:262
msgid "Joy Start"
msgstr "Start Joysticka"
#: backends/keymapper/hardware-input.cpp:263
msgid "Left Stick"
msgstr "Lewa gałka analogowa"
#: backends/keymapper/hardware-input.cpp:264
msgid "Right Stick"
msgstr "Prawa gałka analogowa"
#: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:209
msgid "Left Shoulder"
msgstr "Lewy Bumper LB"
#: backends/keymapper/hardware-input.cpp:266 engines/dragons/metaengine.cpp:215
msgid "Right Shoulder"
msgstr "Prawy Bumper RB"
#: backends/keymapper/hardware-input.cpp:267
#: backends/platform/3ds/osystem-events.cpp:58
#: backends/platform/ds/osystem_ds.cpp:153 backends/platform/sdl/ps3/ps3.cpp:52
#: backends/platform/sdl/psp2/psp2.cpp:52
#: backends/platform/sdl/switch/switch.cpp:49
msgid "D-pad Up"
msgstr "Krzyżak w górę"
#: backends/keymapper/hardware-input.cpp:268
#: backends/platform/3ds/osystem-events.cpp:59
#: backends/platform/ds/osystem_ds.cpp:154 backends/platform/sdl/ps3/ps3.cpp:53
#: backends/platform/sdl/psp2/psp2.cpp:53
#: backends/platform/sdl/switch/switch.cpp:50
msgid "D-pad Down"
msgstr "Krzyżak w dół"
#: backends/keymapper/hardware-input.cpp:269
#: backends/platform/3ds/osystem-events.cpp:60
#: backends/platform/ds/osystem_ds.cpp:155 backends/platform/sdl/ps3/ps3.cpp:54
#: backends/platform/sdl/psp2/psp2.cpp:54
#: backends/platform/sdl/switch/switch.cpp:51
msgid "D-pad Left"
msgstr "Krzyżak w lewo"
#: backends/keymapper/hardware-input.cpp:270
#: backends/platform/3ds/osystem-events.cpp:61
#: backends/platform/ds/osystem_ds.cpp:156 backends/platform/sdl/ps3/ps3.cpp:55
#: backends/platform/sdl/psp2/psp2.cpp:55
#: backends/platform/sdl/switch/switch.cpp:52
msgid "D-pad Right"
msgstr "Krzyżak w prawo"
#: backends/keymapper/hardware-input.cpp:275
msgid "Left Trigger"
msgstr "Lewy Trigger"
#: backends/keymapper/hardware-input.cpp:276
msgid "Right Trigger"
msgstr "Prawy Trigger"
#: backends/keymapper/hardware-input.cpp:277
#: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:60
#: backends/platform/sdl/switch/switch.cpp:59
msgid "Left Stick X"
msgstr "Lewy Analog X"
#: backends/keymapper/hardware-input.cpp:278
#: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:61
#: backends/platform/sdl/switch/switch.cpp:60
msgid "Left Stick Y"
msgstr "Lewy Analog Y"
#: backends/keymapper/hardware-input.cpp:279
#: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:62
#: backends/platform/sdl/switch/switch.cpp:61
msgid "Right Stick X"
msgstr "Prawy Analog X"
#: backends/keymapper/hardware-input.cpp:280
#: backends/platform/sdl/ps3/ps3.cpp:65 backends/platform/sdl/psp2/psp2.cpp:63
#: backends/platform/sdl/switch/switch.cpp:62
msgid "Right Stick Y"
msgstr "Prawy Analog Y"
#: backends/keymapper/remap-widget.cpp:290
#: backends/keymapper/remap-widget.cpp:320
msgid "Reset to defaults"
msgstr "Przywróć ustawienia domyślne"
#: backends/keymapper/remap-widget.cpp:291
msgid "Clear mapping"
msgstr "Usuń mapowanie"
#: backends/keymapper/virtual-mouse.cpp:157
msgid "Virtual mouse up"
msgstr "Wirtualna mysz ruch w górę"
#: backends/keymapper/virtual-mouse.cpp:162
msgid "Virtual mouse down"
msgstr "Wirtualna mysz ruch w dół"
#: backends/keymapper/virtual-mouse.cpp:167
msgid "Virtual mouse left"
msgstr "Wirtualna mysz ruch w lewo"
#: backends/keymapper/virtual-mouse.cpp:172
msgid "Virtual mouse right"
msgstr "Wirtualna mysz ruch w prawo"
#: backends/keymapper/virtual-mouse.cpp:177
msgid "Slow down virtual mouse"
msgstr "Zwolnij ruch wirtualnej myszy"
#: backends/midi/windows.cpp:169
msgid "Windows MIDI"
msgstr "Windows MIDI"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:60
msgid "Can't create directory here!"
msgstr "Nie można utworzyć katalogu w tym miejscu!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:66
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:73
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:80
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:43
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:49
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:56
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:63
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:43
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:49
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:56
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:63
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:137
msgid "Invalid path!"
msgstr "Nieprawidłowa ścieżka dostępu!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:84
msgid "Parent directory doesn't exists!"
msgstr "Katalog nadrzędny nie istnieje!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:88
msgid "Can't create a directory within a file!"
msgstr "Nie można utworzyć katalogu wewnątrz pliku!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:98
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:141
msgid "There is a file with that name in the parent directory!"
msgstr "Plik o tej nazwie znajduję się w katalogu nadrzędnym!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:104
msgid "Failed to create the directory!"
msgstr "Nie udało się utworzyć katalogu!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:111
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:120
msgid "Directory created successfully!"
msgstr "Katalog został utworzony!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:122
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:204
msgid "Back to parent directory"
msgstr "Powrót do katalogu nadrzędnego"
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:67
msgid "The file doesn't exist!"
msgstr "Plik nie istnieje!"
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:71
msgid "Can't download a directory!"
msgstr "Nie można pobrać katalogu!"
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:76
msgid "Failed to read the file!"
msgstr "Nie udało się odczytać pliku!"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:59
msgid ""
"The page is not available without the resources. Make sure file wwwroot.zip "
"from ScummVM distribution is available in 'themepath'."
msgstr ""
"Ta strona jest niedostępna. Upewnij się że plik wwwroot.zip z dystrybucji "
"ScummVM jest dostępny w 'głównej ścieżce'."
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:223
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:224
msgid "Create directory"
msgstr "Utwórz katalog"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:227
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:228
msgid "Upload files"
msgstr "Prześlij pliki"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:229
msgid "Type new directory name:"
msgstr "Wpisz nazwę nowego katalogu:"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:230
msgid "Select a file to upload:"
msgstr "Wybierz plik do przesłania:"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:231
msgid "Or select a directory (works in Chrome only):"
msgstr "Lub wybierz katalog (działa tylko w przeglądarce Chrome):"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:74
msgid "Index of "
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:76
msgid "Error occurred"
msgstr "Wystąpił błąd"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:81
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45
msgid "File system root"
msgstr "Główny system plików"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:82
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:46
msgid "Saved games"
msgstr "Zapisane gry"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:119
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:84
msgid "Parent directory"
msgstr "Katalog nadrzędny"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:218
msgid "ScummVM couldn't list the directory you specified."
msgstr "ScummVM nie mógł przyporządkować wskazanego katalogu."
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:232
msgid "Index of"
msgstr ""
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42
msgid "This is a local webserver index page."
msgstr ""
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:43
#, fuzzy
msgid "Open Files manager"
msgstr "Otwiera okno dialogowe zarządzania pobieraniem"
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:67
#, fuzzy
msgid "The parent directory doesn't exist!"
msgstr "Katalog nadrzędny nie istnieje!"
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:71
#, fuzzy
msgid "Can't upload into a file!"
msgstr "Ścieżka nie jest plikiem"
#: backends/networking/sdl_net/handlerutils.cpp:198
#, fuzzy
msgid "Back to the files manager"
msgstr "Otwiera okno dialogowe zarządzania pobieraniem"
#: backends/networking/sdl_net/localwebserver.cpp:123
msgid ""
"Failed to start local webserver.\n"
"Check whether selected port is not used by another application and try again."
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:69
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:111
msgid "Invalid request: headers are too long!"
msgstr "Błędne zapytanie: nagłówki zbyt długie!"
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:155
#, fuzzy
msgid "Failed to upload the file!"
msgstr "Nie udało się usunąć pliku."
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:184
msgid "No file was passed!"
msgstr "Nie podano pliku!"
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:202
#, fuzzy
msgid "Uploaded successfully!"
msgstr "DVD zamontowane pomyślnie"
#: backends/platform/3ds/options-dialog.cpp:45 engines/scumm/dialogs.cpp:279
msgid "~C~lose"
msgstr "~Z~amknij"
#: backends/platform/3ds/options-dialog.cpp:48
msgid "Show mouse cursor"
msgstr "Wyświetl kursor myszy"
#: backends/platform/3ds/options-dialog.cpp:51
msgid "Snap to edges"
msgstr "Przyciąganie do krawędzi"
#: backends/platform/3ds/options-dialog.cpp:54
#, fuzzy
msgid "Stretch to fit"
msgstr "Tryb rozciągania:"
#: backends/platform/3ds/options-dialog.cpp:57
#, fuzzy
msgid "Use Screen:"
msgstr "Szybkość:"
#: backends/platform/3ds/options-dialog.cpp:59
msgctxt "3ds-screen"
msgid "Top"
msgstr "Góra"
#: backends/platform/3ds/options-dialog.cpp:60
msgctxt "3ds-screen"
msgid "Bottom"
msgstr "Dół"
#: backends/platform/3ds/options-dialog.cpp:61
#, fuzzy
msgctxt "3ds-screen"
msgid "Both"
msgstr "Oba"
#: backends/platform/3ds/osystem-events.cpp:48
#: backends/platform/ds/osystem_ds.cpp:145
#: backends/platform/sdl/switch/switch.cpp:39
msgid "A"
msgstr "A"
#: backends/platform/3ds/osystem-events.cpp:50
#: backends/platform/ds/osystem_ds.cpp:147
#: backends/platform/sdl/switch/switch.cpp:41
msgid "X"
msgstr "X"
#: backends/platform/3ds/osystem-events.cpp:51
#: backends/platform/ds/osystem_ds.cpp:148
#: backends/platform/sdl/switch/switch.cpp:40
msgid "Y"
msgstr "Y"
#: backends/platform/3ds/osystem-events.cpp:52
#: backends/platform/ds/osystem_ds.cpp:149 backends/platform/sdl/ps3/ps3.cpp:45
#: backends/platform/sdl/psp2/psp2.cpp:48
#, fuzzy
msgid "Select"
msgstr "Akcja/Wybór"
#: backends/platform/3ds/osystem-events.cpp:53
#: backends/platform/ds/osystem_ds.cpp:150 backends/platform/sdl/ps3/ps3.cpp:47
#: backends/platform/sdl/psp2/psp2.cpp:49
#, fuzzy
msgid "Start"
msgstr "~S~tart"
#: backends/platform/3ds/osystem-events.cpp:54
#: backends/platform/sdl/switch/switch.cpp:57
msgid "ZL"
msgstr "ZL"
#: backends/platform/3ds/osystem-events.cpp:55
#: backends/platform/sdl/switch/switch.cpp:58
msgid "ZR"
msgstr "ZR"
#: backends/platform/3ds/osystem-events.cpp:56
#: backends/platform/ds/osystem_ds.cpp:151
#: backends/platform/sdl/psp2/psp2.cpp:50
#: backends/platform/sdl/switch/switch.cpp:47
#, fuzzy
msgid "L"
msgstr "L3"
#: backends/platform/3ds/osystem-events.cpp:57
#: backends/platform/ds/osystem_ds.cpp:152
#: backends/platform/sdl/psp2/psp2.cpp:51
#: backends/platform/sdl/switch/switch.cpp:48
#, fuzzy
msgid "R"
msgstr "R3"
#: backends/platform/3ds/osystem-events.cpp:66
#, fuzzy
msgid "C-Pad X"
msgstr "Krzyżak w górę"
#: backends/platform/3ds/osystem-events.cpp:67
#, fuzzy
msgid "C-Pad Y"
msgstr "Krzyżak w górę"
#: backends/platform/3ds/osystem-events.cpp:72
#: backends/platform/ds/osystem_ds.cpp:165
msgid "Touch"
msgstr "Dotyk"
#: backends/platform/3ds/osystem-events.cpp:312
#, fuzzy
msgid "Toggle Drag Mode"
msgstr "Tryb krwi"
#: backends/platform/3ds/osystem-events.cpp:317
#, fuzzy
msgid "Toggle Magnify Mode"
msgstr "Tryb krwi"
#: backends/platform/3ds/osystem-events.cpp:322
msgid "Open 3DS Settings"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:360
msgid ""
"Magnify Mode Off. Reactivating Drag Mode.\n"
"Returning to Launcher..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:362
msgid "Magnify Mode Off. Returning to Launcher..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:396
#, fuzzy
msgid "Hover Mode"
msgstr "Tryb krwi"
#: backends/platform/3ds/osystem-events.cpp:400
#, fuzzy
msgid "Drag Mode"
msgstr "Tryb krwi"
#: backends/platform/3ds/osystem-events.cpp:402
msgid "Cannot Switch to Drag Mode while Magnify Mode is On"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:409
msgid "Magnify Mode cannot be activated in menus."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:412
msgid ""
"Magnify Mode can only be activated\n"
" when both screens are enabled."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:414
msgid "In-game resolution too small to magnify."
msgstr "Rozdzielczość w grze zbyt niska, aby powiększyć."
#: backends/platform/3ds/osystem-events.cpp:420
msgid "Magnify Mode On. Switching to Hover Mode..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:422
msgid "Magnify Mode On"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:429
msgid "Magnify Mode Off. Reactivating Drag Mode..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:431
msgid "Magnify Mode Off"
msgstr ""
#. I18N: Show a button to revoke Storage Access Framework permissions for Android
#: backends/platform/android/options.cpp:77
msgid "Show SAF revoke permissions overlay button"
msgstr ""
#: backends/platform/ds/ds-graphics.cpp:257
#, fuzzy
msgid "Unscaled"
msgstr "Powiększaj filmy"
#: backends/platform/ds/ds-graphics.cpp:258
msgid "Hardware scale (fast, but low quality)"
msgstr "Skalowanie sprzętowe (szybsze, ale niższej jakości)"
#: backends/platform/ds/ds-graphics.cpp:259
msgid "Software scale (good quality, but slower)"
msgstr "Skalowanie programowe (wyższej jakości, ale wolniejsze)"
#: backends/platform/ios7/ios7_osys_events.cpp:327
#: backends/platform/ios7/ios7_osys_events.cpp:458
#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Włączono tryb kliknij i przeciągaj."
#: backends/platform/ios7/ios7_osys_events.cpp:329
#: backends/platform/ios7/ios7_osys_events.cpp:460
#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Wyłączono tryb kliknij i przeciągaj."
#: backends/platform/ios7/ios7_osys_events.cpp:340
#: backends/platform/ios7/ios7_osys_events.cpp:479
#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Tryb touchpada włączony."
#: backends/platform/ios7/ios7_osys_events.cpp:342
#: backends/platform/ios7/ios7_osys_events.cpp:481
#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Tryb touchpada wyłączony."
#: backends/platform/maemo/maemo.cpp:158
msgid "Click Mode"
msgstr "Tryb klikania"
#: backends/platform/sdl/macosx/appmenu_osx.mm:226
msgid "Hide ScummVM"
msgstr "Ukryj ScummVM"
#: backends/platform/sdl/macosx/appmenu_osx.mm:227
msgid "Hide Others"
msgstr "Ukryj pozostałe"
#: backends/platform/sdl/macosx/appmenu_osx.mm:228
msgid "Show All"
msgstr "Pokaż wszystkie"
#: backends/platform/sdl/macosx/appmenu_osx.mm:233
msgid "Window"
msgstr "Okno"
#: backends/platform/sdl/macosx/appmenu_osx.mm:235
msgid "Minimize"
msgstr "Miniaturka"
#: backends/platform/sdl/macosx/appmenu_osx.mm:238
#: engines/zvision/metaengine.cpp:158
msgid "Help"
msgstr "Pomoc"
#: backends/platform/sdl/macosx/appmenu_osx.mm:243
msgid "User Manual"
msgstr "Instrukcja obsługi"
#: backends/platform/sdl/macosx/appmenu_osx.mm:245
msgid "General Information"
msgstr "Informacje ogólne"
#: backends/platform/sdl/macosx/appmenu_osx.mm:246
msgid "What's New in ScummVM"
msgstr "Co nowego w programie ScummVM"
#: backends/platform/sdl/macosx/appmenu_osx.mm:248
msgid "Credits"
msgstr "Twórcy"
#: backends/platform/sdl/macosx/appmenu_osx.mm:249
msgid "GPL License"
msgstr "Licencja GPL"
#: backends/platform/sdl/macosx/appmenu_osx.mm:250
msgid "LGPL License"
msgstr "Licencja LGPL"
#: backends/platform/sdl/macosx/appmenu_osx.mm:251
msgid "Freefont License"
msgstr "Licencja Freefont"
#: backends/platform/sdl/macosx/appmenu_osx.mm:252
msgid "OFL License"
msgstr "Licencja OFL"
#: backends/platform/sdl/macosx/appmenu_osx.mm:253
msgid "BSD License"
msgstr "Licencja BSD"
#: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:44
#: engines/dragons/metaengine.cpp:203
msgid "Cross"
msgstr "Krzyż"
#: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:45
#: engines/dragons/metaengine.cpp:197
msgid "Circle"
msgstr "Koło"
#: backends/platform/sdl/ps3/ps3.cpp:43 backends/platform/sdl/psp2/psp2.cpp:46
#: engines/dragons/metaengine.cpp:185
msgid "Square"
msgstr "Kwadrat"
#: backends/platform/sdl/ps3/ps3.cpp:46
msgid "PS"
msgstr "PS"
#: backends/platform/sdl/ps3/ps3.cpp:48
#: backends/platform/sdl/switch/switch.cpp:45
msgid "L3"
msgstr "L3"
#: backends/platform/sdl/ps3/ps3.cpp:49
#: backends/platform/sdl/switch/switch.cpp:46
msgid "R3"
msgstr "R3"
#: backends/platform/sdl/ps3/ps3.cpp:50
msgid "L1"
msgstr "L1"
#: backends/platform/sdl/ps3/ps3.cpp:51
msgid "R1"
msgstr "R1"
#: backends/platform/sdl/ps3/ps3.cpp:60
msgid "L2"
msgstr "L2"
#: backends/platform/sdl/ps3/ps3.cpp:61
msgid "R2"
msgstr "R2"
#: backends/platform/sdl/switch/switch.cpp:42
msgid "Minus"
msgstr "Minus"
#: backends/platform/sdl/switch/switch.cpp:43
#: backends/platform/sdl/switch/switch.cpp:44
msgid "Plus"
msgstr "Plus"
#: backends/platform/wii/options.cpp:51
msgid "Video"
msgstr "Wideo"
#: backends/platform/wii/options.cpp:54
msgid "Current video mode:"
msgstr "Obecny tryb wideo:"
#: backends/platform/wii/options.cpp:56
msgid "Double-strike"
msgstr "Podwójny atak"
#: backends/platform/wii/options.cpp:60
msgid "Horizontal underscan:"
msgstr "Pionowy underscan:"
#: backends/platform/wii/options.cpp:66
msgid "Vertical underscan:"
msgstr "Poziomy underscan:"
#: backends/platform/wii/options.cpp:71
msgid "Input"
msgstr "Wejście"
#: backends/platform/wii/options.cpp:74
msgid "GC Pad sensitivity:"
msgstr "Czułość pada GC:"
#: backends/platform/wii/options.cpp:80
msgid "GC Pad acceleration:"
msgstr "Przyśpieszenie pada GC:"
#: backends/platform/wii/options.cpp:86
msgid "DVD"
msgstr "DVD"
#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
msgid "Status:"
msgstr "Stan:"
#: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102
msgid "Unknown"
msgstr "Nieznany"
#: backends/platform/wii/options.cpp:93
msgid "Mount DVD"
msgstr "Zamontuj DVD"
#: backends/platform/wii/options.cpp:94
msgid "Unmount DVD"
msgstr "Odmontuj DVD"
#: backends/platform/wii/options.cpp:98
msgid "SMB"
msgstr "SMB"
#: backends/platform/wii/options.cpp:106
msgid "Server:"
msgstr "Serwer:"
#: backends/platform/wii/options.cpp:110
msgid "Share:"
msgstr "Udział:"
#: backends/platform/wii/options.cpp:118
msgid "Password:"
msgstr "Hasło:"
#: backends/platform/wii/options.cpp:121
msgid "Init network"
msgstr "Inicjalizacja sieci"
#: backends/platform/wii/options.cpp:123
msgid "Mount SMB"
msgstr "Zamontuj SMB"
#: backends/platform/wii/options.cpp:124
msgid "Unmount SMB"
msgstr "Odmontuj SMB"
#: backends/platform/wii/options.cpp:143
msgid "DVD Mounted successfully"
msgstr "DVD zamontowane pomyślnie"
#: backends/platform/wii/options.cpp:146
msgid "Error while mounting the DVD"
msgstr "Błąd przy montowaniu DVD"
#: backends/platform/wii/options.cpp:148
msgid "DVD not mounted"
msgstr "DVD nie zamontowane"
#: backends/platform/wii/options.cpp:161
msgid "Network up, share mounted"
msgstr "Sieć działa, udział zamontowany"
#: backends/platform/wii/options.cpp:163
msgid "Network up"
msgstr "Sieć działa"
#: backends/platform/wii/options.cpp:166
msgid ", error while mounting the share"
msgstr ", błąd podczas montowania udziału"
#: backends/platform/wii/options.cpp:168
msgid ", share not mounted"
msgstr ", udział nie został zamontowany"
#: backends/platform/wii/options.cpp:174
msgid "Network down"
msgstr "Sieć nie działa"
#: backends/platform/wii/options.cpp:178
msgid "Initializing network"
msgstr "Inicjalizacja sieci"
#: backends/platform/wii/options.cpp:182
msgid "Timeout while initializing network"
msgstr "Przekroczono limit czasu inicjalizacji sieci"
#: backends/platform/wii/options.cpp:186
#, c-format
msgid "Network not initialized (%d)"
msgstr "Sieć nie została zainicjalizowana (%d)"
#: backends/presence/discord/discord.cpp:47
msgid "Launcher"
msgstr "Launcher"
#: backends/updates/macosx/macosx-updates.mm:74
msgid "Check for Updates..."
msgstr "Sprawdź aktualizację..."
#: engines/access/resources.cpp:44 engines/drascula/drascula.cpp:934
#: engines/hugo/hugo.cpp:425 engines/lure/lure.cpp:57
#: engines/mortevielle/mortevielle.cpp:302 engines/sky/compact.cpp:131
#: engines/supernova/supernova.cpp:463 engines/teenagent/resources.cpp:98
#: engines/tony/tony.cpp:188 engines/toon/toon.cpp:5000
#, c-format
msgid "Unable to locate the '%s' engine data file."
msgstr "Nie udało się znaleźć plików silnika %s."
#: engines/access/resources.cpp:52 engines/drascula/drascula.cpp:950
#: engines/hugo/hugo.cpp:437 engines/lure/lure.cpp:66
#: engines/mortevielle/mortevielle.cpp:310 engines/supernova/supernova.cpp:468
#: engines/tony/tony.cpp:201 engines/toon/toon.cpp:5013
#, c-format
msgid "The '%s' engine data file is corrupt."
msgstr "Plik silnika %s jest uszkodzony."
#: engines/access/resources.cpp:61 engines/drascula/drascula.cpp:961
#: engines/hugo/hugo.cpp:447 engines/lure/lure.cpp:69
#: engines/mortevielle/mortevielle.cpp:320 engines/tony/tony.cpp:212
#: engines/toon/toon.cpp:5024
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d.%d but got "
"%d.%d."
msgstr ""
"Znaleziono nieprawidłową wersję silnika %s. Oczekiwano %d.%d, ale otrzymano "
"%d.%d."
#: engines/adl/detection.cpp:54
msgid "TV emulation"
msgstr "Emulacja TV"
#: engines/adl/detection.cpp:55
msgid "Emulate composite output to an NTSC TV"
msgstr "Emulacja formatu złożonego na system telewizji NTSC"
#: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74
msgid "Color graphics"
msgstr "Kolorowa grafika"
#: engines/adl/detection.cpp:65 engines/adl/detection.cpp:75
msgid "Use color graphics instead of monochrome"
msgstr "Użyj kolorowej grafiki zamiast monochromatycznej"
#: engines/adl/detection.cpp:84
msgid "Show scanlines"
msgstr "Pokaż w trybie scanline"
#: engines/adl/detection.cpp:85
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr "Przyciemnienie w celu uzyskania wyglądu imitującego CRT"
#: engines/adl/detection.cpp:94
msgid "Always use sharp monochrome text"
msgstr "Zawsze używaj monochromatycznego tekstu"
#: engines/adl/detection.cpp:95
msgid "Do not emulate NTSC artifacts for text"
msgstr "Nie emuluj artefaktów graficznych NTSC dla tekstu"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:55
#: engines/groovie/detection.cpp:385 engines/neverhood/detection.cpp:135
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/trecision/detection.cpp:220 engines/ultima/detection.cpp:56
#: engines/ultima/detection.cpp:107 engines/zvision/detection_tables.h:51
msgid "Use original save/load screens"
msgstr "Użyj oryginalnych ekranów odczytu/zapisu"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:56
#: engines/groovie/detection.cpp:386 engines/neverhood/detection.cpp:136
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/trecision/detection.cpp:221 engines/ultima/detection.cpp:57
#: engines/ultima/detection.cpp:108 engines/zvision/detection_tables.h:52
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr "Użyj oryginalnych ekranów odczytu/zapisu zamiast tych ze ScummVM"
#: engines/agi/detection.cpp:97
msgid "Use an alternative palette"
msgstr "Użyj alternatywnej palety"
#: engines/agi/detection.cpp:98
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
msgstr ""
"Użyj alternatywnej palety dla wszystkich amigowych gier. Takie było dawne "
"zachowanie"
#: engines/agi/detection.cpp:107
msgid "Mouse support"
msgstr "Obsługa myszki"
#: engines/agi/detection.cpp:108
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"Włącza obsługę myszki. Pozwala na użycie myszki do przemieszczania i w menu "
"gry."
#: engines/agi/detection.cpp:117
#, fuzzy
msgid "Use Hercules hires font"
msgstr "Zielony Hercules"
#: engines/agi/detection.cpp:118
msgid "Uses Hercules hires font, when font file is available."
msgstr "Użyj czcionki Hercules w wysokiej rozdzielczości, jeśli jest dostępna."
#: engines/agi/detection.cpp:127
msgid "Pause when entering commands"
msgstr "Pauzuj w trakcie wprowadzania poleceń"
#: engines/agi/detection.cpp:128
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
msgstr ""
"Pokazuje okno wiersza poleceń i wstrzymuje grę (jak w trybie SCI), zamiast "
"używać wiersza poleceń w czasie rzeczywistym."
#: engines/agi/detection.cpp:137
msgid "Add speed menu"
msgstr ""
#: engines/agi/detection.cpp:138
msgid "Add game speed menu (similar to PC version)"
msgstr ""
#: engines/agi/font.cpp:1097
msgid ""
"Could not open/use file 'hgc_font' for Hercules hires font.\n"
"If you have such file in other AGI (Sierra) game, you can copy it to the "
"game directory"
msgstr ""
#: engines/agi/saveload.cpp:780 engines/avalanche/parser.cpp:1907
#: engines/cine/various.cpp:361 engines/dm/dm.cpp:274
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396
#: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1442
#: engines/gnap/menu.cpp:475 engines/groovie/script.cpp:701
#: engines/groovie/script.cpp:736 engines/hugo/file.cpp:400
#: engines/illusions/menusystem.cpp:680 engines/kingdom/kingdom.cpp:747
#: engines/lab/savegame.cpp:258 engines/mads/nebular/dialogs_nebular.cpp:377
#: engines/neverhood/menumodule.cpp:903 engines/prince/saveload.cpp:64
#: engines/sci/engine/guest_additions.cpp:682 engines/sci/engine/kfile.cpp:1207
#: engines/sherlock/scalpel/scalpel.cpp:1263
#: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:68
#: engines/toltecs/menu.cpp:273 engines/toon/toon.cpp:3500
#: engines/zvision/file/save_manager.cpp:62
msgid "Restore game:"
msgstr "Wznów grę:"
#: engines/agi/saveload.cpp:780 engines/avalanche/parser.cpp:1907
#: engines/cine/various.cpp:361 engines/dm/dm.cpp:274
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396
#: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1442
#: engines/gnap/menu.cpp:475 engines/groovie/script.cpp:701
#: engines/groovie/script.cpp:719 engines/groovie/script.cpp:736
#: engines/hugo/file.cpp:400 engines/illusions/menusystem.cpp:680
#: engines/kingdom/kingdom.cpp:747 engines/lab/savegame.cpp:238
#: engines/lab/savegame.cpp:258 engines/mads/nebular/dialogs_nebular.cpp:377
#: engines/neverhood/menumodule.cpp:903 engines/prince/saveload.cpp:64
#: engines/sci/engine/guest_additions.cpp:683 engines/sci/engine/kfile.cpp:1207
#: engines/sherlock/scalpel/scalpel.cpp:1263
#: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:68
#: engines/toltecs/menu.cpp:273 engines/toon/toon.cpp:3500
#: engines/zvision/file/save_manager.cpp:62 engines/zvision/metaengine.cpp:199
msgid "Restore"
msgstr "Wznów"
#: engines/agos/saveload.cpp:140
msgid "Quick load or save game isn't supported in this location"
msgstr ""
#: engines/agos/saveload.cpp:162 engines/scumm/scumm.cpp:2737
#, c-format
msgid ""
"Failed to load saved game from file:\n"
"\n"
"%s"
msgstr ""
"Nie udało się wczytać stanu gry z pliku:\n"
"\n"
"%s"
#: engines/agos/saveload.cpp:197 engines/scumm/scumm.cpp:2727
#, c-format
msgid ""
"Failed to save game to file:\n"
"\n"
"%s"
msgstr ""
"Nie udało się zapisać stanu gry do pliku:\n"
"\n"
"%s"
#: engines/agos/saveload.cpp:205 engines/scumm/scumm.cpp:2750
#, c-format
msgid ""
"Successfully saved game in file:\n"
"\n"
"%s"
msgstr ""
"Pomyślnie zapisano stan gry w pliku:\n"
"\n"
"%s"
#: engines/agos/animation.cpp:558
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Nie znaleziono pliku przerywnika '%s'!"
#: engines/agos/metaengine.cpp:104
#, fuzzy
msgid "AGOS 2 support is not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/agos/midi.cpp:158 engines/kyra/sound/sound_pc_midi.cpp:76
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
"General MIDI ones. It is still possible that\n"
"some tracks sound incorrect."
msgstr ""
"Wygląda na to, że używasz urządzenia General MIDI, ale gra obsługuje tylko "
"MIDI Roland MT32.\n"
"Próbujemy przypisać instrumenty Rolanda MT32 do instrumentów General MIDI. "
"Niektóre utwory mogą być źle odtwarzane."
#: engines/ags/ags.cpp:128
#, fuzzy
msgid ""
"The selected game uses a pre-2.5 version of the AGS engine, which is not "
"supported."
msgstr "Ta gra wymaga silnika HeroCraft który nie jest zgodny z programem."
#: engines/ags/ags.cpp:136
msgid ""
"The selected game has a data file greater than 2Gb, which isn't supported by "
"your version of ScummVM yet."
msgstr ""
#: engines/asylum/metaengine.cpp:115
#, fuzzy
msgid "Show version"
msgstr "Pokaż etykiety obiektów"
#: engines/asylum/metaengine.cpp:120 engines/wintermute/keymapper_tables.h:951
#, fuzzy
msgid "Quick load"
msgstr "Tryb klikania"
#: engines/asylum/metaengine.cpp:125 engines/wintermute/keymapper_tables.h:931
#, fuzzy
msgid "Quick save"
msgstr "Tryb klikania"
#: engines/asylum/metaengine.cpp:130
#, fuzzy
msgid "Switch to Sarah"
msgstr "Przełącz do gry"
#: engines/asylum/metaengine.cpp:135
#, fuzzy
msgid "Switch to Grimwall"
msgstr "Przełącz do gry"
#: engines/asylum/metaengine.cpp:140
#, fuzzy
msgid "Switch to Olmec"
msgstr "Przełącz do gry"
#: engines/bladerunner/bladerunner.cpp:357
msgid "Failed to initialize resources"
msgstr "Nie udało się zainicjować zasobów"
#: engines/bladerunner/bladerunner.cpp:1058
msgid "A required game resource was not found"
msgstr "Wymagane źródło gry nie zostało odnalezione"
#: engines/bladerunner/bladerunner.cpp:2301
msgid ""
"WARNING: This game was saved in Restored Cut Content mode, but you are "
"playing in Original Content mode. The mode will be adjusted to Restored Cut "
"Content for this session until you completely Quit the game."
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2303
msgid ""
"WARNING: This game was saved in Original Content mode, but you are playing "
"in Restored Cut Content mode. The mode will be adjusted to Original Content "
"mode for this session until you completely Quit the game."
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2305
msgid "Continue"
msgstr "Kontynuuj"
#: engines/bladerunner/detection.cpp:53
msgid "Sitcom mode"
msgstr "Tryb sitcom"
#: engines/bladerunner/detection.cpp:54
msgid "Game will add laughter after actor's line or narration"
msgstr ""
#: engines/bladerunner/detection.cpp:62
msgid "Shorty mode"
msgstr "Tryb \"kurdupli\""
#: engines/bladerunner/detection.cpp:63
msgid "Game will shrink the actors and make their voices high pitched"
msgstr ""
#: engines/bladerunner/detection.cpp:71
msgid "Frame limiter high performance mode"
msgstr ""
#: engines/bladerunner/detection.cpp:72
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
msgstr ""
#: engines/bladerunner/detection.cpp:80
msgid "Max frames per second limit"
msgstr "Limit klatek na sekundę"
#: engines/bladerunner/detection.cpp:81
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
msgstr ""
#: engines/bladerunner/detection.cpp:89
msgid "Disable McCoy's quick stamina drain"
msgstr ""
#: engines/bladerunner/detection.cpp:90
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
msgstr ""
#: engines/bladerunner/detection_tables.h:96
#: engines/bladerunner/detection_tables.h:107
#: engines/kyra/detection_tables.h:85
msgid ""
"The fan translator does not wish his translation to be incorporated into "
"ScummVM."
msgstr ""
#: engines/bladerunner/detection_tables.h:129 engines/cge/detection.cpp:57
#: engines/cge/detection.cpp:63 engines/cge/detection.cpp:69
#: engines/hypno/detection.cpp:145 engines/kyra/detection_tables.h:304
#: engines/lure/detection.cpp:250 engines/mohawk/detection_tables.h:989
#: engines/mohawk/detection_tables.h:1095
#: engines/mohawk/detection_tables.h:1110 engines/myst3/detection.cpp:143
#: engines/neverhood/detection.cpp:121 engines/saga/detection_tables.h:187
#: engines/saga/detection_tables.h:1220 engines/saga/detection_tables.h:1279
#: engines/sci/detection_tables.h:4939 engines/sci/detection_tables.h:4947
#: engines/sherlock/detection_tables.h:214 engines/stark/detection.cpp:320
#: engines/teenagent/detection.cpp:118 engines/trecision/detection.cpp:200
#: engines/zvision/detection_tables.h:191
#: engines/zvision/detection_tables.h:211
#, fuzzy
msgid "Missing game code"
msgstr "Główne sterowanie gry:"
#: engines/buried/biochip_view.cpp:623
#, fuzzy
msgid "Your game is now Paused. Click OK to continue."
msgstr "Gra wstrzymana. Naciśnij spację, aby wznowić."
#: engines/buried/buried.cpp:530
#, fuzzy
msgid "Are you sure you want to quit?"
msgstr " Na pewno chcesz wyjść? "
#: engines/buried/saveload.cpp:108
msgid "Invalid save file name"
msgstr "Nieprawidłowa nazwa pliku zapisu"
#: engines/cge/detection.cpp:114
msgid "Color Blind Mode"
msgstr "Tryb dla daltonistów"
#: engines/cge/detection.cpp:115
msgid "Enable Color Blind Mode by default"
msgstr "Domyślnie włącz tryb dla daltonistów"
#: engines/cge/detection.cpp:125 engines/glk/detection.cpp:239
#: engines/supernova/detection.cpp:52
#, fuzzy
msgid "Enable Text to Speech"
msgstr "Przetwórz tekst na mowę"
#: engines/cge/detection.cpp:126
#, fuzzy
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr "Użyj CD audio zamiast muzyki w grze, jeśli jest dostępne"
#: engines/cine/detection.cpp:61
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr ""
#: engines/cine/detection.cpp:62
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
msgstr ""
#: engines/cine/metaengine.cpp:134
#, fuzzy
msgid "Unnamed autosave"
msgstr "Nienazwany stan gry"
#: engines/cine/metaengine.cpp:136 engines/cine/metaengine.cpp:208
#, fuzzy
msgid "Unnamed savegame"
msgstr "Nienazwany stan gry"
#: engines/cine/metaengine.cpp:153 engines/cine/metaengine.cpp:216
#, fuzzy
msgid "Empty autosave"
msgstr "Autozapis"
#: engines/cine/saveload.cpp:861
msgid ""
"WARNING: The savegame you are loading is using a temporary broken format. "
"Things will be broken. Please consider starting Operation Stealth from "
"beginning using new savegames."
msgstr ""
#: engines/cine/saveload.cpp:864
#, fuzzy
msgid "Load anyway"
msgstr "Dodaj mimo tego "
#: engines/cryomni3d/metaengine.cpp:146
#, fuzzy
msgid "Versailles 1685 support is not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/dragons/dragons.cpp:1803
#, c-format
msgid ""
"Error: The file '%s' hasn't been extracted properly.\n"
"Please refer to the wiki page\n"
"https://wiki.scummvm.org/index.php?title=HOWTO-PlayStation_Videos for "
"details on how to properly extract the DTSPEECH.XA and *.STR files from your "
"game disc."
msgstr ""
#: engines/dragons/metaengine.cpp:122
msgid ""
"Error: It appears that the game data files were extracted incorrectly.\n"
"\n"
"You should only extract STR and XA files using the special method. The rest "
"should be copied normally from your game CD.\n"
"\n"
" See https://wiki.scummvm.org/index.php?title=Datafiles#Blazing_Dragons"
msgstr ""
#: engines/dragons/metaengine.cpp:138
#, fuzzy
msgid "Action"
msgstr "Aktywny"
#: engines/dragons/metaengine.cpp:144
msgid "Change Command"
msgstr "Zmień polecenie"
#: engines/dragons/metaengine.cpp:150 engines/griffon/metaengine.cpp:127
#: engines/grim/grim.cpp:495 engines/grim/grim.cpp:587
#: engines/hdb/metaengine.cpp:232 engines/nancy/dialogs.cpp:146
#: engines/scumm/help.cpp:225 engines/scumm/help.cpp:234
#: engines/scumm/help.cpp:241 engines/scumm/help.cpp:249
#: engines/twine/metaengine.cpp:285 engines/zvision/metaengine.cpp:164
msgid "Inventory"
msgstr "Ekwipunek"
#: engines/dragons/metaengine.cpp:155 engines/scumm/help.cpp:86
#: engines/scumm/help.cpp:89
msgid "Enter"
msgstr "Enter"
#: engines/dragons/metaengine.cpp:221
#, fuzzy
msgid "Debug Graphics"
msgstr "Grafika"
#: engines/dragons/metaengine.cpp:226
#, fuzzy
msgid "Quit Game"
msgstr " (Gra)"
#: engines/drascula/saveload.cpp:47
msgid ""
"ScummVM found that you have old saved games for Drascula that should be "
"converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM znalazł stare zapisy z Drascula, które należy przekonwertować.\n"
"Stary format zapisu nie jest już obsługiwany. Nie będziesz w stanie wczytać "
"zapisów, jeśli ich nie przekonwertujesz.\n"
"\n"
"Naciśnij OK, żeby je teraz przekonwertować. W przeciwnym wypadku zostaniesz "
"zapytany ponownie przy następnym włączeniu gry.\n"
#: engines/dreamweb/detection.cpp:65
msgid "Use bright palette mode"
msgstr "Użyj trybu jasnej palety"
#: engines/dreamweb/detection.cpp:66
msgid "Display graphics using the game's bright palette"
msgstr "Wyświetlaj grafikę za pomocą jasnej palety gry"
#: engines/dreamweb/detection.cpp:76
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
#: engines/dreamweb/detection.cpp:77 engines/lure/detection.cpp:46
#: engines/mads/detection.cpp:115 engines/sherlock/detection.cpp:121
#: engines/supernova/detection.cpp:53 engines/twine/detection.cpp:742
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""
#: engines/dreamweb/detection.cpp:86
#, fuzzy
msgid "Enable Text to Speech for Subtitles"
msgstr "Przetwórz tekst na mowę"
#: engines/dreamweb/detection.cpp:87
#, fuzzy
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr "Użyj CD audio zamiast muzyki w grze, jeśli jest dostępne"
#: engines/glk/detection.cpp:240
#, fuzzy
msgid "Use TTS to read the text"
msgstr "Nie udało się odczytać pliku!"
#: engines/glk/detection.cpp:245
#, fuzzy
msgid "Also read input text"
msgstr "Nie udało się odczytać pliku!"
#: engines/glk/detection.cpp:246
#, fuzzy
msgid "Use TTS to read the input text"
msgstr "Nie udało się odczytać pliku!"
#: engines/glk/glk_api.cpp:63
msgid "[ press any key to exit ]"
msgstr "[ naciśnij jakikolwiek przycisk by wyjść ]"
#: engines/glk/quetzal.cpp:148 engines/glk/quetzal.cpp:157
msgid "Untitled Savegame"
msgstr "Nienazwany zapis stanu gry"
#: engines/glk/adrift/os_glk.cpp:2814
#, fuzzy
msgid "Loading game...\n"
msgstr "Wczytywanie stanu gry..."
#: engines/glk/advsys/advsys.cpp:35
msgid "Could not start AdvSys game"
msgstr "Nie powiodło się uruchomienie gry AdvSys"
#: engines/glk/advsys/advsys.cpp:48 engines/glk/advsys/vm.cpp:320
msgid "Sorry, the savegame couldn't be restored"
msgstr "Niestety, nie udało się przywrócić zapisu stanu gry"
#: engines/glk/advsys/vm.cpp:315
msgid "Sorry, the savegame couldn't be created"
msgstr "Niestety, nie udało się utworzyć zapisu stanu gry"
#: engines/glk/advsys/vm.cpp:561
msgid "Speak up! I can't hear you!\n"
msgstr "Mów głośniej! Nie słyszę Cię!\n"
#: engines/glk/advsys/vm.cpp:597
#, c-format
msgid "I don't know the word \"%s\".\n"
msgstr "Nie znam słowa \"%s\".\n"
#: engines/glk/advsys/vm.cpp:683
msgid "I don't understand.\n"
msgstr "Nie rozumiem.\n"
#: engines/glk/alan2/alan2.cpp:76
msgid "This is too short to be a valid Alan2 file."
msgstr "Ten plik jest zbyt krótki, by być prawidłowym plikiem Alan2."
#: engines/glk/alan2/alan2.cpp:81
msgid "This is not a valid Alan2 file."
msgstr "Niepoprawny plik Alan2."
#: engines/glk/comprehend/game.cpp:322
#, fuzzy
msgid "Savegame"
msgstr "Zapis:"
#: engines/glk/comprehend/game.cpp:862
msgid "Picture window toggled\n"
msgstr ""
#: engines/glk/glulx/glulx.cpp:82
msgid "This is too short to be a valid Glulx file."
msgstr "Ten plik jest zbyt krótki, by być prawidłowym plikiem Glulx."
#: engines/glk/glulx/glulx.cpp:87
msgid "This is not a valid Glulx file."
msgstr "Niepoprawny plik Glulx."
#: engines/glk/glulx/glulx.cpp:94
msgid "This Glulx file is too old a version to execute."
msgstr "Ten plik Glulx jest w zbyt starej wersji, aby został wykonany."
#: engines/glk/glulx/glulx.cpp:98
msgid "This Glulx file is too new a version to execute."
msgstr "Ten plik Glulx jest w zbyt nowej wersji, aby został wykonany."
#: engines/glk/quest/quest.cpp:45
#, fuzzy
msgid "Could not start Quest game"
msgstr "Nie powiodło się uruchomienie gry AdvSys"
#: engines/glk/scott/scott.cpp:100
msgid "I don't understand your command. "
msgstr "Nie rozumiem Twojej komendy. "
#: engines/glk/scott/scott.cpp:103
msgid "I can't do that yet. "
msgstr "Nie jestem jeszcze w stanie tego zrobić. "
#: engines/glk/scott/scott.cpp:119
#, fuzzy
msgid "Light has run out! "
msgstr "Prawy przycisk myszy"
#: engines/glk/scott/scott.cpp:121
#, fuzzy
msgid "Your light has run out. "
msgstr "Prawy przycisk myszy"
#: engines/glk/scott/scott.cpp:130
#, fuzzy
msgid "Light runs out in "
msgstr "Prawy przycisk myszy"
#: engines/glk/scott/scott.cpp:132
msgid " turns. "
msgstr " tur. "
#: engines/glk/scott/scott.cpp:135
msgid "Your light is growing dim. "
msgstr ""
#: engines/glk/scott/scott.cpp:412
msgid "North"
msgstr "Północ"
#: engines/glk/scott/scott.cpp:412
msgid "South"
msgstr "Południe"
#: engines/glk/scott/scott.cpp:412
msgid "East"
msgstr "Wschód"
#: engines/glk/scott/scott.cpp:412
msgid "West"
msgstr "Zachód"
#: engines/glk/scott/scott.cpp:424
msgid "You can't see. It is too dark!\n"
msgstr ""
#: engines/glk/scott/scott.cpp:426
msgid "I can't see. It is too dark!\n"
msgstr ""
#: engines/glk/scott/scott.cpp:436
#, c-format
msgid "You are in a %s\n"
msgstr "Jesteś w %s\n"
#: engines/glk/scott/scott.cpp:438
#, c-format
msgid "I'm in a %s\n"
msgstr "Jestem w %s\n"
#: engines/glk/scott/scott.cpp:443
msgid ""
"\n"
"Obvious exits: "
msgstr ""
#: engines/glk/scott/scott.cpp:456
msgid "none"
msgstr "brak"
#: engines/glk/scott/scott.cpp:465
msgid ""
"\n"
"You can also see: "
msgstr ""
#: engines/glk/scott/scott.cpp:468
msgid ""
"\n"
"I can also see: "
msgstr ""
#: engines/glk/scott/scott.cpp:551
msgid "Saved.\n"
msgstr "Zapisano.\n"
#: engines/glk/scott/scott.cpp:644
msgid "You use word(s) I don't know! "
msgstr ""
#: engines/glk/scott/scott.cpp:774 engines/glk/scott/scott.cpp:1097
#: engines/glk/scott/scott.cpp:1119
msgid "You are carrying too much. "
msgstr ""
#: engines/glk/scott/scott.cpp:776
msgid "I've too much to carry! "
msgstr ""
#: engines/glk/scott/scott.cpp:807
#, fuzzy
msgid "You are dead.\n"
msgstr "Wznów"
#: engines/glk/scott/scott.cpp:809
msgid "I am dead.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:821
msgid "The game is now over.\n"
msgstr "Gra się skończyła.\n"
#: engines/glk/scott/scott.cpp:836
#, fuzzy
msgid "You have stored "
msgstr "Wznów"
#: engines/glk/scott/scott.cpp:838
#, fuzzy
msgid "I've stored "
msgstr "Wznów"
#: engines/glk/scott/scott.cpp:840
msgid " treasures. On a scale of 0 to 100, that rates "
msgstr ""
#: engines/glk/scott/scott.cpp:844
msgid "Well done.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:853
msgid "You are carrying:\n"
msgstr ""
#: engines/glk/scott/scott.cpp:855
msgid "I'm carrying:\n"
msgstr ""
#: engines/glk/scott/scott.cpp:870
msgid "Nothing"
msgstr ""
#: engines/glk/scott/scott.cpp:999
msgid "Give me a direction too."
msgstr ""
#: engines/glk/scott/scott.cpp:1008
msgid "Dangerous to move in the dark! "
msgstr ""
#: engines/glk/scott/scott.cpp:1016
msgid "You fell down and broke your neck. "
msgstr ""
#: engines/glk/scott/scott.cpp:1018
msgid "I fell down and broke my neck. "
msgstr ""
#: engines/glk/scott/scott.cpp:1023
#, fuzzy
msgid "You can't go in that direction. "
msgstr "Nie jestem jeszcze w stanie tego zrobić. "
#: engines/glk/scott/scott.cpp:1025
#, fuzzy
msgid "I can't go in that direction. "
msgstr "Nie jestem jeszcze w stanie tego zrobić. "
#: engines/glk/scott/scott.cpp:1083
msgid "It is dark.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:1099 engines/glk/scott/scott.cpp:1121
msgid "I've too much to carry. "
msgstr ""
#: engines/glk/scott/scott.cpp:1104 engines/glk/scott/scott.cpp:1152
msgid ": O.K.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:1110
msgid "Nothing taken."
msgstr ""
#: engines/glk/scott/scott.cpp:1114 engines/glk/scott/scott.cpp:1162
msgid "What ? "
msgstr "Co ? "
#: engines/glk/scott/scott.cpp:1127
msgid "It is beyond your power to do that. "
msgstr ""
#: engines/glk/scott/scott.cpp:1129
msgid "It's beyond my power to do that. "
msgstr ""
#: engines/glk/scott/scott.cpp:1133
msgid "O.K. "
msgstr ""
#: engines/glk/scott/scott.cpp:1158
msgid "Nothing dropped.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:1168
msgid "It's beyond your power to do that.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:1170
msgid "It's beyond my power to do that.\n"
msgstr ""
#: engines/glk/zcode/zcode.cpp:145
msgid "Error writing save file\n"
msgstr "Błąd przy zapisie pliku stanu gry\n"
#: engines/glk/hugo/hugo.cpp:183
msgid "Incorrect rs file."
msgstr ""
#: engines/glk/hugo/hugo.cpp:190
msgid "Save file created by different version."
msgstr ""
#: engines/gob/inter_playtoons.cpp:258 engines/gob/inter_v2.cpp:1480
#: engines/gob/inter_geisha.cpp:232 engines/tinsel/saveload.cpp:554
msgid "Failed to load saved game from file."
msgstr "Nie udało się wczytać stanu gry z pliku."
#: engines/gob/inter_v2.cpp:1550 engines/gob/inter_geisha.cpp:263
#: engines/tinsel/saveload.cpp:567
msgid "Failed to save game to file."
msgstr "Nie udało się zapisać stanu gry do pliku."
#: engines/gob/inter_v5.cpp:107
msgid "Failed to delete file."
msgstr "Nie udało się usunąć pliku."
#: engines/griffon/metaengine.cpp:84
msgid "Menu / Skip"
msgstr ""
#: engines/griffon/metaengine.cpp:120
#, fuzzy
msgid "Attack"
msgstr "Atak 1"
#: engines/griffon/metaengine.cpp:134
#, fuzzy
msgid "Speed Up Cutscene"
msgstr "Pomiń scenkę"
#: engines/grim/detection.cpp:70
msgid "Load user patch (unsupported)"
msgstr ""
#: engines/grim/detection.cpp:71
msgid ""
"Load an user patch. Please note that the ScummVM team doesn't provide "
"support for using such patches."
msgstr ""
#: engines/grim/detection.cpp:79 engines/zvision/metaengine.cpp:153
#, fuzzy
msgid "Show FPS"
msgstr "Pokaż licznik klatek na sekundę"
#: engines/grim/detection.cpp:80
msgid "Show the current FPS-rate, while you play."
msgstr ""
#: engines/grim/grim.cpp:352
#, c-format
msgid ""
"ScummVM found some problems with your game data files.\n"
"Running ScummVM nevertheless may cause game bugs or even crashes.\n"
"Do you still want to run %s?"
msgstr ""
#: engines/grim/grim.cpp:475 engines/grim/grim.cpp:562
msgid "Run"
msgstr ""
#: engines/grim/grim.cpp:480 engines/scumm/help.cpp:239
#: engines/scumm/help.cpp:247
msgid "Examine"
msgstr "Zbadaj"
#: engines/grim/grim.cpp:485 engines/grim/grim.cpp:577
#, fuzzy
msgid "Use/Talk"
msgstr "Rozmawiaj"
#: engines/grim/grim.cpp:490 engines/grim/grim.cpp:582
#, fuzzy
msgid "Pick up/Put away"
msgstr "Podnieś"
#: engines/grim/grim.cpp:500 engines/grim/grim.cpp:592
#, fuzzy
msgid "Skip dialog lines"
msgstr "Pomiń linię"
#: engines/grim/grim.cpp:518 engines/grim/grim.cpp:610
#: engines/hdb/metaengine.cpp:245
msgid "Menu"
msgstr "Menu"
#: engines/grim/grim.cpp:552
msgid "Cycle Objects Up"
msgstr ""
#: engines/grim/grim.cpp:557
msgid "Cycle Objects Down"
msgstr ""
#: engines/grim/grim.cpp:567
msgid "Quick Room Exit"
msgstr ""
#: engines/grim/grim.cpp:572
#, fuzzy
msgid "Examine/Look"
msgstr "Zbadaj"
#: engines/grim/grim.cpp:1344
#, fuzzy
msgid "Error: the game could not be saved."
msgstr "Niestety, nie udało się utworzyć zapisu stanu gry"
#: engines/grim/md5check.cpp:559
#, c-format
msgid ""
"The game data file %s may be corrupted.\n"
"If you are sure it is not please provide the ScummVM team the following "
"code, along with the file name, the language and a description of your game "
"version (i.e. dvd-box or jewelcase):\n"
"%s"
msgstr ""
#: engines/grim/md5check.cpp:566
#, c-format
msgid ""
"Could not open the file %s for checking.\n"
"It may be missing or you may not have the rights to open it.\n"
"Go to https://wiki.scummvm.org/index.php/Datafiles to see a list of the "
"needed files."
msgstr ""
#: engines/grim/md5checkdialog.cpp:42
msgid ""
"ScummVM will now verify the game data files, to make sure you have the best "
"gaming experience.\n"
"This may take a while, please wait.\n"
"Successive runs will not check them again."
msgstr ""
#: engines/grim/metaengine.cpp:63
#, fuzzy
msgid "Escape from Monkey Island support is not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/grim/resource.cpp:100
msgid ""
"The original patch of Grim Fandango\n"
"is missing. Please download it from\n"
"https://downloads.scummvm.org/frs/extras/patches/gfupd101.exe\n"
"and put it in the game data files directory"
msgstr ""
#: engines/grim/resource.cpp:105
msgid ""
"The original patch of Escape from Monkey Island is missing. \n"
"Please download it from https://downloads.scummvm.org/frs/extras/patches/\n"
"and put it in the game data files directory.\n"
"Pay attention to download the correct version according to the game's "
"language"
msgstr ""
#: engines/grim/emi/sound/emisound.cpp:654
msgid ""
"ERROR: Not enough music tracks found!\n"
"Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n"
"you need to copy both files from both CDs to Textures/, and rename\n"
"them as follows to get music-support in-game: \n"
"CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n"
"CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n"
"\n"
"Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt"
msgstr ""
#: engines/groovie/detection.cpp:375
msgid "Fast movie speed"
msgstr "Przyśpieszone filmy"
#: engines/groovie/detection.cpp:376
msgid "Play movies at an increased speed"
msgstr "Odtwarzaj filmy ze zwiększoną prędkością"
#: engines/groovie/metaengine.cpp:53
#, fuzzy
msgid "GroovieV2 support is not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/groovie/script.cpp:548
msgid "Failed to save game"
msgstr "Nie udało się zapisać stanu gry"
#: engines/groovie/script.cpp:719 engines/lab/savegame.cpp:238
#, fuzzy
msgid "Would you like to save or restore a game?"
msgstr "Chcesz wczytać bądź zapisać grę?"
#: engines/hdb/detection.cpp:124
#, fuzzy
msgid "Enable cheat mode"
msgstr "Włącz tryb helowy"
#: engines/hdb/detection.cpp:125
msgid "Debug info and level selection becomes available"
msgstr ""
#: engines/hdb/metaengine.cpp:194 engines/nancy/input.cpp:178
#, fuzzy
msgid "Move up"
msgstr "Ruch wstecz"
#: engines/hdb/metaengine.cpp:200 engines/nancy/input.cpp:184
#, fuzzy
msgid "Move down"
msgstr "Przerwij pobieranie"
#: engines/hdb/metaengine.cpp:206 engines/nancy/input.cpp:190
#, fuzzy
msgid "Move left"
msgstr "Ślizg w lewo"
#: engines/hdb/metaengine.cpp:212 engines/nancy/input.cpp:196
#, fuzzy
msgid "Move right"
msgstr "Ślizg w prawo"
#: engines/hdb/metaengine.cpp:218 engines/scumm/help.cpp:128
#: engines/scumm/help.cpp:152 engines/scumm/help.cpp:170
#: engines/scumm/help.cpp:198 engines/scumm/help.cpp:213
#: engines/scumm/help.cpp:224 engines/scumm/help.cpp:250
#: engines/sky/metaengine.cpp:92 engines/wintermute/keymapper_tables.h:141
#: engines/wintermute/keymapper_tables.h:1476
msgid "Use"
msgstr "Użyj"
#: engines/hdb/metaengine.cpp:225
msgid "Clear waypoints"
msgstr ""
#: engines/hdb/metaengine.cpp:251
#, fuzzy
msgid "Debug"
msgstr "Debugger"
#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:57
msgid "Gore Mode"
msgstr "Tryb krwi"
#: engines/hopkins/detection.cpp:48 engines/hopkins/detection.cpp:58
msgid "Enable Gore Mode when available"
msgstr "Włącz tryb krwi, jeśli jest dostępny"
#. I18N: Studio audience adds an applause and cheering sounds whenever
#. Malcolm makes a joke.
#: engines/kyra/detection.cpp:62
msgid "Studio audience"
msgstr "Publiczność studyjna"
#: engines/kyra/detection.cpp:63
msgid "Enable studio audience"
msgstr "Włącz publiczność studyjną"
#. I18N: This option allows the user to skip text and cutscenes.
#: engines/kyra/detection.cpp:73
msgid "Skip support"
msgstr "Obsługa pomijania"
#: engines/kyra/detection.cpp:74
msgid "Allow text and cutscenes to be skipped"
msgstr "Pozwól pomijać tekst i przerywniki"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/detection.cpp:84
msgid "Helium mode"
msgstr "Tryb helowy"
#: engines/kyra/detection.cpp:85
msgid "Enable helium mode"
msgstr "Włącz tryb helowy"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/detection.cpp:98
msgid "Smooth scrolling"
msgstr "Płynne przewijanie"
#: engines/kyra/detection.cpp:99
msgid "Enable smooth scrolling when walking"
msgstr "Włącz płynne przewijanie przy chodzeniu"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/detection.cpp:111
msgid "Floating cursors"
msgstr "Pływające kursory"
#: engines/kyra/detection.cpp:112
msgid "Enable floating cursors"
msgstr "Włącz pływające kursory"
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
#: engines/kyra/detection.cpp:123
#, fuzzy
msgid "Suggest save names"
msgstr "Zapisane gry"
#: engines/kyra/detection.cpp:124
msgid "Autogenerated naming suggestions for savegames"
msgstr ""
#. I18N: HP stands for Hit Points
#: engines/kyra/detection.cpp:136
msgid "HP bar graphs"
msgstr "Histogramy HP"
#: engines/kyra/detection.cpp:137
msgid "Enable hit point bar graphs"
msgstr "Włącz histogramy punktów życia"
#. I18N: L/R stands for Left/Right
#: engines/kyra/detection.cpp:147
msgid "Fight Button L/R Swap"
msgstr ""
#: engines/kyra/detection.cpp:148
msgid "Left button to attack, right button to pick up items"
msgstr ""
#: engines/kyra/detection_tables.h:83
msgid "Missing language specific game code and/or resources."
msgstr ""
#: engines/kyra/detection_tables.h:84
msgid ""
"Missing language specific game code and/or resources for this fan "
"translation."
msgstr ""
#: engines/kyra/detection_tables.h:86
msgid "Demo plays simple animations without using Westwood's Engine."
msgstr ""
#: engines/kyra/detection_tables.h:1435
msgid "You added the game incorrectly. Please add the root folder of the game."
msgstr ""
#. I18N: The file in the game directory needs to be extracted
#: engines/kyra/detection_tables.h:1451
msgid ""
"You added the game incorrectly. The GAME.DAT file is an ISO image and you "
"need to extract the game data files from it."
msgstr ""
#: engines/kyra/metaengine.cpp:117
#, fuzzy
msgid "Lands of Lore support is not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/kyra/metaengine.cpp:127
msgid ""
"EOB II FM-TOWNS requires support of 16bit color modes which has not been "
"activated in your ScummVM build"
msgstr ""
#: engines/kyra/metaengine.cpp:133
#, fuzzy
msgid "Eye of Beholder support is not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:454
#: engines/ultima/ultima4/meta_engine.cpp:225
#: engines/ultima/ultima8/meta_engine.cpp:133
#, fuzzy
msgid "Interact via Left Click"
msgstr "Kliknięcie LPM"
#: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:455
#: engines/ultima/ultima4/meta_engine.cpp:231
#: engines/ultima/ultima8/meta_engine.cpp:139
#, fuzzy
msgid "Interact via Right Click"
msgstr "Kliknięcie PPM"
#: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:462
#: engines/twine/metaengine.cpp:247
msgid "Move Forward"
msgstr "Ruch naprzód"
#: engines/kyra/engine/eobcommon.cpp:371 engines/kyra/engine/lol.cpp:463
msgid "Move Back"
msgstr "Ruch wstecz"
#: engines/kyra/engine/eobcommon.cpp:372
msgid "Move Left"
msgstr "Idź w lewo"
#: engines/kyra/engine/eobcommon.cpp:373
msgid "Move Right"
msgstr "Idź w prawo"
#: engines/kyra/engine/eobcommon.cpp:374 engines/kyra/engine/lol.cpp:466
#: engines/pegasus/pegasus.cpp:2736 engines/twine/metaengine.cpp:268
#: engines/zvision/metaengine.cpp:141
msgid "Turn Left"
msgstr "Obrót w lewo"
#: engines/kyra/engine/eobcommon.cpp:375 engines/kyra/engine/lol.cpp:467
#: engines/pegasus/pegasus.cpp:2743 engines/twine/metaengine.cpp:261
#: engines/zvision/metaengine.cpp:147
msgid "Turn Right"
msgstr "Obrót w prawo"
#: engines/kyra/engine/eobcommon.cpp:376
msgid "Open/Close Inventory"
msgstr "Otwórz/zamknij ekwipunek"
#: engines/kyra/engine/eobcommon.cpp:377
msgid "Switch Inventory/Character screen"
msgstr "Przełącz ekran Ekwipunek/Postać"
#: engines/kyra/engine/eobcommon.cpp:378
msgid "Camp"
msgstr "Obozuj"
#: engines/kyra/engine/eobcommon.cpp:379
msgid "Cast Spell"
msgstr "Rzuć zaklęcie"
#: engines/kyra/engine/eobcommon.cpp:382
msgid "Spell Level 1"
msgstr "Zaklęcie poziomu 1"
#: engines/kyra/engine/eobcommon.cpp:383
msgid "Spell Level 2"
msgstr "Zaklęcie poziomu 2"
#: engines/kyra/engine/eobcommon.cpp:384
msgid "Spell Level 3"
msgstr "Zaklęcie poziomu 3"
#: engines/kyra/engine/eobcommon.cpp:385
msgid "Spell Level 4"
msgstr "Zaklęcie poziomu 4"
#: engines/kyra/engine/eobcommon.cpp:386
msgid "Spell Level 5"
msgstr "Zaklęcie poziomu 5"
#: engines/kyra/engine/eobcommon.cpp:388
msgid "Spell Level 6"
msgstr "Zaklęcie poziomu 6"
#: engines/kyra/engine/lol.cpp:458
msgid "Attack 1"
msgstr "Atak 1"
#: engines/kyra/engine/lol.cpp:459
msgid "Attack 2"
msgstr "Atak 2"
#: engines/kyra/engine/lol.cpp:460
msgid "Attack 3"
msgstr "Atak 3"
#: engines/kyra/engine/lol.cpp:461
#, fuzzy
msgid "Show Map"
msgstr "~P~okaż mapę"
#: engines/kyra/engine/lol.cpp:464
msgid "Slide Left"
msgstr "Ślizg w lewo"
#: engines/kyra/engine/lol.cpp:465
msgid "Slide Right"
msgstr "Ślizg w prawo"
#: engines/kyra/engine/lol.cpp:468
msgid "Rest"
msgstr "Odpoczynek"
#: engines/kyra/engine/lol.cpp:469
msgid "Options"
msgstr "Opcje"
#: engines/kyra/engine/lol.cpp:470
msgid "Choose Spell"
msgstr "Wybierz zaklęcie"
#: engines/kyra/gui/saveload_eob.cpp:596
#, c-format
msgid ""
"The following original saved game file has been found in your game path:\n"
"\n"
"%s %s\n"
"\n"
"Do you wish to use this saved game file with ScummVM?\n"
"\n"
msgstr ""
"W ścieżce gry znaleziono oryginalny zapis gry:\n"
"\n"
"%s %s\n"
"\n"
"Chcesz użyć tego zapisu w ScummVM?\n"
"\n"
#: engines/kyra/gui/saveload_eob.cpp:629
#, c-format
msgid ""
"A saved game file was found in the specified slot %d. Overwrite?\n"
"\n"
msgstr ""
"W wybranym slocie %d znaleziono zapis gry. Nadpisać?\n"
"\n"
#: engines/kyra/gui/saveload_eob.cpp:662
#, fuzzy, c-format
msgid ""
"%d original saved games have been successfully imported into\n"
"ScummVM. If you want to manually import original saved game later you will\n"
"need to open the ScummVM debug console and use the command "
"'import_savefile'.\n"
"\n"
msgstr ""
"Pomyślnie zaimportowano %d oryginalny zapis gry do ScummVM. Jeśli później "
"zechcesz zaimportować oryginalne zapisy, będziesz musiał otworzyć konsolę "
"debugowania ScummVM i użyć komendy 'import_savefile'.\n"
"\n"
#: engines/kyra/graphics/screen_eob_amiga.cpp:280
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"If you used the original installer for the installation these files\n"
"should be located in the AmigaDOS system 'Fonts/' folder.\n"
"Please copy them into the EOB game data directory.\n"
msgstr ""
#: engines/kyra/graphics/screen_eob_amiga.cpp:288
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"This is a localized (non-English) version of EOB II which uses language "
"specific characters\n"
"contained only in the specific font files that came with your game. You "
"cannot use the font\n"
"files from the English version or from any EOB I game which seems to be what "
"you are doing.\n"
"\n"
"The game will continue, but the language specific characters will not be "
"displayed.\n"
"Please copy the correct font files into your EOB II game data directory.\n"
"\n"
msgstr ""
#: engines/lab/engine.cpp:125
msgid ""
"This is a trial Windows version of the game. To play the full version, you "
"will need to use the original interpreter and purchase a key from Wyrmkeep"
msgstr ""
#: engines/lab/processroom.cpp:330
msgid ""
"This is the end of the trial version. You can play the full game using the "
"original interpreter from Wyrmkeep"
msgstr ""
#: engines/lab/speciallocks.cpp:149
#, fuzzy
msgid "This puzzle is not available in the trial version of the game"
msgstr ""
"Dalsza eksploracja jest dostępna tylko w pełnej wersji\n"
"tej gry."
#: engines/lure/detection.cpp:45 engines/mads/detection.cpp:114
#: engines/sherlock/detection.cpp:120 engines/twine/detection.cpp:741
msgid "TTS Narrator"
msgstr ""
#: engines/made/detection.cpp:63
msgid "Play a digital soundtrack during the opening movie"
msgstr ""
#: engines/made/detection.cpp:64
msgid ""
"If selected, the game will use a digital soundtrack during the introduction. "
"Otherwise, it will play MIDI music."
msgstr ""
#: engines/made/detection_tables.h:442 engines/made/detection_tables.h:459
#, fuzzy
msgid "The game is using unsupported engine"
msgstr "Identyfikator gry nie jest wspierany"
#: engines/mads/detection.cpp:63
msgid "Easy mouse interface"
msgstr "Prosty interfejs dla myszy"
#: engines/mads/detection.cpp:64
#, fuzzy
msgid "Shows object names when hovering the mouse over them"
msgstr "Pokaż etykiety obiektów przy najechaniu myszką"
#: engines/mads/detection.cpp:73 engines/mads/detection.cpp:74
msgid "Animated inventory items"
msgstr "Animowane przedmioty w ekwipunku"
#: engines/mads/detection.cpp:83 engines/mads/detection.cpp:84
msgid "Animated game interface"
msgstr "Animowany interfejs gry"
#: engines/mads/detection.cpp:93 engines/mads/detection.cpp:94
msgid "Naughty game mode"
msgstr ""
#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:114 engines/mohawk/dialogs.cpp:359
msgid "~Z~ip Mode Activated"
msgstr "~T~ryb turbo aktywny"
#: engines/mohawk/dialogs.cpp:115
msgid ""
"When activated, clicking on an item or area with the lightning bolt cursor "
"takes you directly there, skipping intermediate screens. You can only 'Zip' "
"to a precise area you've already been."
msgstr ""
#: engines/mohawk/dialogs.cpp:118
msgid "~T~ransitions Enabled"
msgstr "~P~rzejścia włączone"
#: engines/mohawk/dialogs.cpp:119
msgid ""
"Toggle screen transitions on or off. Turning off screen transitions will "
"enable you to navigate more quickly through the game."
msgstr ""
#: engines/mohawk/dialogs.cpp:122
msgid "Play the Myst fly by movie"
msgstr ""
#: engines/mohawk/dialogs.cpp:123
msgid "The Myst fly by movie was not played by the original engine."
msgstr ""
#. I18N:
#. This Option is for hard-of-hearing.
#. It makes it easier to solve the spaceship puzzle.
#. Normally game uses strict binary logic here.
#. We change it to use fuzzy logic.
#. By default the option is off.
#.
#: engines/mohawk/dialogs.cpp:135
msgid "Improve Selenitic Age puzzle ~a~ccessibility"
msgstr ""
#: engines/mohawk/dialogs.cpp:136
msgid "Allow solving Selenitic Age audio puzzles with more error margin."
msgstr ""
#: engines/mohawk/dialogs.cpp:139
msgid "Simulate loading times of old CD drives"
msgstr ""
#: engines/mohawk/dialogs.cpp:140
msgid ""
"Simulate loading times of old CD-ROM drives by adding a random delay during "
"scene transitions."
msgstr ""
#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:147
msgid "~D~rop Page"
msgstr "~O~puść stronę"
#: engines/mohawk/dialogs.cpp:151
#, fuzzy
msgid "Show ~M~ap"
msgstr "~P~okaż mapę"
#: engines/mohawk/dialogs.cpp:156
#, fuzzy
msgid "Main Men~u~"
msgstr "~M~enu główne"
#: engines/mohawk/dialogs.cpp:288
msgid "The new language will be applied after restarting the game."
msgstr ""
#: engines/mohawk/dialogs.cpp:360
msgid "~W~ater Effect Enabled"
msgstr "~E~fekty wody włączone"
#: engines/mohawk/dialogs.cpp:362
#, fuzzy
msgid "Transitions:"
msgstr "~P~rzejścia włączone"
#: engines/mohawk/dialogs.cpp:367
#, fuzzy
msgid "Fastest"
msgstr "Wklej"
#: engines/mohawk/dialogs.cpp:368
#, fuzzy
msgid "Normal"
msgstr "OpenGL (normalny)"
#: engines/mohawk/dialogs.cpp:369
msgid "Best"
msgstr "Najlepsza"
#: engines/mohawk/metaengine.cpp:293
#, fuzzy
msgid "Myst ME support not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/mohawk/metaengine.cpp:298
#, fuzzy
msgid "Myst support not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/mohawk/metaengine.cpp:305
#, fuzzy
msgid "Riven support not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/mohawk/metaengine.cpp:319
#, fuzzy
msgid "CSTime support not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/mohawk/mohawk.cpp:52
#, fuzzy
msgid "The game is paused. Press any key to continue."
msgstr "Gra wstrzymana. Naciśnij spację, aby wznowić."
#: engines/mohawk/myst.cpp:556 engines/mohawk/riven.cpp:820
#, fuzzy
msgid "Open main menu"
msgstr "~P~owrót do launchera"
#: engines/mohawk/myst.cpp:580 engines/mohawk/riven.cpp:844
#, fuzzy
msgid "Load game state"
msgstr "Wczytaj grę:"
#: engines/mohawk/myst.cpp:585 engines/mohawk/riven.cpp:849
#, fuzzy
msgid "Save game state"
msgstr "Zapis:"
#: engines/mohawk/myst.cpp:590 engines/mohawk/riven.cpp:854
#, fuzzy
msgid "Show options menu"
msgstr "Opcje"
#: engines/mohawk/myst.cpp:602
#, fuzzy
msgid "Drop page"
msgstr "~O~puść stronę"
#: engines/mohawk/myst.cpp:608 engines/wintermute/keymapper_tables.h:1450
#: engines/wintermute/keymapper_tables.h:1597
#: engines/wintermute/keymapper_tables.h:1646
#: engines/wintermute/keymapper_tables.h:1669
#: engines/wintermute/keymapper_tables.h:1688
#: engines/wintermute/keymapper_tables.h:1721
#, fuzzy
msgid "Show map"
msgstr "~P~okaż mapę"
#: engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/riven_stacks/aspit.cpp:349
msgid ""
"Are you sure you want to load a saved game? All unsaved progress will be "
"lost."
msgstr ""
"Czy na pewno chcesz wczytać zapisaną grę? Niezapisane postępy zostaną "
"utracone."
#: engines/mohawk/myst_stacks/menu.cpp:284
#: engines/mohawk/riven_stacks/aspit.cpp:350
#: engines/wintermute/keymapper_tables.h:926
#, fuzzy
msgid "Load game"
msgstr "Wczytaj grę:"
#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/riven_stacks/aspit.cpp:371
msgid ""
"Are you sure you want to start a new game? All unsaved progress will be lost."
msgstr ""
"Czy na pewno chcesz zacząć nową grę? Wszystkie niezapisane postępy zostaną "
"utracone."
#: engines/mohawk/myst_stacks/menu.cpp:301
#: engines/mohawk/riven_stacks/aspit.cpp:372
#, fuzzy
msgid "New game"
msgstr "Nowy zapis"
#: engines/mohawk/myst_stacks/menu.cpp:318
#: engines/mohawk/riven_stacks/aspit.cpp:455
#, fuzzy
msgid "Are you sure you want to quit? All unsaved progress will be lost."
msgstr " Na pewno chcesz wyjść? "
#: engines/mohawk/myst_stacks/preview.cpp:90
msgid "You can't leave the library in the demo."
msgstr ""
#: engines/mohawk/riven.cpp:157
msgid ""
"You're missing a Riven executable. The Windows executable is 'riven.exe' or "
"'rivendmo.exe'. "
msgstr ""
"Brakuje ci pliku wykonywalnego gry Riven. W systemie Windows jest to \"riven."
"exe\" lub \"rivendmo.exe\". "
#: engines/mohawk/riven.cpp:158
msgid ""
"Using the 'arcriven.z' installer file also works. In addition, you can use "
"the Mac 'Riven' executable."
msgstr ""
"Zadziała również użycie pliku instalatora \"arcriven.z\". Dodatkowo możesz "
"użyć pliku wykonywalnego \"Riven\" dla systemu Mac."
#: engines/mohawk/riven.cpp:170
msgid ""
"You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also "
"works."
msgstr ""
"Brakuje ci pliku \"extras.mhk\". Można również użyć pliku instalatora "
"\"arcriven.z."
#: engines/mohawk/riven.cpp:504
msgid "You are missing the following required Riven data files:\n"
msgstr "Brakuje ci następujących, wymaganych plików gry Riven:\n"
#: engines/mohawk/riven.cpp:866
#, fuzzy
msgid "Move forward"
msgstr "Ruch naprzód"
#: engines/mohawk/riven.cpp:872
#, fuzzy
msgid "Move forward left"
msgstr "Ruch naprzód"
#: engines/mohawk/riven.cpp:876
#, fuzzy
msgid "Move forward right"
msgstr "Ruch naprzód"
#: engines/mohawk/riven.cpp:880
#, fuzzy
msgid "Move backwards"
msgstr "Ruch wstecz"
#: engines/mohawk/riven.cpp:886 engines/wintermute/keymapper_tables.h:162
#: engines/wintermute/keymapper_tables.h:742
#: engines/wintermute/keymapper_tables.h:2046
#: engines/wintermute/keymapper_tables.h:2147
#, fuzzy
msgid "Turn left"
msgstr "Obrót w lewo"
#: engines/mohawk/riven.cpp:892 engines/wintermute/keymapper_tables.h:168
#: engines/wintermute/keymapper_tables.h:747
#: engines/wintermute/keymapper_tables.h:2052
#: engines/wintermute/keymapper_tables.h:2154
#, fuzzy
msgid "Turn right"
msgstr "Obrót w prawo"
#: engines/mohawk/riven.cpp:898
#, fuzzy
msgid "Look up"
msgstr "Spójrz"
#: engines/mohawk/riven.cpp:903
#, fuzzy
msgid "Look down"
msgstr "Oddal"
#: engines/mohawk/riven.cpp:909
msgid "Play intro videos"
msgstr ""
#: engines/mohawk/riven_stack.cpp:204
msgid ""
"Exploration beyond this point available only within the full version of\n"
"the game."
msgstr ""
"Dalsza eksploracja jest dostępna tylko w pełnej wersji\n"
"tej gry."
#: engines/mohawk/riven_stacks/aspit.cpp:429
msgid ""
"At this point, the Riven Demo would\n"
"ask if you would like to open a web browser\n"
"to bring you to the Red Orb store to buy\n"
"the game. ScummVM cannot do that and\n"
"the site no longer exists."
msgstr ""
"W tym miejscu wersja demo gry Riven\n"
"zapytałaby czy chcesz otworzyć przeglądarkę\n"
"i przejść do sklepu Red Orb, by kupić grę.\n"
"ScummVM nie może tego zrobić, a strona\n"
"już nie istnieje."
#: engines/mutationofjb/util.cpp:33
#, fuzzy, c-format
msgid "Unable to locate the '%s' engine data file"
msgstr "Nie udało się znaleźć plików silnika %s."
#: engines/myst3/detection.cpp:180 engines/myst3/detection.cpp:194
#, fuzzy
msgid "PS2 version is not yet supported"
msgstr "Identyfikator gry nie jest wspierany"
#: engines/myst3/detection.cpp:213
#, fuzzy
msgid "Widescreen mod"
msgstr "Pełny ekran"
#: engines/myst3/detection.cpp:214
msgid "Enable widescreen rendering in fullscreen mode."
msgstr ""
#: engines/myst3/myst3.cpp:356
msgid ""
"This version of Myst III has not been updated with the latest official "
"patch.\n"
"Please install the official update corresponding to your game's language.\n"
"The updates can be downloaded from:\n"
"https://www.scummvm.org/frs/extras/patches/"
msgstr ""
#: engines/myst3/myst3.cpp:1570 engines/pegasus/pegasus.cpp:745
#, fuzzy
msgid "Invalid file name for saving"
msgstr "Podaj nazwę pliku do zapisania"
#: engines/nancy/input.cpp:164
#, fuzzy
msgid "Left Click Interact"
msgstr "Kliknięcie LPM"
#: engines/nancy/input.cpp:171
#, fuzzy
msgid "Right Click Interact"
msgstr "Pojedyncze kliknięcie PPM"
#: engines/nancy/input.cpp:202
#, fuzzy
msgid "Fast move modifier"
msgstr "Tryb szybki"
#: engines/nancy/input.cpp:210
#, fuzzy
msgid "Toggle fast conversation mode"
msgstr "Tryb szybki"
#: engines/nancy/input.cpp:215
#, fuzzy
msgid "Toggle end conversation mode"
msgstr "Tryb szybki"
#: engines/nancy/input.cpp:220
#, fuzzy
msgid "Go to main menu"
msgstr "~P~owrót do launchera"
#: engines/nancy/input.cpp:225
#, fuzzy
msgid "Go to save/load menu"
msgstr "Włóż dysk zapisu"
#: engines/nancy/input.cpp:230
#, fuzzy
msgid "Reload last save"
msgstr "Brak daty"
#: engines/nancy/input.cpp:235
#, fuzzy
msgid "Go to setup menu"
msgstr "Opcje"
#: engines/nancy/input.cpp:240
#, fuzzy
msgid "Show credits"
msgstr "Wyświetl kursor myszy"
#: engines/nancy/input.cpp:245
#, fuzzy
msgid "Go to map screen"
msgstr "Zapisz zrzut ekranu"
#: engines/nancy/input.cpp:251
#, fuzzy
msgid "Open general cheat menu"
msgstr "Włącz tryb helowy"
#: engines/nancy/input.cpp:256
msgid "Open event flags cheat menu"
msgstr ""
#: engines/nancy/dialogs.cpp:41
#, fuzzy
msgid "Player Speech"
msgstr "Czas gry: "
#: engines/nancy/dialogs.cpp:41
msgid ""
"Enable player speech. Only works if speech is enabled in the Audio settings."
msgstr ""
#: engines/nancy/dialogs.cpp:42
msgid "Character Speech"
msgstr ""
#: engines/nancy/dialogs.cpp:42
msgid ""
"Enable NPC speech. Only works if speech is enabled in the Audio settings."
msgstr ""
#: engines/nancy/dialogs.cpp:43
#, fuzzy
msgid "Use original menus"
msgstr "Użyj oryginalnych ekranów odczytu/zapisu"
#: engines/nancy/dialogs.cpp:43
msgid ""
"Use the original engine's main, save/load, and setup menus. ScummVM's Global "
"Main Menu can still be accessed through its keymap."
msgstr ""
#. I18N: Second Chance is the name of the original engine's autosave system
#: engines/nancy/dialogs.cpp:46
#, fuzzy
msgid "Enable Second Chance"
msgstr "Włącz tryb helowy"
#: engines/nancy/dialogs.cpp:46
msgid ""
"Enable the Second Chance feature, which automatically saves at specific "
"scenes. Enabling this disables timed autosaves."
msgstr ""
#: engines/nancy/dialogs.cpp:48
#, fuzzy
msgid "Speech Options"
msgstr "Tylko mowa"
#: engines/nancy/dialogs.cpp:49
#, fuzzy
msgid "Engine Options"
msgstr "Opcje"
#: engines/nancy/dialogs.cpp:104
msgid "General"
msgstr ""
#: engines/nancy/dialogs.cpp:106
msgid "Scene Data"
msgstr ""
#: engines/nancy/dialogs.cpp:107
#, fuzzy
msgid "Restart the Scene"
msgstr "Włącz debugger"
#: engines/nancy/dialogs.cpp:109
msgid "Scene Number"
msgstr ""
#: engines/nancy/dialogs.cpp:111
msgid "Frame Number"
msgstr ""
#. I18N: The Y position (a.k.a vertical scroll) of the background
#: engines/nancy/dialogs.cpp:115
msgid "Background Top (Y)"
msgstr ""
#: engines/nancy/dialogs.cpp:117
msgid "Hints Remaining"
msgstr ""
#: engines/nancy/dialogs.cpp:118
msgid "Easy"
msgstr ""
#: engines/nancy/dialogs.cpp:122
msgid "Hard"
msgstr ""
#: engines/nancy/dialogs.cpp:125
#, fuzzy
msgid "Player Data"
msgstr "Czas gry: "
#: engines/nancy/dialogs.cpp:126
#, fuzzy
msgid "Player Time:"
msgstr "Czas gry: "
#: engines/nancy/dialogs.cpp:128
msgid "Days"
msgstr ""
#: engines/nancy/dialogs.cpp:130 engines/nancy/dialogs.cpp:140
msgid "Hours"
msgstr ""
#: engines/nancy/dialogs.cpp:132 engines/nancy/dialogs.cpp:142
msgid "Minutes"
msgstr ""
#: engines/nancy/dialogs.cpp:134
msgid "Player Difficulty Level"
msgstr ""
#: engines/nancy/dialogs.cpp:136
msgid "Software Timer"
msgstr ""
#: engines/nancy/dialogs.cpp:137
#, fuzzy
msgid "Timer On"
msgstr "Czas: "
#: engines/nancy/dialogs.cpp:144
#, fuzzy
msgid "Seconds"
msgstr "Drugi dzieciak"
#: engines/nancy/dialogs.cpp:213
#, fuzzy
msgid "Invalid Scene ID!"
msgstr "Nieprawidłowa ścieżka dostępu!"
#: engines/neverhood/detection.cpp:142
msgid "Skip the Hall of Records storyboard scenes"
msgstr "Pomiń scenki storyboardowe w Hali Rekordów"
#: engines/neverhood/detection.cpp:143
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr "Pozwala graczowi na pomijanie scenek storyboardowych w Hali Rekordów"
#: engines/neverhood/detection.cpp:149
msgid "Scale the making of videos to full screen"
msgstr "Skaluj filmy making of na pełny ekran"
#: engines/neverhood/detection.cpp:150
msgid "Scale the making of videos, so that they use the whole screen"
msgstr "Skaluj filmy making of, by wypełniały cały ekran"
#: engines/parallaction/saveload.cpp:130
#, c-format
msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""
"Nie można zapisać w slocie %i\n"
"\n"
#: engines/parallaction/saveload.cpp:194
msgid "Load file"
msgstr "Wczytaj plik"
#: engines/parallaction/saveload.cpp:201
msgid "Loading game..."
msgstr "Wczytywanie stanu gry..."
#: engines/parallaction/saveload.cpp:209
msgid "Save file"
msgstr "Zapisz plik"
#: engines/parallaction/saveload.cpp:216
msgid "Saving game..."
msgstr "Zapisywanie stanu gry..."
#: engines/parallaction/saveload.cpp:269
#, fuzzy
msgid ""
"ScummVM found that you have old saved games for Nippon Safes that should be "
"renamed.\n"
"The old names are no longer supported, so you will not be able to load your "
"games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
"ScummVM znalazł stare zapisy z Nippon Safes, które należy przekonwertować.\n"
"Stary format zapisu nie jest już obsługiwany. Nie będziesz mógł wczytać "
"zapisów, jeśli ich nie przekonwertujesz.\n"
"\n"
"Naciśnij OK, żeby je teraz przekonwertować. W przeciwnym wypadku zostaniesz "
"zapytany ponownie przy następnym włączeniu gry.\n"
#: engines/parallaction/saveload.cpp:316
#, fuzzy
msgid "ScummVM successfully converted all your saved games."
msgstr "ScummVM pomyślnie przekonwertował wszystkie twoje zapisy."
#: engines/parallaction/saveload.cpp:318
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
"ScummVM wyświetlił ostrzeżenia w oknie konsoli i nie może zagwarantować, że "
"wszystkie twoje pliki zostały przekonwertowane.\n"
"\n"
"Prosimy o zgłoszenie tego zespołowi."
#: engines/pegasus/pegasus.cpp:2720
msgid "Up/Zoom In/Move Forward/Open Doors"
msgstr "Góra/Przybliż/Ruch naprzód/Otwórz drzwi"
#: engines/pegasus/pegasus.cpp:2728
msgid "Down/Zoom Out"
msgstr "Dół/Oddal"
#: engines/pegasus/pegasus.cpp:2750
msgid "Action/Select"
msgstr "Akcja/Wybór"
#: engines/pegasus/pegasus.cpp:2770
msgid "Display/Hide Inventory Tray"
msgstr "Pokaż/schowaj przedmioty"
#: engines/pegasus/pegasus.cpp:2777
msgid "Display/Hide Biochip Tray"
msgstr "Pokaż/schowaj biochipy"
#: engines/pegasus/pegasus.cpp:2785
msgid "Toggle Center Data Display"
msgstr "Włącz/wyłącz widok danych"
#: engines/pegasus/pegasus.cpp:2792
msgid "Display/Hide Info Screen"
msgstr "Pokaż/schowaj ekran informacji"
#: engines/pegasus/pegasus.cpp:2799
msgid "Display/Hide Pause Menu"
msgstr "Pokaż/schowaj menu pauzy"
#: engines/pegasus/pegasus.cpp:2806
#, fuzzy
msgid "Toggle Chatty AI"
msgstr "Tryb szybki"
#: engines/pegasus/pegasus.cpp:2821
#, fuzzy
msgid "Save Game"
msgstr "Zapis:"
#: engines/pegasus/pegasus.cpp:2827
#, fuzzy
msgid "Load Game"
msgstr "Wczytaj grę:"
#: engines/pink/gui.cpp:220
msgid "This menu item is not yet implemented"
msgstr ""
#: engines/private/detection.cpp:184 engines/private/detection.cpp:203
msgid ""
"Compressed game detected. Please uncompress it as specified in the game "
"description on our Wiki"
msgstr ""
#: engines/queen/detection.cpp:45
msgid "Alternative intro"
msgstr "Alternatywne intro"
#: engines/queen/detection.cpp:46
msgid "Use an alternative game intro (CD version only)"
msgstr "Użyj alternatywnego intra (tylko dla wersji CD)"
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:792
#, fuzzy
msgid "Windows Trial version is not supported"
msgstr "Identyfikator gry nie jest wspierany"
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:818
#, fuzzy
msgid "macOS Trial version is not supported"
msgstr "Identyfikator gry nie jest wspierany"
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:843
#, fuzzy
msgid "Pocket PC Trial version is not supported"
msgstr "Identyfikator gry nie jest wspierany"
#: engines/saga/metaengine.cpp:113
#, fuzzy
msgid "I Have No Mouth support not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/saga/music.cpp:96
#, c-format
msgid ""
"Could not find AdLib instrument definition files\n"
"%s and %s. Without these files,\n"
"the music will not sound the same as the original game."
msgstr ""
#: engines/saga/saga.cpp:229
#, fuzzy
msgid "Error loading game resources."
msgstr "Błąd przy odczycie pliku zapisu gry"
#: engines/sci/detection_tables.h:4287
msgid "Incomplete game detected. You have to copy data from all the CDs."
msgstr ""
#: engines/sci/engine/kfile.cpp:485 engines/sci/metaengine.cpp:372
#, fuzzy
msgid "(Autosave)"
msgstr "Autozapis:"
#: engines/sci/engine/kgraphics32.cpp:358
#, c-format
msgid "Please use an external viewer to open the game's help file: %s"
msgstr "Użyj zewnętrznego programu by otworzyć plik pomocy gry: %s"
#: engines/sci/engine/kmisc.cpp:877
msgid ""
"The Poker logic is hardcoded in an external DLL, and is not implemented yet. "
"There exists some dummy logic for now, where opponent actions are chosen "
"randomly"
msgstr ""
#: engines/sci/engine/savegame.cpp:1435
msgid "The format of this saved game is obsolete, unable to load it"
msgstr "Format tego zapisu gry jest przestarzały. Nie można go wczytać."
#: engines/sci/engine/savegame.cpp:1437
#, c-format
msgid "Savegame version is %d, maximum supported is %0d"
msgstr "Wersja zapisu gry to %d. Maksymalna, wspierana wersja to %0d"
#: engines/sci/engine/savegame.cpp:1448
msgid ""
"This saved game was created with a different version of the game, unable to "
"load it"
msgstr ""
"Ten zapis gry został utworzony w innej wersji gry. Nie można go wczytać."
#: engines/sci/graphics/video32.cpp:69
#, c-format
msgid ""
"Cannot play back %dbpp video on a system with maximum color depth of 8bpp"
msgstr ""
#: engines/sci/metaengine.cpp:297
#, fuzzy
msgid "SCI32 support not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/sci/resource/resource.cpp:864
msgid ""
"Missing or corrupt game resources have been detected. Some game features may "
"not work properly. Please check the console for more information, and verify "
"that your game files are valid."
msgstr ""
"Wykryto brakujące lub uszkodzone zasoby gry. Niektóre funkcje mogą nie "
"działać właściwie. Więcej informacji znajdziesz w konsoli. Upewnij się, że "
"pliki twojej gry są prawidłowe."
#: engines/sci/sci.cpp:377
msgid ""
"Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and "
"disabled in the release version of the game. ScummVM allows the subtitles to "
"be re-enabled, but because they were removed from the original game, they do "
"not always render properly or reflect the actual game speech. This is not a "
"ScummVM bug -- it is a problem with the game's assets."
msgstr ""
"Napisy są włączone, ale w grze King's Quest 7 ta opcja nie została ukończona "
"i wyłączono ją w finalnej wersji gry. ScummVM pozwala na ponowne włączenie "
"napisów, ale ponieważ zostały one usunięte z oryginalnej gry, nie zawsze "
"wyświetlają się właściwie lub odpowiadają wypowiadanym kwestiom. To nie jest "
"błąd w programie ScummVM -- to problem z zasobami gry."
#: engines/sci/sci.cpp:401
msgid ""
"You have selected General MIDI as a sound device. Sierra has provided after-"
"market support for General MIDI for this game in their \"General MIDI Utility"
"\". Please, apply this patch in order to enjoy MIDI music with this game. "
"Once you have obtained it, you can unpack all of the included *.PAT files in "
"your ScummVM extras folder and ScummVM will add the appropriate patch "
"automatically. Alternatively, you can follow the instructions in the READ.ME "
"file included in the patch and rename the associated *.PAT file to 4.PAT and "
"place it in the game folder. Without this patch, General MIDI music for this "
"game will sound badly distorted."
msgstr ""
"Wybrałeś General MIDI, jako źródło dźwięku. Sierra dostarczyła wsparcie dla "
"General MIDI dla tej gry w \"General MIDI Utility\". Zastosuj ten patch, by "
"cieszyć się muzyką MIDI W tej grze. Po uzyskaniu, możesz rozpakować "
"wszystkie pliki *.PAT w folderze dodatków ScummVM, a program automatycznie "
"doda odpowiedni patch. Możesz też skorzystać z instrukcji w pliku READ.ME "
"dołączonym do patcha i zmienić nazwę odpowiedniego pliku *.PAT na 4.PAT i "
"umieścić go w folderze z grą. Bez tego patcha, muzyka General MIDI w tej "
"grze będzie mocno zniekształcona."
#: engines/sci/sci.cpp:420
msgid ""
"Your game is patched with a fan made script patch. Such patches have been "
"reported to cause issues, as they modify game scripts extensively. The "
"issues that these patches fix do not occur in ScummVM, so you are advised to "
"remove this patch from your game folder in order to avoid having unexpected "
"errors and/or issues later on."
msgstr ""
"Twoja gra została spatchowana fanowską modyfikacją skryptu. Takie patche "
"mogą powodować problemy, gdyż mocno modyfikują skrypty gry. Problemy, "
"naprawiane przez te patche, nie występują w ScummVM, więc radzimy usunąć tę "
"łatkę z folderu gry, by uniknąć nieoczekiwanych błędów i/lub problemów."
#: engines/sci/sci.cpp:499
#, fuzzy
msgid "Download patch"
msgstr "Pobierz"
#: engines/sci/sci.cpp:500
msgid ""
"(or click 'Download patch' button. But note - it only downloads, you will "
"have to continue from there)\n"
msgstr ""
#: engines/sci/sci.cpp:507
msgid ""
"GK2 has a fan made subtitles, available thanks to the good persons at "
"SierraHelp.\n"
"\n"
"Installation:\n"
"- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/"
"GK2Subtitles.zip\n"
msgstr ""
#: engines/sci/sci.cpp:838
msgid ""
"Characters saved inside ScummVM are shown automatically. Character files "
"saved in the original interpreter need to be put inside ScummVM's saved "
"games directory and a prefix needs to be added depending on which game it "
"was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. "
"Example: 'qfg2-thief.sav'."
msgstr ""
"Postacie zapisane przez ScummVM są pokazywane automatycznie. Pliki postaci, "
"zapisane oryginalnym programem, muszą być umieszczone f folderze zapisanych "
"gier ScummVM i należy dodać do nich przedrostek, zależny od gry, w której "
"zostały utworzone: \"qfg1-\" dla Quest for Glory 1, \"qfg2-\" dla Quest for "
"Glory 2. Przykład: 'qfg2-thief.sav'."
#: engines/sci/sound/music.cpp:161
msgid ""
"The selected audio driver requires the following file(s):\n"
"\n"
msgstr ""
#: engines/sci/sound/music.cpp:164
msgid ""
"\n"
"\n"
"Some audio drivers (at least for some games) were made\n"
"available by Sierra as aftermarket patches and thus might not\n"
"have been installed as part of the original game setup.\n"
"\n"
"Please copy these file(s) into your game data directory.\n"
"\n"
"However, please note that the file(s) might not be available\n"
"separately but only as content of (patched) resource bundles.\n"
"In that case you may need to apply the original Sierra patch.\n"
"\n"
msgstr ""
#: engines/scumm/detection.cpp:176
#, fuzzy
msgid "Show Object Line"
msgstr "Pokaż etykiety obiektów"
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Pokazuj nazwy obiektów na dole ekranu"
#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Użyj alternatywnej palety"
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
msgstr ""
#: engines/scumm/detection.cpp:197
msgid "Play simplified music"
msgstr ""
#: engines/scumm/detection.cpp:198
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
msgstr ""
#: engines/scumm/detection.cpp:204
msgid "Use correct font spacing"
msgstr ""
#: engines/scumm/detection.cpp:205
msgid ""
"Draw text with correct font spacing. This arguably looks better, but doesn't "
"match the original behavior."
msgstr ""
#: engines/scumm/detection.cpp:211
#, fuzzy
msgid "Enable smooth scrolling"
msgstr "Włącz płynne przewijanie przy chodzeniu"
#: engines/scumm/detection.cpp:212
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr ""
#: engines/scumm/dialogs.cpp:164
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
msgstr "Włóż dysk %c i naciśnij przycisk, aby kontynuować."
#: engines/scumm/dialogs.cpp:165
#, c-format
msgid "Unable to Find %s, (%c%d) Press Button."
msgstr "Nie znaleziono %s, (%c%d). Naciśnij przycisk."
#: engines/scumm/dialogs.cpp:166
#, c-format
msgid "Error reading disk %c, (%c%d) Press Button."
msgstr "Błąd podczas odczytu dysku %c, (%c%d). Naciśnij przycisk."
#: engines/scumm/dialogs.cpp:167
msgid "Game Paused. Press SPACE to Continue."
msgstr "Gra wstrzymana. Naciśnij spację, aby wznowić."
#. I18N: You may specify 'Yes' symbol at the end of the line, like this:
#. "Moechten Sie wirklich neu starten? (J/N)J"
#. Will react to J as 'Yes'
#: engines/scumm/dialogs.cpp:171
msgid "Are you sure you want to restart? (Y/N)Y"
msgstr "Na pewno chcesz zrestartować? (T/N)T"
#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
#: engines/scumm/dialogs.cpp:173
msgid "Are you sure you want to quit? (Y/N)Y"
msgstr "Na pewno chcesz wyjść? (T/N)T"
#: engines/scumm/dialogs.cpp:182
msgid "Insert save/load game disk"
msgstr "Włóż dysk zapisu"
#: engines/scumm/dialogs.cpp:183
msgid "You must enter a name"
msgstr "Musisz podać nazwę"
#: engines/scumm/dialogs.cpp:184
msgid "The game was NOT saved (disk full?)"
msgstr "NIE zapisano stanu gry (brak miejsca?)"
#: engines/scumm/dialogs.cpp:185
msgid "The game was NOT loaded"
msgstr "NIE wczytano gry"
#: engines/scumm/dialogs.cpp:186
#, c-format
msgid "Saving '%s'"
msgstr "Zapisywanie '%s'"
#: engines/scumm/dialogs.cpp:187
#, c-format
msgid "Loading '%s'"
msgstr "Wczytywanie '%s'"
#: engines/scumm/dialogs.cpp:188
msgid "Name your SAVE game"
msgstr "Podaj nazwę zapisu"
#: engines/scumm/dialogs.cpp:189
msgid "Select a game to LOAD"
msgstr "Wybierz zapis do wczytania"
#: engines/scumm/dialogs.cpp:190
msgid "Game title)"
msgstr "Tytuł gry)"
#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:276
msgid "~P~revious"
msgstr "~P~oprzednia"
#. I18N: Next page button
#: engines/scumm/dialogs.cpp:278
msgid "~N~ext"
msgstr "~N~astępna"
#: engines/scumm/dialogs.cpp:615
msgid "Speech Only"
msgstr "Tylko mowa"
#: engines/scumm/dialogs.cpp:616
msgid "Speech and Subtitles"
msgstr "Mowa i napisy"
#: engines/scumm/dialogs.cpp:617
msgid "Subtitles Only"
msgstr "Tylko napisy"
#: engines/scumm/dialogs.cpp:625
msgctxt "lowres"
msgid "Speech & Subs"
msgstr "Mowa i napisy"
#: engines/scumm/dialogs.cpp:671
msgid "Select a Proficiency Level."
msgstr "Wybierz poziom umiejętności."
#: engines/scumm/dialogs.cpp:673
msgid "Refer to your Loom(TM) manual for help."
msgstr "Pomocy szukaj w instrukcji dołączonej do Loom(TM)."
#: engines/scumm/dialogs.cpp:677
msgid "Practice"
msgstr "Trening"
#: engines/scumm/dialogs.cpp:678
msgid "Expert"
msgstr "Ekspert"
#: engines/scumm/help.cpp:73
msgid "Common keyboard commands:"
msgstr "Skróty klawiaturowe:"
#: engines/scumm/help.cpp:74
msgid "Save / Load dialog"
msgstr "Okno Zapisz / Wczytaj"
#: engines/scumm/help.cpp:76
msgid "Skip line of text"
msgstr "Pomiń linijkę tekstu"
#: engines/scumm/help.cpp:77
msgid "Esc"
msgstr "Esc"
#: engines/scumm/help.cpp:77 engines/zvision/metaengine.cpp:216
msgid "Skip cutscene"
msgstr "Pomiń scenkę"
#: engines/scumm/help.cpp:78 engines/wintermute/keymapper_tables.h:2060
msgid "Space"
msgstr "Spacja"
#: engines/scumm/help.cpp:78
msgid "Pause game"
msgstr "Wstrzymaj grę"
#: engines/scumm/help.cpp:79 engines/scumm/help.cpp:84
#: engines/scumm/help.cpp:95 engines/scumm/help.cpp:96
#: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98
#: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100
#: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102
msgid "Ctrl"
msgstr "Ctrl"
#: engines/scumm/help.cpp:79
#, fuzzy
msgid "Load saved game 1-10"
msgstr "Wczytaj stan gry 1-10"
#: engines/scumm/help.cpp:80 engines/scumm/help.cpp:84
#: engines/scumm/help.cpp:86 engines/scumm/help.cpp:100
#: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102
msgid "Alt"
msgstr "Alt"
#: engines/scumm/help.cpp:80
#, fuzzy
msgid "Save game 1-10"
msgstr "Zapisz stan gry 1-10"
#: engines/scumm/help.cpp:87
msgid "Music volume up / down"
msgstr "Zwiększ/zmniejsz głośność muzyki"
#: engines/scumm/help.cpp:88
msgid "Text speed slower / faster"
msgstr "Zwiększ/zmniejsz prędkość tekstu"
#: engines/scumm/help.cpp:89
msgid "Simulate left mouse button"
msgstr "Symuluje lewy przycisk myszy"
#: engines/scumm/help.cpp:90 engines/wintermute/keymapper_tables.h:2115
msgid "Tab"
msgstr "Tab"
#: engines/scumm/help.cpp:90
msgid "Simulate right mouse button"
msgstr "Symuluje prawy przycisk myszy"
#: engines/scumm/help.cpp:93
msgid "Special keyboard commands:"
msgstr "Specjalne skróty klawiaturowe:"
#: engines/scumm/help.cpp:94
msgid "Show / Hide console"
msgstr "Schowaj / pokaż konsolę"
#: engines/scumm/help.cpp:95
msgid "Start the debugger"
msgstr "Włącz debugger"
#: engines/scumm/help.cpp:96
msgid "Show memory consumption"
msgstr "Pokaż zużycie pamięci"
#: engines/scumm/help.cpp:97
msgid "Run in fast mode (*)"
msgstr "Włącz w trybie szybkim (*)"
#: engines/scumm/help.cpp:98
msgid "Run in really fast mode (*)"
msgstr "Włącz w trybie bardzo szybkim (*)"
#: engines/scumm/help.cpp:100
msgid "Switch between graphics filters"
msgstr "Przełączaj pomiędzy filtrami grafiki"
#: engines/scumm/help.cpp:101
msgid "Increase / Decrease scale factor"
msgstr "Zwiększ / zmniejsz współczynnik skalowania"
#: engines/scumm/help.cpp:102
msgid "Toggle aspect-ratio correction"
msgstr "Włącz/wyłącz korekcję formatu obrazu"
#: engines/scumm/help.cpp:107
msgid "* Note that using ctrl-f and"
msgstr "* Miej na uwadze, że używanie ctrl-f"
#: engines/scumm/help.cpp:108
msgid " ctrl-g are not recommended"
msgstr " i ctrl-g nie jest wskazane"
#: engines/scumm/help.cpp:109
msgid " since they may cause crashes"
msgstr " ponieważ mogą one spowodować zawieszenie się,"
#: engines/scumm/help.cpp:110
msgid " or incorrect game behavior."
msgstr " bądź nieodpowiednie zachowanie gry."
#: engines/scumm/help.cpp:114
msgid "Spinning drafts on the keyboard:"
msgstr "Tkanie splotów na klawiaturze:"
#: engines/scumm/help.cpp:116
msgid "Main game controls:"
msgstr "Główne sterowanie gry:"
#: engines/scumm/help.cpp:121 engines/scumm/help.cpp:136
#: engines/scumm/help.cpp:161
msgid "Push"
msgstr "Pchnij"
#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137
#: engines/scumm/help.cpp:162
msgid "Pull"
msgstr "Pociągnij"
#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
#: engines/scumm/help.cpp:163 engines/scumm/help.cpp:197
#: engines/scumm/help.cpp:207
msgid "Give"
msgstr "Daj"
#: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139
#: engines/scumm/help.cpp:164 engines/scumm/help.cpp:190
#: engines/scumm/help.cpp:208
msgid "Open"
msgstr "Otwórz"
#: engines/scumm/help.cpp:126
msgid "Go to"
msgstr "Idź do"
#: engines/scumm/help.cpp:127
msgid "Get"
msgstr "Weź"
#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:141
msgid "Read"
msgstr "Czytaj"
#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:147
msgid "New kid"
msgstr "Nowy dzieciak"
#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:153
#: engines/scumm/help.cpp:171
msgid "Turn on"
msgstr "Włącz"
#: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154
#: engines/scumm/help.cpp:172
msgid "Turn off"
msgstr "Wyłącz"
#: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167
#: engines/scumm/help.cpp:194 engines/wintermute/keymapper_tables.h:1464
msgid "Walk to"
msgstr "Podejdź do"
#: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168
#: engines/scumm/help.cpp:195 engines/scumm/help.cpp:210
#: engines/scumm/help.cpp:227 engines/wintermute/keymapper_tables.h:135
#: engines/wintermute/keymapper_tables.h:1470
msgid "Pick up"
msgstr "Podnieś"
#: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169
msgid "What is"
msgstr "Czym jest"
#: engines/scumm/help.cpp:146
msgid "Unlock"
msgstr "Otwórz"
#: engines/scumm/help.cpp:149
msgid "Put on"
msgstr "Załóż"
#: engines/scumm/help.cpp:150
msgid "Take off"
msgstr "Zdejmij"
#: engines/scumm/help.cpp:156
msgid "Fix"
msgstr "Napraw"
#: engines/scumm/help.cpp:158
msgid "Switch"
msgstr "Przełącz"
#: engines/scumm/help.cpp:166 engines/scumm/help.cpp:228
msgid "Look"
msgstr "Spójrz"
#: engines/scumm/help.cpp:173 engines/scumm/help.cpp:223
msgid "Talk"
msgstr "Rozmawiaj"
#: engines/scumm/help.cpp:174
msgid "Travel"
msgstr "Podróżuj"
#: engines/scumm/help.cpp:175
msgid "To Henry / To Indy"
msgstr "Do Henry'ego / Do Indy'ego"
#. I18N: These are different musical notes
#: engines/scumm/help.cpp:179
msgid "play C minor on distaff"
msgstr "zagraj c-moll na kądzieli"
#: engines/scumm/help.cpp:180
msgid "play D on distaff"
msgstr "zagraj D na kądzieli"
#: engines/scumm/help.cpp:181
msgid "play E on distaff"
msgstr "zagraj E na kądzieli"
#: engines/scumm/help.cpp:182
msgid "play F on distaff"
msgstr "zagraj F na kądzieli"
#: engines/scumm/help.cpp:183
msgid "play G on distaff"
msgstr "zagraj G na kądzieli"
#: engines/scumm/help.cpp:184
msgid "play A on distaff"
msgstr "zagraj A na kądzieli"
#: engines/scumm/help.cpp:185
msgid "play B on distaff"
msgstr "zagraj B na kądzieli"
#: engines/scumm/help.cpp:186
msgid "play C major on distaff"
msgstr "zagraj C-dur na kądzieli"
#: engines/scumm/help.cpp:192 engines/scumm/help.cpp:214
msgid "puSh"
msgstr "pchnij"
#: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215
msgid "pull (Yank)"
msgstr "pociągnij"
#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:212
#: engines/scumm/help.cpp:248 engines/wintermute/keymapper_tables.h:129
#: engines/wintermute/keymapper_tables.h:1482
msgid "Talk to"
msgstr "Rozmawiaj z"
#: engines/scumm/help.cpp:199 engines/scumm/help.cpp:211
#: engines/wintermute/keymapper_tables.h:123
#: engines/wintermute/keymapper_tables.h:1458
msgid "Look at"
msgstr "Spójrz na"
#: engines/scumm/help.cpp:200
msgid "turn oN"
msgstr "włącz"
#: engines/scumm/help.cpp:201
msgid "turn oFf"
msgstr "wyłącz"
#: engines/scumm/help.cpp:217
msgid "KeyUp"
msgstr "Strzałka do góry"
#: engines/scumm/help.cpp:217
msgid "Highlight prev dialogue"
msgstr "Podświetl poprzedni dialog"
#: engines/scumm/help.cpp:218
msgid "KeyDown"
msgstr "Strzałka w dół"
#: engines/scumm/help.cpp:218
msgid "Highlight next dialogue"
msgstr "Podświetl następny dialog"
#: engines/scumm/help.cpp:222
msgid "Walk"
msgstr "Idź"
#: engines/scumm/help.cpp:226
msgid "Object"
msgstr "Przedmiot"
#: engines/scumm/help.cpp:229
msgid "Black and White / Color"
msgstr "Czarno-biały / Kolorowy"
#: engines/scumm/help.cpp:232
msgid "Eyes"
msgstr "Oczy"
#: engines/scumm/help.cpp:233
msgid "Tongue"
msgstr "Język"
#: engines/scumm/help.cpp:235
msgid "Punch"
msgstr "Pięść"
#: engines/scumm/help.cpp:236
msgid "Kick"
msgstr "Kopnięcie"
#: engines/scumm/help.cpp:240
msgid "Regular cursor"
msgstr "Zwykły kursor"
#. I18N: Comm is a communication device
#: engines/scumm/help.cpp:243
msgid "Comm"
msgstr "Kom."
#: engines/scumm/help.cpp:246
msgid "Save / Load / Options"
msgstr "Zapis / Odczyt / Opcje"
#: engines/scumm/help.cpp:257
msgid "Other game controls:"
msgstr "Reszta sterowania gry:"
#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:269
msgid "Inventory:"
msgstr "Ekwipunek:"
#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276
msgid "Scroll list up"
msgstr "Przewiń listę do góry"
#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:277
msgid "Scroll list down"
msgstr "Przewiń listę w dół"
#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:270
msgid "Upper left item"
msgstr "Przedmiot u góry, z lewej"
#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272
msgid "Lower left item"
msgstr "Przedmiot na dole, z lewej"
#: engines/scumm/help.cpp:264 engines/scumm/help.cpp:273
msgid "Upper right item"
msgstr "Przedmiot u góry, z prawej"
#: engines/scumm/help.cpp:265 engines/scumm/help.cpp:275
msgid "Lower right item"
msgstr "Przedmiot na dole, z prawej"
#: engines/scumm/help.cpp:271
msgid "Middle left item"
msgstr "Przedmiot na środku, z lewej"
#: engines/scumm/help.cpp:274
msgid "Middle right item"
msgstr "Przedmiot na środku, z prawej"
#: engines/scumm/help.cpp:281 engines/scumm/help.cpp:286
msgid "Switching characters:"
msgstr "Zmiana postaci:"
#: engines/scumm/help.cpp:283
msgid "Second kid"
msgstr "Drugi dzieciak"
#: engines/scumm/help.cpp:284
msgid "Third kid"
msgstr "Trzeci dzieciak"
#: engines/scumm/help.cpp:293
msgid "Toggle Inventory/IQ Points display"
msgstr "Włącz/wyłącz widok ekwipunku/punktów IQ"
#: engines/scumm/help.cpp:294
msgid "Toggle Keyboard/Mouse Fighting (*)"
msgstr "Przełącz między walką klawiaturą a myszą (*)"
#: engines/scumm/help.cpp:296
msgid "* Keyboard Fighting is always on,"
msgstr "* Walka klawiaturą jest zawsze włączona,"
#: engines/scumm/help.cpp:297
msgid " so despite the in-game message this"
msgstr " więc wbrew komunikatowi w grze"
#: engines/scumm/help.cpp:298
msgid " actually toggles Mouse Fighting Off/On"
msgstr " to ustawienie włącza/wyłącza walkę myszą"
#: engines/scumm/help.cpp:305
msgid "Fighting controls (numpad):"
msgstr "Sterowanie podczas walki (klaw. num.):"
#: engines/scumm/help.cpp:306 engines/scumm/help.cpp:307
#: engines/scumm/help.cpp:308
msgid "Step back"
msgstr "Odsuń się"
#: engines/scumm/help.cpp:309
msgid "Block high"
msgstr "Wysoki blok"
#: engines/scumm/help.cpp:310
msgid "Block middle"
msgstr "Środkowy blok"
#: engines/scumm/help.cpp:311
msgid "Block low"
msgstr "Dolny blok"
#: engines/scumm/help.cpp:312
msgid "Punch high"
msgstr "Wysokie uderzenie"
#: engines/scumm/help.cpp:313
msgid "Punch middle"
msgstr "Środkowe uderzenie"
#: engines/scumm/help.cpp:314
msgid "Punch low"
msgstr "Niskie uderzenie"
#: engines/scumm/help.cpp:316
msgid "Sucker punch"
msgstr "Cios z zaskoczenia"
#: engines/scumm/help.cpp:319
msgid "These are for Indy on left."
msgstr "Te są dla Indy'ego po lewej."
#: engines/scumm/help.cpp:320
msgid "When Indy is on the right,"
msgstr "Kiedy Indy jest po prawej,"
#: engines/scumm/help.cpp:321
msgid "7, 4, and 1 are switched with"
msgstr "7, 4 i 1 zostają zamienione"
#: engines/scumm/help.cpp:322
msgid "9, 6, and 3, respectively."
msgstr "na 9, 6 i 3."
#: engines/scumm/help.cpp:331
msgid "Biplane controls (numpad):"
msgstr "Sterowanie dwupłatowcem (klaw. num.):"
#: engines/scumm/help.cpp:332
msgid "Fly to upper left"
msgstr "Leć do góry, w lewo"
#: engines/scumm/help.cpp:333
msgid "Fly to left"
msgstr "Leć w lewo"
#: engines/scumm/help.cpp:334
msgid "Fly to lower left"
msgstr "Leć na dół, w lewo"
#: engines/scumm/help.cpp:335
msgid "Fly upwards"
msgstr "Leć do góry"
#: engines/scumm/help.cpp:336
msgid "Fly straight"
msgstr "Leć prosto"
#: engines/scumm/help.cpp:337
msgid "Fly down"
msgstr "Leć w dół"
#: engines/scumm/help.cpp:338
msgid "Fly to upper right"
msgstr "Leć do góry, w prawo"
#: engines/scumm/help.cpp:339
msgid "Fly to right"
msgstr "Leć w prawo"
#: engines/scumm/help.cpp:340
msgid "Fly to lower right"
msgstr "Leć w dół, w prawo"
#: engines/scumm/input.cpp:575
msgid "Snap scroll on"
msgstr "Przesuwanie skokowe włączone"
#: engines/scumm/input.cpp:577
msgid "Snap scroll off"
msgstr "Przesuwanie skokowe wyłączone"
#: engines/scumm/input.cpp:590
msgid "Music volume: "
msgstr "Głośność muzyki: "
#: engines/scumm/input.cpp:607
msgid "Subtitle speed: "
msgstr "Pręd. napisów: "
#: engines/scumm/metaengine.cpp:330
msgid ""
"The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid "
"piracy.\n"
"The full version is available for purchase from the iTunes Store."
msgstr ""
"Wersja Lite gry Putt-Putt Saves the Zoo iOS nie jest obsługiwana, by uniknąć "
"piractwa.\n"
"Pełną wersję można nabyć w sklepie iTunes."
#: engines/scumm/metaengine.cpp:421
#, fuzzy
msgid "HE v71+ support is not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/scumm/metaengine.cpp:445
#, fuzzy
msgid "SCUMM v7-8 support is not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/scumm/scumm.cpp:543
msgid ""
"You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural "
"resolution is 320x240, which doesn't allow aspect ratio correction.\n"
"Aspect ratio correction can be achieved by trimming the resolution to "
"320x200, under 'engine' tab."
msgstr ""
#: engines/scumm/scumm.cpp:1352
#, fuzzy
msgid ""
"Could not find the 'Indy' Macintosh executable. High-resolution fonts will\n"
"be disabled."
msgstr ""
"Nie znaleziono pliku wykonywalnego \"Loom\" dla Macintosha do odczytania "
"instrumentów. Muzyka będzie wyłączona."
#: engines/scumm/scumm.cpp:1378
#, fuzzy
msgid ""
"Could not find the 'Loom' Macintosh executable. Music and high-resolution\n"
"versions of font and cursor will be disabled."
msgstr ""
"Nie znaleziono pliku wykonywalnego \"Loom\" dla Macintosha do odczytania "
"instrumentów. Muzyka będzie wyłączona."
#: engines/scumm/scumm.cpp:1400
msgid ""
"Could not find the 'Monkey Island' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
"Nie znaleziono pliku wykonywalnego \"Monkey Island\" dla Macintosha do "
"odczytania instrumentów. Muzyka będzie wyłączona."
#: engines/scumm/scumm.cpp:1652
msgid ""
"Audio files compressed with ScummVM Tools were detected; *.BUN/*.SOU\n"
"compression is not supported anymore for this game, audio will be disabled.\n"
"Please copy the game from the original media without compression."
msgstr ""
#: engines/scumm/scumm.cpp:2123
#, c-format
msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
"Natywne wsparcie MIDI wymaga aktualizacji Rolanda od LucasArts,\n"
"ale brakuje %s. Przełączam na tryb AdLib."
#: engines/scumm/scumm.cpp:3055
msgid ""
"Usually, Maniac Mansion would start now. But for that to work, the game "
"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
"Tentacle game directory, and the game has to be added to ScummVM."
msgstr ""
"Zwykle w tym momencie uruchomiłoby się Maniac Mansion. Ale żeby to "
"zadziałało, pliki Maniac Mansion muszą znajdować się w podkatalogu \"Maniac"
"\" w katalogu gry Day of the Tentacle, a gra musi być dodana do ScummVM."
#: engines/scumm/imuse/drivers/amiga.cpp:653
msgid ""
"This AMIGA version is missing (at least) the following file(s):\n"
"\n"
msgstr ""
#: engines/scumm/imuse/drivers/amiga.cpp:658
msgid ""
"\n"
"Please copy these file(s) into the game data directory.\n"
"\n"
msgstr ""
#: engines/sherlock/detection.cpp:69
msgid "Pixellated scene transitions"
msgstr "Pikselizowane przejścia między scenami"
#: engines/sherlock/detection.cpp:70
msgid "When changing scenes, a randomized pixel transition is done"
msgstr "Używaj losowej pikselizacji przy zmianie sceny"
#: engines/sherlock/detection.cpp:79
msgid "Don't show hotspots when moving mouse"
msgstr "Nie wyświetlaj hotspotów przy poruszaniu myszą"
#: engines/sherlock/detection.cpp:80
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""
"Wyświetlaj nazwy hotspotów dopiero po kliknięciu ich lub użyciu przycisku "
"akcji"
#: engines/sherlock/detection.cpp:89
msgid "Show character portraits"
msgstr "Wyświetl portrety postaci"
#: engines/sherlock/detection.cpp:90
msgid "Show portraits for the characters when conversing"
msgstr "Wyświetl portrety postaci podczas rozmowy"
#: engines/sherlock/detection.cpp:99
msgid "Slide dialogs into view"
msgstr "Przysuń okna"
#: engines/sherlock/detection.cpp:100
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr "Przysuń okna interfejsu zamiast wyświetlić je od razu"
#: engines/sherlock/detection.cpp:109
msgid "Transparent windows"
msgstr "Przezroczyste okna"
#: engines/sherlock/detection.cpp:110
msgid "Show windows with a partially transparent background"
msgstr "Wyświetlaj okna z półprzezroczystym tłem"
#: engines/sky/compact.cpp:142
msgid "The \"sky.cpt\" engine data file has an incorrect size."
msgstr "Plik silnika \"sky.cpt\" ma niewłaściwy rozmiar."
#: engines/sky/detection.cpp:37
msgid "Floppy intro"
msgstr "Intro z wersji dyskietkowej"
#: engines/sky/detection.cpp:38
msgid "Use the floppy version's intro (CD version only)"
msgstr "Użyj intra z wersji dyskietkowej (tylko dla wersji CD)"
#: engines/sky/metaengine.cpp:86
msgid "Walk / Look / Talk"
msgstr ""
#: engines/sky/metaengine.cpp:104
#, fuzzy
msgid "Skip / Close"
msgstr "Pomiń linię"
#: engines/sky/metaengine.cpp:112
msgid "Open control panel"
msgstr ""
#: engines/sky/metaengine.cpp:128
#, fuzzy
msgid "Toggle fast mode"
msgstr "Tryb szybki"
#: engines/sky/metaengine.cpp:133
#, fuzzy
msgid "Toggle really fast mode"
msgstr "Włącz w trybie bardzo szybkim (*)"
#: engines/sky/metaengine.cpp:203
msgid "WARNING: Deleting the autosave slot is not supported by this engine"
msgstr ""
#: engines/stark/detection.cpp:376
#, fuzzy
msgid "Load modded assets"
msgstr "Wczytaj grę:"
#: engines/stark/detection.cpp:377
msgid "Enable loading of external replacement assets."
msgstr ""
#: engines/stark/detection.cpp:385
msgid "Enable linear filtering of the backgrounds images"
msgstr ""
#: engines/stark/detection.cpp:386
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
msgstr ""
#: engines/stark/detection.cpp:394 engines/ultima/detection.cpp:119
#, fuzzy
msgid "Enable font anti-aliasing"
msgstr "Włącz pływające kursory"
#: engines/stark/detection.cpp:395 engines/ultima/detection.cpp:120
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""
#: engines/stark/stark.cpp:284
#, fuzzy
msgid "You are missing recommended data files:"
msgstr "Brakuje ci następujących, wymaganych plików gry Riven:\n"
#: engines/stark/stark.cpp:298
msgid ""
"The 'fonts' folder is required to experience the text style as it was "
"designed. The Steam release is known to be missing it. You can get the fonts "
"from the demo version of the game."
msgstr ""
#: engines/stark/stark.cpp:305
msgid ""
"'gui.ini' is recommended to get proper font settings for the game "
"localization."
msgstr ""
#: engines/stark/stark.cpp:311
msgid "'language.ini' is recommended to get localized confirmation dialogs."
msgstr ""
#: engines/stark/stark.cpp:317
msgid "'game.exe' is recommended to get styled confirmation dialogs."
msgstr ""
#: engines/supernova/supernova.cpp:191
#, fuzzy, c-format
msgid "Unable to locate the text for %s language in engine data file."
msgstr "Nie udało się znaleźć plików silnika %s."
#: engines/supernova/supernova.cpp:475
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d but got %d."
msgstr ""
"Znaleziono niewłaściwą wersję silnika \"%s1\". Oczekiwano %d2 ale otrzymano "
"%d3."
#: engines/supernova/supernova.cpp:485
#, c-format
msgid "Unable to find block for part %d"
msgstr ""
#: engines/supernova/supernova.cpp:528
#, fuzzy, c-format
msgid "Unable to find '%s' in game folder or the engine data file."
msgstr "Nie udało się znaleźć plików silnika %s."
#: engines/supernova/supernova.cpp:832
msgid ""
"Failed to save temporary game state. Make sure your save game directory is "
"set in ScummVM and that you can write to it."
msgstr ""
#: engines/supernova/supernova.cpp:833
#, fuzzy
msgid "Failed to load temporary game state."
msgstr "Nie udało się wczytać stanu gry z pliku."
#: engines/supernova/detection.cpp:42
#, fuzzy
msgid "Improved mode"
msgstr "Okno"
#: engines/supernova/detection.cpp:43
msgid ""
"Removes some repetitive actions, adds possibility to change verbs by keyboard"
msgstr ""
#: engines/sword1/animation.cpp:532
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
"Przerywnik w formacie strumieniowym PSX '%s' nie może zostać odtworzony w "
"trybie indeksowanym"
#: engines/sword1/animation.cpp:553 engines/sword2/animation.cpp:449
msgid "DXA cutscenes found but ScummVM has been built without zlib"
msgstr ""
"Znaleziono przerywniki w formacie DXA, ale ScummVM jest skompilowany bez "
"obsługi zlib"
#: engines/sword1/animation.cpp:569 engines/sword2/animation.cpp:465
msgid ""
"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
msgstr ""
"Znaleziono przerywniki w formacie MPEG-2, ale ScummVM jest skompilowany bez "
"obsługi tego formatu"
#: engines/sword1/animation.cpp:576 engines/sword2/animation.cpp:474
#, c-format
msgid "Cutscene '%s' not found"
msgstr "Nie znaleziono przerywnika '%s'"
#: engines/sword1/control.cpp:887
#, fuzzy
msgid ""
"ScummVM found that you have old saved games for Broken Sword 1 that should "
"be converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM znalazł stare zapisy z Broken Sword 1, które należy "
"przekonwertować.\n"
"Stary format zapisu nie jest już obsługiwany. Nie będziesz mógł wczytać "
"zapisów, jeśli ich nie przekonwertujesz.\n"
"\n"
"Naciśnij OK, żeby je teraz przekonwertować. W przeciwnym wypadku zostaniesz "
"zapytany ponownie przy następnym włączeniu gry.\n"
#: engines/sword1/control.cpp:1261
#, c-format
msgid ""
"Target new saved game already exists!\n"
"Would you like to keep the old saved game (%s) or the new one (%s)?\n"
msgstr ""
"Docelowy plik nowego zapisu już istnieje!\n"
"Chcesz zachować stary zapis (%s) czy nowy (%s)?\n"
#: engines/sword1/control.cpp:1264
msgid "Keep the old one"
msgstr "Zachowaj stary"
#: engines/sword1/control.cpp:1264
msgid "Keep the new one"
msgstr "Zachowaj nowy"
#: engines/sword1/logic.cpp:1635
msgid "This is the end of the Broken Sword 1 Demo"
msgstr "To koniec dema Broken Sword 1"
#: engines/sword2/animation.cpp:429
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
"Znaleziono przerywniki PSX, ale ScummVM jest skompilowany bez obsługi trybu "
"RGB"
#: engines/sword2/detection.cpp:33
msgid "Show object labels"
msgstr "Pokaż etykiety obiektów"
#: engines/sword2/detection.cpp:34
msgid "Show labels for objects on mouse hover"
msgstr "Pokaż etykiety obiektów przy najechaniu myszką"
#: engines/sword25/detection.cpp:48
msgid "Use English speech"
msgstr "Użyj angielskich głosów"
#: engines/sword25/detection.cpp:49
msgid ""
"Use English speech instead of German for every language other than German"
msgstr ""
"Użyj angielskich głosów zamiast niemieckich, dla każdego języka, poza "
"niemieckim."
#: engines/teenagent/resources.cpp:121
msgid ""
"The teenagent.dat file is compressed and zlib hasn't been included in this "
"executable. Please decompress it"
msgstr ""
"Plik teenagent.dat jest skompresowany, a ScummVM nie zawiera obsługi zlib. "
"Rozpakuj plik"
#: engines/tinsel/detection_tables.h:482
#, fuzzy
msgid "Saturn CD version is not yet supported"
msgstr "Identyfikator gry nie jest wspierany"
#: engines/tony/tony.cpp:249
#, c-format
msgid "Font variant not present in '%s' engine data file."
msgstr "Wariant fontu nieobecny w pliku silnika \"%s\"."
#: engines/toon/toon.cpp:216
#, fuzzy, c-format
msgid "Saved game in slot #%d "
msgstr ""
"Nie można zapisać w slocie %i\n"
"\n"
#: engines/toon/toon.cpp:220
#, c-format
msgid "Could not quick save into slot #%d"
msgstr "Szybki zapis w slocie #%d nie powiódł się"
#: engines/toon/toon.cpp:233
#, fuzzy, c-format
msgid "Saved game #%d quick loaded"
msgstr ""
"Nie można zapisać w slocie %i\n"
"\n"
#: engines/toon/toon.cpp:237
#, fuzzy, c-format
msgid "Could not quick load the saved game #%d"
msgstr "Chcesz wczytać zapis stanu gry?"
#: engines/toon/toon.cpp:1564
#, c-format
msgid "Unable to locate the '%s' data file."
msgstr "Nie udało się odnaleźć '%s' pliku."
#: engines/twine/detection.cpp:253
#, fuzzy
msgid "This version requires Giflib which was not compiled into ScummVM"
msgstr "Ta gra wymaga silnika FoxTail który nie jest zgodny z programem."
#: engines/twine/detection.cpp:655
msgid "Enable wall collisions"
msgstr ""
#: engines/twine/detection.cpp:656
msgid "Enable the original wall collision damage"
msgstr ""
#: engines/twine/detection.cpp:662
#, fuzzy
msgid "Enable cross fade"
msgstr "Włącz tryb helowy"
#: engines/twine/detection.cpp:663
msgid "Enable cross fading of images and scenes"
msgstr ""
#: engines/twine/detection.cpp:670
#, fuzzy
msgid "Disable save menu"
msgstr "Nie udało się zapisać stanu gry"
#: engines/twine/detection.cpp:671
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
#: engines/twine/detection.cpp:677
#, fuzzy
msgid "Enable debug mode"
msgstr "Włącz tryb helowy"
#: engines/twine/detection.cpp:678
#, fuzzy
msgid "Enable the debug mode"
msgstr "Włącz tryb helowy"
#: engines/twine/detection.cpp:684
#, fuzzy
msgid "Enable audio CD"
msgstr "Włącz publiczność studyjną"
#: engines/twine/detection.cpp:685
msgid "Enable the original audio cd track"
msgstr ""
#: engines/twine/detection.cpp:691
#, fuzzy
msgid "Enable sound"
msgstr "Włącz przechowywanie w chmurze"
#: engines/twine/detection.cpp:692
#, fuzzy
msgid "Enable the sound for the game"
msgstr "Pełny tytuł gry"
#: engines/twine/detection.cpp:698
#, fuzzy
msgid "Enable voices"
msgstr "Włącz Venus"
#: engines/twine/detection.cpp:699
#, fuzzy
msgid "Enable the voices for the game"
msgstr "Włącz system pomocy Venus"
#: engines/twine/detection.cpp:705
#, fuzzy
msgid "Enable text"
msgstr "Włącz przechowywanie w chmurze"
#: engines/twine/detection.cpp:706
#, fuzzy
msgid "Enable the text for the game"
msgstr "Pełny tytuł gry"
#: engines/twine/detection.cpp:712
#, fuzzy
msgid "Enable movies"
msgstr "Włącz Venus"
#: engines/twine/detection.cpp:713
#, fuzzy
msgid "Enable the cutscenes for the game"
msgstr "Włącz system pomocy Venus"
#: engines/twine/detection.cpp:719
#, fuzzy
msgid "Enable mouse"
msgstr "Włącz Venus"
#: engines/twine/detection.cpp:720
#, fuzzy
msgid "Enable the mouse for the UI"
msgstr "Pełny tytuł gry"
#: engines/twine/detection.cpp:726
msgid "Use the USA version"
msgstr ""
#: engines/twine/detection.cpp:727
msgid "Enable the USA specific version flags"
msgstr ""
#: engines/twine/detection.cpp:733 engines/ultima/detection.cpp:85
#, fuzzy
msgid "Enable high resolution"
msgstr "Włącz grafikę wysokiej rozdzielczości"
#: engines/twine/detection.cpp:734 engines/ultima/detection.cpp:86
#, fuzzy
msgid "Enable a higher resolution for the game"
msgstr "Pełny tytuł gry"
#: engines/twine/metaengine.cpp:103
msgid "Debug Next Room"
msgstr ""
#: engines/twine/metaengine.cpp:108
msgid "Debug Previous Room"
msgstr ""
#: engines/twine/metaengine.cpp:113
msgid "Debug Apply Celling Grid"
msgstr ""
#: engines/twine/metaengine.cpp:118
msgid "Debug Increase Celling Grid Index"
msgstr ""
#: engines/twine/metaengine.cpp:123
msgid "Debug Decrease Celling Grid Index"
msgstr ""
#: engines/twine/metaengine.cpp:128
msgid "Debug Grid Camera Up"
msgstr ""
#: engines/twine/metaengine.cpp:133
msgid "Debug Grid Camera Down"
msgstr ""
#: engines/twine/metaengine.cpp:138
msgid "Debug Grid Camera Left"
msgstr ""
#: engines/twine/metaengine.cpp:144
msgid "Debug Grid Camera Right"
msgstr ""
#: engines/twine/metaengine.cpp:149
msgid "Place actor at center of screen"
msgstr ""
#: engines/twine/metaengine.cpp:154
#, fuzzy
msgid "Debug Menu"
msgstr "Debugger"
#: engines/twine/metaengine.cpp:159
#, fuzzy
msgid "Debug Menu Execute"
msgstr "Debugger"
#: engines/twine/metaengine.cpp:164 engines/twine/metaengine.cpp:184
msgid "Normal Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:169 engines/twine/metaengine.cpp:189
msgid "Athletic Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:174 engines/twine/metaengine.cpp:194
msgid "Aggressive Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:179 engines/twine/metaengine.cpp:199
msgid "Discreet Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:204
#, fuzzy
msgid "Behaviour Action"
msgstr "~P~oprzednia"
#: engines/twine/metaengine.cpp:210
msgid "Change Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:222
#, fuzzy
msgid "Options Menu"
msgstr "Opcje"
#: engines/twine/metaengine.cpp:234
msgid "Use Selected Object"
msgstr ""
#: engines/twine/metaengine.cpp:240
msgid "Throw Magic Ball"
msgstr ""
#: engines/twine/metaengine.cpp:254
#, fuzzy
msgid "Move Backward"
msgstr "Ruch wstecz"
#: engines/twine/metaengine.cpp:275
msgid "Use Protopack"
msgstr ""
#: engines/twine/metaengine.cpp:280
msgid "Open Holomap"
msgstr ""
#: engines/twine/metaengine.cpp:293
#, fuzzy
msgid "Special Action"
msgstr "Aktywny"
#: engines/twine/metaengine.cpp:299 engines/wintermute/keymapper_tables.h:61
#, fuzzy
msgid "Escape"
msgstr "Przycisk wyjścia"
#: engines/twine/metaengine.cpp:312
msgid "Accept"
msgstr ""
#: engines/twine/metaengine.cpp:320 engines/twine/metaengine.cpp:372
#: engines/twine/metaengine.cpp:388
msgid "Abort"
msgstr ""
#: engines/twine/metaengine.cpp:358
#, fuzzy
msgid "Next Page"
msgstr "Następny"
#: engines/twine/metaengine.cpp:425
#, fuzzy
msgid "Previous location"
msgstr "~P~oprzednia"
#: engines/twine/metaengine.cpp:430
#, fuzzy
msgid "Next location"
msgstr "~P~oprzednia"
#: engines/twine/parser/text.cpp:34
#, fuzzy
msgctxt "Options menu"
msgid "High resolution on"
msgstr "Włącz grafikę wysokiej rozdzielczości"
#: engines/twine/parser/text.cpp:35
#, fuzzy
msgctxt "Options menu"
msgid "High resolution off"
msgstr "Włącz grafikę wysokiej rozdzielczości"
#: engines/twine/parser/text.cpp:36
msgctxt "Options menu"
msgid "Wall collision on"
msgstr ""
#: engines/twine/parser/text.cpp:37
#, fuzzy
msgctxt "Options menu"
msgid "Wall collision off"
msgstr "Przesuwanie skokowe wyłączone"
#: engines/ultima/detection.cpp:67
msgid "Enable frame skipping"
msgstr ""
#: engines/ultima/detection.cpp:68
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""
#: engines/ultima/detection.cpp:73
#, fuzzy
msgid "Enable frame limiting"
msgstr "Włącz pływające kursory"
#: engines/ultima/detection.cpp:74
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
#: engines/ultima/detection.cpp:79
#, fuzzy
msgid "Enable cheats"
msgstr "Włącz tryb helowy"
#: engines/ultima/detection.cpp:80
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""
#: engines/ultima/detection.cpp:95
msgid "Play foot step sounds"
msgstr ""
#: engines/ultima/detection.cpp:96
msgid "Plays sound when the player moves."
msgstr ""
#: engines/ultima/detection.cpp:101
#, fuzzy
msgid "Enable jump to mouse position"
msgstr "Pełny tytuł gry"
#: engines/ultima/detection.cpp:102
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
#: engines/ultima/detection.cpp:113
#, fuzzy
msgid "Enable font replacement"
msgstr "Włącz pływające kursory"
#: engines/ultima/detection.cpp:114
msgid "Replaces game fonts with rendered fonts"
msgstr ""
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
#: engines/ultima/detection.cpp:130
msgid "Camera moves with Silencer"
msgstr ""
#: engines/ultima/detection.cpp:131
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
#: engines/ultima/shared/early/ultima_early.cpp:71
msgid "Could not find correct ultima.dat datafile"
msgstr ""
#: engines/ultima/shared/engine/data_archive.cpp:81
#, fuzzy, c-format
msgid "Could not locate engine data %s"
msgstr "Nie udało się znaleźć plików silnika %s."
#: engines/ultima/shared/engine/data_archive.cpp:99
#, c-format
msgid "Out of date engine data. Expected %d.%d, but got version %d.%d"
msgstr ""
"Znaleziono nieaktualną wersję silnika.Oczekiwano%dI.%d ale otrzymano wersję"
"%d.%d"
#: engines/ultima/nuvie/nuvie.cpp:388
#, fuzzy, c-format
msgid "loading quick save %d"
msgstr "Szybki zapis w slocie #%d nie powiódł się"
#: engines/ultima/nuvie/nuvie.cpp:393
#, fuzzy, c-format
msgid "saving quick save %d"
msgstr "Szybki zapis w slocie #%d nie powiódł się"
#: engines/ultima/nuvie/meta_engine.cpp:39
msgid "Original Save"
msgstr ""
#: engines/ultima/nuvie/save/save_game.cpp:212
#, fuzzy
msgid "Transfer Character"
msgstr "Zmień postać"
#: engines/ultima/ultima8/meta_engine.cpp:126
msgid "Ultima VIII"
msgstr "Ultima VIII"
#: engines/ultima/ultima8/meta_engine.cpp:126
msgid "Crusader"
msgstr ""
#: engines/ultima/ultima8/meta_engine.cpp:169
msgid "Ultima VIII Cheats"
msgstr "Ultima VIII Cheats"
#: engines/ultima/ultima8/meta_engine.cpp:184
#, fuzzy
msgid "Ultima VIII Debug"
msgstr "Ultima VIII"
#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:300
msgid "[corrupt]"
msgstr "[uszkodzony]"
#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:303
msgid "[outdated]"
msgstr "[przestarzały]"
#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:306
msgid "[too modern]"
msgstr "[zbyt nowoczesne]"
#: engines/wintermute/detection.cpp:53
msgid "Show FPS-counter"
msgstr "Pokaż licznik klatek na sekundę"
#: engines/wintermute/detection.cpp:54
msgid "Show the current number of frames per second in the upper left corner"
msgstr "Wyświetl aktualną liczbę klatek na sekundę w lewym, górnym logu"
#: engines/wintermute/detection.cpp:63
msgid "Sprite bilinear filtering (SLOW)"
msgstr "Dwuliniowe filtrowanie sprite'ów (WOLNE)"
#: engines/wintermute/detection.cpp:64
msgid "Apply bilinear filtering to individual sprites"
msgstr "Stosuj filtrowanie dwuliniowe do poszczególnych sprite'ów"
#: engines/wintermute/metaengine.cpp:65
#, fuzzy
msgid "FoxTail support is not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/wintermute/metaengine.cpp:71
#, fuzzy
msgid "Hero Craft support is not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/wintermute/metaengine.cpp:77
#, fuzzy
msgid "Wintermute3D support is not compiled in"
msgstr "Wkompilowane funkcje:"
#: engines/wintermute/wintermute.cpp:149
msgid "This game requires PNG, JPEG and Vorbis support."
msgstr "Ta gra wymaga wsparcia plików PNG, JPG i Vorbis."
#: engines/wintermute/wintermute.cpp:160
msgid "This game requires the FoxTail subengine, which is not compiled in."
msgstr "Ta gra wymaga silnika FoxTail który nie jest zgodny z programem."
#: engines/wintermute/wintermute.cpp:171
msgid "This game requires the HeroCraft subengine, which is not compiled in."
msgstr "Ta gra wymaga silnika HeroCraft który nie jest zgodny z programem."
#: engines/wintermute/wintermute.cpp:182
msgid ""
"This game requires 3D capabilities, which is not compiled in. As such, it is "
"likely to be unplayable totally or partially."
msgstr ""
#: engines/wintermute/keymapper_tables.h:150
#: engines/wintermute/keymapper_tables.h:732
#: engines/wintermute/keymapper_tables.h:2040
#: engines/wintermute/keymapper_tables.h:2140
#, fuzzy
msgid "Walk forward"
msgstr "Podejdź do"
#: engines/wintermute/keymapper_tables.h:156
#: engines/wintermute/keymapper_tables.h:737
#: engines/wintermute/keymapper_tables.h:2162
#, fuzzy
msgid "Walk backward"
msgstr "Podejdź do"
#. I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc
#: engines/wintermute/keymapper_tables.h:175
#: engines/wintermute/keymapper_tables.h:686
#: engines/wintermute/keymapper_tables.h:1779
#, fuzzy
msgid "Show scene geometry"
msgstr "Pokaż kontrole na ekranie"
#: engines/wintermute/keymapper_tables.h:184
#: engines/wintermute/keymapper_tables.h:200
#: engines/wintermute/keymapper_tables.h:631
#: engines/wintermute/keymapper_tables.h:907
#: engines/wintermute/keymapper_tables.h:1104
#: engines/wintermute/keymapper_tables.h:1232
#, fuzzy
msgid "Previous page"
msgstr "~P~oprzednia"
#: engines/wintermute/keymapper_tables.h:191
#: engines/wintermute/keymapper_tables.h:208
#: engines/wintermute/keymapper_tables.h:639
#: engines/wintermute/keymapper_tables.h:914
#: engines/wintermute/keymapper_tables.h:1111
#: engines/wintermute/keymapper_tables.h:1237
#, fuzzy
msgid "Next page"
msgstr "Następny"
#: engines/wintermute/keymapper_tables.h:240
#: engines/wintermute/keymapper_tables.h:263
#: engines/wintermute/keymapper_tables.h:314
#: engines/wintermute/keymapper_tables.h:353
#: engines/wintermute/keymapper_tables.h:390
#: engines/wintermute/keymapper_tables.h:500
#: engines/wintermute/keymapper_tables.h:527
#: engines/wintermute/keymapper_tables.h:652
#: engines/wintermute/keymapper_tables.h:786
#: engines/wintermute/keymapper_tables.h:813
#: engines/wintermute/keymapper_tables.h:834
#: engines/wintermute/keymapper_tables.h:859
#: engines/wintermute/keymapper_tables.h:886
#: engines/wintermute/keymapper_tables.h:1046
#: engines/wintermute/keymapper_tables.h:1292
#: engines/wintermute/keymapper_tables.h:1339
#: engines/wintermute/keymapper_tables.h:1396
#: engines/wintermute/keymapper_tables.h:1422
#: engines/wintermute/keymapper_tables.h:1584
#: engines/wintermute/keymapper_tables.h:1633
#: engines/wintermute/keymapper_tables.h:1681
#: engines/wintermute/keymapper_tables.h:1714
#: engines/wintermute/keymapper_tables.h:1907
#: engines/wintermute/keymapper_tables.h:2027
#, fuzzy
msgid "Show hints"
msgstr "Pokaż ukryte pliki"
#: engines/wintermute/keymapper_tables.h:250
#: engines/wintermute/keymapper_tables.h:397
#: engines/wintermute/keymapper_tables.h:659
#: engines/wintermute/keymapper_tables.h:865
#: engines/wintermute/keymapper_tables.h:1366
#: engines/wintermute/keymapper_tables.h:1443
#: engines/wintermute/keymapper_tables.h:1591
#: engines/wintermute/keymapper_tables.h:1603
#: engines/wintermute/keymapper_tables.h:1612
#: engines/wintermute/keymapper_tables.h:1874
#, fuzzy
msgid "Show inventory"
msgstr "Ekwipunek"
#: engines/wintermute/keymapper_tables.h:270
#: engines/wintermute/keymapper_tables.h:333
#: engines/wintermute/keymapper_tables.h:368
#: engines/wintermute/keymapper_tables.h:403
#: engines/wintermute/keymapper_tables.h:507
#: engines/wintermute/keymapper_tables.h:534
#: engines/wintermute/keymapper_tables.h:1856
#: engines/wintermute/keymapper_tables.h:1914
#, fuzzy
msgid "GUI variant A"
msgstr "Nieznany wariant gry"
#: engines/wintermute/keymapper_tables.h:277
#: engines/wintermute/keymapper_tables.h:340
#: engines/wintermute/keymapper_tables.h:375
#: engines/wintermute/keymapper_tables.h:409
#: engines/wintermute/keymapper_tables.h:514
#: engines/wintermute/keymapper_tables.h:541
#: engines/wintermute/keymapper_tables.h:1862
#: engines/wintermute/keymapper_tables.h:1920
#, fuzzy
msgid "GUI variant B"
msgstr "Nieznany wariant gry"
#: engines/wintermute/keymapper_tables.h:284
#: engines/wintermute/keymapper_tables.h:415
#: engines/wintermute/keymapper_tables.h:548
#: engines/wintermute/keymapper_tables.h:1118
msgid "Phone cancel button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:289
#: engines/wintermute/keymapper_tables.h:420
#: engines/wintermute/keymapper_tables.h:553
#: engines/wintermute/keymapper_tables.h:1123
#, fuzzy
msgid "Phone up button"
msgstr "Lewy przycisk myszy"
#: engines/wintermute/keymapper_tables.h:295
#: engines/wintermute/keymapper_tables.h:426
#: engines/wintermute/keymapper_tables.h:559
#: engines/wintermute/keymapper_tables.h:1129
msgid "Phone down button"
msgstr ""
#. I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used
#. It may result in actor saying different text or item being decomposed to it's parts
#: engines/wintermute/keymapper_tables.h:361
#, fuzzy
msgid "Alternative action"
msgstr "Alternatywne intro"
#: engines/wintermute/keymapper_tables.h:432
#: engines/wintermute/keymapper_tables.h:565
#: engines/wintermute/keymapper_tables.h:1135
#, fuzzy
msgid "Phone 0 button"
msgstr "Prawy przycisk myszy"
#: engines/wintermute/keymapper_tables.h:437
#: engines/wintermute/keymapper_tables.h:570
#: engines/wintermute/keymapper_tables.h:1140
#: engines/wintermute/keymapper_tables.h:1741
#, fuzzy
msgid "Phone 1 button"
msgstr "Prawy przycisk myszy"
#: engines/wintermute/keymapper_tables.h:442
#: engines/wintermute/keymapper_tables.h:575
#: engines/wintermute/keymapper_tables.h:1145
#: engines/wintermute/keymapper_tables.h:1746
#, fuzzy
msgid "Phone 2 button"
msgstr "Prawy przycisk myszy"
#: engines/wintermute/keymapper_tables.h:447
#: engines/wintermute/keymapper_tables.h:580
#: engines/wintermute/keymapper_tables.h:1150
#: engines/wintermute/keymapper_tables.h:1751
#, fuzzy
msgid "Phone 3 button"
msgstr "Prawy przycisk myszy"
#: engines/wintermute/keymapper_tables.h:452
#: engines/wintermute/keymapper_tables.h:585
#: engines/wintermute/keymapper_tables.h:1155
#, fuzzy
msgid "Phone 4 button"
msgstr "Prawy przycisk myszy"
#: engines/wintermute/keymapper_tables.h:457
#: engines/wintermute/keymapper_tables.h:590
#: engines/wintermute/keymapper_tables.h:1160
#, fuzzy
msgid "Phone 5 button"
msgstr "Prawy przycisk myszy"
#: engines/wintermute/keymapper_tables.h:462
#: engines/wintermute/keymapper_tables.h:595
#: engines/wintermute/keymapper_tables.h:1165
#, fuzzy
msgid "Phone 6 button"
msgstr "Prawy przycisk myszy"
#: engines/wintermute/keymapper_tables.h:467
#: engines/wintermute/keymapper_tables.h:600
#: engines/wintermute/keymapper_tables.h:1170
#, fuzzy
msgid "Phone 7 button"
msgstr "Prawy przycisk myszy"
#: engines/wintermute/keymapper_tables.h:472
#: engines/wintermute/keymapper_tables.h:605
#: engines/wintermute/keymapper_tables.h:1175
#, fuzzy
msgid "Phone 8 button"
msgstr "Prawy przycisk myszy"
#: engines/wintermute/keymapper_tables.h:477
#: engines/wintermute/keymapper_tables.h:610
#: engines/wintermute/keymapper_tables.h:1180
#, fuzzy
msgid "Phone 9 button"
msgstr "Prawy przycisk myszy"
#: engines/wintermute/keymapper_tables.h:482
#: engines/wintermute/keymapper_tables.h:615
#: engines/wintermute/keymapper_tables.h:1185
#, fuzzy
msgid "Phone * button"
msgstr "Prawy przycisk myszy"
#: engines/wintermute/keymapper_tables.h:487
#: engines/wintermute/keymapper_tables.h:620
#: engines/wintermute/keymapper_tables.h:1190
#, fuzzy
msgid "Phone # button"
msgstr "Prawy przycisk myszy"
#: engines/wintermute/keymapper_tables.h:665
#: engines/wintermute/keymapper_tables.h:1346
#, fuzzy
msgid "Show help"
msgstr "Pokaż wszystkie"
#: engines/wintermute/keymapper_tables.h:671
#: engines/wintermute/keymapper_tables.h:872
#: engines/wintermute/keymapper_tables.h:893
#: engines/wintermute/keymapper_tables.h:1299
#: engines/wintermute/keymapper_tables.h:1325
#: engines/wintermute/keymapper_tables.h:1352
#: engines/wintermute/keymapper_tables.h:1408
#: engines/wintermute/keymapper_tables.h:1429
#: engines/wintermute/keymapper_tables.h:1619
#: engines/wintermute/keymapper_tables.h:1893
#: engines/wintermute/keymapper_tables.h:2095
#, fuzzy
msgid "Scroll up"
msgstr "Przewiń listę do góry"
#: engines/wintermute/keymapper_tables.h:678
#: engines/wintermute/keymapper_tables.h:879
#: engines/wintermute/keymapper_tables.h:900
#: engines/wintermute/keymapper_tables.h:1306
#: engines/wintermute/keymapper_tables.h:1332
#: engines/wintermute/keymapper_tables.h:1359
#: engines/wintermute/keymapper_tables.h:1415
#: engines/wintermute/keymapper_tables.h:1436
#: engines/wintermute/keymapper_tables.h:1626
#: engines/wintermute/keymapper_tables.h:1900
#: engines/wintermute/keymapper_tables.h:2100
#, fuzzy
msgid "Scroll down"
msgstr "Przewiń listę w dół"
#: engines/wintermute/keymapper_tables.h:691
msgid "Change shadow type"
msgstr ""
#: engines/wintermute/keymapper_tables.h:701
#: engines/wintermute/keymapper_tables.h:820
#, fuzzy
msgid "Volume max"
msgstr "Głośność"
#. I18N: Displays a debug interface with a CLI for various features
#: engines/wintermute/keymapper_tables.h:707
#, fuzzy
msgid "Show debug parser"
msgstr "Pokaż/ukryj kursor"
#. I18N: Displays a debug text message
#: engines/wintermute/keymapper_tables.h:715
#: engines/wintermute/keymapper_tables.h:854
#: engines/wintermute/keymapper_tables.h:1505
#: engines/wintermute/keymapper_tables.h:1757
#: engines/wintermute/keymapper_tables.h:1802
#, fuzzy
msgid "Debug print"
msgstr "Debugger"
#. I18N: Exits the game
#: engines/wintermute/keymapper_tables.h:721
#: engines/wintermute/keymapper_tables.h:1773
msgid "Exit"
msgstr ""
#. I18N: Displays a debug interface that changes light settings
#: engines/wintermute/keymapper_tables.h:727
#, fuzzy
msgid "Light helper window"
msgstr "Dopasuj do okna"
#: engines/wintermute/keymapper_tables.h:752
#, fuzzy
msgid "Run forward"
msgstr "Ruch naprzód"
#: engines/wintermute/keymapper_tables.h:757
#, fuzzy
msgid "Run backward"
msgstr "Ruch naprzód"
#: engines/wintermute/keymapper_tables.h:762
#, fuzzy
msgid "Turn left fast"
msgstr "Obrót w lewo"
#: engines/wintermute/keymapper_tables.h:767
#, fuzzy
msgid "Turn right fast"
msgstr "Obrót w prawo"
#. I18N: Displays a blueprint with robot parts
#: engines/wintermute/keymapper_tables.h:773
#, fuzzy
msgid "Show blueprint"
msgstr "Pokaż etykiety obiektów"
#: engines/wintermute/keymapper_tables.h:793
#: engines/wintermute/keymapper_tables.h:1511
#: engines/wintermute/keymapper_tables.h:1694
#: engines/wintermute/keymapper_tables.h:1727
#: engines/wintermute/keymapper_tables.h:2013
#, fuzzy
msgid "Next action"
msgstr "~P~oprzednia"
#: engines/wintermute/keymapper_tables.h:800
#: engines/wintermute/keymapper_tables.h:1519
#: engines/wintermute/keymapper_tables.h:1701
#: engines/wintermute/keymapper_tables.h:1734
#: engines/wintermute/keymapper_tables.h:2021
#, fuzzy
msgid "Previous action"
msgstr "~P~oprzednia"
#: engines/wintermute/keymapper_tables.h:827
#, fuzzy
msgid "Volume off"
msgstr "Głośność"
#: engines/wintermute/keymapper_tables.h:841
msgid "Change font size"
msgstr ""
#: engines/wintermute/keymapper_tables.h:921
#, fuzzy
msgid "Save game"
msgstr "Zapis:"
#: engines/wintermute/keymapper_tables.h:936
msgid "Walking speed: Low"
msgstr ""
#: engines/wintermute/keymapper_tables.h:941
msgid "Walking speed: Medium"
msgstr ""
#: engines/wintermute/keymapper_tables.h:946
msgid "Walking speed: High"
msgstr ""
#: engines/wintermute/keymapper_tables.h:956
#: engines/wintermute/keymapper_tables.h:1287
#: engines/wintermute/keymapper_tables.h:1796
#, fuzzy
msgid "Cancel waiting"
msgstr "Przerwij pobieranie"
#: engines/wintermute/keymapper_tables.h:966
#, fuzzy
msgid "First page"
msgstr "Wybierz zaklęcie"
#: engines/wintermute/keymapper_tables.h:971
#, fuzzy
msgid "Last page"
msgstr "Wybierz zaklęcie"
#. I18N: ultra_super_mega_fast_walk is the name of the variable used at game script for this speed
#: engines/wintermute/keymapper_tables.h:979
msgid "Walking speed: Ultra Super Mega Fast"
msgstr ""
#: engines/wintermute/keymapper_tables.h:995
#, fuzzy
msgid "Show game credits"
msgstr "Wyświetl kursor myszy"
#: engines/wintermute/keymapper_tables.h:1000
msgid "Play selected music record"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1005
msgid "Select next music record"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1010
#, fuzzy
msgid "Play note 1: A"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:1015
#, fuzzy
msgid "Play note 2: F#"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:1020
#, fuzzy
msgid "Play note 3: D#"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:1025
#, fuzzy
msgid "Play note 4: C#"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:1030
#, fuzzy
msgid "Play note 5: E"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:1035
#, fuzzy
msgid "Play note 6: G#"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:1040
#, fuzzy
msgid "Play note 7: B"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:1053
msgid "Ability: Telekinesis"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1058
msgid "Ability: Push"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1063
msgid "Ability: Lightning"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1068
msgid "Ability: Light"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1073
msgid "Ability: Wind"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1078
msgid "Ability: Sound"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1083
msgid "Ability: Esence"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1088
msgid "Ability: Exorcist"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1201
#, fuzzy
msgid "Show hints / Dance move"
msgstr "Pokaż ukryte pliki"
#: engines/wintermute/keymapper_tables.h:1208
#, fuzzy
msgid "Dance move up"
msgstr "Przerwij pobieranie"
#: engines/wintermute/keymapper_tables.h:1214
#, fuzzy
msgid "Dance move down"
msgstr "Przerwij pobieranie"
#: engines/wintermute/keymapper_tables.h:1220
#, fuzzy
msgid "Dance move left"
msgstr "Ślizg w prawo"
#: engines/wintermute/keymapper_tables.h:1226
#, fuzzy
msgid "Dance move right"
msgstr "Ślizg w prawo"
#: engines/wintermute/keymapper_tables.h:1256
#, fuzzy
msgid "Cancel input"
msgstr "Anuluj"
#: engines/wintermute/keymapper_tables.h:1318
#, fuzzy
msgid "Toggle subtitles"
msgstr "Wycisz dźwięk"
#. I18N: At one of the puzzles game asks to press Up key / Shift key / Down key
#: engines/wintermute/keymapper_tables.h:1388
msgid "Shift key"
msgstr ""
#. I18N: Chapayev is the name of game character, Vasily Chapayev
#. This action makes Chapayev interact with item instead of Petka
#: engines/wintermute/keymapper_tables.h:1490
#, fuzzy
msgid "Chapayev's action"
msgstr "~P~oprzednia"
#: engines/wintermute/keymapper_tables.h:1538
#: engines/wintermute/keymapper_tables.h:1791
#: engines/wintermute/keymapper_tables.h:1887
msgid "Settings"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1543
msgid "Dialogue answer 1"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1548
msgid "Dialogue answer 2"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1553
msgid "Dialogue answer 3"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1558
msgid "Dialogue answer 4"
msgstr ""
#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1569
msgid "Spin wheel slower"
msgstr ""
#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1577
msgid "Spin wheel faster"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1655
#, fuzzy
msgid "Zoom out"
msgstr "Przybliż"
#: engines/wintermute/keymapper_tables.h:1662
#, fuzzy
msgid "Zoom in"
msgstr "Przybliż"
#: engines/wintermute/keymapper_tables.h:1675
#: engines/wintermute/keymapper_tables.h:1881
#, fuzzy
msgid "Show journal"
msgstr "Pokaż wszystkie"
#. I18N: Displays a debug interface with Bezier curves
#: engines/wintermute/keymapper_tables.h:1808
#, fuzzy
msgid "Bezier window"
msgstr "Dopasuj do okna"
#. I18N: Use droid to perform an action
#: engines/wintermute/keymapper_tables.h:1825
#, fuzzy
msgid "Droid's action"
msgstr "~P~oprzednia"
#. I18N: It's a Tetris game clone, this action rotates current tetris item
#: engines/wintermute/keymapper_tables.h:1933
msgid "Rotate"
msgstr "Obrót"
#. I18N: It's a Tetris game clone, this action drops current tetris item
#: engines/wintermute/keymapper_tables.h:1959
#, fuzzy
msgid "Drop"
msgstr "~O~puść stronę"
#: engines/wintermute/keymapper_tables.h:1967
#, fuzzy
msgid "Player 1: Up"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:1972
#, fuzzy
msgid "Player 1: Left"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:1977
#, fuzzy
msgid "Player 1: Down"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:1982
#, fuzzy
msgid "Player 1: Right"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:1987
#, fuzzy
msgid "Player 2: Up"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:1992
#, fuzzy
msgid "Player 2: Left"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:1997
#, fuzzy
msgid "Player 2: Down"
msgstr "Czas gry: "
#: engines/wintermute/keymapper_tables.h:2002
#, fuzzy
msgid "Player 2: Right"
msgstr "Ślizg w prawo"
#. I18N: Displays a debug FPS counter
#: engines/wintermute/keymapper_tables.h:2008
#, fuzzy
msgid "Debug FPS"
msgstr "Podwójna liczba klatek"
#: engines/wintermute/keymapper_tables.h:2105
msgid "F1"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2110
msgid "Key i"
msgstr ""
#: engines/xeen/detection.cpp:56
msgid "Show item costs in standard inventory mode"
msgstr "Pokazuj koszt przedmiotów w standardowym trybie ekwipunku"
#: engines/xeen/detection.cpp:57
msgid ""
"Shows item costs in standard inventory mode, allowing the value of items to "
"be compared"
msgstr ""
"Pokazuje koszt przedmiotów w standardowym trybie ekwipunku, co pozwala na "
"porównywanie ich wartości."
#: engines/xeen/detection.cpp:66
msgid "More durable armor"
msgstr "Wytrzymalszy pancerz"
#: engines/xeen/detection.cpp:67
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
"Pancerz nie pęknie, dopóki postać nie będzie mieć -80PŻ, zamiast zaledwie "
"-10PŻ"
#: engines/xeen/saves.cpp:291
#, fuzzy
msgid "Failed to autosave"
msgstr "Nie udało się zapisać stanu gry"
#: engines/zvision/detection_tables.h:61
msgid "Double FPS"
msgstr "Podwójna liczba klatek"
#: engines/zvision/detection_tables.h:62
msgid "Increase framerate from 30 to 60 FPS"
msgstr "Zwiększ liczbę klatek na sekundę z 30 do 60"
#: engines/zvision/detection_tables.h:71
msgid "Enable Venus"
msgstr "Włącz Venus"
#: engines/zvision/detection_tables.h:72
msgid "Enable the Venus help system"
msgstr "Włącz system pomocy Venus"
#: engines/zvision/detection_tables.h:81
msgid "Disable animation while turning"
msgstr "Wyłącz animację podczas obrotu"
#: engines/zvision/detection_tables.h:82
msgid "Disable animation while turning in panorama mode"
msgstr "Wyłącz animację podczas trybu panoramy"
#: engines/zvision/detection_tables.h:91
msgid "Use high resolution MPEG video"
msgstr "Użyj wideo MPEG w wysokiej rozdzielczości"
#: engines/zvision/detection_tables.h:92
#, fuzzy
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr "Użyj wideo MPEG z wersji DVD zamiast AVI niższej rozdzielczości"
#: engines/zvision/file/save_manager.cpp:222
#, c-format
msgid ""
"This saved game uses version %u, but this engine only supports up to version "
"%d. You will need an updated version of the engine to use this saved game."
msgstr ""
"Ten zapis gry korzysta z wersji %u, ale ten silnik wspiera tylko wersje do "
"%d. Będziesz potrzebować uaktualnionej wersji silnika, żeby użyć tego zapisu."
#: engines/zvision/metaengine.cpp:129
#, fuzzy
msgid "Look Up"
msgstr "Spójrz"
#: engines/zvision/metaengine.cpp:135
#, fuzzy
msgid "Look Down"
msgstr "Oddal"
#: engines/zvision/metaengine.cpp:170
msgid "Spellbook"
msgstr ""
#: engines/zvision/metaengine.cpp:176
msgid "Score"
msgstr ""
#: engines/zvision/metaengine.cpp:182
msgid "Put away object"
msgstr ""
#: engines/zvision/metaengine.cpp:188
msgid "Extract coin"
msgstr ""
#: engines/zvision/metaengine.cpp:209
#, fuzzy
msgid "Preferences"
msgstr "Pref. urządzenie:"
#: engines/zvision/zvision.cpp:310
msgid ""
"Before playing this game, you'll need to copy the required fonts into "
"ScummVM's extras directory, or into the game directory. On Windows, you'll "
"need the following font files from the Windows font directory: Times New "
"Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, "
"you can download the Liberation Fonts or the GNU FreeFont package. You'll "
"need all the fonts from the font package you choose, i.e., LiberationMono, "
"LiberationSans and LiberationSerif, or FreeMono, FreeSans and FreeSerif "
"respectively."
msgstr ""
#~ msgid "V-Sync in 3D Games"
#~ msgstr "V-Sync w grach 3D"
#, fuzzy
#~| msgid "GUI language:"
#~ msgid "Game language:"
#~ msgstr "Język interfejsu graficznego:"
#, fuzzy
#~| msgid "AdLib is used for music in many games"
#~ msgid "Language to use for multilingual games"
#~ msgstr "AdLib jest używany do muzyki w wielu grach"
#, fuzzy
#~| msgid "Antialiased"
#~ msgid "Force antialiased text"
#~ msgstr "Wygładzany"
#~ msgid "Skip EGA dithering pass (full color backgrounds)"
#~ msgstr "Pomiń dithering EGA (tła w pełnym kolorze)"
#~ msgid ""
#~ "Skip dithering pass in EGA games, graphics are shown with full colors"
#~ msgstr ""
#~ "Pomiń dithering w grach EGA, grafika będzie wyświetlana w pełnym kolorze"
#~ msgid "Enable high resolution graphics"
#~ msgstr "Włącz grafikę wysokiej rozdzielczości"
#~ msgid "Enable high resolution graphics/content"
#~ msgstr "Włącz grafikę/zawartość wysokiej rozdzielczości"
#, fuzzy
#~ msgid "Enable black-lined video"
#~ msgstr "Włącz tryb Roland GS"
#~ msgid "Draw black lines over videos to increase their apparent sharpness"
#~ msgstr "Rysuj czarne linie na filmikach, żeby zwiększyć ich pozorną ostrość"
#~ msgid "Use high-quality video scaling"
#~ msgstr "Użyj skalowania filmów w wysokiej jakości"
#, fuzzy
#~ msgid "Use linear interpolation when upscaling videos, where possible"
#~ msgstr "Używa filtrowania dwuliniowego przy skalowaniu obrazu"
#, fuzzy
#~ msgid "Use high-quality \"LarryScale\" cel scaling"
#~ msgstr "Użyj skalowania filmów w wysokiej jakości"
#~ msgid "Use special cartoon scaler for drawing character sprites"
#~ msgstr ""
#~ "Używaj specjalnego, kreskówkowego skalowania do rysowania sprite'ów "
#~ "postaci"
#~ msgid "Prefer digital sound effects"
#~ msgstr "Preferuj cyfrowe efekty dźwiękowe"
#~ msgid "Prefer digital sound effects instead of synthesized ones"
#~ msgstr "Preferuj cyfrowe efekty dźwiękowe zamiast syntezowanych"
#~ msgid "Use CD audio"
#~ msgstr "Użyj CD audio"
#~ msgid "Use CD audio instead of in-game audio, if available"
#~ msgstr "Użyj CD audio zamiast muzyki w grze, jeśli jest dostępne"
#~ msgid "Use Windows cursors"
#~ msgstr "Użyj windowsowych kursorów"
#~ msgid ""
#~ "Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
#~ msgstr ""
#~ "Użyj windowsowych kursorów (mniejsze i monochromatyczne) zamiast DOS-owych"
#~ msgid "Use silver cursors"
#~ msgstr "Użyj srebrnych kursorów"
#, fuzzy
#~ msgid ""
#~ "Use the alternate set of silver cursors instead of the normal golden ones"
#~ msgstr ""
#~ "Użyj alternatywnego zestawu srebrnych kursorów zamiast zwykłych złotych"
#, fuzzy
#~ msgid "Enable content censoring"
#~ msgstr "Włącz pływające kursory"
#~ msgid "Enable the game's built-in optional content censoring"
#~ msgstr "Włącz opcjonalną, wbudowaną w grę cenzurę zawartości"
#~ msgid "Upscale videos"
#~ msgstr "Powiększaj filmy"
#~ msgid "Upscale videos to double their size"
#~ msgstr "Powiększaj filmy dwókrotnie"
#, fuzzy
#~ msgid "Enable bearded musicians"
#~ msgstr "Włącz pływające kursory"
#, fuzzy
#~ msgid "MIDI mode:"
#~ msgstr "Wzm. MIDI:"
#~ msgid "Auto"
#~ msgstr "Auto"
#, fuzzy
#~ msgid "SAGA2 support not compiled in"
#~ msgstr "Wkompilowane funkcje:"
#, fuzzy
#~ msgid "Skip minigame"
#~ msgstr "Pomiń linię"
#, fuzzy
#~ msgid "Music menu"
#~ msgstr "Głośność muzyki:"
#~ msgctxt "lowres"
#~ msgid "Normal (no scaling)"
#~ msgstr "Zwykły (bez skalowania)"
#~ msgid "Map"
#~ msgstr "Przypisz"
#~ msgid "Select an action and click 'Map'"
#~ msgstr "Wybierz akcję i kliknij 'Przypisz'"
#~ msgid "Associated key : %s"
#~ msgstr "Przypisany klawisz: %s"
#~ msgid "Associated key : none"
#~ msgstr "Przypisany klawisz: brak"
#~ msgid "Please select an action"
#~ msgstr "Wybierz akcję"
#~ msgid "Press the key to associate"
#~ msgstr "Wciśnij klawisz do przypisania"
#~ msgid "Choose an action to map"
#~ msgstr "Wybierz akcję do przypisania"
#~ msgid "Keys"
#~ msgstr "Klawisze"
#~ msgid "~K~eys"
#~ msgstr "~K~lawisze"
#~ msgid "Do you want to quit ?"
#~ msgstr "Chcesz wyjść?"
#~ msgid "Zone"
#~ msgstr "Strefa"
#~ msgid "Multi Function"
#~ msgstr "Wielozadaniowy"
#~ msgid "Swap character"
#~ msgstr "Zmień postać"
#~ msgid "Skip text"
#~ msgstr "Pomiń tekst"
#~ msgid "Fast mode"
#~ msgstr "Tryb szybki"
#~ msgid "Debugger"
#~ msgstr "Debugger"
#~ msgid "Global menu"
#~ msgstr "Menu globalne"
#~ msgid "Virtual keyboard"
#~ msgstr "Wirtualna klawiatura"
#~ msgid "Key mapper"
#~ msgstr "Mapper klawiszy"
#, fuzzy
#~| msgid "Inventory"
#~ msgid "Cheat.Inventory"
#~ msgstr "Ekwipunek"
#~ msgid "Normal (no scaling)"
#~ msgstr "Zwykły (bez skalowania)"
#, fuzzy
#~ msgid "Switch to AdvMame 2x/3x scaling"
#~ msgstr "Przełącz na skalowanie HQ 2x/3x"
#~ msgid "Switch to HQ 2x/3x scaling"
#~ msgstr "Przełącz na skalowanie HQ 2x/3x"
#~ msgid "Switch to 2xSai scaling"
#~ msgstr "Przełącz na skalowanie 2xSai"
#~ msgid "Switch to Super2xSai scaling"
#~ msgstr "Przełącz na skalowanie Super 2xSai"
#~ msgid "Switch to SuperEagle scaling"
#~ msgstr "Przełącz na skalowanie SuperEagle"
#~ msgid "Switch to DotMatrix scaling"
#~ msgstr "Przełącz na skalowanie DotMatrix"
#~ msgid "ScummVM Main Menu"
#~ msgstr "Główne menu ScummVM"
#, fuzzy
#~ msgid "Controls"
#~ msgstr "Kontrola"
#~ msgid "~L~eft handed mode"
#~ msgstr "~T~ryb dla leworęcznych"
#~ msgid "~I~ndy fight controls"
#~ msgstr "~S~terowanie walczącym Indym"
#~ msgid "Touch X Offset"
#~ msgstr "Przesunięcie X ekranu do dotykania"
#~ msgid "Touch Y Offset"
#~ msgstr "Przesunięcie Y ekranu do dotykania"
#~ msgid "Use laptop trackpad-style cursor control"
#~ msgstr "Użyj kursora w stylu gładzika laptopa do sterowania"
#~ msgid "Tap for left click, double tap right click"
#~ msgstr "Puknij raz, aby kliknąć LPM; dwa razy, aby kliknąć PPM"
#~ msgid "Sensitivity"
#~ msgstr "Czułość"
#~ msgid "Initial top screen scale:"
#~ msgstr "Wstępna skala górnego ekranu:"
#~ msgid "Main screen scaling:"
#~ msgstr "Skalowanie głównego ekranu:"
#~ msgid "Unscaled (you must scroll left and right)"
#~ msgstr "Nieskalowany (musisz przewijać w lewo i prawo)"
#~ msgid "Brightness:"
#~ msgstr "Jasność:"
#~ msgid "High quality audio (slower) (reboot)"
#~ msgstr "Dźwięk wysokiej jakości (wolniejszy) (restart)"
#~ msgid "Disable power off"
#~ msgstr "Nie wyłączaj zasilania"
#, fuzzy
#~ msgid "Pad Left"
#~ msgstr "Krzyżak w lewo"
#, fuzzy
#~ msgid "Left mouse button"
#~ msgstr "Lewy przycisk myszy"
#, fuzzy
#~ msgid "Pad Right"
#~ msgstr "Krzyżak w prawo"
#, fuzzy
#~ msgid "Right mouse button"
#~ msgstr "Prawy przycisk myszy"
#, fuzzy
#~ msgid "Pad Up"
#~ msgstr "Krzyżak w górę"
#, fuzzy
#~ msgid "Pad Down"
#~ msgstr "Krzyżak w dół"
#, fuzzy
#~ msgid "Skip dialog line (some games)"
#~ msgstr "Pomiń linię"
#, fuzzy
#~ msgid "Pause/Game menu"
#~ msgstr "Menu gry"
#, fuzzy
#~ msgid "DS Options menu"
#~ msgstr "Opcje"
#, fuzzy
#~ msgid "Skip cutscenes"
#~ msgstr "Pomiń scenkę"
#, fuzzy
#~ msgid "Switch screens"
#~ msgstr "Zmiana postaci:"
#, fuzzy
#~ msgid "Show/hide debug console"
#~ msgstr "Schowaj / pokaż konsolę"
#, fuzzy
#~ msgid "Show/hide keyboard"
#~ msgstr "Pokaż klawiaturę"
#, fuzzy
#~ msgid "Zoom in/out"
#~ msgstr "Przybliż"
#, fuzzy
#~ msgid "Indiana Jones Fight controls:"
#~ msgstr "~S~terowanie walczącym Indym"
#, fuzzy
#~ msgid "Guard down"
#~ msgstr "Środkowe uderzenie"
#, fuzzy
#~ msgid "Guard middle"
#~ msgstr "Środkowe uderzenie"
#~ msgid "Do you really want to return to the Launcher?"
#~ msgstr "Na pewno chcesz powrócić do launchera?"
#~ msgid "Do you really want to quit?"
#~ msgstr "Na pewno chcesz wyjść?"
#, fuzzy
#~ msgid "Look At"
#~ msgstr "Spójrz na"
#, fuzzy
#~ msgid "Invetory"
#~ msgstr "Ekwipunek"
#~ msgid "Engine does not support debug level '%s'"
#~ msgstr "Silnik nie wspiera poziomu debugowania '%s'"
#~ msgid ""
#~ "Your game version appears to be unknown. If this is *NOT* a fan-modified\n"
#~ "version (in particular, not a fan-made translation), please, report the\n"
#~ "following data to the ScummVM team along with the name of the game you "
#~ "tried\n"
#~ "to add and its version, language, etc.:\n"
#~ msgstr ""
#~ "Twoja gra wygląda na nieznaną. Jeśli to *NIE* fanowska modyfikacja\n"
#~ "(w szczególności fanowskie tłumaczenie), podaj zespołowi ScummVM\n"
#~ "następujące dane, wraz z nazwą gry, którą próbowałeś dodać, jej\n"
#~ "wersją, językiem itp.:\n"
#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Game Saved\n"
#~ "\n"
#~ msgstr "Zapisano.\n"
#~ msgid "Use IMF/Yamaha FB-01 for MIDI output"
#~ msgstr "Użyj IMF/Yamaha FB-01 dla wyjścia MIDI"
#~ msgid ""
#~ "Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
#~ "output"
#~ msgstr ""
#~ "Użyj karty IBM Music Feature lub modułu syntezy FM Yamaha FB-01 dla "
#~ "wyjścia MIDI"
#, fuzzy
#~ msgid "Interact via Left Click)"
#~ msgstr "Kliknięcie LPM"
#, fuzzy
#~ msgid "Interact via Right Click)"
#~ msgstr "Kliknięcie PPM"
#~ msgid "Trackpad mode is now"
#~ msgstr "Tryb gładzika jest"
#~ msgid "ON"
#~ msgstr "włączony"
#~ msgid "OFF"
#~ msgstr "wyłączony"
#~ msgid "Swipe two fingers to the right to toggle."
#~ msgstr "Przesuń dwoma palcami, żeby zmienić."
#~ msgid "Auto-drag mode is now"
#~ msgstr "Tryb automatycznego przeciągania jest"
#~ msgid "Swipe three fingers to the right to toggle."
#~ msgstr "Przesuń trzema palcami, żeby zmienić."
#~ msgid "Move Only"
#~ msgstr "Tylko ruch"
#~ msgid "Escape Key"
#~ msgstr "Przycisk wyjścia"
#~ msgid "Show Keypad"
#~ msgstr "Pokaż klawiaturę"
#~ msgid "Control Mouse"
#~ msgstr "Steruj myszką"
#~ msgid "[ Data ]"
#~ msgstr "[ Dane ]"
#~ msgid "[ Resources ]"
#~ msgstr "[ Zasoby ]"
#~ msgid "[ SDCard ]"
#~ msgstr "[ Karta SD ]"
#~ msgid "[ Media ]"
#~ msgstr "[ Media ]"
#~ msgid "[ Shared ]"
#~ msgstr "[ Współdzielone ]"
#, fuzzy
#~ msgid "C-Pad Sensitivity:"
#~ msgstr "Czułość pada GC:"
#~ msgid "Mouse click"
#~ msgstr "Kliknięcie"
#~ msgid "Remap keys"
#~ msgstr "Dostosuj klawisze"
#~ msgid " (Effective)"
#~ msgstr " (Działa)"
#~ msgid " (Active)"
#~ msgstr " (Aktywny)"
#~ msgid " (Blocked)"
#~ msgstr " (Zablokowany)"
#~ msgid "Hold Shift for Mass Add"
#~ msgstr "Przytrzymaj Shift, by dodawać zbiorowo"
#~ msgid "Hide Toolbar"
#~ msgstr "Schowaj pasek narzędzi"
#~ msgid "Sound on/off"
#~ msgstr "Włącz/wyłącz dźwięk"
#~ msgid "Right click"
#~ msgstr "Kliknięcie PPM"
#~ msgid "Free look"
#~ msgstr "Swobodne rozglądanie się"
#~ msgid "Bind Keys"
#~ msgstr "Przypisz klawisze"
#~ msgid "Cursor Up"
#~ msgstr "Kursor do góry"
#~ msgid "Cursor Down"
#~ msgstr "Kursor w dół"
#~ msgid "Cursor Left"
#~ msgstr "Kursor w lewo"
#~ msgid "Cursor Right"
#~ msgstr "Kursor w prawo"
#~ msgid "Keyboard"
#~ msgstr "Klawiatura"
#~ msgid "Using SDL driver "
#~ msgstr "Użyj sterownika SDL "
#~ msgid "Display "
#~ msgstr "Obraz "
#~ msgid "Do you want to perform an automatic scan ?"
#~ msgstr "Wykonać automatyczne skanowanie?"
#~ msgid "Map right click action"
#~ msgstr "Przypisz działanie PPM"
#~ msgid "You must map a key to the 'Right Click' action to play this game"
#~ msgstr "Musisz przypisać klawisz do 'PPM', by zagrać w tę grę"
#~ msgid "Map hide toolbar action"
#~ msgstr "Przypisz chowanie paska narzędzi"
#~ msgid "You must map a key to the 'Hide toolbar' action to play this game"
#~ msgstr ""
#~ "Musisz przypisać przycisk 'Schowaj pasek narzędzi', by zagrać w tę grę"
#~ msgid "Map Zoom Up action (optional)"
#~ msgstr "Przypisz Przybliżanie (opcjonalne)"
#~ msgid "Map Zoom Down action (optional)"
#~ msgstr "Przypisz Oddalenie (opcjonalne)"
#~ msgid ""
#~ "Don't forget to map a key to 'Hide Toolbar' action to see the whole "
#~ "inventory"
#~ msgstr ""
#~ "Nie zapomnij przypisać klawisza 'Ukryj pasek narzędzi', by widzieć cały "
#~ "ekwipunek"
#~ msgid "Saved games sync complete."
#~ msgstr "Synchronizacja zapisanych stanów gry została zakończona."
#, fuzzy
#~ msgid "Loading..."
#~ msgstr "Wczytywanie stanu gry..."
#~ msgid "Storage:"
#~ msgstr "Dostawca:"
#~ msgid "Refresh"
#~ msgstr "Odśwież"
#~ msgid "Refresh current cloud storage information (username and usage)"
#~ msgstr ""
#~ "Odśwież informacje o usłudze przechowywania (nazwę użytkownika i "
#~ "zajmowane miejsce)"
#~ msgid ""
#~ "Which port is used by the server\n"
#~ "Auth with server is not available with non-default port"
#~ msgstr ""
#~ "Określa port używany do komunikacji z serwerem.\n"
#~ "(Uwierzytelnianie jest dostępne jedynie na domyślnym porcie.)"
#~ msgid "%llu bytes"
#~ msgstr "%llu B"
#~ msgid "Navigate to the following URL:"
#~ msgstr "Proszę otworzyć następujący adres:"
#~ msgid "Obtain the code from the storage, enter it"
#~ msgstr "Proszę wpisać kod uzyskany w usłudze"
#~ msgid "in the following field and press 'Connect':"
#~ msgstr "w tym polu i nacisnąć 'Połącz':"
#~ msgid "Pastes clipboard contents into fields"
#~ msgstr "Wkleja zawartość schowka w pola tekstowe"
#~ msgid "You will be directed to ScummVM's page where"
#~ msgstr "Zostaniesz skierowany na stronę ScummVM, na której"
#~ msgid "you should allow it to access your storage."
#~ msgstr "należy wyrazić zgodę na dostęp do przechowywania danych."
#~ msgid "Field %s has a mistake in it."
#~ msgstr "Błąd w polu %s."
#~ msgid "Fields %s have mistakes in them."
#~ msgstr "Błędy w polach: %s."
#~ msgid "All OK!"
#~ msgstr "Wszystko w porządku!"
#~ msgctxt "lowres"
#~ msgid "Music Device:"
#~ msgstr "Urz. muzyczne:"
#~ msgctxt "lowres"
#~ msgid "Text and Speech:"
#~ msgstr "Tekst i mowa:"
#~ msgid "AdLib Emulator"
#~ msgstr "Emulator AdLib"
#~ msgid "Use the original save/load screens instead of the ScummVM interface"
#~ msgstr "Użyj oryginalnych ekranów odczytu/zapisu zamiast interfejsu ScummVM"
#~ msgid "(You can always enable it in the options dialog on the Misc tab)"
#~ msgstr "(Można ją włączyć później w opcjach, w zakładce \"Różne\".)"
#~ msgid "Check for updates automatically"
#~ msgstr "Automatycznie sprawdzaj aktualizacje"
#~ msgid "8 kHz"
#~ msgstr "8 kHz"
#~ msgid "11 kHz"
#~ msgstr "11 kHz"
#~ msgid "22 kHz"
#~ msgstr "22 kHz"
#~ msgid "44 kHz"
#~ msgstr "44 kHz"
#~ msgid "48 kHz"
#~ msgstr "48 kHz"
#~ msgid "Output rate:"
#~ msgstr "Częst. wyj.:"
#~ msgid ""
#~ "Higher value specifies better sound quality but may be not supported by "
#~ "your soundcard"
#~ msgstr ""
#~ "Wyższe wartości dają lepszą jakość dźwięku, ale mogą być nieobsługiwane "
#~ "przez twoją kartę dźwiękową"
#~ msgid ""
#~ "The theme you selected does not support your current language. If you "
#~ "want to use this theme you need to switch to another language first."
#~ msgstr ""
#~ "Wybrany styl nie obsługuje obecnego języka. Jeśli chcesz go używać, zmień "
#~ "najpierw swój język."
#, fuzzy
#~ msgid "Speed multiplier for mouse emulation"
#~ msgstr "Symuluje lewy przycisk myszy"
#~ msgid ""
#~ "Unable to find \"sky.cpt\" file!\n"
#~ "Please download it from www.scummvm.org"
#~ msgstr ""
#~ "Nie znaleziono pliku \"sky.cpt\"!\n"
#~ "Pobierz go ze strony www.scummvm.org"
#~ msgid ""
#~ "The \"sky.cpt\" file has an incorrect size.\n"
#~ "Please (re)download it from www.scummvm.org"
#~ msgstr ""
#~ "Plik \"sky.cpt\" ma nieprawidłowy rozmiar.\n"
#~ "Pobierz go (ponownie) ze strony www.scummvm.org"
#~ msgid ""
#~ "You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
#~ msgstr "Nie masz pliku \"teenagent.dat\". Pobierz go ze strony ScummVM"
#, fuzzy
#~ msgid "You're missing the 'toon.dat' file. Get it from the ScummVM website"
#~ msgstr "Nie masz pliku \"teenagent.dat\". Pobierz go ze strony ScummVM"
#, fuzzy
#~ msgid "File 'toon.dat' is corrupt. Get it from the ScummVM website"
#~ msgstr "Nie masz pliku \"teenagent.dat\". Pobierz go ze strony ScummVM"
#~ msgid "Use original savegame dialog"
#~ msgstr "Używaj oryginalnego ekranu odczytu/zapisu"
#~ msgid ""
#~ "Files button in-game shows original savegame dialog rather than the "
#~ "ScummVM menu"
#~ msgstr ""
#~ "Przycisk zapisu w grze wyświetla oryginalny ekran odczytu/zapisu zamiast "
#~ "menu ScummVM"
#~ msgid "The game in '%s' seems to be unknown."
#~ msgstr "Gra w '%s' wygląda na nieznaną."
#~ msgid ""
#~ "Please, report the following data to the ScummVM team along with name"
#~ msgstr "Przekaż poniższe dane zespołowi ScummVM razem z nazwą"
#~ msgid "of the game you tried to add and its version/language/etc.:"
#~ msgstr "gry, którą próbowałeś dodać oraz jej wersją, językiem itd.:"
#~ msgid "You have to restart ScummVM before your changes will take effect."
#~ msgstr "Musisz zrestartować ScummVM, by zmiany zostały uwzględnione."
#~ msgid "OpenGL (No filtering)"
#~ msgstr "OpenGL (bez filtrowania)"
#, fuzzy
#~ msgid "Specifies where Files Manager can access to"
#~ msgstr "Określa gdzie zapisywać stan gry"
#~ msgid "EGA undithering"
#~ msgstr "Anty-dithering EGA"
#~ msgid "Enable undithering in EGA games"
#~ msgstr "Włącz anty-dithering we wspieranych grach EGA"
#~ msgid "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2"
#~ msgstr ""
#~ "Znaleziono przerywniki w formacie MPEG-2, ale ScummVM jest skompilowany "
#~ "bez obsługi tego formatu"
#~ msgid ""
#~ "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
#~ msgstr ""
#~ "Wyłącza mapowanie General MIDI dla gier ze ścieżką dźwiękową Roland MT-32"
#~ msgid "Standard (16bpp)"
#~ msgstr "Standardowy (16bpp)"
#~ msgid "MPEG2 cutscenes are no longer supported"
#~ msgstr "Przerywniki w formacie MPEG2 nie są już obsługiwane"
#~ msgid "OpenGL Conserve"
#~ msgstr "OpenGL (zachowanie proporcji)"
#~ msgid "OpenGL Original"
#~ msgstr "OpenGL (oryginalny rozmiar)"
#~ msgid "Current display mode"
#~ msgstr "Obecny tryb wideo"
#~ msgid "Current scale"
#~ msgstr "Aktualne powiększenie"
#~ msgid "Active filter mode: Linear"
#~ msgstr "Aktywny tryb filtru: dwuliniowy"
#~ msgid "Active filter mode: Nearest"
#~ msgstr "Aktywny tryb filtru: najbliższy sąsiad"
#~ msgctxt "lowres"
#~ msgid "Add Game..."
#~ msgstr "Dodaj grę..."
#~ msgid "Discovered %d new games."
#~ msgstr "Wykryto %d nowych gier."
#~ msgid "Command line argument not processed"
#~ msgstr "Argument wiersza poleceń nie został przetworzony"