mirror of
https://github.com/libretro/scummvm.git
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d0590a09ea
svn-id: r31599
173 lines
4.2 KiB
C++
173 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#include "common/advancedDetector.h"
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#include "common/file.h"
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#include "made/made.h"
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namespace Made {
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struct MadeGameDescription {
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Common::ADGameDescription desc;
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int gameID;
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int gameType;
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uint32 features;
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uint16 version;
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};
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uint32 MadeEngine::getGameID() const {
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return _gameDescription->gameID;
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}
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uint32 MadeEngine::getFeatures() const {
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return _gameDescription->features;
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}
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Common::Platform MadeEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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uint16 MadeEngine::getVersion() const {
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return _gameDescription->version;
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}
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}
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static const PlainGameDescriptor madeGames[] = {
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{"made", "Return to Zork"},
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{0, 0}
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};
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namespace Made {
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static const MadeGameDescription gameDescriptions[] = {
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{
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// Made English version
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{
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"made",
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"CD",
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AD_ENTRY1("rtzcd.dat", "a1db8c97a78dae10f91d356f16ad07b8"),
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Common::EN_ANY,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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0,
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0,
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0,
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0,
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},
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{ AD_TABLE_END_MARKER, 0, 0, 0, 0 }
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};
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/**
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* The fallback game descriptor used by the Made engine's fallbackDetector.
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* Contents of this struct are to be overwritten by the fallbackDetector.
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*/
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static MadeGameDescription g_fallbackDesc = {
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{
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"",
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"",
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AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
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Common::UNK_LANG,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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0,
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0,
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0,
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0,
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};
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} // End of namespace Made
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static const Common::ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Made::gameDescriptions,
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// Size of that superset structure
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sizeof(Made::MadeGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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madeGames,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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"made",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0
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};
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class MadeMetaEngine : public Common::AdvancedMetaEngine {
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public:
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MadeMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "MADE Engine";
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}
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virtual const char *getCopyright() const {
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return "MADE Engine";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const;
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};
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bool MadeMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const Made::MadeGameDescription *gd = (const Made::MadeGameDescription *)desc;
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if (gd) {
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*engine = new Made::MadeEngine(syst, gd);
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}
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return gd != 0;
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}
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const Common::ADGameDescription *MadeMetaEngine::fallbackDetect(const FSList *fslist) const {
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// Set the default values for the fallback descriptor's ADGameDescription part.
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Made::g_fallbackDesc.desc.language = Common::UNK_LANG;
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Made::g_fallbackDesc.desc.platform = Common::kPlatformPC;
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Made::g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;
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// Set default values for the fallback descriptor's MadeGameDescription part.
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Made::g_fallbackDesc.gameID = 0;
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Made::g_fallbackDesc.features = 0;
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Made::g_fallbackDesc.version = 0;
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return (const Common::ADGameDescription *)&Made::g_fallbackDesc;
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}
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REGISTER_PLUGIN(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine);
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