mirror of
https://github.com/libretro/scummvm.git
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286 lines
9.2 KiB
C++
286 lines
9.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/slice_animations.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/time.h"
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/system.h"
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namespace BladeRunner {
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bool SliceAnimations::open(const Common::String &name) {
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Common::File file;
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if (!file.open(_vm->getResourceStream(name), name))
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return false;
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_timestamp = file.readUint32LE();
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_pageSize = file.readUint32LE();
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_pageCount = file.readUint32LE();
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_paletteCount = file.readUint32LE();
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if (_timestamp != 0x3457b6f6) // Timestamp: Wed, 29 Oct 1997 22:21:42 GMT
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return false;
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_palettes.resize(_paletteCount);
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Graphics::PixelFormat screenFormat = screenPixelFormat();
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for (uint32 i = 0; i != _paletteCount; ++i) {
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for (uint32 j = 0; j != 256; ++j) {
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uint8 color_r = file.readByte();
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uint8 color_g = file.readByte();
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uint8 color_b = file.readByte();
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_palettes[i].color[j].r = color_r;
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_palettes[i].color[j].g = color_g;
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_palettes[i].color[j].b = color_b;
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// We need to convert from 5 bits per channel (r,g,b) to 8 bits
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_palettes[i].value[j] = screenFormat.RGBToColor(Color::get8BitColorFrom5Bit(color_r), Color::get8BitColorFrom5Bit(color_g), Color::get8BitColorFrom5Bit(color_b));
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}
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}
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uint32 animationCount = file.readUint32LE();
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_animations.resize(animationCount);
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for (uint32 i = 0; i != animationCount; ++i) {
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_animations[i].frameCount = file.readUint32LE();
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_animations[i].frameSize = file.readUint32LE();
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_animations[i].fps = file.readFloatLE();
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_animations[i].positionChange.x = file.readFloatLE();
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_animations[i].positionChange.y = file.readFloatLE();
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_animations[i].positionChange.z = file.readFloatLE();
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_animations[i].facingChange = file.readFloatLE();
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_animations[i].offset = file.readUint32LE();
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}
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_pages.resize(_pageCount);
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for (uint32 i = 0; i != _pageCount; ++i)
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_pages[i]._data = nullptr;
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return true;
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}
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SliceAnimations::~SliceAnimations() {
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for (uint32 i = 0; i != _pages.size(); ++i)
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free(_pages[i]._data);
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// close open files
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_coreAnimPageFile.close(0);
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if (!_vm->_cutContent) {
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_framesPageFile.close(_framesPageFile._fileNumber);
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} else {
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for (uint i = 0; i < 5; ++i) {
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_framesPageFile.close(i);
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}
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}
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}
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bool SliceAnimations::openCoreAnim() {
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return _coreAnimPageFile.open("COREANIM.DAT", 0);
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}
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bool SliceAnimations::openFrames(int fileNumber) {
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if (_framesPageFile._fileNumber == -1) { // Running for the first time, need to probe
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// First, try HDFRAMES.DAT
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if (_framesPageFile.open("HDFRAMES.DAT", 0)) {
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_framesPageFile._fileNumber = 0;
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return true;
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} else {
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debug("SliceAnimations::openFrames: HDFRAMES.DAT resource not found. Falling back to using CDFRAMESx.DAT files instead...");
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}
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}
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if (_framesPageFile._fileNumber == 0) // HDFRAMES.DAT
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return true;
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if (!_vm->_cutContent && _framesPageFile._fileNumber == fileNumber)
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return true;
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if (_vm->_cutContent && _framesPageFile._fileNumber == 5) // all frame files loaded
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return true;
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if (!_vm->_cutContent) {
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// _fileNumber can normally be in [1,4]
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// but it will be "5" if we switched from restored content to original
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if (_framesPageFile._fileNumber == 5) {
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for (uint i = 1; i < 5; ++i) {
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_framesPageFile.close(i);
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}
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} else if (_framesPageFile._fileNumber > 0) {
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_framesPageFile.close(_framesPageFile._fileNumber);
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}
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_framesPageFile._fileNumber = fileNumber;
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// For Chapter1 we try both CDFRAMES.DAT and CDFRAMES1.DAT
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if (fileNumber == 1 && _framesPageFile.open("CDFRAMES.DAT", fileNumber)) {
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return true;
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}
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if (_framesPageFile.open(Common::String::format("CDFRAMES%d.DAT", fileNumber), fileNumber)) {
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return true;
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}
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} else {
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// Restored cut content case
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// open all four CDFRAMESx.DAT files in slots [1,5]
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// So that all animation resources are available at all times as if we just had the single HDFRAMES.DAT file
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for (uint i = 1; i < 5; ++i) {
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_framesPageFile.close(i);
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if (i == 1
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&& (!_framesPageFile.open("CDFRAMES.DAT", i))
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&& (!_framesPageFile.open(Common::String::format("CDFRAMES%d.DAT", i), i))
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) {
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// For Chapter1 we try both CDFRAMES.DAT and CDFRAMES1.DAT
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return false;
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} else if (i != 1 &&
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!_framesPageFile.open(Common::String::format("CDFRAMES%d.DAT", i), i)
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) {
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return false;
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}
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}
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_framesPageFile._fileNumber = 5;
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return true;
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}
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return false;
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}
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bool SliceAnimations::PageFile::open(const Common::String &name, int8 fileIdx) {
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if (!_files[fileIdx].open(name))
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return false;
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uint32 timestamp = _files[fileIdx].readUint32LE();
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if (timestamp != _sliceAnimations->_timestamp)
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return false;
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if (!_sliceAnimations->_vm->_cutContent
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|| (_pageOffsets.size() < _sliceAnimations->_pageCount) ) {
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_pageOffsets.resize(_sliceAnimations->_pageCount);
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_pageOffsetsFileIdx.resize(_sliceAnimations->_pageCount);
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for (uint32 i = 0; i != _sliceAnimations->_pageCount; ++i) {
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_pageOffsets[i] = -1;
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_pageOffsetsFileIdx[i] = -1;
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}
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}
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uint32 pageCount = _files[fileIdx].readUint32LE();
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uint32 dataOffset = 8 + 4 * pageCount;
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for (uint32 i = 0; i != pageCount; ++i) {
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uint32 pageNumber = _files[fileIdx].readUint32LE();
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if (pageNumber == 0xffffffff)
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continue;
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_pageOffsets[pageNumber] = dataOffset + i * _sliceAnimations->_pageSize;
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_pageOffsetsFileIdx[pageNumber] = fileIdx;
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}
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// debug(5, "PageFile::Open: page file \"%s\" opened with %d pages", name.c_str(), pageCount);
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return true;
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}
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void SliceAnimations::PageFile::close(int8 fileIdx) {
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if (fileIdx >= 0 && fileIdx < 5) {
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if (_files[fileIdx].isOpen()) {
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_files[fileIdx].close();
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}
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}
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}
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void *SliceAnimations::PageFile::loadPage(uint32 pageNumber) {
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if (_pageOffsets.size() < _sliceAnimations->_pageCount
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|| _pageOffsetsFileIdx.size() < _sliceAnimations->_pageCount
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|| _pageOffsets[pageNumber] == -1
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|| _pageOffsetsFileIdx[pageNumber] == -1) {
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return nullptr;
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}
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uint32 pageSize = _sliceAnimations->_pageSize;
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// TODO: Retire oldest pages if we exceed some memory limit
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void *data = malloc(pageSize);
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_files[_pageOffsetsFileIdx[pageNumber]].seek(_pageOffsets[pageNumber], SEEK_SET);
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uint32 r = _files[_pageOffsetsFileIdx[pageNumber]].read(data, pageSize);
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assert(r == pageSize);
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return data;
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}
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void *SliceAnimations::getFramePtr(uint32 animation, uint32 frame) {
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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// FIXME: Maybe there's a better way?
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// Sanitize bad frame value
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// For some actors (currently only happened with hawkers_barkeep) it is possible
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// to SAVE a frame value (while saving a game)
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// that in conjunction with other actor script vars not being re-initialized
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// upon LOADING that game (for hawkers_barkeep this variable is "_var2")
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// will lead to an invalid frame here and an assertion fault (now commented out).
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// Example of faulty case:
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// hawkers_barkeep was SAVED as:
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// (animationState, animationFrame, animationStateNext, nextAnimation) = (0, 19, 0, 0)
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// while his animationID was 705
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// if _var1, _var2, _var3 == (0, 6, 1) when LOADING that save file,
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// then animationFrame will remain 19, which is invalid for his 705 animation
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// and the assert will produce a fault when trying to call drawInWorld for him.
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if (frame >= _animations[animation].frameCount) {
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debug("Bad frame: %u max: %u animation: %u", frame, _animations[animation].frameCount, animation);
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frame = 0;
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}
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// assert(frame < _animations[animation].frameCount);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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uint32 frameOffset = _animations[animation].offset + frame * _animations[animation].frameSize;
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uint32 page = frameOffset / _pageSize;
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uint32 pageOffset = frameOffset % _pageSize;
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if (_pages[page]._data == nullptr) { // if not cached already
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_pages[page]._data = _coreAnimPageFile.loadPage(page); // look in COREANIM first
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if (_pages[page]._data == nullptr) { // if not in COREAMIM
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_pages[page]._data = _framesPageFile.loadPage(page); // Look in CDFRAMES or HDFRAMES loaded data
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if (_pages[page]._data == nullptr) {
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error("Unable to locate page %d for animation %d frame %d", page, animation, frame);
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}
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}
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}
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_pages[page]._lastAccess = _vm->_time->currentSystem();
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return (byte *)_pages[page]._data + pageOffset;
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}
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Vector3 SliceAnimations::getPositionChange(int animation) const {
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return _animations[animation].positionChange;
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}
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float SliceAnimations::getFacingChange(int animation) const {
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return _animations[animation].facingChange;
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}
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} // End of namespace BladeRunner
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