mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 21:24:53 +00:00
86d015c055
svn-id: r28112
440 lines
12 KiB
C++
440 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/endian.h"
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#include "common/file.h"
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#include "common/util.h"
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#include "common/system.h"
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#include "sword1/music.h"
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#include "sound/aiff.h"
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#include "sound/flac.h"
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#include "sound/mixer.h"
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#include "sound/mp3.h"
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#include "sound/vorbis.h"
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#include "sound/wave.h"
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#define SMP_BUFSIZE 8192
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namespace Sword1 {
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class BaseAudioStream : public Audio::AudioStream {
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public:
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BaseAudioStream(Common::SeekableReadStream *source, bool loop);
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virtual ~BaseAudioStream();
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virtual int readBuffer(int16 *buffer, const int numSamples);
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virtual bool isStereo() const { return _isStereo; }
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virtual bool endOfData() const { return (_samplesLeft == 0); }
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virtual int getRate() const { return _rate; }
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protected:
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Common::SeekableReadStream *_sourceStream;
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uint8 *_sampleBuf;
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uint32 _rate;
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bool _isStereo;
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uint32 _samplesLeft;
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uint16 _bitsPerSample;
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bool _loop;
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virtual void rewind() = 0;
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virtual void reinit(int size, int rate, byte flags);
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};
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BaseAudioStream::BaseAudioStream(Common::SeekableReadStream *source, bool loop) {
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_sourceStream = source;
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_sampleBuf = (uint8*)malloc(SMP_BUFSIZE);
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_samplesLeft = 0;
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_isStereo = false;
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_bitsPerSample = 16;
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_rate = 22050;
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_loop = loop;
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}
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BaseAudioStream::~BaseAudioStream() {
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free(_sampleBuf);
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}
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void BaseAudioStream::reinit(int size, int rate, byte flags) {
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_isStereo = (flags & Audio::Mixer::FLAG_STEREO) != 0;
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_rate = rate;
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assert((uint)size <= (_sourceStream->size() - _sourceStream->pos()));
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_bitsPerSample = ((flags & Audio::Mixer::FLAG_16BITS) != 0) ? 16 : 8;
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_samplesLeft = (size * 8) / _bitsPerSample;
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if ((_bitsPerSample != 16) && (_bitsPerSample != 8))
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error("BaseAudioStream: unknown sound type");
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}
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int BaseAudioStream::readBuffer(int16 *buffer, const int numSamples) {
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int retVal = 0;
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while (retVal < numSamples && _samplesLeft > 0) {
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int samples = MIN((int)_samplesLeft, numSamples - retVal);
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retVal += samples;
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_samplesLeft -= samples;
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while (samples > 0) {
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int readBytes = MIN(samples * (_bitsPerSample >> 3), SMP_BUFSIZE);
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_sourceStream->read(_sampleBuf, readBytes);
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if (_bitsPerSample == 16) {
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samples -= (readBytes / 2);
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memcpy(buffer, _sampleBuf, readBytes);
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buffer += (readBytes / 2);
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} else {
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samples -= readBytes;
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int8 *src = (int8*)_sampleBuf;
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while (readBytes--)
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*buffer++ = (int16)*src++ << 8;
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}
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}
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if (!_samplesLeft && _loop) {
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rewind();
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}
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}
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return retVal;
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}
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class WaveAudioStream : public BaseAudioStream {
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public:
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WaveAudioStream(Common::SeekableReadStream *source, bool loop);
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virtual int readBuffer(int16 *buffer, const int numSamples);
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private:
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virtual void rewind();
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};
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WaveAudioStream::WaveAudioStream(Common::SeekableReadStream *source, bool loop) : BaseAudioStream(source, loop) {
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rewind();
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if (_samplesLeft == 0)
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_loop = false;
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}
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void WaveAudioStream::rewind() {
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int rate, size;
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byte flags;
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_sourceStream->seek(0);
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if (Audio::loadWAVFromStream(*_sourceStream, size, rate, flags)) {
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reinit(size, rate, flags);
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}
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}
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int WaveAudioStream::readBuffer(int16 *buffer, const int numSamples) {
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int retVal = BaseAudioStream::readBuffer(buffer, numSamples);
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if (_bitsPerSample == 16) {
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for (int i = 0; i < retVal; i++) {
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buffer[i] = (int16)READ_LE_UINT16(buffer + i);
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}
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}
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return retVal;
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}
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class AiffAudioStream : public BaseAudioStream {
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public:
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AiffAudioStream(Common::SeekableReadStream *source, bool loop);
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virtual int readBuffer(int16 *buffer, const int numSamples);
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private:
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void rewind();
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};
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AiffAudioStream::AiffAudioStream(Common::SeekableReadStream *source, bool loop) : BaseAudioStream(source, loop) {
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rewind();
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if (_samplesLeft == 0)
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_loop = false;
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}
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void AiffAudioStream::rewind() {
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int rate, size;
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byte flags;
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_sourceStream->seek(0);
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if (Audio::loadAIFFFromStream(*_sourceStream, size, rate, flags)) {
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reinit(size, rate, flags);
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}
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}
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int AiffAudioStream::readBuffer(int16 *buffer, const int numSamples) {
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int retVal = BaseAudioStream::readBuffer(buffer, numSamples);
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if (_bitsPerSample == 16) {
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for (int i = 0; i < retVal; i++) {
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buffer[i] = (int16)READ_BE_UINT16(buffer + i);
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}
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}
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return retVal;
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}
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// This means fading takes 3 seconds.
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#define FADE_LENGTH 3
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// These functions are only called from Music, so I'm just going to
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// assume that if locking is needed it has already been taken care of.
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bool MusicHandle::play(const char *fileBase, bool loop) {
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char fileName[30];
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stop();
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// FIXME: How about using AudioStream::openStreamFile instead of the code below?
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// I.e.:
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//_audioSource = Audio::AudioStream::openStreamFile(fileBase, 0, 0, loop ? 0 : 1);
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#ifdef USE_FLAC
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if (!_audioSource) {
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sprintf(fileName, "%s.flac", fileBase);
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if (_file.open(fileName))
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_audioSource = Audio::makeFlacStream(&_file, false, 0, 0, loop ? 0 : 1);
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}
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if (!_audioSource) {
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sprintf(fileName, "%s.fla", fileBase);
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if (_file.open(fileName))
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_audioSource = Audio::makeFlacStream(&_file, false, 0, 0, loop ? 0 : 1);
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}
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#endif
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#ifdef USE_VORBIS
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if (!_audioSource) {
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sprintf(fileName, "%s.ogg", fileBase);
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if (_file.open(fileName))
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_audioSource = Audio::makeVorbisStream(&_file, false, 0, 0, loop ? 0 : 1);
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}
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#endif
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#ifdef USE_MAD
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if (!_audioSource) {
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sprintf(fileName, "%s.mp3", fileBase);
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if (_file.open(fileName))
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_audioSource = Audio::makeMP3Stream(&_file, false, 0, 0, loop ? 0 : 1);
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}
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#endif
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if (!_audioSource) {
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sprintf(fileName, "%s.wav", fileBase);
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if (_file.open(fileName))
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_audioSource = new WaveAudioStream(&_file, loop);
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}
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if (!_audioSource) {
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sprintf(fileName, "%s.aif", fileBase);
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if (_file.open(fileName))
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_audioSource = new AiffAudioStream(&_file, loop);
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}
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if (!_audioSource)
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return false;
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fadeUp();
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return true;
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}
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void MusicHandle::fadeDown() {
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if (streaming()) {
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if (_fading < 0)
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_fading = -_fading;
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else if (_fading == 0)
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_fading = FADE_LENGTH * getRate();
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_fadeSamples = FADE_LENGTH * getRate();
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}
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}
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void MusicHandle::fadeUp() {
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if (streaming()) {
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if (_fading > 0)
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_fading = -_fading;
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else if (_fading == 0)
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_fading = -1;
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_fadeSamples = FADE_LENGTH * getRate();
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}
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}
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bool MusicHandle::endOfData() const {
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return !streaming();
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}
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// is we don't have an audiosource, return some dummy values.
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// shouldn't happen anyways.
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bool MusicHandle::streaming(void) const {
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return (_audioSource) ? (!_audioSource->endOfStream()) : false;
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}
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bool MusicHandle::isStereo(void) const {
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return (_audioSource) ? _audioSource->isStereo() : false;
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}
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int MusicHandle::getRate(void) const {
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return (_audioSource) ? _audioSource->getRate() : 11025;
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}
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int MusicHandle::readBuffer(int16 *buffer, const int numSamples) {
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int totalSamples = 0;
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int16 *bufStart = buffer;
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if (!_audioSource)
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return 0;
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int expectedSamples = numSamples;
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while ((expectedSamples > 0) && _audioSource) { // _audioSource becomes NULL if we reach EOF and aren't looping
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int samplesReturned = _audioSource->readBuffer(buffer, expectedSamples);
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buffer += samplesReturned;
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totalSamples += samplesReturned;
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expectedSamples -= samplesReturned;
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if ((expectedSamples > 0) && _audioSource->endOfData()) {
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debug(2, "Music reached EOF");
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stop();
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}
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}
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// buffer was filled, now do the fading (if necessary)
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int samplePos = 0;
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while ((_fading > 0) && (samplePos < totalSamples)) { // fade down
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--_fading;
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bufStart[samplePos] = (bufStart[samplePos] * _fading) / _fadeSamples;
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samplePos++;
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if (_fading == 0) {
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stop();
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// clear the rest of the buffer
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memset(bufStart + samplePos, 0, (totalSamples - samplePos) * 2);
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return samplePos;
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}
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}
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while ((_fading < 0) && (samplePos < totalSamples)) { // fade up
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bufStart[samplePos] = -(bufStart[samplePos] * --_fading) / _fadeSamples;
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if (_fading <= -_fadeSamples)
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_fading = 0;
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}
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return totalSamples;
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}
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void MusicHandle::stop() {
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if (_audioSource) {
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delete _audioSource;
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_audioSource = NULL;
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}
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if (_file.isOpen())
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_file.close();
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_fading = 0;
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}
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Music::Music(Audio::Mixer *pMixer) {
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_mixer = pMixer;
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_sampleRate = pMixer->getOutputRate();
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_converter[0] = NULL;
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_converter[1] = NULL;
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_volumeL = _volumeR = 192;
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_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
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}
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Music::~Music() {
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_mixer->stopHandle(_soundHandle);
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delete _converter[0];
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delete _converter[1];
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}
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void Music::mixer(int16 *buf, uint32 len) {
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Common::StackLock lock(_mutex);
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memset(buf, 0, 2 * len * sizeof(int16));
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for (int i = 0; i < ARRAYSIZE(_handles); i++)
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if (_handles[i].streaming() && _converter[i])
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_converter[i]->flow(_handles[i], buf, len, _volumeL, _volumeR);
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}
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void Music::setVolume(uint8 volL, uint8 volR) {
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_volumeL = (Audio::st_volume_t)volL;
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_volumeR = (Audio::st_volume_t)volR;
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}
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void Music::giveVolume(uint8 *volL, uint8 *volR) {
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*volL = (uint8)_volumeL;
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*volR = (uint8)_volumeR;
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}
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void Music::startMusic(int32 tuneId, int32 loopFlag) {
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if (strlen(_tuneList[tuneId]) > 0) {
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int newStream = 0;
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_mutex.lock();
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if (_handles[0].streaming() && _handles[1].streaming()) {
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int streamToStop;
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// Both streams playing - one must be forced to stop.
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if (!_handles[0].fading() && !_handles[1].fading()) {
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// None of them are fading. Shouldn't happen,
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// so it doesn't matter which one we pick.
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streamToStop = 0;
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} else if (_handles[0].fading() && !_handles[1].fading()) {
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// Stream 0 is fading, so pick that one.
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streamToStop = 0;
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} else if (!_handles[0].fading() && _handles[1].fading()) {
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// Stream 1 is fading, so pick that one.
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streamToStop = 1;
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} else {
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// Both streams are fading. Pick the one that
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// is closest to silent.
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if (ABS(_handles[0].fading()) < ABS(_handles[1].fading()))
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streamToStop = 0;
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else
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streamToStop = 1;
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}
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_handles[streamToStop].stop();
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}
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if (_handles[0].streaming()) {
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_handles[0].fadeDown();
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newStream = 1;
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} else if (_handles[1].streaming()) {
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_handles[1].fadeDown();
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newStream = 0;
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}
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delete _converter[newStream];
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_converter[newStream] = NULL;
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_mutex.unlock();
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/* The handle will load the music file now. It can take a while, so unlock
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the mutex before, to have the soundthread playing normally.
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As the corresponding _converter is NULL, the handle will be ignored by the playing thread */
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if (_handles[newStream].play(_tuneList[tuneId], loopFlag != 0)) {
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_mutex.lock();
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_converter[newStream] = Audio::makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);
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_mutex.unlock();
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} else {
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if (tuneId != 81) // file 81 was apparently removed from BS.
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warning("Can't find music file %s", _tuneList[tuneId]);
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}
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} else {
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_mutex.lock();
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if (_handles[0].streaming())
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_handles[0].fadeDown();
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if (_handles[1].streaming())
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_handles[1].fadeDown();
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_mutex.unlock();
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}
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}
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void Music::fadeDown() {
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Common::StackLock lock(_mutex);
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for (int i = 0; i < ARRAYSIZE(_handles); i++)
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if (_handles[i].streaming())
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_handles[i].fadeDown();
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}
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} // End of namespace Sword1
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