scummvm/dists/msvc9/scummvm.vcproj

1565 lines
31 KiB
XML

<?xml version="1.0" encoding="windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="scummvm"
ProjectGUID="{8434CB15-D08F-427D-9E6D-581AE5B28440}"
RootNamespace="scummvm"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="scummvm_Debug"
IntermediateDirectory="scummvm_Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
Optimization="0"
InlineFunctionExpansion="0"
AdditionalIncludeDirectories="../../;../../engines"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;USE_ZLIB;USE_MAD;USE_VORBIS;USE_MPEG2;USE_NASM;USE_MT32EMU;ENABLE_AGI;ENABLE_AGOS;ENABLE_CINE;ENABLE_CRUISE;ENABLE_DRASCULA;ENABLE_GOB;ENABLE_IGOR;ENABLE_KYRA;ENABLE_LURE;ENABLE_M4;ENABLE_MADE;ENABLE_PARALLACTION;ENABLE_QUEEN;ENABLE_SAGA;ENABLE_SCUMM;ENABLE_SKY;ENABLE_SWORD1;ENABLE_SWORD2;ENABLE_TOUCHE;ENABLE_SCUMM_7_8;ENABLE_HE;ENABLE_TINSEL;ENABLE_TUCKER;ENABLE_GROOVIE"
MinimalRebuild="true"
ExceptionHandling="1"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="true"
EnableFunctionLevelLinking="true"
DisableLanguageExtensions="false"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
WarningLevel="4"
WarnAsError="true"
SuppressStartupBanner="false"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib sdl.lib zlib.lib libmad.lib vorbisfile_static.lib vorbis_static.lib ogg_static.lib libmpeg2.lib sword1_debug/sword1.lib sword2_debug/sword2.lib lure_debug/lure.lib cine_debug/cine.lib cruise_debug/cruise.lib igor_debug/igor.lib kyra_debug/kyra.lib gob_debug/gob.lib queen_debug/queen.lib saga_debug/saga.lib agi_debug/agi.lib scumm_debug/scumm.lib agos_debug/agos.lib drascula_debug/drascula.lib sky_debug/sky.lib parallaction_debug/parallaction.lib m4_debug/m4.lib made_debug/made.lib tinsel_Debug/tinsel.lib tucker_Debug/tucker.lib groovie_Debug/groovie.lib"
OutputFile="$(OutDir)/scummvm.exe"
LinkIncremental="2"
IgnoreDefaultLibraryNames="libc.lib;libcmt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/scummvm.pdb"
SubSystem="1"
EntryPointSymbol="WinMainCRTStartup"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="scummvm_Release"
IntermediateDirectory="scummvm_Release"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="../../;../../engines"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;USE_ZLIB;USE_MAD;USE_VORBIS;USE_MPEG2;USE_MT32EMU;ENABLE_AGI;ENABLE_AGOS;ENABLE_CINE;ENABLE_CRUISE;ENABLE_DRASCULA;ENABLE_GOB;ENABLE_IGOR;ENABLE_KYRA;ENABLE_LURE;ENABLE_M4;ENABLE_MADE;ENABLE_PARALLACTION;ENABLE_QUEEN;ENABLE_SAGA;ENABLE_SCUMM;ENABLE_SKY;ENABLE_SWORD1;ENABLE_SWORD2;ENABLE_TOUCHE;ENABLE_SCUMM_7_8;ENABLE_HE;ENABLE_TINSEL;ENABLE_TUCKER;ENABLE_GROOVIE"
StringPooling="true"
MinimalRebuild="false"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
DisableLanguageExtensions="false"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
WarningLevel="4"
WarnAsError="true"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib sdl.lib zlib.lib libmad.lib vorbisfile_static.lib vorbis_static.lib ogg_static.lib libmpeg2.lib saga_release/saga.lib agi_release/agi.lib sword1_release/sword1.lib sword2_release/sword2.lib lure_release/lure.lib cine_release/cine.lib cruise_release/cruise.lib igor_release/igor.lib kyra_release/kyra.lib gob_release/gob.lib queen_release/queen.lib scumm_release/scumm.lib agos_release/agos.lib sky_release/sky.lib drascula_release/drascula.lib parallaction_release/parallaction.lib m4_release/m4.lib made_release/made.lib tinsel_release/tinsel.lib tucker_release/tucker.lib groovie_release/groovie.lib"
OutputFile="$(OutDir)/scummvm.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc.lib"
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="WinMainCRTStartup"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="base"
>
<File
RelativePath="..\..\base\commandLine.cpp"
>
</File>
<File
RelativePath="..\..\base\commandLine.h"
>
</File>
<File
RelativePath="..\..\base\internal_version.h"
>
</File>
<File
RelativePath="..\..\base\main.cpp"
>
</File>
<File
RelativePath="..\..\base\main.h"
>
</File>
<File
RelativePath="..\..\base\plugins.cpp"
>
</File>
<File
RelativePath="..\..\base\plugins.h"
>
</File>
<File
RelativePath="..\..\base\version.cpp"
>
</File>
<File
RelativePath="..\..\base\version.h"
>
</File>
</Filter>
<Filter
Name="common"
>
<File
RelativePath="..\..\common\advancedDetector.cpp"
>
</File>
<File
RelativePath="..\..\common\advancedDetector.h"
>
</File>
<File
RelativePath="..\..\common\algorithm.h"
>
</File>
<File
RelativePath="..\..\common\archive.cpp"
>
</File>
<File
RelativePath="..\..\common\archive.h"
>
</File>
<File
RelativePath="..\..\common\array.h"
>
</File>
<File
RelativePath="..\..\common\config-file.cpp"
>
</File>
<File
RelativePath="..\..\common\config-file.h"
>
</File>
<File
RelativePath="..\..\common\config-manager.cpp"
>
</File>
<File
RelativePath="..\..\common\config-manager.h"
>
</File>
<File
RelativePath="..\..\common\endian.h"
>
</File>
<File
RelativePath="..\..\common\error.h"
>
</File>
<File
RelativePath="..\..\common\events.h"
>
</File>
<File
RelativePath="..\..\common\file.cpp"
>
</File>
<File
RelativePath="..\..\common\file.h"
>
</File>
<File
RelativePath="..\..\common\frac.h"
>
</File>
<File
RelativePath="..\..\common\fs.cpp"
>
</File>
<File
RelativePath="..\..\common\fs.h"
>
</File>
<File
RelativePath="..\..\common\func.h"
>
</File>
<File
RelativePath="..\..\common\hash-str.h"
>
</File>
<File
RelativePath="..\..\common\hashmap.cpp"
>
</File>
<File
RelativePath="..\..\common\hashmap.h"
>
</File>
<File
RelativePath="..\..\common\iff_container.h"
>
</File>
<File
RelativePath="..\..\common\keyboard.h"
>
</File>
<File
RelativePath="..\..\common\list.h"
>
</File>
<File
RelativePath="..\..\common\md5.cpp"
>
</File>
<File
RelativePath="..\..\common\md5.h"
>
</File>
<File
RelativePath="..\..\common\memorypool.cpp"
>
</File>
<File
RelativePath="..\..\common\memorypool.h"
>
</File>
<File
RelativePath="..\..\common\mutex.cpp"
>
</File>
<File
RelativePath="..\..\common\mutex.h"
>
</File>
<File
RelativePath="..\..\common\noncopyable.h"
>
</File>
<File
RelativePath="..\..\common\pack-end.h"
>
</File>
<File
RelativePath="..\..\common\pack-start.h"
>
</File>
<File
RelativePath="..\..\common\ptr.h"
>
</File>
<File
RelativePath="..\..\common\queue.h"
>
</File>
<File
RelativePath="..\..\common\rect.h"
>
</File>
<File
RelativePath="..\..\common\savefile.h"
>
</File>
<File
RelativePath="..\..\common\scummsys.h"
>
</File>
<File
RelativePath="..\..\common\singleton.h"
>
</File>
<File
RelativePath="..\..\common\stack.h"
>
</File>
<File
RelativePath="..\..\common\str.cpp"
>
</File>
<File
RelativePath="..\..\common\str.h"
>
</File>
<File
RelativePath="..\..\common\stream.cpp"
>
</File>
<File
RelativePath="..\..\common\stream.h"
>
</File>
<File
RelativePath="..\..\common\system.cpp"
>
</File>
<File
RelativePath="..\..\common\system.h"
>
</File>
<File
RelativePath="..\..\common\timer.h"
>
</File>
<File
RelativePath="..\..\common\unarj.cpp"
>
</File>
<File
RelativePath="..\..\common\unarj.h"
>
</File>
<File
RelativePath="..\..\common\unzip.cpp"
>
</File>
<File
RelativePath="..\..\common\unzip.h"
>
</File>
<File
RelativePath="..\..\common\util.cpp"
>
</File>
<File
RelativePath="..\..\common\util.h"
>
</File>
<File
RelativePath="..\..\common\xmlparser.cpp"
>
</File>
<File
RelativePath="..\..\common\xmlparser.h"
>
</File>
<File
RelativePath="..\..\common\zlib.cpp"
>
</File>
<File
RelativePath="..\..\common\zlib.h"
>
</File>
</Filter>
<Filter
Name="sound"
>
<File
RelativePath="..\..\sound\adpcm.cpp"
>
</File>
<File
RelativePath="..\..\sound\adpcm.h"
>
</File>
<File
RelativePath="..\..\sound\aiff.cpp"
>
</File>
<File
RelativePath="..\..\sound\aiff.h"
>
</File>
<File
RelativePath="..\..\sound\audiocd.cpp"
>
</File>
<File
RelativePath="..\..\sound\audiocd.h"
>
</File>
<File
RelativePath="..\..\sound\audiostream.cpp"
>
</File>
<File
RelativePath="..\..\sound\audiostream.h"
>
</File>
<File
RelativePath="..\..\sound\flac.cpp"
>
</File>
<File
RelativePath="..\..\sound\flac.h"
>
</File>
<File
RelativePath="..\..\sound\fmopl.cpp"
>
</File>
<File
RelativePath="..\..\sound\fmopl.h"
>
</File>
<File
RelativePath="..\..\sound\iff.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\sound\iff.h"
>
</File>
<File
RelativePath="..\..\sound\mididrv.cpp"
>
</File>
<File
RelativePath="..\..\sound\mididrv.h"
>
</File>
<File
RelativePath="..\..\sound\midiparser.cpp"
>
</File>
<File
RelativePath="..\..\sound\midiparser.h"
>
</File>
<File
RelativePath="..\..\sound\midiparser_smf.cpp"
>
</File>
<File
RelativePath="..\..\sound\midiparser_xmidi.cpp"
>
</File>
<File
RelativePath="..\..\sound\mixer.cpp"
>
</File>
<File
RelativePath="..\..\sound\mixer.h"
>
</File>
<File
RelativePath="..\..\sound\mixer_intern.h"
>
</File>
<File
RelativePath="..\..\sound\mp3.cpp"
>
</File>
<File
RelativePath="..\..\sound\mp3.h"
>
</File>
<File
RelativePath="..\..\sound\mpu401.cpp"
>
</File>
<File
RelativePath="..\..\sound\mpu401.h"
>
</File>
<File
RelativePath="..\..\sound\musicplugin.cpp"
>
</File>
<File
RelativePath="..\..\sound\musicplugin.h"
>
</File>
<File
RelativePath="..\..\sound\null.cpp"
>
</File>
<File
RelativePath="..\..\sound\rate.cpp"
>
</File>
<File
RelativePath="..\..\sound\rate.h"
>
</File>
<File
RelativePath="..\..\sound\voc.cpp"
>
</File>
<File
RelativePath="..\..\sound\voc.h"
>
</File>
<File
RelativePath="..\..\sound\vorbis.cpp"
>
</File>
<File
RelativePath="..\..\sound\vorbis.h"
>
</File>
<File
RelativePath="..\..\sound\wave.cpp"
>
</File>
<File
RelativePath="..\..\sound\wave.h"
>
</File>
<Filter
Name="softhsynth"
>
<File
RelativePath="..\..\sound\softsynth\adlib.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)/$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)/$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\sound\softsynth\emumidi.h"
>
</File>
<File
RelativePath="..\..\sound\softsynth\fluidsynth.cpp"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)/$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)/$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\sound\softsynth\pcspk.cpp"
>
</File>
<File
RelativePath="..\..\sound\softsynth\pcspk.h"
>
</File>
<File
RelativePath="..\..\sound\softsynth\ym2612.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)/$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)/$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\sound\softsynth\ym2612.h"
>
</File>
<Filter
Name="mt32"
>
<File
RelativePath="..\..\sound\softsynth\mt32\freeverb.cpp"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\freeverb.h"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\i386.cpp"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\i386.h"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\mt32_file.cpp"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\mt32_file.h"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\mt32emu.h"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\part.cpp"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\part.h"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\partial.cpp"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\partial.h"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\partialManager.cpp"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\partialManager.h"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\structures.h"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\synth.cpp"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\synth.h"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\tables.cpp"
>
</File>
<File
RelativePath="..\..\sound\softsynth\mt32\tables.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="mods"
>
<File
RelativePath="..\..\sound\mods\infogrames.cpp"
>
</File>
<File
RelativePath="..\..\sound\mods\infogrames.h"
>
</File>
<File
RelativePath="..\..\sound\mods\module.cpp"
>
</File>
<File
RelativePath="..\..\sound\mods\module.h"
>
</File>
<File
RelativePath="..\..\sound\mods\paula.cpp"
>
</File>
<File
RelativePath="..\..\sound\mods\paula.h"
>
</File>
<File
RelativePath="..\..\sound\mods\protracker.cpp"
>
</File>
<File
RelativePath="..\..\sound\mods\protracker.h"
>
</File>
<File
RelativePath="..\..\sound\mods\rjp1.cpp"
>
</File>
<File
RelativePath="..\..\sound\mods\rjp1.h"
>
</File>
<File
RelativePath="..\..\sound\mods\soundfx.cpp"
>
</File>
<File
RelativePath="..\..\sound\mods\soundfx.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="txt"
>
<File
RelativePath="..\..\COPYING"
>
</File>
<File
RelativePath="..\..\NEWS"
>
</File>
<File
RelativePath="..\..\README"
>
</File>
<File
RelativePath="..\..\TODO"
>
</File>
</Filter>
<Filter
Name="rsc"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
<File
RelativePath="..\..\icons\scummvm.ico"
>
</File>
<File
RelativePath="..\..\dists\scummvm.rc"
>
</File>
</Filter>
<Filter
Name="backends"
>
<Filter
Name="sdl"
>
<File
RelativePath="..\..\backends\platform\sdl\events.cpp"
>
</File>
<File
RelativePath="..\..\backends\platform\sdl\graphics.cpp"
>
</File>
<File
RelativePath="..\..\backends\platform\sdl\main.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\backends\platform\sdl\sdl.cpp"
>
</File>
<File
RelativePath="..\..\backends\platform\sdl\sdl.h"
>
</File>
</Filter>
<Filter
Name="fs"
>
<File
RelativePath="..\..\backends\fs\abstract-fs.cpp"
>
</File>
<File
RelativePath="..\..\backends\fs\abstract-fs.h"
>
</File>
<File
RelativePath="..\..\backends\fs\fs-factory.h"
>
</File>
<File
RelativePath="..\..\backends\fs\stdiostream.cpp"
>
</File>
<File
RelativePath="..\..\backends\fs\stdiostream.h"
>
</File>
<Filter
Name="windows"
>
<File
RelativePath="..\..\backends\fs\windows\windows-fs-factory.cpp"
>
</File>
<File
RelativePath="..\..\backends\fs\windows\windows-fs-factory.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="midi"
>
<File
RelativePath="..\..\backends\midi\windows.cpp"
>
</File>
</Filter>
<Filter
Name="timer"
>
<File
RelativePath="..\..\backends\timer\default\default-timer.cpp"
>
</File>
<File
RelativePath="..\..\backends\timer\default\default-timer.h"
>
</File>
</Filter>
<Filter
Name="saves"
>
<File
RelativePath="..\..\backends\saves\compressed\compressed-saves.cpp"
>
</File>
<File
RelativePath="..\..\backends\saves\compressed\compressed-saves.h"
>
</File>
<File
RelativePath="..\..\backends\saves\default\default-saves.cpp"
>
</File>
<File
RelativePath="..\..\backends\saves\default\default-saves.h"
>
</File>
<File
RelativePath="..\..\backends\saves\savefile.cpp"
>
</File>
</Filter>
<Filter
Name="events"
>
<Filter
Name="default"
>
<File
RelativePath="..\..\backends\events\default\default-events.cpp"
>
</File>
<File
RelativePath="..\..\backends\events\default\default-events.h"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="gui"
>
<File
RelativePath="..\..\gui\about.cpp"
>
</File>
<File
RelativePath="..\..\gui\about.h"
>
</File>
<File
RelativePath="..\..\gui\browser.cpp"
>
</File>
<File
RelativePath="..\..\gui\browser.h"
>
</File>
<File
RelativePath="..\..\gui\chooser.cpp"
>
</File>
<File
RelativePath="..\..\gui\chooser.h"
>
</File>
<File
RelativePath="..\..\gui\console.cpp"
>
</File>
<File
RelativePath="..\..\gui\console.h"
>
</File>
<File
RelativePath="..\..\gui\credits.h"
>
</File>
<File
RelativePath="..\..\gui\debugger.cpp"
>
</File>
<File
RelativePath="..\..\gui\debugger.h"
>
</File>
<File
RelativePath="..\..\gui\dialog.cpp"
>
</File>
<File
RelativePath="..\..\gui\dialog.h"
>
</File>
<File
RelativePath="..\..\gui\editable.cpp"
>
</File>
<File
RelativePath="..\..\gui\editable.h"
>
</File>
<File
RelativePath="..\..\gui\EditTextWidget.cpp"
>
</File>
<File
RelativePath="..\..\gui\EditTextWidget.h"
>
</File>
<File
RelativePath="..\..\gui\Key.cpp"
>
</File>
<File
RelativePath="..\..\gui\Key.h"
>
</File>
<File
RelativePath="..\..\gui\launcher.cpp"
>
</File>
<File
RelativePath="..\..\gui\launcher.h"
>
</File>
<File
RelativePath="..\..\gui\ListWidget.cpp"
>
</File>
<File
RelativePath="..\..\gui\ListWidget.h"
>
</File>
<File
RelativePath="..\..\gui\massadd.cpp"
>
</File>
<File
RelativePath="..\..\gui\massadd.h"
>
</File>
<File
RelativePath="..\..\gui\message.cpp"
>
</File>
<File
RelativePath="..\..\gui\message.h"
>
</File>
<File
RelativePath="..\..\gui\newgui.cpp"
>
</File>
<File
RelativePath="..\..\gui\newgui.h"
>
</File>
<File
RelativePath="..\..\gui\object.cpp"
>
</File>
<File
RelativePath="..\..\gui\object.h"
>
</File>
<File
RelativePath="..\..\gui\options.cpp"
>
</File>
<File
RelativePath="..\..\gui\options.h"
>
</File>
<File
RelativePath="..\..\gui\PopUpWidget.cpp"
>
</File>
<File
RelativePath="..\..\gui\PopUpWidget.h"
>
</File>
<File
RelativePath="..\..\gui\saveload.cpp"
>
</File>
<File
RelativePath="..\..\gui\saveload.h"
>
</File>
<File
RelativePath="..\..\gui\ScrollBarWidget.cpp"
>
</File>
<File
RelativePath="..\..\gui\ScrollBarWidget.h"
>
</File>
<File
RelativePath="..\..\gui\TabWidget.cpp"
>
</File>
<File
RelativePath="..\..\gui\TabWidget.h"
>
</File>
<File
RelativePath="..\..\gui\themebrowser.cpp"
>
</File>
<File
RelativePath="..\..\gui\themebrowser.h"
>
</File>
<File
RelativePath="..\..\gui\ThemeData.cpp"
>
</File>
<File
RelativePath="..\..\gui\ThemeData.h"
>
</File>
<File
RelativePath="..\..\gui\ThemeEngine.cpp"
>
</File>
<File
RelativePath="..\..\gui\ThemeEngine.h"
>
</File>
<File
RelativePath="..\..\gui\ThemeEval.cpp"
>
</File>
<File
RelativePath="..\..\gui\ThemeLayout.cpp"
>
</File>
<File
RelativePath="..\..\gui\ThemeLayout.h"
>
</File>
<File
RelativePath="..\..\gui\ThemeParser.cpp"
>
</File>
<File
RelativePath="..\..\gui\ThemeParser.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\gui\widget.cpp"
>
</File>
<File
RelativePath="..\..\gui\widget.h"
>
</File>
</Filter>
<Filter
Name="graphics"
>
<File
RelativePath="..\..\graphics\colormasks.h"
>
</File>
<File
RelativePath="..\..\graphics\cursorman.cpp"
>
</File>
<File
RelativePath="..\..\graphics\cursorman.h"
>
</File>
<File
RelativePath="..\..\graphics\dxa_player.cpp"
>
</File>
<File
RelativePath="..\..\graphics\dxa_player.h"
>
</File>
<File
RelativePath="..\..\graphics\flic_player.cpp"
>
</File>
<File
RelativePath="..\..\graphics\flic_player.h"
>
</File>
<File
RelativePath="..\..\graphics\font.cpp"
>
</File>
<File
RelativePath="..\..\graphics\font.h"
>
</File>
<File
RelativePath="..\..\graphics\fontman.cpp"
>
</File>
<File
RelativePath="..\..\graphics\fontman.h"
>
</File>
<File
RelativePath="..\..\graphics\iff.cpp"
>
</File>
<File
RelativePath="..\..\graphics\iff.h"
>
</File>
<File
RelativePath="..\..\graphics\imagedec.cpp"
>
</File>
<File
RelativePath="..\..\graphics\imagedec.h"
>
</File>
<File
RelativePath="..\..\graphics\imageman.cpp"
>
</File>
<File
RelativePath="..\..\graphics\imageman.h"
>
</File>
<File
RelativePath="..\..\graphics\mpeg_player.cpp"
>
</File>
<File
RelativePath="..\..\graphics\mpeg_player.h"
>
</File>
<File
RelativePath="..\..\graphics\primitives.cpp"
>
</File>
<File
RelativePath="..\..\graphics\primitives.h"
>
</File>
<File
RelativePath="..\..\graphics\scaler.cpp"
>
</File>
<File
RelativePath="..\..\graphics\scaler.h"
>
</File>
<File
RelativePath="..\..\graphics\surface.cpp"
>
</File>
<File
RelativePath="..\..\graphics\surface.h"
>
</File>
<File
RelativePath="..\..\graphics\thumbnail.cpp"
>
</File>
<File
RelativePath="..\..\graphics\thumbnail.h"
>
</File>
<File
RelativePath="..\..\graphics\VectorRenderer.cpp"
>
</File>
<File
RelativePath="..\..\graphics\VectorRenderer.h"
>
</File>
<File
RelativePath="..\..\graphics\VectorRendererSpec.cpp"
>
</File>
<File
RelativePath="..\..\graphics\VectorRendererSpec.h"
>
</File>
<Filter
Name="scaler"
>
<File
RelativePath="..\..\graphics\scaler\2xsai.cpp"
>
</File>
<File
RelativePath="..\..\graphics\scaler\aspect.cpp"
>
</File>
<File
RelativePath="..\..\graphics\scaler\hq2x.cpp"
>
</File>
<File
RelativePath="..\..\graphics\scaler\hq2x.h"
>
</File>
<File
RelativePath="..\..\graphics\scaler\hq2x_i386.asm"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="nasm.exe -f win32 -g -o &quot;$(OutDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(OutDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="nasm.exe -f win32 -o &quot;$(OutDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(OutDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\graphics\scaler\hq3x.cpp"
>
</File>
<File
RelativePath="..\..\graphics\scaler\hq3x.h"
>
</File>
<File
RelativePath="..\..\graphics\scaler\hq3x_i386.asm"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="nasm.exe -f win32 -g -o &quot;$(OutDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(OutDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="nasm.exe -f win32 -o &quot;$(OutDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(OutDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\graphics\scaler\intern.h"
>
</File>
<File
RelativePath="..\..\graphics\scaler\scale2x.cpp"
>
</File>
<File
RelativePath="..\..\graphics\scaler\scale2x.h"
>
</File>
<File
RelativePath="..\..\graphics\scaler\scale3x.cpp"
>
</File>
<File
RelativePath="..\..\graphics\scaler\scale3x.h"
>
</File>
<File
RelativePath="..\..\graphics\scaler\scalebit.cpp"
>
</File>
<File
RelativePath="..\..\graphics\scaler\scalebit.h"
>
</File>
<File
RelativePath="..\..\graphics\scaler\thumbnail_intern.cpp"
>
</File>
</Filter>
<Filter
Name="fonts"
>
<File
RelativePath="..\..\graphics\fonts\consolefont.cpp"
>
</File>
<File
RelativePath="..\..\graphics\fonts\newfont.cpp"
>
</File>
<File
RelativePath="..\..\graphics\fonts\newfont_big.cpp"
>
</File>
<File
RelativePath="..\..\graphics\fonts\scummfont.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="engines"
>
<File
RelativePath="..\..\engines\dialogs.cpp"
>
</File>
<File
RelativePath="..\..\engines\dialogs.h"
>
</File>
<File
RelativePath="..\..\engines\engine.cpp"
>
</File>
<File
RelativePath="..\..\engines\engine.h"
>
</File>
<File
RelativePath="..\..\engines\game.cpp"
>
</File>
<File
RelativePath="..\..\engines\game.h"
>
</File>
<File
RelativePath="..\..\engines\metaengine.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>