mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef BLADERUNNER_VIEW_H
|
|
#define BLADERUNNER_VIEW_H
|
|
|
|
#include "matrix.h"
|
|
|
|
namespace Common {
|
|
class ReadStream;
|
|
}
|
|
|
|
namespace BladeRunner {
|
|
|
|
class View {
|
|
public:
|
|
float _fovX;
|
|
Matrix4x3 _frameViewMatrix;
|
|
Matrix4x3 _sliceViewMatrix;
|
|
uint32 _frame;
|
|
|
|
Vector3 _cameraPosition;
|
|
Vector3 _viewportPosition;
|
|
|
|
bool readVqa(Common::ReadStream *stream);
|
|
Vector3 calculateScreenPosition(Vector3 worldPosition);
|
|
|
|
private:
|
|
void setFovX(float fovX);
|
|
void calculateSliceViewMatrix();
|
|
void calculateCameraPosition();
|
|
};
|
|
|
|
} // End of namespace BladeRunner
|
|
|
|
#endif
|