scummvm/engines/bladerunner/set_effects.h
2021-12-26 18:48:43 +01:00

69 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_SET_EFFECTS_H
#define BLADERUNNER_SET_EFFECTS_H
#include "bladerunner/bladerunner.h"
#include "bladerunner/color.h"
#include "bladerunner/fog.h"
#include "common/stream.h"
namespace BladeRunner {
class SetEffects {
friend class Debugger;
BladeRunnerEngine *_vm;
Color _distanceColor;
float _distanceCoeficient;
Color _fadeColor;
float _fadeDensity;
int _fogCount;
Fog *_fogs;
public:
SetEffects(BladeRunnerEngine *vm);
~SetEffects();
void read(Common::ReadStream *stream, int frameCount);
void reset();
void setupFrame(int frame);
void setFadeColor(float r, float g, float b);
void setFadeDensity(float density);
void setFogColor(const Common::String &fogName, float r, float g, float b);
void setFogDensity(const Common::String &fogName, float density);
void calculateColor(Vector3 viewPosition, Vector3 position, float *outCoeficient, Color *outColor) const;
private:
Fog *findFog(const Common::String &fogName) const;
};
} // End of namespace BladeRunner
#endif