scummvm/engines
Paweł Kołodziejski d04b653378 added engine stubs code for Drascula game
svn-id: r28130
2007-07-17 21:35:01 +00:00
..
agi Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games 2007-07-17 20:17:28 +00:00
agos Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
drascula added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
gob Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted) 2007-07-01 18:40:35 +00:00
kyra Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data which took a File pointer and a size (these were only implemented as brain-dead wrapper around the newer factory methods anyway) 2007-07-15 18:29:05 +00:00
lure Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
parallaction Refactored selectCharacter so that menu code doesn't need auxiliary buffer kBit2 anymore. 2007-07-15 16:04:34 +00:00
queen Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
saga Possible fix for bug 1754613, part 2: changed the way compressed digital music is detected 2007-07-17 18:18:50 +00:00
scumm Add Bear Stormin' 2007-07-16 14:10:36 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Added FIXME comments regarding use of AudioStream::openStreamFile 2007-07-15 19:26:00 +00:00
sword2 Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
touche Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data which took a File pointer and a size (these were only implemented as brain-dead wrapper around the newer factory methods anyway) 2007-07-15 18:29:05 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk