scummvm/engines/bladerunner/view.h
2021-12-26 18:48:43 +01:00

55 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_VIEW_H
#define BLADERUNNER_VIEW_H
#include "matrix.h"
namespace Common {
class ReadStream;
}
namespace BladeRunner {
class View {
public:
float _fovX;
Matrix4x3 _frameViewMatrix;
Matrix4x3 _sliceViewMatrix;
uint32 _frame;
Vector3 _cameraPosition;
Vector3 _viewportPosition;
bool readVqa(Common::ReadStream *stream);
Vector3 calculateScreenPosition(Vector3 worldPosition);
private:
void setFovX(float fovX);
void calculateSliceViewMatrix();
void calculateCameraPosition();
};
} // End of namespace BladeRunner
#endif