scummvm/engines/bladerunner/chapters.h
2021-12-26 18:48:43 +01:00

61 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_CHAPTERS_H
#define BLADERUNNER_CHAPTERS_H
namespace BladeRunner {
class BladeRunnerEngine;
class Chapters {
BladeRunnerEngine *_vm;
int _chapter;
int _resourceIds[6];
bool _hasOpenResources;
public:
Chapters(BladeRunnerEngine *vm) {
_vm = vm;
_chapter = 0;
_resourceIds[0] = 1;
_resourceIds[1] = 1;
_resourceIds[2] = 2;
_resourceIds[3] = 2;
_resourceIds[4] = 3;
_resourceIds[5] = 4;
_hasOpenResources = false;
}
bool enterChapter(int chapter);
void closeResources();
bool hasOpenResources() { return _hasOpenResources; }
int currentResourceId() { return _chapter ? _resourceIds[_chapter] : -1; }
};
} // End of namespace BladeRunner
#endif