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https://github.com/libretro/scummvm.git
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159 lines
4.9 KiB
C++
159 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Definition of POLYGON structure and functions in POLYGONS.C
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*/
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#ifndef TINSEL_POLYGONS_H // prevent multiple includes
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#define TINSEL_POLYGONS_H
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#include "tinsel/dw.h" // for SCNHANDLE
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#include "tinsel/scene.h" // for PPOLY and REEL
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namespace Tinsel {
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// Polygon Types
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enum PTYPE {
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// Tinsel 2 Polygon type list
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TEST,
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BLOCK, EFFECT, PATH, REFER, TAG,
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EX_BLOCK, EX_EFFECT, EX_PATH, EX_REFER, EX_TAG,
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// Extra polygon types from Tinsel v1
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EXIT, EX_EXIT
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};
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// subtype
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enum {
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NORMAL = 0,
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NODE = 1 // For paths
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};
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// tagFlags
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enum {
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POINTING = 0x01,
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TAGWANTED = 0x02,
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FOLLOWCURSOR = 0x04
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};
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// tagState
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enum TSTATE {
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TAG_OFF, TAG_ON
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};
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// pointState
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enum PSTATE {
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PS_NO_POINT, PS_NOT_POINTING, PS_POINTING
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};
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enum {
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NOPOLY = -1
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};
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struct POLY_VOLATILE {
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bool bDead;
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short xoff, yoff; // Polygon offset
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};
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/*-------------------------------------------------------------------------*/
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bool IsInPolygon(int xt, int yt, HPOLYGON p);
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HPOLYGON InPolygon(int xt, int yt, PTYPE type);
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void BlockingCorner(HPOLYGON poly, int *x, int *y, int tarx, int tary);
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void FindBestPoint(HPOLYGON path, int *x, int *y, int *line);
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bool IsAdjacentPath(HPOLYGON path1, HPOLYGON path2);
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HPOLYGON GetPathOnTheWay(HPOLYGON from, HPOLYGON to);
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int NearestEndNode(HPOLYGON path, int x, int y);
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int NearEndNode(HPOLYGON spath, HPOLYGON dpath);
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int NearestNodeWithin(HPOLYGON npath, int x, int y);
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void NearestCorner(int *x, int *y, HPOLYGON spath, HPOLYGON dpath);
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bool IsPolyCorner(HPOLYGON hPath, int x, int y);
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int GetScale(HPOLYGON path, int y);
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int GetBrightness(HPOLYGON hPath, int y);
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void getNpathNode(HPOLYGON npath, int node, int *px, int *py);
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SCNHANDLE GetPolyFilm(HPOLYGON p);
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void GetPolyNode(HPOLYGON hp, int *pNodeX, int *pNodeY);
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SCNHANDLE GetPolyScript(HPOLYGON p);
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REEL GetPolyReelType(HPOLYGON p);
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int32 GetPolyZfactor(HPOLYGON p);
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int numNodes(HPOLYGON pp);
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void RebootDeadTags();
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void DisableBlock(int block);
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void EnableBlock(int block);
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void DisableEffect(int effect);
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void EnableEffect(int effect);
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void DisablePath(int path);
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void EnablePath(int path);
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void DisableRefer(int refer);
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void EnableRefer(int refer);
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HPOLYGON GetTagHandle(int tagno);
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void DisableTag(CORO_PARAM, int tag);
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void EnableTag(CORO_PARAM, int tag);
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void DisableExit(int exitno);
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void EnableExit(int exitno);
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HPOLYGON FirstPathPoly();
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HPOLYGON GetPolyHandle(int i);
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void InitPolygons(SCNHANDLE ph, int numPoly, bool bRestart);
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void DropPolygons();
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void SaveDeadPolys(bool *sdp);
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void RestoreDeadPolys(bool *sdp);
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void SavePolygonStuff(POLY_VOLATILE *sps);
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void RestorePolygonStuff(POLY_VOLATILE *sps);
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/*-------------------------------------------------------------------------*/
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PTYPE PolyType(HPOLYGON hp); // ->type
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int PolySubtype(HPOLYGON hp); // ->subtype
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int PolyCenterX(HPOLYGON hp); // ->pcenterx
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int PolyCenterY(HPOLYGON hp); // ->pcentery
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int PolyCornerX(HPOLYGON hp, int n); // ->cx[n]
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int PolyCornerY(HPOLYGON hp, int n); // ->cy[n]
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PSTATE PolyPointState(HPOLYGON hp); // ->pointState
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TSTATE PolyTagState(HPOLYGON hp); // ->tagState
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void SetPolyPointState(HPOLYGON hp, PSTATE ps); // ->pointState
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void SetPolyTagState(HPOLYGON hp, TSTATE ts); // ->tagState
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void SetPolyTagHandle(HPOLYGON hp, SCNHANDLE th);// ->oTagHandle
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void MaxPolygons(int maxPolys);
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int GetTagPolyId(HPOLYGON hp);
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void GetTagTag(HPOLYGON hp, SCNHANDLE *hTagText, int *tagX, int *tagY);
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void SetPolyPointedTo(HPOLYGON hp, bool bPointedTo);
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bool PolyIsPointedTo(HPOLYGON hp);
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void SetPolyTagWanted(HPOLYGON hp, bool bTagWanted, bool bCursor, SCNHANDLE hOverrideTag);
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bool PolyTagIsWanted(HPOLYGON hp);
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bool PolyTagFollowsCursor(HPOLYGON hp);
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SCNHANDLE GetPolyTagHandle(HPOLYGON hp);
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bool IsTagPolygon(int tagno);
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void GetPolyMidBottom(HPOLYGON hp, int *pX, int *pY);
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int PathCount();
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void MovePolygon(PTYPE ptype, int id, int x, int y);
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void MovePolygonTo(PTYPE ptype, int id, int x, int y);
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/*-------------------------------------------------------------------------*/
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} // End of namespace Tinsel
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#endif /* TINSEL_POLYGONS_H */
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