scummvm/engines/tsage/ringworld2/ringworld2_scenes3.cpp
2012-05-06 09:19:51 +02:00

5604 lines
155 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
#include "tsage/ringworld2/ringworld2_scenes3.h"
namespace TsAGE {
namespace Ringworld2 {
/*--------------------------------------------------------------------------
* Scene 3100 -
*
*--------------------------------------------------------------------------*/
Scene3100::Scene3100() {
_field412 = 0;
}
void Scene3100::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field412);
}
bool Scene3100::Guard::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
Scene3100 *scene = (Scene3100 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 10;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
scene->_stripManager.start(606, scene);
return true;
}
void Scene3100::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == 1000) {
if (R2_GLOBALS._player._oldCharacterScene[1] == 3100) {
loadScene(3101);
R2_GLOBALS._uiElements._active = false;
} else {
loadScene(3100);
g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
}
} else {
loadScene(3100);
}
// Original was doing it twice in a row. Skipped.
if (R2_GLOBALS._sceneManager._previousScene == 3255)
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
_stripManager.addSpeaker(&_guardSpeaker);
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS._sceneManager._previousScene = 1000;
R2_GLOBALS._player.postInit();
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._player.disableControl();
_actor1.postInit();
_item2.setDetails(Rect(212, 97, 320, 114), 3100, 3, -1, -1, 1, NULL);
_item1.setDetails(Rect(0, 0, 480, 200), 3100, 0, -1, -1, 1, NULL);
_field412 = 0;
if (R2_GLOBALS._sceneManager._previousScene == 1000) {
if (R2_GLOBALS._player._oldCharacterScene[1] == 3100) {
_sceneMode = 3102;
_actor3.postInit();
_actor4.postInit();
_actor5.postInit();
R2_GLOBALS._sound1.play(274);
_sound1.fadeSound(130);
setAction(&_sequenceManager, this, 3102, &_actor1, &R2_GLOBALS._player, &_actor3, &_actor4, &_actor5, NULL);
} else {
_guard.postInit();
_guard.setup(3110, 5, 1);
_guard.changeZoom(50);
_guard.setPosition(Common::Point(10, 149));
_guard.setDetails(3100, 6, -1, -1, 2, (SceneItem *)NULL);
_actor4.postInit();
_actor4.setup(3103, 1, 1);
_actor4.setPosition(Common::Point(278, 113));
_actor4.setDetails(3100, 9, -1, -1, 2, (SceneItem *)NULL);
_actor4.animate(ANIM_MODE_2, NULL);
_field412 = 1;
_actor1.setDetails(3100, 3, -1, -1, 2, (SceneItem *)NULL);
R2_GLOBALS._sound1.play(243);
R2_GLOBALS._sound2.play(130);
_sceneMode = 3100;
setAction(&_sequenceManager, this, 3100, &R2_GLOBALS._player, &_actor1, NULL);
}
} else if (R2_GLOBALS._sceneManager._previousScene == 3255) {
_sceneMode = 3101;
_actor2.postInit();
_actor3.postInit();
_field412 = 1;
setAction(&_sequenceManager, this, 3101, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
} else {
_guard.postInit();
_guard.setup(3110, 5, 1);
_guard.changeZoom(50);
_guard.setPosition(Common::Point(10, 149));
_guard.setDetails(3100, 6, -1, -1, 2, (SceneItem *)NULL);
_actor4.postInit();
_actor4.setup(3103, 1, 1);
_actor4.setPosition(Common::Point(278, 113));
_actor4.setDetails(3100, 9, -1, -1, 2, (SceneItem *)NULL);
_actor4.animate(ANIM_MODE_2, NULL);
_actor1.postInit();
_actor1.setup(3104, 4, 1);
_actor1.setPosition(Common::Point(143, 104));
_actor1.setDetails(3100, 3, -1, -1, 2, (SceneItem *)NULL);
R2_GLOBALS._player.setup(3110, 3, 1);
R2_GLOBALS._player.changeZoom(50);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(160, 150));
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
R2_GLOBALS._sound1.play(243);
}
R2_GLOBALS._player._oldCharacterScene[1] = 3100;
}
void Scene3100::remove() {
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._sound2.fadeOut2(NULL);
_sound1.fadeOut2(NULL);
SceneExt::remove();
}
void Scene3100::signal() {
switch (_sceneMode) {
case 10:
R2_GLOBALS._player.enableControl(CURSOR_TALK);
break;
case 3100:
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
break;
case 3101:
R2_GLOBALS._sceneManager.changeScene(1000);
break;
case 3102:
R2_GLOBALS._player._oldCharacterScene[1] = 1000;
R2_GLOBALS._sceneManager.changeScene(1000);
break;
default:
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
break;
}
}
void Scene3100::dispatch() {
if ((_sceneMode == 3100) && (_field412 != 0) && (R2_GLOBALS._player._position.y == 104)) {
_field412 = 0;
R2_GLOBALS._sound2.fadeOut2(NULL);
}
if ((_sceneMode == 3101) && (_field412 != 0) && (R2_GLOBALS._player._position.y < 104)) {
_field412 = 0;
_sound1.fadeSound(130);
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 3125 - Ghouls dormitory
*
*--------------------------------------------------------------------------*/
Scene3125::Scene3125() {
_field412 = 0;
}
void Scene3125::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field412);
}
bool Scene3125::Item1::startAction(CursorType action, Event &event) {
Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (_useLineNum != -1)
SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
break;
case CURSOR_LOOK:
if (_lookLineNum != -1)
SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
break;
case CURSOR_TALK:
if (_talkLineNum != -1)
SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
break;
default:
return scene->display(action, event);
break;
}
return true;
}
bool Scene3125::Item2::startAction(CursorType action, Event &event) {
Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3125;
scene->setAction(&scene->_sequenceManager1, scene, 3125, &R2_GLOBALS._player, NULL);
break;
case CURSOR_LOOK:
SceneItem::display(3125, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
break;
case CURSOR_TALK:
SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
break;
default:
return SceneHotspot::startAction(action, event);
break;
}
return true;
}
bool Scene3125::Item3::startAction(CursorType action, Event &event) {
Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
R2_GLOBALS._player.disableControl();
scene->_actor5.postInit();
scene->_sceneMode = 3126;
scene->setAction(&scene->_sequenceManager1, scene, 3126, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor3, &scene->_actor4, &scene->_actor1, &scene->_actor5, NULL);
break;
case CURSOR_LOOK:
SceneItem::display(3125, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
break;
case CURSOR_TALK:
SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
break;
default:
return SceneHotspot::startAction(action, event);
break;
}
return true;
}
bool Scene3125::Actor1::startAction(CursorType action, Event &event) {
Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3176;
scene->setAction(&scene->_sequenceManager1, scene, 3176, &R2_GLOBALS._player, &scene->_actor1, NULL);
return true;
}
void Scene3125::postInit(SceneObjectList *OwnerList) {
loadScene(3125);
SceneExt::postInit();
_field412 = 0;
_actor1.postInit();
_actor1.setup(3175, 1, 1);
_actor1.setPosition(Common::Point(35, 72));
_actor1.setDetails(3125, 12, 13, -1, 1, (SceneItem *)NULL);
_actor2.postInit();
_actor2.setup(3126, 4, 1);
_actor2.setPosition(Common::Point(71, 110));
_actor2._numFrames = 20;
_actor3.postInit();
_actor3.setup(3126, 1, 1);
_actor3.setPosition(Common::Point(215, 62));
_actor3.fixPriority(71);
_actor4.postInit();
_actor4.setup(3126, 1, 1);
_actor4.setPosition(Common::Point(171, 160));
_actor4.fixPriority(201);
_item3.setDetails(12, 3125, 9, 13, -1);
_item2.setDetails(11, 3125, 15, 13, -1);
_item1.setDetails(Rect(0, 0, 320, 200), 3125, 0, 1, 2, 1, NULL);
R2_GLOBALS._sound1.play(262);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) {
_sceneMode = 3175;
setAction(&_sequenceManager1, this, 3175, &R2_GLOBALS._player, &_actor1, NULL);
} else {
R2_GLOBALS._player.setup(30, 5, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(89, 76));
R2_GLOBALS._player.enableControl();
}
R2_GLOBALS._player._oldCharacterScene[3] = 3125;
}
void Scene3125::signal() {
switch (_sceneMode) {
case 3125:
SceneItem::display(3125, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
_sceneMode = 3127;
setAction(&_sequenceManager1, this, 3127, &R2_GLOBALS._player, NULL);
break;
case 3126:
R2_GLOBALS.setFlag(79);
// No break on purpose
case 3176:
R2_GLOBALS._sceneManager.changeScene(3250);
break;
default:
R2_GLOBALS._player.enableControl();
break;
}
}
void Scene3125::dispatch() {
if ((_sceneMode == 3126) && (_actor2._frame == 2) && (_field412 == 0)) {
_field412 = 1;
R2_GLOBALS._sound1.play(265);
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 3150 - Jail
*
*--------------------------------------------------------------------------*/
bool Scene3150::Item5::startAction(CursorType action, Event &event) {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (R2_INVENTORY.getObjectScene(47) != 3150)
return SceneHotspot::startAction(action, event);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3154;
scene->setAction(&scene->_sequenceManager, scene, 3154, &R2_GLOBALS._player, &scene->_actor3, NULL);
return true;
case R2_SUPERCONDUCTOR_WIRE:
if ((R2_INVENTORY.getObjectScene(47) != 3150) && (R2_GLOBALS.getFlag(75))) {
R2_GLOBALS._player.disableControl();
scene->_actor3.postInit();
scene->_actor3._effect = 3;
scene->_actor3._shade = 5;
scene->_sceneMode = 3155;
scene->setAction(&scene->_sequenceManager, scene, 3155, &R2_GLOBALS._player, &scene->_actor3, NULL);
} else {
SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
}
return true;
default:
return SceneHotspot::startAction(action, event);
break;
}
}
bool Scene3150::Item6::startAction(CursorType action, Event &event) {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case R2_PILLOW:
R2_GLOBALS._player.disableControl();
scene->_actor4.postInit();
scene->_actor4._effect = 6;
scene->_actor4._shade = 3;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3158;
scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_actor4, NULL);
return true;
case R2_FOOD_TRAY:
if ((R2_INVENTORY.getObjectScene(47) != 3150) && (R2_INVENTORY.getObjectScene(40) == 3150) && (R2_GLOBALS.getFlag(75))) {
scene->_actor5.postInit();
scene->_actor5._effect = 6;
scene->_actor5._shade = 3;
scene->_actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3159;
scene->setAction(&scene->_sequenceManager, scene, 3159, &R2_GLOBALS._player, &scene->_actor5, NULL);
} else {
SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
}
default:
return SceneHotspot::startAction(action, event);
break;
}
}
bool Scene3150::Actor4::startAction(CursorType action, Event &event) {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (R2_GLOBALS.getFlag(75))
return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3151;
scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_actor4, NULL);
return true;
case R2_FOOD_TRAY:
return false;
default:
return SceneActor::startAction(action, event);
break;
}
}
bool Scene3150::Actor5::startAction(CursorType action, Event &event) {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(77)))
return SceneActor::startAction(action ,event);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3157;
scene->setAction(&scene->_sequenceManager, scene, 3157, &R2_GLOBALS._player, &scene->_actor5, NULL);
return true;
}
bool Scene3150::Actor6::startAction(CursorType action, Event &event) {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
if (R2_GLOBALS.getFlag(75)) {
if (R2_GLOBALS.getFlag(77)) {
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS.getFlag(76)) {
scene->_sceneMode = 3152;
scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL);
} else {
scene->_sceneMode = 3153;
scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_actor4, NULL);
}
} else {
SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
}
} else {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3152;
scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL);
}
return true;
} else {
return SceneActor::startAction(action, event);
}
}
bool Scene3150::Actor7::startAction(CursorType action, Event &event) {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
if ((action == R2_LASER_HACKSAW) && (!R2_GLOBALS.getFlag(80))) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3160;
scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_actor7, NULL);
return true;
}
return SceneActor::startAction(action, event);
}
void Scene3150::Exit1::changeScene() {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
g_globals->_events.setCursor(CURSOR_ARROW);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 11;
Common::Point pt(-20, 180);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene3150::Exit2::changeScene() {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
g_globals->_events.setCursor(CURSOR_ARROW);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 12;
scene->setAction(&scene->_sequenceManager, scene, 3163, &R2_GLOBALS._player, NULL);
}
void Scene3150::postInit(SceneObjectList *OwnerList) {
loadScene(3150);
if (R2_GLOBALS._sceneManager._previousScene == -1) {
R2_INVENTORY.setObjectScene(35, 2000);
R2_GLOBALS._player._oldCharacterScene[1] = 3100;
R2_GLOBALS._player._oldCharacterScene[3] = 0;
R2_GLOBALS._player._characterIndex = R2_MIRANDA;
}
SceneExt::postInit();
if (R2_GLOBALS.getFlag(78)) {
_exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275);
_exit1.setDest(Common::Point(70, 125));
}
if (R2_GLOBALS.getFlag(80)) {
_exit2.setDetails(Rect(249, 36, 279, 60), EXITCURSOR_NE, 3150);
_exit2.setDest(Common::Point(241, 106));
}
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
_actor2.postInit();
_actor2.setPosition(Common::Point(64, 139));
if (R2_GLOBALS.getFlag(78)) {
_actor2.setup(3151, 1, 5);
_actor2.fixPriority(125);
} else {
_actor2.setup(3151, 1, 1);
_actor2.setDetails(3150, 8, -1, 9, 1, (SceneItem *)NULL);
}
if (R2_GLOBALS.getFlag(78)) {
_actor1.postInit();
_actor1.setup(3154, 1, 16);
_actor1.setPosition(Common::Point(104, 129));
_actor1._effect = 6;
_actor1._shade = 3;
_actor1.setDetails(3150, 24, -1, -1, -1, (SceneItem *)NULL);
}
_actor7.postInit();
_actor7.setup(3154, 5, 1);
if (R2_GLOBALS.getFlag(80))
_actor7.setPosition(Common::Point(264, 108));
else
_actor7.setPosition(Common::Point(264, 58));
_actor7.fixPriority(50);
_actor7.setDetails(3150, 17, -1, 19, 1, (SceneItem *)NULL);
if (R2_INVENTORY.getObjectScene(41) == 3150) {
_actor4.postInit();
if (R2_GLOBALS.getFlag(75)) {
if (R2_GLOBALS.getFlag(76)) {
R2_GLOBALS._walkRegions.enableRegion(1);
R2_GLOBALS._walkRegions.enableRegion(4);
R2_GLOBALS._walkRegions.enableRegion(5);
R2_GLOBALS._walkRegions.enableRegion(6);
_actor4.setup(3152, 4, 10);
_actor4.setDetails(3150, 14, -1, -1, 1, (SceneItem *)NULL);
} else {
_actor4.setup(3152, 7, 4);
_actor4.setDetails(3150, 13, -1, -1, 1, (SceneItem *)NULL);
}
_actor4.fixPriority(110);
_actor4.setPosition(Common::Point(83, 88));
_actor4._effect = 6;
_actor4._shade = 3;
} else {
_actor4.setup(3152, 7, 3);
_actor4.setPosition(Common::Point(143, 70));
_actor4.setDetails(3150, 15, -1, -1, 1, (SceneItem *)NULL);
}
}
if (R2_INVENTORY.getObjectScene(47) == 3150) {
_actor3.postInit();
_actor3.setup(3152, 7, 1);
_actor3.setPosition(Common::Point(73, 83));
}
if (R2_INVENTORY.getObjectScene(40) == 3150) {
_actor3.postInit();
_actor3.setup(3152, 7, 3);
_actor3.setPosition(Common::Point(70, 55));
_actor3.fixPriority(111);
_actor3._effect = 6;
_actor3._shade = 5;
}
if (R2_INVENTORY.getObjectScene(42) == 3150) {
_actor5.postInit();
if (R2_GLOBALS.getFlag(77)) {
_actor5.setup(3152, 7, 8);
_actor5.setPosition(Common::Point(82, 92));
_actor5.fixPriority(111);
_actor5._effect = 6;
_actor5._shade = 3;
} else {
_actor5.setup(3152, 7, 7);
_actor5.setPosition(Common::Point(155, 79));
}
_actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL);
}
_actor6.postInit();
_actor6.setup(3152, 7, 6);
_actor6.setPosition(Common::Point(98, 73));
_actor6.setDetails(3150, 43, -1, -1, 1, (SceneItem *)NULL);
_item2.setDetails(12, 3150, 10, -1, 12);
_item3.setDetails(Rect(186, 17, 210, 36), 3150, 6, -1, -1, 1, NULL);
_item4.setDetails(Rect(61, 21, 92, 41), 3150, 7, -1, -1, 1, NULL);
_item5.setDetails(Rect(63, 48, 78, 58), 3150, 6, -1, -1, 1, NULL);
_item6.setDetails(Rect(63, 81, 100, 95), 3150, 3, 4, -1, 1, NULL);
_item1.setDetails(Rect(0, 0, 200, 320), 3150, 0, 1, 2, 1, NULL);
switch (R2_GLOBALS._player._oldCharacterScene[3]) {
case 0:
_sceneMode = 3150;
_actor1.postInit();
_actor1._effect = 6;
_actor1._shade = 5;
setAction(&_sequenceManager, this, 3150, &R2_GLOBALS._player, &_actor1, &_actor2, NULL);
break;
case 1200:
_sceneMode = 3162;
setAction(&_sequenceManager, this, 3162, &R2_GLOBALS._player, NULL);
break;
case 3275: {
_sceneMode = 10;
R2_GLOBALS._player.setup(30, 3, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(-20, 180));
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
Common::Point pt(80, 125);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
break;
}
default:
if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(35) == 2000) && (R2_GLOBALS._player._oldCharacterScene[1] == 3100)) {
++R2_GLOBALS._v56AA0;
_sceneMode = 3156;
_actor1.postInit();
_actor1._effect = 6;
_actor1._shade = 3;
_actor2.postInit();
_actor5.postInit();
_actor5._effect = 6;
_actor5._shade = 3;
setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor5, NULL);
} else {
if (R2_GLOBALS._v56AA0 != 2)
++R2_GLOBALS._v56AA0;
R2_GLOBALS._player.setup(30, 3, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(155, 120));
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.enableControl();
}
}
R2_GLOBALS._player._oldCharacterScene[3] = 3150;
}
void Scene3150::signal() {
switch (_sceneMode) {
case 11:
R2_GLOBALS._sceneManager.changeScene(3275);
break;
case 12:
R2_GLOBALS._sceneManager.changeScene(1200);
break;
case 3151:
_actor1.remove();
R2_INVENTORY.setObjectScene(41, 3);
R2_GLOBALS._player.enableControl();
break;
case 3153:
R2_GLOBALS.setFlag(76);
_actor4.setDetails(3150, 14, -1, -1, 3, (SceneItem *)NULL);
_actor1.postInit();
_actor1.setDetails(3150, 24, -1, -1, 2, (SceneItem *)NULL);
_sceneMode = 3161;
setAction(&_sequenceManager, this, 3161, &_actor1, &_actor2, NULL);
break;
case 3154:
_actor3.remove();
R2_INVENTORY.setObjectScene(47, 3);
R2_GLOBALS._player.enableControl();
break;
case 3155:
R2_INVENTORY.setObjectScene(40, 3150);
R2_GLOBALS._player.enableControl();
break;
case 3156:
_actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL);
R2_INVENTORY.setObjectScene(42, 3150);
R2_GLOBALS._player.enableControl();
break;
case 3157:
_actor5.remove();
R2_INVENTORY.setObjectScene(42, 3);
R2_GLOBALS._player.enableControl();
break;
case 3158:
R2_GLOBALS.setFlag(75);
R2_INVENTORY.setObjectScene(41, 3150);
_actor4.fixPriority(110);
_actor4.setDetails(3150, 13, -1, -1, 2, (SceneItem *)NULL);
R2_GLOBALS._player.enableControl();
break;
case 3159:
R2_GLOBALS.setFlag(77);
R2_INVENTORY.setObjectScene(42, 3150);
R2_GLOBALS._player.enableControl();
break;
case 3160:
R2_INVENTORY.setObjectScene(52, 3150);
R2_GLOBALS.setFlag(80);
R2_GLOBALS._sceneManager.changeScene(1200);
break;
case 3161:
R2_GLOBALS._sceneItems.remove(&_actor2);
_exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275);
_exit1.setDest(Common::Point(70, 125));
R2_GLOBALS._walkRegions.enableRegion(1);
R2_GLOBALS._walkRegions.enableRegion(4);
R2_GLOBALS._walkRegions.enableRegion(5);
R2_GLOBALS._walkRegions.enableRegion(6);
R2_GLOBALS.setFlag(78);
R2_GLOBALS._player.enableControl();
break;
default:
R2_GLOBALS._player.enableControl();
break;
}
}
void Scene3150::dispatch() {
if (_actor5._position.x == 155) {
_actor5._effect = 0;
_actor5._shade = 0;
}
if (_actor1._visage == 3154) {
_actor1._effect = 0;
_actor1._shade = 0;
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 3175 - Autopsy room
*
*--------------------------------------------------------------------------*/
bool Scene3175::Item1::startAction(CursorType action, Event &event) {
Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (_useLineNum != -1) {
SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
return true;
}
break;
case CURSOR_LOOK:
if (_lookLineNum != -1) {
SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
return true;
}
break;
case CURSOR_TALK:
if (_talkLineNum != -1) {
SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
return true;
}
break;
default:
break;
}
return scene->display(action, event);
}
bool Scene3175::Actor3::startAction(CursorType action, Event &event) {
Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (_useLineNum != -1) {
SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
return true;
}
break;
case CURSOR_LOOK:
if (_lookLineNum != -1) {
SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
return true;
}
break;
case CURSOR_TALK:
if (_talkLineNum != -1) {
SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
return true;
}
break;
default:
break;
}
return scene->display(action, event);
}
bool Scene3175::Actor1::startAction(CursorType action, Event &event) {
Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3176;
scene->setAction(&scene->_sequenceManager, scene, 3176, &R2_GLOBALS._player, &scene->_actor1, NULL);
return true;
break;
case CURSOR_LOOK:
SceneItem::display(3175, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
return true;
break;
case CURSOR_TALK:
SceneItem::display(3175, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
return true;
break;
default:
return SceneActor::startAction(action, event);
break;
}
}
void Scene3175::postInit(SceneObjectList *OwnerList) {
loadScene(3175);
SceneExt::postInit();
_actor1.postInit();
_actor1.setup(3175, 1, 1);
_actor1.setPosition(Common::Point(35, 72));
_actor1.setDetails(3175, 9, 10, -1, 1, (SceneItem *)NULL);
_actor2.postInit();
_actor2.setup(3175, 2, 1);
_actor2.setPosition(Common::Point(87, 148));
_actor3.postInit();
_actor3.setup(3175, 3, 1);
_actor3.setPosition(Common::Point(199, 117));
_actor3.setDetails(3175, 15, 16, 17, 1, (SceneItem *)NULL);
_item2.setDetails(12, 3175, 3, 1, 5);
_item3.setDetails(11, 3175, 6, 7, 8);
_item1.setDetails(Rect(0, 0, 320, 200), 3175, 0, 1, 2, 1, NULL);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) {
R2_GLOBALS._player.setup(30, 5, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(126, 77));
R2_GLOBALS._player.enableControl();
} else {
_sceneMode = 3175;
setAction(&_sequenceManager, this, 3175, &R2_GLOBALS._player, &_actor1, NULL);
}
R2_GLOBALS._player._oldCharacterScene[3] = 3175;
}
void Scene3175::signal() {
if (_sceneMode == 3176)
R2_GLOBALS._sceneManager.changeScene(3250);
else
R2_GLOBALS._player.enableControl();
}
/*--------------------------------------------------------------------------
* Scene 3200 - Cutscene : Guards - Discussion
*
*--------------------------------------------------------------------------*/
void Scene3200::postInit(SceneObjectList *OwnerList) {
loadScene(3200);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
_stripManager.addSpeaker(&_rockoSpeaker);
_stripManager.addSpeaker(&_jockoSpeaker);
_stripManager.addSpeaker(&_sockoSpeaker);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
_actor1.postInit();
_actor3.postInit();
_actor2.postInit();
setAction(&_sequenceManager, this, 3200 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, &_actor3, NULL);
}
void Scene3200::signal() {
R2_GLOBALS._sceneManager.changeScene(1200);
}
/*--------------------------------------------------------------------------
* Scene 3210 - Cutscene : Captain and Private - Discussion
*
*--------------------------------------------------------------------------*/
void Scene3210::postInit(SceneObjectList *OwnerList) {
loadScene(3210);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
_stripManager.addSpeaker(&_privateSpeaker);
_stripManager.addSpeaker(&_captainSpeaker);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
_actor1.postInit();
_actor2.postInit();
setAction(&_sequenceManager, this, 3210 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL);
}
void Scene3210::signal() {
R2_GLOBALS._sceneManager.changeScene(1200);
}
/*--------------------------------------------------------------------------
* Scene 3220 - Cutscene : Guards in cargo zone
*
*--------------------------------------------------------------------------*/
void Scene3220::postInit(SceneObjectList *OwnerList) {
loadScene(3220);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
_stripManager.addSpeaker(&_rockoSpeaker);
_stripManager.addSpeaker(&_jockoSpeaker);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
_actor1.postInit();
_actor2.postInit();
setAction(&_sequenceManager, this, 3220 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL);
}
void Scene3220::signal() {
R2_GLOBALS._sceneManager.changeScene(1200);
}
/*--------------------------------------------------------------------------
* Scene 3230 - Cutscene : Guards on duty
*
*--------------------------------------------------------------------------*/
void Scene3230::postInit(SceneObjectList *OwnerList) {
loadScene(3230);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
_stripManager.addSpeaker(&_rockoSpeaker);
_stripManager.addSpeaker(&_jockoSpeaker);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
_actor1.postInit();
_actor2.postInit();
_actor3.postInit();
setAction(&_sequenceManager, this, 3230 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, &_actor3, NULL);
}
void Scene3230::signal() {
R2_GLOBALS._sceneManager.changeScene(1200);
}
/*--------------------------------------------------------------------------
* Scene 3240 - Cutscene : Teal monolog
*
*--------------------------------------------------------------------------*/
void Scene3240::postInit(SceneObjectList *OwnerList) {
loadScene(3240);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
_stripManager.addSpeaker(&_tealSpeaker);
_stripManager.addSpeaker(&_webbsterSpeaker);
_stripManager.addSpeaker(&_mirandaSpeaker);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
_actor1.postInit();
_actor2.postInit();
setAction(&_sequenceManager, this, 3240 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL);
}
void Scene3240::signal() {
R2_GLOBALS._sceneManager.changeScene(1200);
}
/*--------------------------------------------------------------------------
* Scene 3245 - Cutscene : Discussions with Dr. Tomko
*
*--------------------------------------------------------------------------*/
void Scene3245::postInit(SceneObjectList *OwnerList) {
loadScene(3245);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
_stripManager.addSpeaker(&_ralfSpeaker);
_stripManager.addSpeaker(&_tomkoSpeaker);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
_actor1.postInit();
_actor2.postInit();
if (R2_GLOBALS._v56AA1 < 4)
++R2_GLOBALS._v56AA1;
if (R2_GLOBALS._v56AA1 >= 4) {
SceneItem::display(1200, 7, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
signal();
} else {
setAction(&_sequenceManager, this, 3244 + R2_GLOBALS._v56AA1, &_actor1, &_actor2, NULL);
}
}
void Scene3245::signal() {
R2_GLOBALS._sceneManager.changeScene(1200);
}
/*--------------------------------------------------------------------------
* Scene 3250 - Room with large stasis field negator
*
*--------------------------------------------------------------------------*/
bool Scene3250::Item::startAction(CursorType action, Event &event) {
Scene3250 *scene = (Scene3250 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (_useLineNum != -1) {
SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
return true;
}
break;
case CURSOR_LOOK:
if (_lookLineNum != -1) {
SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
return true;
}
break;
case CURSOR_TALK:
if (_talkLineNum != -1) {
SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
return true;
}
break;
default:
break;
}
return scene->display(action, event);
}
bool Scene3250::Actor::startAction(CursorType action, Event &event) {
Scene3250 *scene = (Scene3250 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
switch(_position.x) {
case 25:
scene->_sceneMode = 3262;
scene->setAction(&scene->_sequenceManager, scene, 3262, &R2_GLOBALS._player, &scene->_actor1, NULL);
break;
case 259:
scene->_sceneMode = 3260;
scene->setAction(&scene->_sequenceManager, scene, 3260, &R2_GLOBALS._player, &scene->_actor2, NULL);
break;
case 302:
scene->_sceneMode = 3261;
scene->setAction(&scene->_sequenceManager, scene, 3261, &R2_GLOBALS._player, &scene->_actor3, NULL);
break;
default:
break;
}
return true;
}
void Scene3250::postInit(SceneObjectList *OwnerList) {
loadScene(3250);
if (R2_GLOBALS._sceneManager._previousScene == -1) {
R2_GLOBALS._player._oldCharacterScene[3] = 1200;
R2_GLOBALS._player._characterIndex = R2_MIRANDA;
}
SceneExt::postInit();
_actor1.postInit();
_actor1.setup(3250, 6, 1);
_actor1.setPosition(Common::Point(25, 148));
_actor1.fixPriority(10);
_actor1.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL);
_actor2.postInit();
_actor2.setup(3250, 4, 1);
_actor2.setPosition(Common::Point(259, 126));
_actor2.fixPriority(10);
_actor2.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL);
_actor3.postInit();
_actor3.setup(3250, 5, 1);
_actor3.setPosition(Common::Point(302, 138));
_actor3.fixPriority(10);
_actor3.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL);
_item3.setDetails(Rect(119, 111, 149, 168), 3250, 6, 7, 2, 1, NULL);
_item2.setDetails(Rect(58, 85, 231, 138), 3250, 12, 7, 2, 1, NULL);
_item4.setDetails(12, 3250, 3, 1, 2);
_item1.setDetails(Rect(0, 0, 320, 200), 3250, 0, 1, 2, 1, NULL);
R2_GLOBALS._player.postInit();
switch (R2_GLOBALS._player._oldCharacterScene[3]) {
case 1200:
_sceneMode = 3250;
_actor4.postInit();
R2_GLOBALS._player._effect = 0;
setAction(&_sequenceManager, this, 3250, &R2_GLOBALS._player, &_actor4, NULL);
break;
case 3125:
if (R2_GLOBALS.getFlag(79)) {
_sceneMode = 3254;
_actor5.postInit();
_actor5._effect = 1;
_actor6.postInit();
_actor6._effect = 1;
_actor7.postInit();
_actor7._effect = 1;
setAction(&_sequenceManager, this, 3254, &R2_GLOBALS._player, &_actor3, &_actor5, &_actor6, &_actor7, &_actor1, NULL);
} else {
_sceneMode = 3252;
setAction(&_sequenceManager, this, 3252, &R2_GLOBALS._player, &_actor3, NULL);
}
break;
case 3175:
_sceneMode = 3251;
setAction(&_sequenceManager, this, 3251, &R2_GLOBALS._player, &_actor2, NULL);
break;
case 3255:
_sceneMode = 3253;
setAction(&_sequenceManager, this, 3253, &R2_GLOBALS._player, &_actor1, NULL);
break;
default:
R2_GLOBALS._player.setup(31, 3, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(185, 150));
R2_GLOBALS._player.enableControl();
break;
}
R2_GLOBALS._player._oldCharacterScene[3] = 3250;
}
void Scene3250::signal() {
switch(_sceneMode) {
case 3250:
R2_GLOBALS._player._effect = 1;
R2_GLOBALS._player.enableControl();
break;
case 3254:
//No break on purpose
case 3262:
R2_GLOBALS._sceneManager.changeScene(3255);
break;
case 3260:
R2_GLOBALS._sceneManager.changeScene(3175);
break;
case 3261:
R2_GLOBALS._sceneManager.changeScene(3125);
break;
default:
R2_GLOBALS._player.enableControl();
break;
}
}
void Scene3250::dispatch() {
if ((R2_GLOBALS._player._visage == 3250) && (R2_GLOBALS._player._strip == 3) && (R2_GLOBALS._player._effect == 0)) {
R2_GLOBALS._player._effect = 6;
R2_GLOBALS._player._shade = 6;
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 3255 -
*
*--------------------------------------------------------------------------*/
void Scene3255::postInit(SceneObjectList *OwnerList) {
loadScene(3255);
SceneExt::postInit();
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_mirandaSpeaker);
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS.setFlag(79);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS.getFlag(79)) {
R2_GLOBALS._sound1.play(267);
R2_GLOBALS._sound2.play(268);
_sceneMode = 3257;
_actor3.postInit();
_actor4.postInit();
_actor4._effect = 1;
setAction(&_sequenceManager, this, 3257, &R2_GLOBALS._player, &_actor4, &_actor3, NULL);
} else {
_actor1.postInit();
_actor1.setup(303, 1, 1);
_actor1.setPosition(Common::Point(208, 128));
_actor2.postInit();
_actor2.setup(3107, 3, 1);
_actor2.setPosition(Common::Point(230, 127));
_sceneMode = 3255;
setAction(&_sequenceManager, this, 3255, &R2_GLOBALS._player, NULL);
}
R2_GLOBALS._player._oldCharacterScene[3] = 3255;
}
void Scene3255::signal() {
switch (_sceneMode) {
case 10:
_sceneMode = 3258;
_actor5.postInit();
_actor6.postInit();
_actor7.postInit();
setAction(&_sequenceManager, this, 3258, &R2_GLOBALS._player, &_actor4, &_actor3, &_actor5, &_actor6, &_actor7, NULL);
break;
case 3256:
R2_GLOBALS._sceneManager.changeScene(3250);
break;
case 3257:
_sceneMode = 10;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(607, this);
break;
case 3258:
R2_GLOBALS._sceneManager.changeScene(3100);
break;
default:
SceneItem::display(3255, 0, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
_sceneMode = 3256;
setAction(&_sequenceManager, this, 3256, &R2_GLOBALS._player, NULL);
}
}
void Scene3255::dispatch() {
if (R2_GLOBALS.getFlag(79)) {
if (_actor5._position.y >= 95) {
if (_actor5._position.y <= 110)
_actor5._shade = 6 - (_actor5._position.y - 95) / 3;
else
_actor5._effect = 1;
} else {
_actor5._effect = 6;
_actor5._shade = 6;
}
if (_actor6._position.y >= 95) {
if (_actor6._position.y <= 110)
_actor6._shade = 6 - (_actor6._position.y - 95) / 3;
else
_actor6._effect = 1;
} else {
_actor6._effect = 6;
_actor6._shade = 6;
}
if (_actor7._position.y >= 95) {
if (_actor7._position.y <= 110)
_actor7._shade = 6 - (_actor7._position.y - 95) / 3;
else
_actor7._effect = 1;
} else {
_actor7._effect = 6;
_actor7._shade = 6;
}
}
if ((R2_GLOBALS._player._position.x > 250) && (R2_GLOBALS._player._shade == 1)) {
R2_GLOBALS._player._effect = 6;
_actor4._effect = 6;
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 3260 - Computer room
*
*--------------------------------------------------------------------------*/
bool Scene3260::Actor13::startAction(CursorType action, Event &event) {
Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3271;
scene->setAction(&scene->_sequenceManager, scene, 3271, &R2_GLOBALS._player, &scene->_actor13, NULL);
return true;
}
bool Scene3260::Actor14::startAction(CursorType action, Event &event) {
Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3272;
scene->setAction(&scene->_sequenceManager, scene, 3272, &R2_GLOBALS._player, &scene->_actor14, NULL);
return true;
}
void Scene3260::Action1::signal() {
SceneObjectExt *fmtObj = (SceneObjectExt *) _endHandler;
fmtObj->setFrame(R2_GLOBALS._randomSource.getRandomNumber(6));
setDelay(120 + R2_GLOBALS._randomSource.getRandomNumber(179));
}
void Scene3260::postInit(SceneObjectList *OwnerList) {
loadScene(3260);
R2_GLOBALS._player._characterIndex = R2_MIRANDA;
SceneExt::postInit();
R2_GLOBALS._sound1.play(285);
_actor13.postInit();
_actor13.setup(3260, 6, 1);
_actor13.setPosition(Common::Point(40, 106));
_actor13.setDetails(3260, 18, 1, -1, 1, (SceneItem *)NULL);
if (R2_INVENTORY.getObjectScene(52) == 3260) {
_actor14.postInit();
_actor14.setup(3260, 7, 1);
_actor14.setPosition(Common::Point(202, 66));
_actor14.setDetails(3260, 12, 1, -1, 1, (SceneItem *)NULL);
}
_actor1.postInit();
_actor1.setup(3260, 1, 1);
_actor1.setPosition(Common::Point(93, 73));
_actor1.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_actor1.setAction(&_action1, &_actor1);
_actor2.postInit();
_actor2.setup(3260, 2, 1);
_actor2.setPosition(Common::Point(142, 63));
_actor2.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_actor2.setAction(&_action2, &_actor2);
_actor3.postInit();
_actor3.setup(3260, 2, 1);
_actor3.setPosition(Common::Point(166, 54));
_actor3.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_actor3.setAction(&_action3, &_actor3);
_actor4.postInit();
_actor4.setup(3260, 2, 1);
_actor4.setPosition(Common::Point(190, 46));
_actor4.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_actor4.setAction(&_action4, &_actor4);
_actor5.postInit();
_actor5.setup(3260, 2, 1);
_actor5.setPosition(Common::Point(142, 39));
_actor5.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_actor5.setAction(&_action5, &_actor5);
_actor6.postInit();
_actor6.setup(3260, 2, 1);
_actor6.setPosition(Common::Point(166, 30));
_actor6.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_actor6.setAction(&_action6, &_actor6);
_actor7.postInit();
_actor7.setup(3260, 2, 1);
_actor7.setPosition(Common::Point(190, 22));
_actor7.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_actor7.setAction(&_action7, &_actor7);
_actor8.postInit();
_actor8.setup(3260, 2, 1);
_actor8.setPosition(Common::Point(142, 14));
_actor8.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_actor8.setAction(&_action8, &_actor8);
_actor9.postInit();
_actor9.setup(3260, 2, 1);
_actor9.setPosition(Common::Point(166, 6));
_actor9.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_actor9.setAction(&_action9, &_actor9);
_actor10.postInit();
_actor10.setup(3260, 3, 1);
_actor10.setPosition(Common::Point(265, 163));
_actor10.fixPriority(180);
_actor10._numFrames = 10;
_actor10.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL);
_actor10.animate(ANIM_MODE_2, NULL);
_actor11.postInit();
_actor11.setup(3260, 4, 1);
_actor11.setPosition(Common::Point(127, 108));
_actor11.fixPriority(120);
_actor11.setAction(&_action11, &_actor11);
_actor11._numFrames = 15;
_actor11.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL);
_actor11.animate(ANIM_MODE_2, NULL);
_actor12.postInit();
_actor12.setup(3260, 5, 1);
_actor12.setPosition(Common::Point(274, 65));
_actor12.setAction(&_action12, &_actor12);
_actor12._numFrames = 5;
_actor12.setDetails(3260, 9, 1, 11, 1, (SceneItem *)NULL);
_actor12.animate(ANIM_MODE_2, NULL);
_item1.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._oldCharacterScene[3] == 3275) {
_sceneMode = 3270;
setAction(&_sequenceManager, this, 3270, &R2_GLOBALS._player, &_actor13, NULL);
} else {
R2_GLOBALS._player.setup(30, 5, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(53, 113));
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.enableControl();
}
R2_GLOBALS._player._oldCharacterScene[3] = 3260;
}
void Scene3260::remove() {
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::remove();
}
void Scene3260::signal() {
switch (_sceneMode) {
case 3271:
R2_GLOBALS._sceneManager.changeScene(3275);
break;
case 3272:
_sceneMode = 3273;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
SceneItem::display(3260, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
R2_GLOBALS._player.disableControl();
R2_INVENTORY.setObjectScene(52, 3);
R2_INVENTORY.setObjectScene(43, 3);
setAction(&_sequenceManager, this, 3273, &R2_GLOBALS._player, &_actor14, NULL);
break;
case 3273:
_actor4.remove();
R2_GLOBALS._player.enableControl();
break;
default:
R2_GLOBALS._player.enableControl();
break;
}
}
/*--------------------------------------------------------------------------
* Scene 3275 - Hall
*
*--------------------------------------------------------------------------*/
bool Scene3275::Actor2::startAction(CursorType action, Event &event) {
Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3275;
scene->setAction(&scene->_sequenceManager, scene, 3275, &R2_GLOBALS._player, &scene->_actor2, NULL);
return true;
}
void Scene3275::Exit1::changeScene() {
Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene;
scene->_sceneMode = 0;
g_globals->_events.setCursor(CURSOR_ARROW);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 10;
Common::Point pt(418, 118);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene3275::postInit(SceneObjectList *OwnerList) {
loadScene(3275);
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS._sceneManager._previousScene = 3260;
if (R2_GLOBALS._sceneManager._previousScene == 3150)
g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
else
g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0));
SceneExt::postInit();
_exit1.setDetails(Rect(398, 60, 439, 118), SHADECURSOR_UP, 3150);
_exit1.setDest(Common::Point(418, 128));
_actor1.postInit();
_actor1.setup(3275, 1, 7);
_actor1.setPosition(Common::Point(419, 119));
_actor2.postInit();
_actor2.setup(3275, 2, 1);
_actor2.setPosition(Common::Point(56, 118));
_actor2.setDetails(3275, 3, 4, -1, 1, (SceneItem *)NULL);
_item2.setDetails(Rect(153, 58, 200, 120), 3275, 6, 7, 8, 1, NULL);
_item3.setDetails(Rect(275, 58, 331, 120), 3275, 6, 7, 8, 1, NULL);
_item4.setDetails(Rect(0, 66, 22, 127), 3275, 9, 10, 11, 1, NULL);
_item5.setDetails(Rect(457, 66, 480, 127), 3275, 9, 10, 11, 1, NULL);
_item1.setDetails(Rect(0, 0, 480, 200), 3275, 0, 1, 2, 1, NULL);
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._oldCharacterScene[3] == 3150) {
_sceneMode = 11;
R2_GLOBALS._player.setup(30, 3, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(418, 118));
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
Common::Point pt(418, 128);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else if (R2_GLOBALS._player._oldCharacterScene[3] == 3260) {
_sceneMode = 3276;
setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_actor2, NULL);
} else {
R2_GLOBALS._player.setup(30, 3, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(245, 135));
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.enableControl();
}
R2_GLOBALS._player._oldCharacterScene[3] = 3275;
}
void Scene3275::signal() {
switch (_sceneMode) {
case 10:
R2_GLOBALS._sceneManager.changeScene(3150);
break;
case 3275:
R2_GLOBALS._sceneManager.changeScene(3260);
break;
default:
R2_GLOBALS._player.enableControl();
break;
}
}
/*--------------------------------------------------------------------------
* Scene 3350 - Cutscene - Ship landing
*
*--------------------------------------------------------------------------*/
void Scene3350::postInit(SceneObjectList *OwnerList) {
loadScene(3350);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
R2_GLOBALS._sound2.play(310);
_rotation = R2_GLOBALS._scenePalette.addRotation(176, 203, 1);
_rotation->setDelay(3);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
_actor1.postInit();
_actor1.hide();
_actor2.postInit();
_actor2.hide();
_actor3.postInit();
_actor3.hide();
_actor4.postInit();
_actor4.hide();
_actor9.postInit();
_actor9.hide();
_actor8.postInit();
_actor8.hide();
_actor5.postInit();
_actor5.hide();
_actor6.postInit();
_actor6.hide();
_actor7.postInit();
_actor7.hide();
_sceneMode = 3350;
setAction(&_sequenceManager, this, _sceneMode, &_actor5, &_actor6, &_actor7, NULL);
}
void Scene3350::remove() {
R2_GLOBALS._sound2.fadeOut2(NULL);
SceneExt::remove();
}
void Scene3350::signal() {
switch (_sceneMode) {
case 3350:
_sceneMode = 3351;
setAction(&_sequenceManager, this, 3351, &_actor4, &_actor9, &_actor8, NULL);
break;
case 3351:
_sceneMode = 3352;
setAction(&_sequenceManager, this, 3352, &_actor4, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
case 3352:
R2_GLOBALS._sceneManager.changeScene(3395);
break;
default:
R2_GLOBALS._player.enableControl();
break;
}
}
/*--------------------------------------------------------------------------
* Scene 3375 -
*
*--------------------------------------------------------------------------*/
Scene3375::Scene3375() {
_field1488 = _field1492 = 0;
for (int i = 0; i < 4; ++i)
_field148A[i] = 0;
}
void Scene3375::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field1488);
s.syncAsSint16LE(_field1492);
for (int i = 0; i < 4; ++i)
s.syncAsSint16LE(_field148A[i]);
}
void Scene3375::subFC696(int sceneMode) {
switch (sceneMode) {
case 3379:
R2_GLOBALS._player.setPosition(Common::Point(0, 155));
_actor1.setPosition(Common::Point(-20, 163));
_actor2.setPosition(Common::Point(-5, 150));
_actor3.setPosition(Common::Point(-20, 152));
break;
case 3380:
++R2_GLOBALS._v56A9E;
if (R2_GLOBALS._v56A9E >= 4)
R2_GLOBALS._v56A9E = 0;
loadScene(_field148A[R2_GLOBALS._v56A9E]);
R2_GLOBALS._uiElements.show();
R2_GLOBALS._player.setStrip(4);
R2_GLOBALS._player.setPosition(Common::Point(148, 230));
_actor1.setPosition(Common::Point(191, 274));
_actor1._effect = 1;
_actor2.setPosition(Common::Point(124, 255));
_actor2._effect = 1;
_actor3.setPosition(Common::Point(155, 245));
_actor3._effect = 1;
break;
case 3381:
--R2_GLOBALS._v56A9E;
if (R2_GLOBALS._v56A9E < 0)
R2_GLOBALS._v56A9E = 3;
loadScene(_field148A[R2_GLOBALS._v56A9E]);
R2_GLOBALS._uiElements.show();
R2_GLOBALS._player.setStrip(6);
R2_GLOBALS._player.setPosition(Common::Point(201, 131));
_actor1.setPosition(Common::Point(231, 127));
_actor1._effect = 1;
_actor2.setPosition(Common::Point(231, 127));
_actor2._effect = 1;
_actor3.setPosition(Common::Point(231, 127));
_actor3._effect = 1;
break;
default:
R2_GLOBALS._player.setPosition(Common::Point(192, 155));
_actor1.setPosition(Common::Point(138, 134));
_actor2.setPosition(Common::Point(110, 139));
_actor3.setPosition(Common::Point(125, 142));
break;
}
if (R2_GLOBALS._v56A9E == 2) {
R2_GLOBALS._sceneItems.remove(&_actor4);
for (int i = 0; i <= 12; i++)
R2_GLOBALS._sceneItems.remove(&_itemArray[i]);
R2_GLOBALS._sceneItems.remove(&_item1);
_actor4.show();
_actor4.setDetails(3375, 9, 10, -1, 1, (SceneItem *)NULL);
for (int i = 0; i <= 12; i++)
_itemArray[i].setDetails(3375, 3, -1, -1);
_item1.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, -1, 1, NULL);
} else {
_actor4.hide();
R2_GLOBALS._sceneItems.remove(&_actor4);
}
if (_sceneMode == 0)
signal();
else
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
}
bool Scene3375::Actor1::startAction(CursorType action, Event &event) {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 2)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
return true;
}
bool Scene3375::Actor2::startAction(CursorType action, Event &event) {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 3)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
return true;
}
bool Scene3375::Actor3::startAction(CursorType action, Event &event) {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
scene->_stripManager.start(3303, scene);
return true;
}
bool Scene3375::Actor4::startAction(CursorType action, Event &event) {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
if (R2_GLOBALS._v56A9E != 0) {
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(3);
} else {
R2_GLOBALS._walkRegions.disableRegion(1);
R2_GLOBALS._walkRegions.disableRegion(3);
R2_GLOBALS._walkRegions.disableRegion(4);
}
R2_GLOBALS._walkRegions.disableRegion(6);
R2_GLOBALS._walkRegions.disableRegion(7);
R2_GLOBALS._walkRegions.disableRegion(8);
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 3375;
scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL);
return true;
}
void Scene3375::Exit1::changeScene() {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 3376;
if (R2_GLOBALS._v56A9E != 0) {
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(3);
} else {
R2_GLOBALS._walkRegions.disableRegion(1);
R2_GLOBALS._walkRegions.disableRegion(3);
R2_GLOBALS._walkRegions.disableRegion(4);
}
if (scene->_actor1._position.y != 163) {
R2_GLOBALS._player.setStrip(-1);
scene->_actor1.setStrip2(-1);
scene->_actor2.setStrip2(-1);
scene->_actor3.setStrip2(-1);
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL);
} else {
R2_GLOBALS._player.setStrip2(2);
scene->_actor1.setStrip2(2);
scene->_actor2.setStrip2(2);
scene->_actor3.setStrip2(2);
R2_GLOBALS._sound2.play(314);
Common::Point pt(50, 150);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
}
void Scene3375::Exit2::changeScene() {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
R2_GLOBALS._player._effect = 6;
R2_GLOBALS._player._shade = 4;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 3377;
scene->_field1488 = 3381;
if (R2_GLOBALS._v56A9E != 0) {
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(3);
} else {
R2_GLOBALS._walkRegions.disableRegion(1);
R2_GLOBALS._walkRegions.disableRegion(3);
R2_GLOBALS._walkRegions.disableRegion(4);
}
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL);
}
void Scene3375::Exit3::changeScene() {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
R2_GLOBALS._player._effect = 6;
R2_GLOBALS._player._shade = 4;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 3378;
scene->_field1488 = 3380;
if (R2_GLOBALS._v56A9E != 0) {
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(3);
} else {
R2_GLOBALS._walkRegions.disableRegion(1);
R2_GLOBALS._walkRegions.disableRegion(3);
R2_GLOBALS._walkRegions.disableRegion(4);
}
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL);
}
void Scene3375::postInit(SceneObjectList *OwnerList) {
_field148A[0] = 3376;
_field148A[1] = 3377;
_field148A[2] = 3375;
_field148A[3] = 3378;
loadScene(_field148A[R2_GLOBALS._v56A9E]);
SceneExt::postInit();
R2_GLOBALS._sound1.play(313);
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_stripManager.addSpeaker(&_mirandaSpeaker);
_stripManager.addSpeaker(&_webbsterSpeaker);
R2_GLOBALS._player._characterScene[1] = 3375;
R2_GLOBALS._player._characterScene[2] = 3375;
R2_GLOBALS._player._characterScene[3] = 3375;
setZoomPercents(126, 55, 200, 167);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._characterIndex == 2) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
} else {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
}
R2_GLOBALS._player.changeZoom(-1);
switch (R2_GLOBALS._player._characterIndex) {
case 2:
if (R2_GLOBALS._sceneManager._previousScene == 3385)
R2_GLOBALS._player.setup(20, 1, 1);
else
R2_GLOBALS._player.setup(20, 3, 1);
break;
case 3:
if (R2_GLOBALS._sceneManager._previousScene == 3385)
R2_GLOBALS._player.setup(30, 1, 1);
else
R2_GLOBALS._player.setup(30, 3, 1);
break;
default:
if (R2_GLOBALS._sceneManager._previousScene == 3385)
R2_GLOBALS._player.setup(10, 1, 1);
else
R2_GLOBALS._player.setup(10, 3, 1);
break;
}
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 2) {
_actor1._moveRate = 10;
_actor1._moveDiff = Common::Point(3, 2);
} else {
_actor1._moveRate = 7;
_actor1._moveDiff = Common::Point(5, 3);
}
_actor1.changeZoom(-1);
_actor1._effect = 1;
int tmpStrip, tmpVisage;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
tmpStrip = 1;
else
tmpStrip = 4;
if (R2_GLOBALS._player._characterIndex == 2)
tmpVisage = 10;
else
tmpVisage = 20;
_actor1.setup(tmpVisage, tmpStrip, 1);
_actor1.animate(ANIM_MODE_1, NULL);
_actor2.postInit();
_actor2._moveDiff = Common::Point(3, 2);
_actor2.changeZoom(-1);
_actor2._effect = 1;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
tmpStrip = 1;
else
tmpStrip = 8;
if (R2_GLOBALS._player._characterIndex == 3)
tmpVisage = 10;
else
tmpVisage = 30;
_actor2.setup(tmpVisage, tmpStrip, 1);
_actor2.animate(ANIM_MODE_1, NULL);
_actor3.postInit();
_actor3._moveRate = 7;
_actor3._moveDiff = Common::Point(5, 3);
_actor3.changeZoom(-1);
_actor3._effect = 1;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
tmpStrip = 1;
else
tmpStrip = 4;
_actor3.setup(40, tmpStrip, 1);
_actor3.animate(ANIM_MODE_1, NULL);
_actor2.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL);
_actor3.setDetails(3375, 21, -1, -1, 1, (SceneItem *)NULL);
_actor1.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL);
_actor4.postInit();
_actor4.setup(3375, 1, 1);
_actor4.setPosition(Common::Point(254, 166));
_actor4.fixPriority(140);
_actor4.hide();
_exit1.setDetails(Rect(0, 84, 24, 167), EXITCURSOR_W, 3375);
_exit1.setDest(Common::Point(65, 155));
_exit2.setDetails(Rect(103, 152, 183, 170), SHADECURSOR_DOWN, 3375);
_exit2.setDest(Common::Point(158, 151));
_exit3.setDetails(Rect(180, 75, 213, 132), EXITCURSOR_E, 3375);
_exit3.setDest(Common::Point(201, 131));
for (int i = 0; i <= 12; ++i)
_itemArray[i].setDetails(i, 3375, 3, -1, -1);
_item1.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, 1, 1, NULL);
if (R2_GLOBALS._sceneManager._previousScene == 3385)
_sceneMode = 3379;
else
_sceneMode = 0;
subFC696(_sceneMode);
}
void Scene3375::remove() {
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::remove();
}
void Scene3375::signalCase3379() {
switch (R2_GLOBALS._v56A9E) {
case 0:
_exit1._enabled = true;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
R2_GLOBALS._walkRegions.enableRegion(1);
else {
R2_GLOBALS._walkRegions.enableRegion(3);
R2_GLOBALS._walkRegions.enableRegion(4);
}
R2_GLOBALS._walkRegions.enableRegion(6);
R2_GLOBALS._walkRegions.enableRegion(7);
case 2:
_exit1._enabled = false;
R2_GLOBALS._walkRegions.enableRegion(2);
R2_GLOBALS._walkRegions.enableRegion(3);
R2_GLOBALS._walkRegions.enableRegion(5);
R2_GLOBALS._walkRegions.enableRegion(6);
R2_GLOBALS._walkRegions.enableRegion(7);
R2_GLOBALS._walkRegions.enableRegion(8);
R2_GLOBALS._walkRegions.enableRegion(9);
default:
_exit1._enabled = false;
R2_GLOBALS._walkRegions.enableRegion(2);
R2_GLOBALS._walkRegions.enableRegion(3);
R2_GLOBALS._walkRegions.enableRegion(5);
R2_GLOBALS._walkRegions.enableRegion(6);
break;
}
R2_GLOBALS._sceneManager._previousScene = 3375;
R2_GLOBALS._player._effect = 1;
_actor1._effect = 1;
_actor2._effect = 1;
_actor3._effect = 1;
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
}
void Scene3375::signal() {
switch (_sceneMode) {
case 3375:
R2_GLOBALS._sceneManager.changeScene(3400);
break;
case 3376:
R2_GLOBALS._sceneManager.changeScene(3385);
break;
case 3377:
// No break on purpose
case 3378:
_sceneMode = _field1488;
_field1488 = 0;
_actor1._effect = 6;
_actor1._shade = 4;
_actor2._effect = 6;
_actor2._shade = 4;
_actor3._effect = 6;
_actor3._shade = 4;
subFC696(_sceneMode);
break;
case 3379:
signalCase3379();
break;
case 9999:
if (_actor1._position.y == 163)
R2_GLOBALS._player.setStrip(1);
else
R2_GLOBALS._player.setStrip(3);
R2_GLOBALS._player.enableControl(CURSOR_TALK);
default:
_actor1.setPriority(130);
_actor2.setPriority(132);
_actor3.setPriority(134);
signalCase3379();
break;
}
}
void Scene3375::dispatch() {
if ((R2_GLOBALS._player._position.y >= 168) && (R2_GLOBALS._player._effect == 1))
R2_GLOBALS._player._effect = 6;
else if ((R2_GLOBALS._player._position.y < 168) && (R2_GLOBALS._player._effect == 6))
R2_GLOBALS._player._effect = 1;
if ((_actor1._position.y >= 168) && (_actor1._effect == 1))
_actor1._effect = 6;
else if ((_actor1._position.y < 168) && (_actor1._effect == 6))
_actor1._effect = 1;
if ((_actor2._position.y >= 168) && (_actor2._effect == 1))
_actor2._effect = 6;
else if ((_actor2._position.y < 168) && (_actor2._effect == 6))
_actor2._effect = 1;
if ((_actor3._position.y >= 168) && (_actor3._effect == 1))
_actor3._effect = 6;
else if ((_actor3._position.y < 168) && (_actor3._effect == 6))
_actor3._effect = 1;
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 3385 -
*
*--------------------------------------------------------------------------*/
Scene3385::Scene3385() {
_field11B2 = 0;
}
void Scene3385::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field11B2);
}
bool Scene3385::Actor1::startAction(CursorType action, Event &event) {
Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 2)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
return true;
}
bool Scene3385::Actor2::startAction(CursorType action, Event &event) {
Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 3)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
return true;
}
bool Scene3385::Actor3::startAction(CursorType action, Event &event) {
Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
scene->_stripManager.start(3303, scene);
return true;
}
bool Scene3385::Actor4::startAction(CursorType action, Event &event) {
Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
if (R2_GLOBALS._sceneManager._previousScene == 3375)
R2_GLOBALS._sound2.play(314);
scene->_sceneMode = 3386;
scene->setAction(&scene->_sequenceManager, scene, 3386, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL);
return true;
}
void Scene3385::Exit1::changeScene() {
Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 3387;
if (R2_GLOBALS._sceneManager._previousScene == 3375)
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL);
else
scene->signal();
}
void Scene3385::Action1::signal() {
int v = _actionIndex;
++_actionIndex;
if (v == 0)
setDelay(1);
else if (v == 1)
R2_GLOBALS._sound2.play(314);
}
void Scene3385::postInit(SceneObjectList *OwnerList) {
loadScene(3385);
SceneExt::postInit();
R2_GLOBALS._sound1.play(313);
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_stripManager.addSpeaker(&_mirandaSpeaker);
_stripManager.addSpeaker(&_webbsterSpeaker);
R2_GLOBALS._player._characterScene[1] = 3385;
R2_GLOBALS._player._characterScene[2] = 3385;
R2_GLOBALS._player._characterScene[3] = 3385;
if (R2_GLOBALS._sceneManager._previousScene == 3375)
_field11B2 = 3;
else
_field11B2 = 4;
setZoomPercents(102, 40, 200, 160);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.changeZoom(-1);
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player.setup(20, _field11B2, 1);
else if (R2_GLOBALS._player._characterIndex == 3)
R2_GLOBALS._player.setup(30, _field11B2, 1);
else
R2_GLOBALS._player.setup(10, _field11B2, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 2) {
_actor1._moveRate = 10;
_actor1._moveDiff = Common::Point(3, 2);
} else {
_actor1._moveRate = 7;
_actor1._moveDiff = Common::Point(5, 3);
}
_actor1.changeZoom(-1);
_actor1._effect = 1;
if (R2_GLOBALS._player._characterIndex == 2)
_actor1.setup(10, _field11B2, 1);
else
_actor1.setup(20, _field11B2, 1);
_actor1.animate(ANIM_MODE_1, NULL);
_actor1.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL);
_actor2.postInit();
_actor2._moveDiff = Common::Point(3, 2);
_actor2.changeZoom(-1);
_actor2._effect = 1;
if (R2_GLOBALS._player._characterIndex == 3)
_actor2.setup(10, _field11B2, 1);
else
_actor2.setup(30, _field11B2, 1);
_actor2.animate(ANIM_MODE_1, NULL);
_actor2.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL);
_actor3.postInit();
_actor3._moveDiff = Common::Point(3, 2);
_actor3.changeZoom(-1);
_actor3._effect = 1;
_actor3.setup(40, _field11B2, 1);
_actor3.animate(ANIM_MODE_1, NULL);
_actor3.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL);
_exit1.setDetails(Rect(103, 152, 217, 170), SHADECURSOR_DOWN, 3395);
_exit1.setDest(Common::Point(158, 151));
_actor4.postInit();
_actor4.setPosition(Common::Point(160, 100));
_actor4.fixPriority(90);
_actor4.setDetails(3385, 3, 4, -1, 1, (SceneItem *) NULL);
if (R2_GLOBALS._sceneManager._previousScene == 3375) {
R2_GLOBALS._player.setPosition(Common::Point(158, 102));
_actor1.setPosition(Common::Point(164, 100));
_actor1.fixPriority(98);
_actor2.setPosition(Common::Point(150, 100));
_actor2.fixPriority(97);
_actor3.setPosition(Common::Point(158, 100));
_actor3.fixPriority(96);
_sceneMode = 3384;
_actor4.setup(3385, 1, 6);
_actor4.animate(ANIM_MODE_6, this);
setAction(&_action1, &_actor4);
} else {
R2_GLOBALS._player.setPosition(Common::Point(158, 230));
_actor1.setPosition(Common::Point(191, 270));
_actor2.setPosition(Common::Point(124, 255));
_actor3.setPosition(Common::Point(155, 245));
_actor4.setup(3385, 1, 1);
_sceneMode = 3385;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
}
_item1.setDetails(Rect(0, 0, 320, 200), 3385, 0, -1, -1, 1, NULL);
R2_GLOBALS._v56A9E = 0;
}
void Scene3385::remove() {
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::remove();
}
void Scene3385::signal() {
switch (_sceneMode) {
case 3386:
R2_GLOBALS._sceneManager.changeScene(3375);
break;
case 3387:
R2_GLOBALS._sceneManager.changeScene(3395);
break;
case 9999:
if (R2_GLOBALS._sceneManager._previousScene == 3375)
R2_GLOBALS._player.setStrip(3);
else
R2_GLOBALS._player.setStrip(4);
R2_GLOBALS._player.enableControl(CURSOR_TALK);
break;
default:
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
break;
}
}
/*--------------------------------------------------------------------------
* Scene 3395 -
*
*--------------------------------------------------------------------------*/
Scene3395::Scene3395() {
_field142E = 0;
}
void Scene3395::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field142E);
}
bool Scene3395::Actor1::startAction(CursorType action, Event &event) {
Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 2)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
return true;
}
bool Scene3395::Actor2::startAction(CursorType action, Event &event) {
Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 3)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
return true;
}
bool Scene3395::Actor3::startAction(CursorType action, Event &event) {
Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
scene->_stripManager.start(3303, scene);
return true;
}
bool Scene3395::Actor4::startAction(CursorType action, Event &event) {
Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
if (R2_GLOBALS._sceneManager._previousScene == 3385)
R2_GLOBALS._sound2.play(314);
scene->_sceneMode = 3396;
scene->setAction(&scene->_sequenceManager, scene, 3396, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL);
return true;
}
void Scene3395::Action1::signal() {
int v = _actionIndex;
++_actionIndex;
if (v == 0)
setDelay(2);
else if (v == 1)
R2_GLOBALS._sound2.play(314);
}
void Scene3395::postInit(SceneObjectList *OwnerList) {
loadScene(3395);
SceneExt::postInit();
R2_GLOBALS._sound1.play(313);
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_stripManager.addSpeaker(&_mirandaSpeaker);
_stripManager.addSpeaker(&_webbsterSpeaker);
R2_GLOBALS._player._characterScene[1] = 3395;
R2_GLOBALS._player._characterScene[2] = 3395;
R2_GLOBALS._player._characterScene[3] = 3395;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
_field142E = 3;
else
_field142E = 4;
setZoomPercents(51, 40, 200, 137);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.changeZoom(-1);
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player.setup(20, _field142E, 1);
else if (R2_GLOBALS._player._characterIndex == 3)
R2_GLOBALS._player.setup(30, _field142E, 1);
else
R2_GLOBALS._player.setup(10, _field142E, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 2) {
_actor1._moveRate = 10;
_actor1._moveDiff = Common::Point(3, 2);
} else {
_actor1._moveRate = 7;
_actor1._moveDiff = Common::Point(5, 3);
}
_actor1.changeZoom(-1);
_actor1._effect = 1;
if (R2_GLOBALS._player._characterIndex == 2)
_actor1.setup(10, _field142E, 1);
else
_actor1.setup(20, _field142E, 1);
_actor1.animate(ANIM_MODE_1, NULL);
_actor1.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL);
_actor2.postInit();
_actor2._moveDiff = Common::Point(3, 2);
_actor2.changeZoom(-1);
_actor2._effect = 1;
if (R2_GLOBALS._player._characterIndex == 3)
_actor2.setup(10, _field142E, 1);
else
_actor2.setup(30, _field142E, 1);
_actor2.animate(ANIM_MODE_1, NULL);
_actor2.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL);
_actor3.postInit();
_actor3._moveDiff = Common::Point(3, 2);
_actor3.changeZoom(-1);
_actor3._effect = 1;
_actor3.setup(40, _field142E, 1);
_actor3.animate(ANIM_MODE_1, NULL);
_actor3.setDetails(3385, 18, -1, -1, 1, (SceneItem *) NULL);
_actor4.postInit();
_actor4.setPosition(Common::Point(159, 50));
_actor4.fixPriority(40);
_actor4.setDetails(3395, 6, 7, -1, 1, (SceneItem *) NULL);
if (R2_GLOBALS._sceneManager._previousScene == 3385) {
R2_GLOBALS._player.setPosition(Common::Point(158, 53));
_actor1.setPosition(Common::Point(164, 51));
_actor1.fixPriority(48);
_actor2.setPosition(Common::Point(150, 51));
_actor2.fixPriority(47);
_actor3.setPosition(Common::Point(158, 51));
_actor3.fixPriority(46);
_sceneMode = 3394;
_actor4.setup(3395, 1, 7);
_actor4.animate(ANIM_MODE_6, this);
setAction(&_action1, &_actor4);
} else {
R2_GLOBALS._player.setPosition(Common::Point(158, 200));
_actor1.setPosition(Common::Point(191, 255));
_actor2.setPosition(Common::Point(124, 240));
_actor3.setPosition(Common::Point(155, 242));
_actor4.setup(3395, 1, 1);
R2_GLOBALS._walkRegions.enableRegion(1);
_sceneMode = 3395;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
}
for (int i = 0; i <= 12; i++) {
_itemArray[i].setDetails(i, 3995, 0, -1, -1);
}
_item1.setDetails(Rect(0, 0, 320, 200), 3395, 3, -1, -1, 1, NULL);
}
void Scene3395::remove() {
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::remove();
}
void Scene3395::signal() {
switch (_sceneMode) {
case 3396:
R2_GLOBALS._sceneManager.changeScene(3385);
break;
case 9999:
if (R2_GLOBALS._sceneManager._previousScene == 3385)
R2_GLOBALS._player.setStrip(3);
else
R2_GLOBALS._player.setStrip(4);
R2_GLOBALS._player.enableControl(CURSOR_TALK);
break;
default:
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
break;
}
}
/*--------------------------------------------------------------------------
* Scene 3400 -
*
*--------------------------------------------------------------------------*/
Scene3400::Scene3400() {
_field157C = 0;
}
void Scene3400::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field157C);
}
void Scene3400::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
loadScene(3400);
_field157C = 0;
R2_GLOBALS._v558B6.set(60, 0, 260, 200);
SceneExt::postInit();
R2_GLOBALS._sound1.play(317);
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_stripManager.addSpeaker(&_mirandaSpeaker);
_stripManager.addSpeaker(&_webbsterSpeaker);
_stripManager.addSpeaker(&_tealSpeaker);
setZoomPercents(51, 46, 180, 200);
R2_GLOBALS._player._characterScene[1] = 3400;
R2_GLOBALS._player._characterScene[2] = 3400;
R2_GLOBALS._player._characterScene[3] = 3400;
_actor7.postInit();
_actor7.setup(3403, 1, 1);
_actor7.setPosition(Common::Point(190, 103));
_actor7.fixPriority(89);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.changeZoom(-1);
R2_GLOBALS._player.setPosition(Common::Point(239, 64));
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player.setup(20, 5, 1);
else if (R2_GLOBALS._player._characterIndex == 3)
R2_GLOBALS._player.setup(30, 5, 1);
else
R2_GLOBALS._player.setup(10, 5, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 2) {
_actor1._numFrames = 10;
_actor1._moveDiff = Common::Point(3, 2);
} else {
_actor1._numFrames = 7;
_actor1._moveDiff = Common::Point(5, 3);
}
_actor1.changeZoom(-1);
_actor1._effect = 1;
_actor1.setPosition(Common::Point(247, 63));
if (R2_GLOBALS._player._characterIndex == 2)
_actor1.setup(10, 5, 1);
else
_actor1.setup(20, 5, 1);
_actor1.animate(ANIM_MODE_1, NULL);
_actor2.postInit();
_actor2._moveDiff = Common::Point(3, 2);
_actor2.changeZoom(-1);
_actor2._effect = 1;
_actor2.setPosition(Common::Point(225, 63));
if (R2_GLOBALS._player._characterIndex == 3)
_actor2.setup(10, 5, 1);
else
_actor2.setup(30, 5, 1);
_actor2.animate(ANIM_MODE_1, NULL);
_actor3.postInit();
_actor3._numFrames = 7;
_actor3._moveDiff = Common::Point(5, 3);
_actor3.changeZoom(-1);
_actor3._effect = 1;
_actor3.setPosition(Common::Point(235, 61));
_actor3.setup(40, 3, 1);
_actor3.animate(ANIM_MODE_1, NULL);
_actor6.postInit();
_actor6.setup(3400, 1, 6);
_actor6.setPosition(Common::Point(236, 51));
_actor6.fixPriority(51);
_actor6.animate(ANIM_MODE_6, NULL);
R2_GLOBALS.clearFlag(71);
_sceneMode = 3400;
setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
}
void Scene3400::remove() {
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::remove();
}
void Scene3400::signal() {
switch (_sceneMode) {
case 3305: {
warning("STUB: sub_1D227()");
_tealSpeaker._object1.hide();
_actor4.show();
_actor4.setStrip(1);
Common::Point pt(158, 190);
NpcMover *mover = new NpcMover();
_actor4.addMover(mover, &pt, this);
_sceneMode = 3402;
setAction(&_sequenceManager, this, 3402, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
}
break;
case 3306:
R2_GLOBALS._sound2.play(318);
_actor1.setStrip(2);
R2_GLOBALS._player.setStrip(6);
_actor2.setStrip(6);
_actor3.setStrip(3);
_actor4.setStrip(1);
R2_INVENTORY.setObjectScene(34, 0);
_stripManager.start(3307, this);
if (R2_GLOBALS._player._characterIndex == 2) {
_sceneMode = 3400;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor4, &_actor8, NULL);
} else {
_sceneMode = 3408;
_actor1.setAction(&_sequenceManager, this, 3408, &_actor1, &_actor4, &_actor8, NULL);
}
break;
case 3307:
case 3404:
case 3408:
if (_field157C == 0) {
R2_GLOBALS._sound2.fadeOut2(NULL);
_field157C = 1;
} else {
_sceneMode = 3308;
_stripManager.start(3308, this);
}
break;
case 3308:
warning("STUB: sub_1D227()");
_actor1.setStrip(2);
R2_GLOBALS._player.setStrip(6);
_actor2.setStrip(6);
_actor3.setStrip(3);
_actor4.setStrip(1);
_sceneMode = 3403;
if (R2_GLOBALS._player._characterIndex == 2)
setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_actor3, &_actor7, NULL);
else
setAction(&_sequenceManager, this, 3403, &_actor1, &_actor3, &_actor7, NULL);
break;
case 3309:
warning("STUB: sub_1D227()");
_actor4.setStrip(1);
_sceneMode = 3405;
if (R2_GLOBALS._player._characterIndex == 3)
setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL);
else
setAction(&_sequenceManager, this, 3405, &_actor2, &_actor7, NULL);
break;
case 3310:
warning("STUB: sub_1D227()");
_actor4.setStrip(1);
_sceneMode = 3406;
if (R2_GLOBALS._player._characterIndex == 1)
setAction(&_sequenceManager, this, 3406, &R2_GLOBALS._player, &_actor7, NULL);
else if (R2_GLOBALS._player._characterIndex == 2)
setAction(&_sequenceManager, this, 3406, &_actor1, &_actor7, NULL);
else if (R2_GLOBALS._player._characterIndex == 3)
setAction(&_sequenceManager, this, 3406, &_actor2, &_actor7, NULL);
break;
case 3311:
warning("STUB: sub_1D227()");
_tealSpeaker._object1.hide();
_actor4.show();
_actor4.setStrip(1);
_sceneMode = 3407;
setAction(&_sequenceManager, this, 3407, &_actor4, &_actor7, NULL);
break;
case 3400: {
_actor8.postInit();
_actor8.hide();
_actor4.postInit();
_actor4._numFrames = 7;
_actor4._moveDiff = Common::Point(3, 2);
_actor4.changeZoom(-1);
_actor4._effect = 1;
_actor4.setPosition(Common::Point(-15, 90));
_actor4.setup(3402, 1, 1);
_actor4.animate(ANIM_MODE_1, NULL);
Common::Point pt1(115, 90);
NpcMover *mover1 = new NpcMover();
_actor4.addMover(mover1, &pt1, this);
R2_GLOBALS._scrollFollower = &_actor4;
Common::Point pt2(203, 76);
NpcMover *mover2 = new NpcMover();
_actor3.addMover(mover2, &pt2, NULL);
_sceneMode = 3401;
}
break;
case 3401:
_sceneMode = 3305;
_stripManager.start(3305, this);
break;
case 3402:
_sceneMode = 3306;
_stripManager.start(3306, this);
break;
case 3403:
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
_sceneMode = 3309;
_stripManager.start(3309, this);
break;
case 3405:
_sceneMode = 3310;
_stripManager.start(3310, this);
break;
case 3406:
_sceneMode = 3311;
_stripManager.start(3311, this);
break;
case 3407:
R2_GLOBALS._sceneManager.changeScene(3600);
break;
default:
R2_GLOBALS._player.enableControl();
break;
}
}
/*--------------------------------------------------------------------------
* Scene 3500 -
*
*--------------------------------------------------------------------------*/
Scene3500::Action1::Action1() {
_field1E = 0;
_field20 = 0;
_field22 = 0;
_field24 = 0;
}
void Scene3500::Action1::synchronize(Serializer &s) {
Action::synchronize(s);
s.syncAsSint16LE(_field1E);
s.syncAsSint16LE(_field20);
s.syncAsSint16LE(_field22);
s.syncAsSint16LE(_field24);
}
void Scene3500::Action1::sub108670(int arg1) {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
_field1E = arg1;
_field20 = 1;
_field24 = 1;
scene->_actor9.setStrip(2);
scene->_actor9.show();
if (_field1E == 1)
scene->_actor6.show();
else
scene->_actor5.show();
if (scene->_actor1._frame % 2 == 0)
scene->_actor1._frameChange = _field1E;
scene->_actor1.setFrame(scene->_actor1.changeFrame());
setActionIndex(0);
}
void Scene3500::Action1::sub108732(int arg1) {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
_field20 = arg1;
_field1E = -_field1E;
if (_field1E == 1) {
scene->_actor6.show();
scene->_actor5.hide();
} else {
scene->_actor5.show();
scene->_actor6.hide();
}
switch (_actionIndex) {
case 4:
scene->_actor1._frameChange = _field1E;
scene->_actor1.setFrame(scene->_actor1.changeFrame());
// No break on purpose
case 3:
_actionIndex = 10;
setDelay(0);
break;
case 5: {
scene->_fieldAF8 = 160;
Common::Point pt(160, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
scene->_fieldB9E = 160 - (_field1E * 2 * 160);
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, this);
_actionIndex = 11;
}
break;
case 6:
scene->_actor1._frameChange = _field1E;
scene->_actor1.setFrame(scene->_actor1.changeFrame());
setDelay(1);
// No break on purpose
case 8:
scene->_actor9.setStrip(2);
_actionIndex = 1;
break;
default:
break;
}
}
Scene3500::Action2::Action2() {
_field1E = 0;
}
void Scene3500::Action2::synchronize(Serializer &s) {
Action::synchronize(s);
s.syncAsSint16LE(_field1E);
}
Scene3500::Item4::Item4() {
_field34 = 0;
}
void Scene3500::Item4::synchronize(Serializer &s) {
NamedHotspot::synchronize(s);
s.syncAsSint16LE(_field34);
}
Scene3500::Actor7::Actor7() {
_fieldA4 = 0;
_fieldA6 = 0;
_fieldA8 = 0;
_fieldAA = 0;
_fieldAC = 0;
_fieldAE = 0;
}
void Scene3500::Actor7::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_fieldA4);
s.syncAsSint16LE(_fieldA6);
s.syncAsSint16LE(_fieldA8);
s.syncAsSint16LE(_fieldAA);
s.syncAsSint16LE(_fieldAC);
s.syncAsSint16LE(_fieldAE);
}
void Scene3500::Actor7::sub109466(int arg1, int arg2, int arg3, int arg4, int arg5) {
_fieldAE = 0;
_fieldA4 = arg1;
_fieldA6 = arg2;
_fieldA8 = arg3;
_fieldAA = arg4;
_fieldAC = _fieldAA / _fieldA8;
postInit();
setup(10501, 3, 1);
fixPriority(255);
sub109663(arg5);
}
void Scene3500::Actor7::sub1094ED() {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
scene->_field1270 = _position.x - _fieldA4;
}
void Scene3500::Actor7::sub109663(int arg1){
sub109693(Common::Point(_fieldA4 + arg1, _fieldA6 - (_fieldAC * arg1)));
}
void Scene3500::Actor7::sub109693(Common::Point Pt) {
setPosition(Pt);
}
int Scene3500::UnkObject3500::sub1097C9(int arg1) {
return (_field2A / 2) + arg1 - (arg1 % _field2A);
}
int Scene3500::UnkObject3500::sub1097EF(int arg1) {
return (_field2C / 2) + arg1 - (arg1 % _field2C);
}
int Scene3500::UnkObject3500::sub109C09(Common::Point pt) {
int vx = pt.x / _field2A;
int vy = pt.y / _field2C;
if ((vx >= 0) && (_field26 > vx) && (_field28 > vy)) {
return _field16[((_field26 * vy) + vx) * 2];
} else
return -1;
}
int Scene3500::UnkObject3500::sub109C5E(int &x, int &y) {
int retVal = sub51AFD(Common::Point(x, y));
x = _field2E;
y = _field30;
return retVal;
}
Scene3500::Scene3500() {
_fieldAF8 = 0;
_fieldB9E = 0;
_rotation = NULL;
_field126E = 0;
_field1270 = 0;
_field1272 = 0;
_field1274 = 0;
_field1276 = 0;
_field1278 = 0;
_field127A = 0;
_field127C = 0;
_field127E = 0;
_field1280 = 0;
_field1282 = 0;
_field1284 = 0;
_field1286 = 0;
}
void Scene3500::synchronize(Serializer &s) {
SceneExt::synchronize(s);
SYNC_POINTER(_rotation);
s.syncAsSint16LE(_fieldAF8);
s.syncAsSint16LE(_fieldB9E);
s.syncAsSint16LE(_field126E);
s.syncAsSint16LE(_field1270);
s.syncAsSint16LE(_field1272);
s.syncAsSint16LE(_field1274);
s.syncAsSint16LE(_field1276);
s.syncAsSint16LE(_field1278);
s.syncAsSint16LE(_field127A);
s.syncAsSint16LE(_field127C);
s.syncAsSint16LE(_field127E);
s.syncAsSint16LE(_field1280);
s.syncAsSint16LE(_field1282);
s.syncAsSint16LE(_field1284);
s.syncAsSint16LE(_field1286);
}
void Scene3500::sub107F71(int arg1) {
switch (arg1) {
case -1:
_actor7.sub1094ED();
if (_field1270 != 0) {
_field1270--;
_actor7.sub109663(_field1270);
}
if (_action1._field24 != 0)
_field1270 = 0;
break;
case 1:
_actor7.sub1094ED();
if (_field1270 < 16) {
++_field1270;
_actor7.sub109663(_field1270);
}
if (_action1._field24 != 0)
_field1270 = 0;
break;
case 88:
if ((_action == 0) || (_action1._field24 == 0)) {
// The original makes a second useless check on action, skipped
_action2.sub10831F(2);
if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != 2))) {
_action2.signal();
} else {
_actor9.setAction(&_action2, &_actor9, NULL);
}
}
break;
case 96:
if ((_action) && (_action1._field24 != 0) && (_action2._field1E != 1)) {
_field1278 = 0;
_action1.sub108732(0);
} else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) {
_field1278 = arg1;
} else if ((_action) && (_action1._field24 == 0)) {
_action1.sub108670(1);
_action1.signal();
} else if (_action == 0) {
_action1.sub108670(1);
setAction(&_action1, &_actor1, NULL);
}
break;
case 104:
if ((_action == 0) || (_action1._field24 == 0)) {
_action2.sub10831F(-1);
if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != -1))) {
_action2.signal();
} else {
_actor9.setAction(&_action2, &_actor9, NULL);
}
}
break;
case 112:
if ((_action) && (_action1._field24 != 0) && (_action2._field1E != -1)) {
_field1278 = 0;
_action1.sub108732(0);
} else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) {
_field1278 = arg1;
} else if ((_action) && (_action1._field24 == 0)) {
_action1.sub108670(-1);
_action1.signal();
} else if (_action == 0) {
_action1.sub108670(-1);
setAction(&_action1, &_actor1, NULL);
}
break;
default:
_field1270 = arg1;
_actor7.sub109663(arg1);
if (_action1._field24 != 0) {
_field1270 = 0;
}
break;
}
}
void Scene3500::Action1::signal() {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
switch(_actionIndex++) {
case 0:
R2_GLOBALS._player.disableControl();
scene->_field1286 = 0;
if (scene->_field1270 != 0) {
scene->_field1270 = 0;
scene->_field126E = 0;
scene->_field1272 = 0;
scene->_rotation->_idxChange = 0;
}
break;
case 1:
if ((scene->_actor1._frame % 2) == 0) {
setDelay(1);
return;
}
// No break on purpose
case 3:
scene->_actor1._frameChange = _field1E;
scene->_actor1.setFrame(scene->_actor1.changeFrame());
setDelay(1);
break;
case 4: {
int si = scene->_unkObj1.sub109C09(Common::Point(scene->_field127A + 70, scene->_field127C + 46));
int var2 = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70;
int var4 = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46;
int di = abs(var2 - scene->_field127A);
int var6 = abs(var4 - scene->_field127C);
if ((scene->_actor1._frame % 2) != 0) {
scene->_actor1._frameChange = _field1E;
scene->_actor1.setFrame(scene->_actor1.changeFrame());
}
int var8 = (scene->_action1._field1E * 2 + scene->_field1276);
if (var8 > 7)
var8 = 1;
else if (var8 < 1)
var8 = 7;
switch (var8) {
case 0:
if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 23) && (si != 24) && (si != 4) && (si != 11))
|| (var6 != 0)) {
if ((si != 25) && (si != 26) && (si != 5) && (si != 14) && (si != 15))
_field20 = 0;
else if ((var6 != 0) || (di <= 3)) // useless, skipped: "|| (di == 0)"
_field20 = 0;
else
_field20 = 1;
} else
_field20 = 1;
break;
case 2:
if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 26) && (si != 24) && (si != 15) && (si != 6) && (si != 31))
|| (di != 0)) {
if ((si != 25) && (si != 23) && (si != 14) && (si != 5) && (si != 4))
_field20 = 0;
else if ((di != 0) || (var6 <= 3)) // useless, skipped: "|| (var6 == 0)"
_field20 = 0;
else
_field20 = 1;
} else
_field20 = 1;
break;
case 4:
if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 25) && (si != 26) && (si != 5) && (si != 16) && (si != 31))
|| (var6 != 0)) {
if ((si != 23) && (si != 24) && (si != 4) && (si != 14) && (si != 15))
_field20 = 0;
else if ((var6 != 0) || (di <= 3)) // useless, skipped: "|| (di == 0)"
_field20 = 0;
else
_field20 = 1;
} else
_field20 = 1;
break;
case 6:
if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 25) && (si != 23) && (si != 14) && (si != 1) && (si != 31))
|| (var6 != 0)) {
if ((si != 26) && (si != 24) && (si != 15) && (si != 5) && (si != 4))
_field20 = 0;
else if ((var6 <= 0) || (di != 0)) // useless, skipped: "|| (var6 == 0)"
_field20 = 0;
else
_field20 = 1;
} else
_field20 = 1;
default:
break;
}
}
// No break on purpose
case 2: {
scene->_actor8.setPosition(Common::Point(160, 73));
scene->_actor8._moveDiff.x = 160 - scene->_field126E;
scene->_fieldAF8 = 160 - ((_field1E * 2) * 160);
Common::Point pt(scene->_fieldAF8, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, this);
scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));
scene->_actor9._moveDiff.x = 160 - scene->_field126E;
scene->_fieldB9E = 160;
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, NULL);
}
break;
case 5:
scene->_actor1._frameChange = _field1E;
scene->_field1276 = scene->_actor1.changeFrame();
scene->_actor1.setFrame(scene->_field1276);
setDelay(1);
break;
case 6:
scene->_actor8.setPosition(Common::Point(160, 73));
if (_field20 == 0)
scene->_actor8.setStrip(1);
else
scene->_actor8.setStrip(2);
scene->_actor8.fixPriority(1);
scene->_actor9.setPosition(Common::Point(-160, 73));
scene->_actor9.setStrip(9);
scene->_actor9.fixPriority(11);
scene->_actor9.hide();
setDelay(1);
break;
case 7:
if ((scene->_actor1._frame % 2) == 0) {
scene->_actor1._frameChange = _field1E;
scene->_field1276 = scene->_actor1.changeFrame();
scene->_actor1.setFrame(scene->_field1276);
}
setDelay(1);
break;
case 8: {
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
scene->_field1286 = 1;
if ((scene->_actor1._frame % 2) == 0) {
scene->_actor1._frameChange = _field1E;
scene->_actor1.setFrame(scene->_actor1.changeFrame());
}
// All the var_8 initialization was missing in the original
// but it's clearly a cut and paste error from case 4.
// The following code allows the switch to work properly.
warning("Checkme: fix for dead code");
int var_8 = (_field1E * 2 + scene->_field1276);
if (var_8 > 7)
var_8 = 1;
else if (var_8 < 1)
var_8 = 7;
//
switch (var_8 - 1) {
case 0:
// No break on purpose
case 4:
scene->_field127A = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70;
break;
case 2:
// No break on purpose
case 6:
scene->_field127C = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46;
break;
default:
break;
}
scene->_actor5.hide();
scene->_actor6.hide();
_field24 = 0;
if (_field20 == 0) {
scene->_actor7.sub1094ED();
if (scene->_field126E == scene->_field1270)
scene->_aSound1.play(276);
}
break;
}
case 10: {
scene->_fieldAF8 = 160;
Common::Point pt(160, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
scene->_fieldB9E = 160 - (_field1E * 2 * 160);
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, this);
_actionIndex = 6;
}
break;
case 11: {
scene->_actor8.setStrip(2);
scene->_actor8.setPosition(Common::Point(160, 73));
scene->_fieldAF8 = 160 - (_field1E * 2 * 160);
Common::Point pt(scene->_fieldAF8, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
scene->_actor8.fixPriority(11);
if (_field20 == 0)
scene->_actor9.setStrip(1);
else
scene->_actor9.setStrip(2);
scene->_actor9.setPosition(Common::Point(160 - (_field1E * 2 * 160), 73));
scene->_fieldB9E = 160;
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, this);
scene->_actor9.fixPriority(1);
_actionIndex = 5;
}
break;
default:
break;
}
}
void Scene3500::Action1::dispatch() {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
Action::dispatch();
if ((_actionIndex == 1) && (scene->_field126E <= 4)) {
scene->_rotation->_idxChange = 0;
signal();
}
}
void Scene3500::Action2::sub10831F(int arg1) {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
_field1E = arg1;
if (_field1E == -1)
scene->_actor3.setFrame2(3);
else
scene->_actor3.setFrame2(1);
setActionIndex(0);
}
void Scene3500::Action2::signal() {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
int si;
int di;
switch (_actionIndex++) {
case 0: {
if (scene->_actor8._mover) {
si = scene->_fieldAF8;
di = scene->_fieldB9E;
} else {
scene->_fieldAF8 = scene->_actor8._position.x;
si = scene->_fieldAF8;
scene->_fieldB9E = scene->_actor9._position.y;
di = scene->_fieldB9E;
}
scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2);
Common::Point pt(si, 73 - (_field1E * 12));
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2);
Common::Point pt2(di, 73 - (_field1E * 12));
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, NULL);
scene->_field126E = (scene->_field126E / 2) + (scene->_field126E % 2);
setDelay(17 - scene->_field126E);
}
break;
case 1: {
R2_GLOBALS._sound2.play(339);
if (scene->_actor8._mover) {
si = scene->_fieldAF8;
di = scene->_fieldB9E;
} else {
si = scene->_actor8._position.x;
di = scene->_actor9._position.x;
}
scene->_actor7.sub1094ED();
scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2);
Common::Point pt(si, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2);
Common::Point pt2(di, 73);
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, NULL);
scene->_actor3.setFrame2(2);
}
break;
default:
break;
}
}
bool Scene3500::Item4::startAction(CursorType action, Event &event) {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
if (scene->_field1286 == 0)
return true;
if (scene->_field1286 != 4)
return SceneHotspot::startAction(action, event);
R2_GLOBALS._sound2.play(14);
scene->sub107F71(_field34);
return true;
}
void Scene3500::Actor7::process(Event &event) {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
if (scene->_field1286 == 0)
return;
if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos))) {
_fieldAE = 1 + event.mousePos.y - _position.y;
event.eventType = EVENT_NONE;
}
if ((event.eventType == EVENT_BUTTON_UP) && (_fieldAE != 0)) {
_fieldAE = 0;
event.handled = true;
if (scene->_action1._field24 == 0)
sub1094ED();
}
if (_fieldAE == 0)
return;
R2_GLOBALS._sound2.play(338);
event.handled = true;
int cx = event.mousePos.y - _fieldAE + 1;
if (_fieldA6 >= cx) {
if (_fieldA6 - _fieldAA <= cx)
sub109693(Common::Point(((_fieldA6 - cx) / 2) + _fieldA4 + ((_fieldA6 - cx) % 2), cx));
else
sub109693(Common::Point(_fieldA4 + _fieldA8, _fieldA6 - _fieldAA));
} else {
sub109693(Common::Point(_fieldA4, _fieldA6));
}
}
bool Scene3500::Actor7::startAction(CursorType action, Event &event) {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
if (scene->_field1286 == 0)
return true;
if (scene->_field1286 == 4)
return false;
return SceneActor::startAction(action, event);
}
void Scene3500::postInit(SceneObjectList *OwnerList) {
byte tmpPal[768];
Rect tmpRect;
loadScene(1050);
R2_GLOBALS._uiElements._active = false;
R2_GLOBALS._v5589E.set(0, 0, 320, 200);
R2_GLOBALS._sound1.play(305);
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._player._characterScene[1] = 3500;
R2_GLOBALS._player._characterScene[2] = 3500;
R2_GLOBALS._player._characterScene[3] = 3500;
_field1284 = 0;
_field1282 = 0;
_field1278 = 0;
_field1272 = 1;
_field1270 = 4;
_field126E = 4;
_field127A = 860;
_field127C = 891;
_rotation = R2_GLOBALS._scenePalette.addRotation(240, 254, -1);
_rotation->setDelay(0);
_rotation->_idxChange = 1;
for (int i = 240; i <= 254; i++) {
int tmpIndex = _rotation->_currIndex - 240;
if (tmpIndex > 254)
tmpIndex--;
tmpPal[3 * i] = R2_GLOBALS._scenePalette._palette[3 * tmpIndex];
tmpPal[(3 * i) + 1] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 1];
tmpPal[(3 * i) + 2] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 2];
}
for (int i = 240; i <= 254; i++) {
R2_GLOBALS._scenePalette._palette[3 * i] = tmpPal[3 * i];
R2_GLOBALS._scenePalette._palette[(3 * i) + 1] = tmpPal[(3 * i) + 1];
R2_GLOBALS._scenePalette._palette[(3 * i) + 2] = tmpPal[(3 * i) + 2];
}
_actor7.sub109466(38, 165, 16, 32, _field1270);
_actor7.setDetails(3500, 6, 7, -1, 1, (SceneItem *)NULL);
R2_GLOBALS._sound1.play(276);
_item4._field34 = 88;
_item4.setDetails(88, 3500, 18, 10, -1);
_item5._field34 = 112;
_item5.setDetails(112, 3500, 9, 10, -1);
_item6._field34 = 104;
_item6.setDetails(104, 3500, 15, 10, -1);
_item7._field34 = 96;
_item7.setDetails(96, 3500, 12, 10, -1);
_actor8.postInit();
_actor8.setup(10501, 1, 1);
_actor8.setPosition(Common::Point(160, 73));
_actor8.fixPriority(1);
_actor9.postInit();
_actor9.setup(1050, 2, 1);
_actor9.setPosition(Common::Point(-160, 73));
_actor9.fixPriority(11);
_actor9.hide();
_item2.setDetails(27, 3500, 21, -1, -1);
_item3.setDetails(Rect(160, 89, 299, 182), 3500, 3, -1, -1, 1, NULL);
_item1.setDetails(Rect(0, 0, 320, 200), 3500, 0, -1, 2, 1, NULL);
_actor1.postInit();
_field1276 = 1;
_actor1.setup(1004, 1, _field1276);
_actor1.setPosition(Common::Point(230, 135));
_actor1.fixPriority(200);
_actor1._frameChange = 1;
_actor5.postInit();
_actor5.setup(1004, 3, 1);
_actor5.setPosition(Common::Point(117, 163));
_actor5.fixPriority(200);
_actor5.hide();
_actor4.postInit();
_actor4.setup(1004, 3, 2);
_actor4.setPosition(Common::Point(126, 163));
_actor4.fixPriority(200);
_actor6.postInit();
_actor6.setup(1004, 3, 3);
_actor6.setPosition(Common::Point(135, 163));
_actor6.fixPriority(200);
_actor6.hide();
_actor2.postInit();
_actor2.setup(1004, 4, _field126E + 1);
_actor2.setPosition(Common::Point(126, 137));
_actor2.fixPriority(200);
_actor3.postInit();
_actor3.setup(1004, 5, 2);
_actor3.setPosition(Common::Point(126, 108));
_actor3.fixPriority(200);
tmpRect.set(160, 89, 299, 182);
_unkObj1.sub9EDE8(tmpRect);
_unkObj1.sub51AE9(2);
_unkObj1.sub51AFD(Common::Point(_field127A, _field127C));
_action1._field24 = 0;
warning("gfx_set_pane_p()");
_unkObj1.sub51B02();
warning("gfx_set_pane_p()");
_field1286 = 1;
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._uiEnabled = false;
R2_GLOBALS._player._canWalk = false;
}
void Scene3500::remove() {
_rotation->remove();
R2_GLOBALS._sound2.fadeOut2(NULL);
SceneExt::remove();
}
void Scene3500::signal() {
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
_field1286 = 1;
}
void Scene3500::process(Event &event) {
if (_field1286 == 0)
return;
if (event.eventType == EVENT_KEYPRESS) {
switch (event.kbd.keycode) {
case Common::KEYCODE_1:
warning("FIXME: keycode = 0x4700");
R2_GLOBALS._sound2.play(338);
sub107F71(16);
event.handled = true;
break;
case Common::KEYCODE_2:
warning("FIXME: keycode = 0x4800");
R2_GLOBALS._sound2.play(14, NULL, 63);
sub107F71(88);
event.handled = true;
break;
case Common::KEYCODE_3:
warning("FIXME: keycode = 0x4900");
if (_field1270 < 16)
R2_GLOBALS._sound2.play(338);
sub107F71(1);
event.handled = true;
break;
case Common::KEYCODE_4:
warning("FIXME: keycode = 0x4B00");
R2_GLOBALS._sound2.play(14, NULL, 63);
sub107F71(112);
event.handled = true;
break;
case Common::KEYCODE_5:
warning("FIXME: keycode = 0x4D00");
R2_GLOBALS._sound2.play(14, NULL, 63);
sub107F71(96);
event.handled = true;
break;
case Common::KEYCODE_6:
warning("FIXME: keycode = 0x4F00");
R2_GLOBALS._sound2.play(338);
sub107F71(0);
event.handled = true;
break;
case Common::KEYCODE_7:
warning("FIXME: keycode = 0x5000");
R2_GLOBALS._sound2.play(14, NULL, 63);
sub107F71(104);
event.handled = true;
break;
case Common::KEYCODE_8:
warning("FIXME: keycode = 0x5100");
if (_field1270 != 0)
R2_GLOBALS._sound2.play(338);
sub107F71(-1);
event.handled = true;
break;
case Common::KEYCODE_9:
warning("FIXME: keycode = 0x5200");
R2_GLOBALS._sound2.play(338);
sub107F71(8);
event.handled = true;
break;
case Common::KEYCODE_0:
warning("FIXME: keycode = 0x5300");
R2_GLOBALS._sound2.play(338);
sub107F71(4);
event.handled = true;
break;
default:
break;
}
}
if (!event.handled)
_actor7.process(event);
if (!event.handled)
_item4.process(event);
if (!event.handled)
_item5.process(event);
if (!event.handled)
_item6.process(event);
if (!event.handled)
_item7.process(event);
Scene::process(event);
}
void Scene3500::dispatch() {
Rect tmpRect;
Scene::dispatch();
if (((_actor1._frame % 2) == 0) && (_action1._field24 == 0)) {
_actor1.setFrame(_actor1.changeFrame());
_field1276 = _actor1._frame;
}
int oldField1278;
if ((_field1278 != 0) && (_action1._field24 == 0)) {
oldField1278 = _field1278;
_field1278 = 0;
sub107F71(oldField1278);
}
if (!_rotation)
return;
int var_field127A = 0;
int di = 0;
int var_4 = 0;
int var_6 = 0;
int var_8 = 0;
int var_a = 0;
int dx = 0;
int tmpVar = 0;
if ((_field126E == 0) && (_field1282 == 0)) {
if (_field1284 == 2)
R2_GLOBALS._sceneManager.changeScene(1000);
} else {
_field1282 = 0;
tmpRect.set(160, 89, 299, 182);
var_field127A = _field127A;
di = _field127C;
var_4 = _unkObj1.sub1097C9(70) - 70;
var_6 = _unkObj1.sub1097EF(_field127C + 46) - 46;
var_8 = abs(var_4 - var_field127A);
var_a = abs(var_6 - di);
dx = 0;
switch (_field1276) {
case 0:
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, 46));
if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1))
|| (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_6 = _unkObj1.sub1097EF(di + 46) - 46;
di = _field127C - _field126E;
dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (tmpVar != dx)) {
di = var_6;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else if ((tmpVar == 11) && (tmpVar != dx)) {
di = var_6 + 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_6 = _unkObj1.sub1097EF(di + 46) - 46;
var_a = abs(var_6 - di);
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_field127C>= var_6))
|| (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E > 3) && (_action1._field24 != 0)) ) {
di = var_6;
if ((tmpVar != 25) && (tmpVar != 26) && (tmpVar != 5) && (tmpVar != 14) && (tmpVar == 15))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else if ((tmpVar == 11) && (var_6 + 3 >= di) && (_field127C >= var_6 + 3)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) {
var_field127A = var_4;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
}
}
}
break;
case 2:
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
|| (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
var_field127A = _field127A + _field126E;
dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (tmpVar != dx)) {
var_field127A = var_4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else if ((tmpVar == 6) && (tmpVar != dx)) {
var_field127A = var_4 - 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
var_8 = abs(var_field127A - var_4);
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, tmpVar + 46));
if ( (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (var_field127A >= var_4) && (_field127A <= var_4))
|| (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) {
var_field127A = var_4;
if ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else if ((tmpVar == 6) && (var_4 - 5 <= var_field127A) && (_field127A <= var_4 - 5)) {
var_field127A = var_4 - 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) {
di = var_6;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
}
}
}
break;
case 4:
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1))
|| (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_6 = _unkObj1.sub1097EF(di + 46) - 46;
di = _field127C + _field126E;
dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (tmpVar == dx)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else if ((tmpVar == 16) && (tmpVar == dx)) {
di = var_6 - 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else if ((tmpVar == 31) && (tmpVar == dx)) {
di = var_6 + 4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_6 = _unkObj1.sub1097EF(di + 46) - 46;
var_a = abs(di - var_6);
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_field127C <= var_6))
|| (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E <= 3) && (_action1._field24 != 0)) ){
if ((tmpVar != 23) && (tmpVar != 24) && (tmpVar != 4) && (tmpVar != 14) && (tmpVar != 15))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else if ((tmpVar == 16) && (var_6 - 3 <= di) && (_field127C <= var_6 - 3)) {
di = var_6 - 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else if ((tmpVar == 31) && (var_6 + 4 <= di) && (_field127C <= var_6 + 4)) {
di = var_6 + 4;
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
if ((var_field127A == 660) && (_field126E + 306 <= di) && (di <= 307))
++_field1284;
else
R2_GLOBALS._sound2.play(339);
} else if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) {
var_field127A = var_4;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
}
}
}
break;
case 6:
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
|| (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
var_field127A = _field127A - _field126E;
dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (tmpVar != dx)) {
var_field127A = var_4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else if ((tmpVar == 1) && (tmpVar != dx)) {
var_field127A = var_4 + 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
var_8 = abs(var_4 - var_field127A);
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
if ( (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (var_field127A <= var_4) && (_field127A >= var_4))
|| (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) {
var_field127A = var_4;
if ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else if ((tmpVar == 1) && (var_field127A >= var_4 + 5) && (_field127A >= var_4 + 5)) {
var_field127A = var_4 + 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
_field126E = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) {
di = var_6;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
}
}
}
break;
default:
break;
}
if (_field1284 < 2) {
_field127A = var_field127A;
_field127C = di;
if (_unkObj1.sub109C5E(_field127A, _field127C) != 0) {
_field1272 = 0;
_field126E = 0;
_field1270 = 0;
_rotation->setDelay(0);
_rotation->_idxChange = 0;
}
warning("gfx_set_pane_p");
_unkObj1.sub51B02();
if (_field1284 != 0)
++_field1284;
}
}
if (_field1272 == 0) {
if (_field126E != _field1270) {
if (_field126E >= _field1270) {
if (_field126E == 1) {
if (_action1._field24 != 0) {
if ( ((_field1276 == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)))
|| ((_field1276 == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)))
|| ((_field1276 == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)))
|| ((_field1276 == 7) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4))) ){
_field126E = 1;
} else
_field126E--;
} else
_field126E--;
} else
_field126E--;
} else
++_field126E;
_field1272 = 1;
}
_actor2.setFrame2(_field126E);
}
if (_field1272 == 1) {
if (_field126E == 0)
_rotation->_idxChange = 0;
else if (_field126E > 8)
_rotation->_idxChange = 2;
else
_rotation->_idxChange = 1;
}
if (_field1272 != 0)
_field1272--;
if (_field126E != 0) {
R2_GLOBALS._player._uiEnabled = false;
if (_field126E != _field1270)
_aSound1.play(276);
} else {
R2_GLOBALS._player._uiEnabled = true;
_aSound1.fadeOut2(NULL);
}
if (_rotation->_currIndex != _field1274)
_field1274 = _rotation->_currIndex;
}
/*--------------------------------------------------------------------------
* Scene 3600 -
*
*--------------------------------------------------------------------------*/
Scene3600::Scene3600() {
_field2548 = 0;
_field254A = 0;
_field254C = 0;
_field254E = 0;
_field2550 = false;
}
void Scene3600::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field2548);
s.syncAsSint16LE(_field254A);
s.syncAsSint16LE(_field254C);
s.syncAsSint16LE(_field254E);
s.syncAsSint16LE(_field2550);
}
Scene3600::Action3600::Action3600() {
_field1E = 0;
_field20 = 0;
}
void Scene3600::Action3600::synchronize(Serializer &s) {
Action::synchronize(s);
s.syncAsSint16LE(_field1E);
s.syncAsSint16LE(_field20);
}
void Scene3600::Action3600::signal() {
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex) {
case 0:
++_actionIndex;
setDelay(60);
break;
case 1:
if (_field1E == 0) {
_field1E = 1;
scene->_actor2.setAction(NULL);
R2_GLOBALS._sound2.play(330, NULL, 0);
R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL);
}
setDelay(1);
warning("TODO: Palette fader using parameter 2 = 256");
R2_GLOBALS._scenePalette.fade((const byte *)&scene->_palette1._palette, true, _field20);
if (_field20 > 0)
_field20 -= 2;
break;
case 2:
R2_GLOBALS._sound2.stop();
++_actionIndex;
setDelay(3);
break;
case 3:
R2_GLOBALS._sound2.play(330, this, 0);
R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL);
_actionIndex = 1;
break;
default:
break;
}
}
void Scene3600::Action2::signal() {
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex) {
case 3621:
R2_GLOBALS._events.proc1();
R2_GLOBALS._player.enableControl();
_actionIndex = 3619;
scene->_actor13._state = 0;
// No break on purpose
case 3619: {
++_actionIndex;
scene->_actor13.setup(3127, 2, 1);
scene->_actor13.animate(ANIM_MODE_1, NULL);
NpcMover *mover = new NpcMover();
scene->_actor13.addMover(mover, &scene->_actor13._field8A, scene);
}
break;
default:
_actionIndex = 3619;
setDelay(360);
break;
}
}
bool Scene3600::Item5::startAction(CursorType action, Event &event) {
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
if ((action != CURSOR_USE) || (scene->_action1._field1E == 0))
return SceneItem::startAction(action, event);
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(7);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3624;
scene->_actor10.setStrip2(-1);
scene->_actor11.setStrip2(-1);
scene->_actor12.setStrip2(-1);
scene->_actor4.setStrip2(-1);
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player.setAction(&scene->_sequenceManager3, scene, 3611, &R2_GLOBALS._player, NULL);
else if (R2_GLOBALS._player._characterIndex == 3)
R2_GLOBALS._player.setAction(&scene->_sequenceManager4, scene, 3612, &R2_GLOBALS._player, NULL);
else
R2_GLOBALS._player.setAction(&scene->_sequenceManager2, scene, 3610, &R2_GLOBALS._player, NULL);
return true;
}
bool Scene3600::Actor13::startAction(CursorType action, Event &event) {
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
switch(action) {
case CURSOR_TALK:
if (!_action)
return SceneActor::startAction(action, event);
scene->_protectorSpeaker._displayMode = 1;
if (!R2_GLOBALS._player._mover)
R2_GLOBALS._player.addMover(NULL);
if (!scene->_actor10._mover)
scene->_actor10.addMover(NULL);
if (!scene->_actor11._mover)
scene->_actor11.addMover(NULL);
if (!scene->_actor12._mover)
scene->_actor12.addMover(NULL);
if (!scene->_actor4._mover)
scene->_actor4.addMover(NULL);
setup(3127, 2, 1);
scene->_sceneMode = 3327;
scene->_stripManager.start(3327, scene);
return true;
case R2_SONIC_STUNNER:
// No break on purpose
case R2_PHOTON_STUNNER:
if (action == R2_SONIC_STUNNER)
R2_GLOBALS._sound3.play(43);
else
R2_GLOBALS._sound3.play(99);
if (_state != 0) {
_state = 1;
setup(3128, 1, 1);
addMover(NULL);
}
scene->_action2.setActionIndex(3621);
if (!_action)
setAction(&scene->_action2, scene, NULL);
animate(ANIM_MODE_5, &scene->_action2);
R2_GLOBALS._player.disableControl();
return true;
break;
default:
return SceneActor::startAction(action, event);
break;
}
}
void Scene3600::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == 3600) {
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
R2_GLOBALS._v558B6.set(60, 0, 260, 200);
} else {
R2_GLOBALS._scrollFollower = &_actor2;
g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
R2_GLOBALS._v558B6.set(25, 0, 260, 200);
}
loadScene(3600);
SceneExt::postInit();
_field254C = 0;
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_stripManager.addSpeaker(&_mirandaSpeaker);
_stripManager.addSpeaker(&_tealSpeaker);
_stripManager.addSpeaker(&_protectorSpeaker);
setZoomPercents(142, 80, 167, 105);
R2_GLOBALS._player._characterScene[1] = 3600;
R2_GLOBALS._player._characterScene[2] = 3600;
R2_GLOBALS._player._characterScene[3] = 3600;
_item2.setDetails(33, 3600, 6, -1, -1);
_item3.setDetails(Rect(3, 3, 22, 45), 3600, 9, -1, -1, 1, NULL);
_item4.setDetails(Rect(449, 3, 475, 45), 3600, 9, -1, -1, 1, NULL);
_actor10.postInit();
_actor10._moveDiff = Common::Point(3, 2);
_actor10.changeZoom(-1);
_actor10._effect = 1;
if (R2_GLOBALS._player._characterIndex != 1)
_actor10.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
_actor11.postInit();
_actor11._numFrames = 7;
_actor11._moveDiff = Common::Point(5, 3);
_actor11.changeZoom(-1);
_actor11._effect = 1;
if (R2_GLOBALS._player._characterIndex != 2)
_actor11.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL);
_actor12.postInit();
_actor12._moveDiff = Common::Point(3, 2);
_actor12.changeZoom(-1);
_actor12._effect = 1;
if (R2_GLOBALS._player._characterIndex != 3)
_actor12.setDetails(9003, 1, -1, -1, 1, (SceneItem *) NULL);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.changeZoom(-1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
_actor4.postInit();
_actor4._numFrames = 7;
_actor4._moveDiff = Common::Point(5, 3);
_actor4.changeZoom(-1);
_actor4._effect = 1;
_actor4.setDetails(3600, 27, -1, -1, 1, (SceneItem *) NULL);
_actor5.postInit();
_actor5._numFrames = 7;
_actor5._moveDiff = Common::Point(3, 2);
_actor5.changeZoom(-1);
_actor5._effect = 1;
_actor5.setDetails(3600, 12, -1, -1, 1, (SceneItem *) NULL);
_palette1.loadPalette(0);
_palette1.loadPalette(3601);
if (R2_GLOBALS._sceneManager._previousScene == 3600) {
_item5._sceneRegionId = 200;
_item5.setDetails(3600, 30, -1, -1, 5, &_actor4);
_field254A = 1;
_field2548 = 1;
R2_GLOBALS._walkRegions.enableRegion(2);
R2_GLOBALS._walkRegions.enableRegion(7);
R2_GLOBALS._walkRegions.enableRegion(14);
R2_GLOBALS._walkRegions.enableRegion(15);
R2_GLOBALS._walkRegions.enableRegion(16);
_actor10.setup(10, 5, 11);
_actor10.animate(ANIM_MODE_1, NULL);
_actor11.setup(20, 5, 11);
_actor11.animate(ANIM_MODE_1, NULL);
_actor12.setup(30, 5, 11);
_actor12.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == 2) {
_actor10.setPosition(Common::Point(76, 148));
_actor11.setPosition(Common::Point(134, 148));
_actor12.setPosition(Common::Point(100, 148));
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
R2_GLOBALS._player.setup(20, _actor11._strip, 1);
R2_GLOBALS._player.setPosition(_actor11._position);
_actor11.hide();
} else if (R2_GLOBALS._player._characterIndex == 3) {
_actor10.setPosition(Common::Point(110, 148));
_actor11.setPosition(Common::Point(76, 148));
_actor12.setPosition(Common::Point(134, 148));
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.setup(30, _actor12._strip, 1);
R2_GLOBALS._player.setPosition(_actor12._position);
_actor12.hide();
} else {
_actor10.setPosition(Common::Point(134, 148));
_actor11.setPosition(Common::Point(76, 148));
_actor12.setPosition(Common::Point(110, 148));
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.setup(10, _actor10._strip, 1);
R2_GLOBALS._player.setPosition(_actor10._position);
_actor10.hide();
}
_actor4.setPosition(Common::Point(47, 149));
_actor4.setup(40, 1, 11);
_actor4.animate(ANIM_MODE_1, NULL);
_actor5.setPosition(Common::Point(367, 148));
_actor5.setup(3601, 7, 5);
if (!R2_GLOBALS.getFlag(71)) {
_actor13.postInit();
_actor13._state = 0;
_actor13._field8A = Common::Point(226, 152);
_actor13._moveDiff = Common::Point(3, 2);
_actor13.setPosition(Common::Point(284, 152));
_actor13.setup(3127, 2, 1);
_actor13.changeZoom(-1);
_actor13.setDetails(3600, 15, -1, 17, 1, (SceneItem *) NULL);
}
R2_GLOBALS._sound2.play(330);
_actor3.postInit();
_actor3.setPosition(Common::Point(84, 156));
_actor3.fixPriority(158);
_actor3.setup(3601, 5, 1);
_actor3.animate(ANIM_MODE_2, NULL);
_action1._field1E = 1;
_action1._field20 = 0;
_action1.setActionIndex(1);
_actor3.setAction(&_action1);
_sceneMode = 3623;
g_globals->_events.setCursor(CURSOR_ARROW);
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
} else {
_field254A = 0;
_field2548 = 0;
R2_GLOBALS._walkRegions.enableRegion(17);
R2_GLOBALS._walkRegions.enableRegion(18);
_actor10.setPosition(Common::Point(393, 148));
_actor11.setPosition(Common::Point(364, 153));
_actor12.setPosition(Common::Point(413, 164));
R2_GLOBALS._player.hide();
_actor4.setPosition(Common::Point(373, 164));
_actor5.setup(3403, 8, 11);
_actor5.setPosition(Common::Point(403, 155));
_actor12.setup(3403, 7, 1);
_actor13.setPosition(Common::Point(405, 155));
_actor2.postInit();
_actor2.setup(3600, 2, 1);
_actor2.setPosition(Common::Point(403, 161));
_actor2.fixPriority(149);
_actor2.changeZoom(-1);
_action1._field1E = 0;
_action1._field20 = 90;
_sceneMode = 3600;
setAction(&_sequenceManager1, this, 3600, &_actor11, &_actor10, &_actor12, &_actor4, &_actor5, &_actor2, NULL);
_field254E = 0;
}
_field254E = 0;
_field2550 = R2_GLOBALS.getFlag(71);
R2_GLOBALS._sound1.play(326);
_item1.setDetails(Rect(0, 0, 480, 200), 3600, 0, -1, -1, 1, NULL);
}
void Scene3600::remove() {
_actor3.animate(ANIM_MODE_NONE, NULL);
_actor3.setAction(NULL);
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
SceneExt::remove();
}
void Scene3600::signal() {
switch (_sceneMode) {
case 3320:
warning("STUB: sub_1D227()");
R2_GLOBALS._walkRegions.enableRegion(14);
R2_GLOBALS._scrollFollower = &_actor11;
_tealSpeaker._object1.hide();
_actor5.show();
_actor5.setStrip(2);
if (R2_GLOBALS._player._characterIndex == 2)
_sceneMode = 3602;
else if (R2_GLOBALS._player._characterIndex == 3)
_sceneMode = 3603;
else
_sceneMode = 3601;
setAction(&_sequenceManager1, this, _sceneMode, &_actor11, &_actor10, &_actor12, &_actor4, &_actor5, NULL);
break;
case 3321:
warning("STUB: sub_1D227()");
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
_tealSpeaker.proc16();
_actor5.show();
_actor5.setStrip(1);
_actor3.postInit();
_sceneMode = 3604;
setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_actor3, &_actor10, &_actor11, &_actor12, &_actor4, NULL);
break;
case 3322:
warning("STUB: sub_1D227()");
_quinnSpeaker.proc16();
_quinnSpeaker._displayMode = 1;
_tealSpeaker.proc16();
_tealSpeaker._displayMode = 7;
R2_GLOBALS._scrollFollower = &_actor5;
_sceneMode = 3605;
setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_actor13, &_actor2, NULL);
break;
case 3323:
if (_field254A == 0)
_field254A = 1;
else {
warning("STUB: sub_1D227()");
_protectorSpeaker.proc16();
_actor13.show();
_actor13.setup(3258, 6, 1);
_sceneMode = 3607;
_actor13.setAction(&_sequenceManager1, this, _sceneMode, &_actor13, NULL);
R2_GLOBALS._v558C2 = 1;
_protectorSpeaker.proc16();
_protectorSpeaker._displayMode = 1;
_quinnSpeaker._displayMode = 1;
_actor13.show();
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
R2_GLOBALS._walkRegions.disableRegion(17);
R2_GLOBALS._walkRegions.disableRegion(18);
R2_GLOBALS._walkRegions.enableRegion(2);
R2_GLOBALS._walkRegions.enableRegion(7);
R2_GLOBALS._walkRegions.enableRegion(14);
R2_GLOBALS._walkRegions.enableRegion(15);
R2_GLOBALS._walkRegions.enableRegion(16);
_actor13.setAction(&_action1);
}
break;
case 3324:
// No break on purpose
case 3607:
g_globals->_events.setCursor(CURSOR_ARROW);
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
_actor13.fixPriority(-1);
_sceneMode = 3623;
_field2548 = 1;
break;
case 3327:
g_globals->_events.setCursor(CURSOR_ARROW);
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
_sceneMode = 3623;
break;
case 3450:
R2_GLOBALS._sound1.stop();
_actor1.hide();
_actor6.hide();
g_globals->gfxManager()._bounds.moveTo(Common::Point(40, 0));
setZoomPercents(142, 80, 167, 105);
loadScene(3600);
R2_GLOBALS._uiElements.show();
_item5._sceneRegionId = 200;
_item5.setDetails(3600, 30, -1, -1, 5, &_actor4);
_actor3.show();
_actor10.show();
_actor11.show();
_actor12.show();
_actor4.show();
_actor5.show();
_actor5.setPosition(Common::Point(298, 151));
_actor13.postInit();
_actor13._state = 0;
_actor13._field8A = Common::Point(226, 152);
_actor13._moveDiff = Common::Point(5, 3);
_actor13.setup(3403, 7, 1);
_actor13.setPosition(Common::Point(405, 155));
_actor13.changeZoom(-1);
_actor13.addMover(NULL);
_actor13.animate(ANIM_MODE_NONE);
_actor13.hide();
_actor13.setDetails(3600, 15, -1, 17, 5, &_item5);
_actor2.setup(3600, 2, 1);
_actor2.setPosition(Common::Point(403, 161));
_actor2.fixPriority(149);
_actor2.changeZoom(-1);
_actor2.show();
_quinnSpeaker._displayMode = 2;
_tealSpeaker._displayMode = 2;
if (R2_GLOBALS._player._characterIndex == 2) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
R2_GLOBALS._player.setup(20, _actor11._strip, 1);
R2_GLOBALS._player.setPosition(_actor11._position);
_actor11.hide();
} else if (R2_GLOBALS._player._characterIndex == 3) {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.setup(30, _actor12._strip, 1);
R2_GLOBALS._player.setPosition(_actor12._position);
_actor12.hide();
} else {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.setup(10, _actor10._strip, 1);
R2_GLOBALS._player.setPosition(_actor10._position);
_actor10.hide();
}
R2_GLOBALS._player.show();
R2_GLOBALS._sound1.play(326);
_sceneMode = 3322;
_stripManager.start(3322, this);
R2_GLOBALS._sound2.play(329);
break;
case 3600:
_sceneMode = 3320;
_stripManager.start(3320, this);
break;
case 3601:
// No break on purpose
case 3602:
// No break on purpose
case 3603:
R2_GLOBALS._walkRegions.enableRegion(2);
R2_GLOBALS._walkRegions.enableRegion(7);
R2_GLOBALS._v558B6.set(60, 0, 260, 200);
_tealSpeaker._displayMode = 1;
_sceneMode = 3321;
_stripManager.start(3321, this);
break;
case 3604:
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._sound1.stop();
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(7);
_actor2.hide();
_actor3.hide();
R2_GLOBALS._player.hide();
_actor10.hide();
_actor11.hide();
_actor12.hide();
_actor4.hide();
_actor5.hide();
g_globals->gfxManager()._bounds.moveTo(Common::Point(60, 0));
setZoomPercents(51, 46, 180, 200);
loadScene(3400);
R2_GLOBALS._uiElements.show();
_actor1.postInit();
_actor2.setup(3403, 1, 1);
_actor2.setPosition(Common::Point(190, 103));
_actor2.fixPriority(89);
_actor2.show();
_actor6.postInit();
_actor6.setup(3400, 1, 6);
_actor6.setPosition(Common::Point(236, 51));
_actor6.fixPriority(51);
R2_GLOBALS._scrollFollower = &_actor6;
R2_GLOBALS._sound1.play(323);
_sceneMode = 3450;
setAction(&_sequenceManager1, this, 3450, &_actor1, &_actor6, NULL);
break;
case 3605:
_actor13.setup(3258, 4, 1);
_actor13.setAction(&_sequenceManager1, this, 3606, &_actor5, &_actor13, &_actor2, NULL);
_sceneMode = 3323;
_stripManager.start(3323, this);
break;
case 3620:
// No break on purpose
case 3623:
if ((_actor13._position.x == 226) && (_actor13._position.y == 152) && (_action1._field1E != 0) && (_actor13._visage == 3127) && (!R2_GLOBALS.getFlag(71))) {
R2_GLOBALS._sound2.stop();
R2_GLOBALS._sound2.play(331);
R2_GLOBALS.setFlag(71);
_sceneMode = 3626;
setAction(&_sequenceManager1, this, 3626, &_actor13, NULL);
}
break;
case 3624:
R2_GLOBALS._player.disableControl();
if ((_field254E != 0) && (_actor10._position.x == 229) && (_actor10._position.y == 154) && (_actor11._position.x == 181) && (_actor11._position.y == 154) && (_actor12._position.x == 207) && (_actor12._position.y == 154) && (_actor4._position.x == 155) && (_actor4._position.y == 154)) {
R2_GLOBALS._sound2.stop();
R2_GLOBALS._sound2.play(331);
_sceneMode = 3625;
setAction(&_sequenceManager1, this, 3625, &_actor10, &_actor11, &_actor12, &_actor4, NULL);
}
break;
case 3625:
R2_GLOBALS._sound2.stop();
R2_GLOBALS._sceneManager.changeScene(3700);
break;
case 3626:
_actor13.setPosition(Common::Point(0, 0));
_action1.setActionIndex(2);
if (R2_GLOBALS._events.getCursor() > R2_LAST_INVENT) {
R2_GLOBALS._events.setCursor(CURSOR_USE);
R2_GLOBALS._player.enableControl(CURSOR_USE);
} else {
R2_GLOBALS._player.enableControl();
}
R2_GLOBALS._sound2.stop();
_sceneMode = 3623;
break;
default:
break;
}
}
void Scene3600::process(Event &event) {
if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_ARROW) && (event.mousePos.x > 237) && (!R2_GLOBALS.getFlag(71))) {
SceneItem::display(3600, 17, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7 -999);
event.handled = true;
}
Scene::process(event);
}
void Scene3600::dispatch() {
if ((R2_GLOBALS._player.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){
R2_GLOBALS._sound2.fadeOut2(NULL);
if (_actor13._mover)
_actor13.addMover(NULL);
if (R2_GLOBALS._player._action)
R2_GLOBALS._player.setAction(NULL);
if (R2_GLOBALS._player._mover)
R2_GLOBALS._player.addMover(NULL);
_field254C = 0;
_field254E = 1;
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(7);
R2_GLOBALS._player.disableControl();
_sceneMode = 3624;
_actor10.setStrip(-1);
_actor11.setStrip(-1);
_actor12.setStrip(-1);
_actor4.setStrip(-1);
R2_GLOBALS._player.hide();
if (R2_GLOBALS._player._characterIndex == 2) {
_actor11.setPosition(R2_GLOBALS._player._position);
_actor11.show();
} else if (R2_GLOBALS._player._characterIndex == 3) {
_actor12.setPosition(R2_GLOBALS._player._position);
_actor12.show();
} else {
_actor10.setPosition(R2_GLOBALS._player._position);
_actor10.show();
}
_actor10.setAction(&_sequenceManager2, this, 3610, &_actor10, NULL);
_actor11.setAction(&_sequenceManager3, this, 3611, &_actor11, NULL);
_actor12.setAction(&_sequenceManager4, this, 3612, &_actor12, NULL);
_actor4.setAction(&_sequenceManager1, this, 3613, &_actor4, NULL);
}
if ((_actor13.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){
R2_GLOBALS._sound2.fadeOut2(NULL);
_sceneMode = 3620;
_field2550 = 1;
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._mover)
R2_GLOBALS._player.addMover(NULL);
if (_actor10._mover)
_actor10.addMover(NULL);
if (_actor11._mover)
_actor11.addMover(NULL);
if (_actor12._mover)
_actor12.addMover(NULL);
if (_actor4._mover)
_actor4.addMover(NULL);
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 3700 - Cutscene - Teleport outside
*
*--------------------------------------------------------------------------*/
void Scene3700::postInit(SceneObjectList *OwnerList) {
loadScene(3700);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_stripManager.addSpeaker(&_mirandaSpeaker);
_actor1.postInit();
_actor1._moveDiff = Common::Point(3, 2);
_actor2.postInit();
_actor2._numFrames = 7;
_actor2._moveDiff = Common::Point(5, 3);
_actor2.hide();
_actor3.postInit();
_actor3._moveDiff = Common::Point(3, 2);
_actor3.hide();
_actor4.postInit();
_actor4._numFrames = 7;
_actor4._moveDiff = Common::Point(5, 3);
_actor4.hide();
_actor5.postInit();
R2_GLOBALS._player.postInit();
R2_GLOBALS._sound1.play(332);
_sceneMode = 3700;
setAction(&_sequenceManager, this, 3700, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, NULL);
}
void Scene3700::remove() {
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::remove();
}
void Scene3700::signal() {
switch (_sceneMode) {
case 3328:
// No break on purpose
case 3329:
warning("STUB: sub_1D227()");
_sceneMode = 3701;
setAction(&_sequenceManager, this, 3701, &_actor2, &_actor3, &_actor4, NULL);
break;
case 3700:
_actor1.setup(10, 6, 1);
_actor2.setup(20, 5, 1);
if (R2_GLOBALS.getFlag(71)) {
_sceneMode = 3329;
_stripManager.start(3329, this);
} else {
_sceneMode = 3328;
_stripManager.start(3328, this);
}
break;
case 3701:
R2_GLOBALS._sceneManager.changeScene(1000);
break;
default:
R2_GLOBALS._player.enableControl();
break;
}
}
/*--------------------------------------------------------------------------
* Scene 3800 -
*
*--------------------------------------------------------------------------*/
Scene3800::Scene3800() {
_field412 = 0;
}
void Scene3800::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field412);
}
void Scene3800::Exit1::changeScene() {
Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_field412 = 1;
if (R2_GLOBALS.getFlag(46)) {
if (scene->_field412 == R2_GLOBALS._v566A9) {
R2_GLOBALS._v566AA = 3;
if (R2_GLOBALS._v56A93 + 1 == 0) {
R2_GLOBALS._v566A8--;
R2_GLOBALS._v566A9 = 0;
} else {
R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93];
R2_GLOBALS._v56A93--;
}
} else {
++R2_GLOBALS._v56A93;
if (R2_GLOBALS._v56A93 > 999)
R2_GLOBALS._v56A93 = 999;
R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9;
R2_GLOBALS._v566A9 = 3;
}
}
if (R2_GLOBALS._v566A8 == 0)
scene->_sceneMode = 16;
else
scene->_sceneMode = 11;
Common::Point pt(160, 115);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene3800::Exit2::changeScene() {
Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_field412 = 2;
if (R2_GLOBALS.getFlag(46)) {
if (scene->_field412 == R2_GLOBALS._v566A9) {
R2_GLOBALS._v566AA = 4;
if (R2_GLOBALS._v56A93 + 1 == 0) {
R2_GLOBALS._v566A8--;
R2_GLOBALS._v566A9 = 0;
} else {
R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93];
R2_GLOBALS._v56A93--;
}
} else {
++R2_GLOBALS._v56A93;
if (R2_GLOBALS._v56A93 > 999)
R2_GLOBALS._v56A93 = 999;
R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9;
R2_GLOBALS._v566A9 = 4;
}
}
if (R2_GLOBALS._v566A8 == 0)
scene->_sceneMode = 16;
else
scene->_sceneMode = 12;
Common::Point pt(330, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene3800::Exit3::changeScene() {
Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_field412 = 3;
if (R2_GLOBALS.getFlag(46)) {
if (scene->_field412 == R2_GLOBALS._v566A9) {
R2_GLOBALS._v566AA = 1;
if (R2_GLOBALS._v56A93 + 1 == 0) {
R2_GLOBALS._v566A8--;
R2_GLOBALS._v566A9 = 0;
} else {
R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93];
R2_GLOBALS._v56A93--;
}
} else {
++R2_GLOBALS._v56A93;
if (R2_GLOBALS._v56A93 > 999)
R2_GLOBALS._v56A93 = 999;
R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9;
R2_GLOBALS._v566A9 = 1;
}
}
if (R2_GLOBALS._v566A8 == 0)
scene->_sceneMode = 16;
else
scene->_sceneMode = 13;
Common::Point pt(160, 220);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene3800::Exit4::changeScene() {
Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_field412 = 4;
if (R2_GLOBALS.getFlag(46)) {
if (scene->_field412 == R2_GLOBALS._v566A9) {
R2_GLOBALS._v566AA = 2;
if (R2_GLOBALS._v56A93 + 1 == 0) {
R2_GLOBALS._v566A8--;
R2_GLOBALS._v566A9 = 0;
} else {
R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93];
R2_GLOBALS._v56A93--;
}
} else {
++R2_GLOBALS._v56A93;
if (R2_GLOBALS._v56A93 > 999)
R2_GLOBALS._v56A93 = 999;
R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9;
R2_GLOBALS._v566A9 = 2;
}
}
if (R2_GLOBALS._v566A8 == 0)
scene->_sceneMode = 16;
else
scene->_sceneMode = 14;
Common::Point pt(-10, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene3800::initScene3800() {
_exit1._enabled = true;
_exit2._enabled = true;
_exit3._enabled = true;
_exit4._enabled = true;
_exit1._insideArea = false;
_exit2._insideArea = false;
_exit3._insideArea = false;
_exit4._insideArea = false;
_exit1._moving = false;
_exit2._moving = false;
_exit3._moving = false;
_exit4._moving = false;
loadScene(R2_GLOBALS._v566A6);
R2_GLOBALS._uiElements.draw();
}
void Scene3800::sub110BBD() {
R2_GLOBALS._player.disableControl();
switch (_field412) {
case 0:
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.setVisage(10);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(160, 145));
R2_GLOBALS._player.setStrip(3);
R2_GLOBALS._player.changeZoom(-1);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
_actor1.postInit();
_actor1.fixPriority(10);
_actor1.changeZoom(-1);
_actor1.setVisage(1110);
_actor1._effect = 5;
_actor1._field9C = this->_field312;
R2_GLOBALS._player._linkedActor = &_actor1;
switch (R2_GLOBALS._sceneManager._previousScene) {
case 2600:
_object1.postInit();
_object2.postInit();
_actor1.hide();
_sceneMode = 3800;
setAction(&_sequenceManager1, this, 3800, &R2_GLOBALS._player, &_object1, &_object2, NULL);
break;
case 3900:
_sceneMode = 15;
switch (R2_GLOBALS._v566AA - 1) {
case 0: {
R2_GLOBALS._player.setPosition(Common::Point(160, 220));
Common::Point pt(160, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 1: {
R2_GLOBALS._player.setPosition(Common::Point(-10, 145));
Common::Point pt(19, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 2: {
R2_GLOBALS._player.setPosition(Common::Point(160, 115));
Common::Point pt(160, 120);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 3: {
R2_GLOBALS._player.setPosition(Common::Point(330, 145));
Common::Point pt(300, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
default:
break;
}
default:
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
break;
}
break;
case 1: {
_sceneMode = 15;
R2_GLOBALS._player.setPosition(Common::Point(160, 220));
Common::Point pt(160, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 2: {
_sceneMode = 15;
R2_GLOBALS._player.setPosition(Common::Point(-10, 145));
Common::Point pt(19, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 3: {
_sceneMode = 15;
R2_GLOBALS._player.setPosition(Common::Point(160, 115));
Common::Point pt(160, 120);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 4: {
_sceneMode = 15;
R2_GLOBALS._player.setPosition(Common::Point(330, 145));
Common::Point pt(300, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
default:
break;
}
}
void Scene3800::postInit(SceneObjectList *OwnerList) {
_field412 = 0;
initScene3800();
SceneExt::postInit();
R2_GLOBALS._sound1.play(231);
scalePalette(65, 65, 65);
setZoomPercents(87, 40, 144, 100);
_exit1.setDetails(Rect(14, 87, 305, 125), SHADECURSOR_UP, 3800);
_exit1.setDest(Common::Point(160, 126));
_exit2.setDetails(Rect(305, 87, 320, 128), EXITCURSOR_E, 3800);
_exit2.setDest(Common::Point(312, 145));
_exit3.setDetails(Rect(14, 160, 305, 168), SHADECURSOR_DOWN, 3800);
_exit3.setDest(Common::Point(160, 165));
_exit4.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3800);
_exit4.setDest(Common::Point(7, 145));
_rect1.set(0, 0, 320, 87);
_item1.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *) NULL);
sub110BBD();
}
void Scene3800::signal() {
switch (_sceneMode) {
case 11:
R2_GLOBALS._v566A6 += 15;
if (R2_GLOBALS._v566A6 > 3815)
R2_GLOBALS._v566A6 -= 20;
initScene3800();
sub110BBD();
break;
case 12:
R2_GLOBALS._v566A6 += 5;
if (R2_GLOBALS._v566A6 > 3815)
R2_GLOBALS._v566A6 = 3800;
initScene3800();
sub110BBD();
break;
case 13:
R2_GLOBALS._v566A6 -= 15;
if (R2_GLOBALS._v566A6 < 3800)
R2_GLOBALS._v566A6 += 20;
initScene3800();
sub110BBD();
break;
case 14:
R2_GLOBALS._v566A6 -= 5;
if (R2_GLOBALS._v566A6 < 3800)
R2_GLOBALS._v566A6 = 3815;
initScene3800();
sub110BBD();
break;
case 15:
R2_GLOBALS._v56AAB = 0;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
break;
case 16:
g_globals->_sceneManager.changeScene(3900);
break;
case 3800:
_actor1.show();
_object1.remove();
_object2.remove();
R2_GLOBALS._v56AAB = 0;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
break;
case 3805:
_exit1._enabled = false;
_exit2._enabled = false;
_exit3._enabled = false;
_exit4._enabled = false;
R2_GLOBALS._player._canWalk = false;
R2_GLOBALS._events.setCursor(CURSOR_USE);
break;
case 3806:
_exit1._enabled = true;
_exit2._enabled = true;
_exit3._enabled = true;
_exit4._enabled = true;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
break;
default:
break;
}
}
void Scene3800::process(Event &event) {
if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) {
event.handled = true;
switch (R2_GLOBALS._events.getCursor()) {
case R2_NEGATOR_GUN:
R2_GLOBALS._player.addMover(NULL);
R2_GLOBALS._player.updateAngle(event.mousePos);
break;
case R2_STEPPING_DISKS:
SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
break;
case R2_ATTRACTOR_UNIT:
SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
break;
default:
event.handled = false;
break;
}
}
Scene::process(event);
}
/*--------------------------------------------------------------------------
* Scene 3900 -
*
*--------------------------------------------------------------------------*/
void Scene3900::Exit1::changeScene() {
Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
R2_GLOBALS._v566A9 = 3;
R2_GLOBALS._v566AA = 1;
R2_GLOBALS._v566A8 = 1;
scene->_sceneMode = 14;
Common::Point pt(160, 115);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene3900::Exit2::changeScene() {
Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
R2_GLOBALS._v566A9 = 4;
R2_GLOBALS._v566AA = 2;
R2_GLOBALS._v566A8 = 1;
scene->_sceneMode = 14;
Common::Point pt(330, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene3900::Exit3::changeScene() {
Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
R2_GLOBALS._v566A9 = 1;
R2_GLOBALS._v566AA = 3;
R2_GLOBALS._v566A8 = 1;
scene->_sceneMode = 14;
Common::Point pt(160, 220);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene3900::Exit4::changeScene() {
Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
R2_GLOBALS._v566A9 = 2;
R2_GLOBALS._v566AA = 4;
R2_GLOBALS._v566A8 = 1;
scene->_sceneMode = 14;
Common::Point pt(-10, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene3900::Exit5::changeScene() {
Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 13;
if (R2_GLOBALS._v566A9 == 4) {
Common::Point pt(-10, 135);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
} else {
Common::Point pt(330, 135);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
R2_GLOBALS._v566A9 = 0;
}
void Scene3900::postInit(SceneObjectList *OwnerList) {
if ((R2_GLOBALS._v566AA == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700))
loadScene(3825);
else
loadScene(3820);
SceneExt::postInit();
R2_GLOBALS._sound1.changeSound(231);
setZoomPercents(87, 40, 144, 100);
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.setVisage(10);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setStrip(3);
R2_GLOBALS._player.changeZoom(-1);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
_actor1.postInit();
_actor1.fixPriority(10);
_actor1.changeZoom(-1);
_actor1.setVisage(1110);
_actor1._effect = 5;
_actor1._field9C = _field312;
R2_GLOBALS._player._linkedActor = &_actor1;
if ((R2_GLOBALS._v566AA == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700)) {
// loadScene(3825);
R2_GLOBALS._v566AA = 4;
_exit1.setDetails(Rect(29, 87, 305, 125), SHADECURSOR_UP, 3900);
_exit3.setDetails(Rect(29, 160, 305, 168), SHADECURSOR_DOWN, 3900);
_exit2.setDetails(Rect(305, 87, 320, 168), EXITCURSOR_E, 3900);
_exit2.setDest(Common::Point(312, 145));
_exit2._enabled = true;
_exit2._insideArea = false;
_exit2._moving = false;
_exit4._enabled = false;
_exit5.setDetails(Rect(0, 87, 29, 168), EXITCURSOR_W, 3900);
_exit5.setDest(Common::Point(24, 135));
} else {
// loadScene(3820);
R2_GLOBALS._v566AA = 2;
_exit1.setDetails(Rect(14, 87, 290, 125), SHADECURSOR_UP, 3900);
_exit3.setDetails(Rect(14, 160, 290, 168), SHADECURSOR_DOWN, 3900);
_exit2._enabled = false;
_exit4.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3900);
_exit4.setDest(Common::Point(7, 145));
_exit4._enabled = true;
_exit4._insideArea = false;
_exit4._moving = false;
_exit5.setDetails(Rect(290, 87, 320, 168), EXITCURSOR_E, 3900);
_exit5.setDest(Common::Point(295, 135));
}
_exit5._enabled = true;
_exit5._insideArea = false;
_exit5._moving = false;
scalePalette(65, 65, 65);
_exit1.setDest(Common::Point(160, 126));
_exit1._enabled = true;
_exit1._insideArea = false;
_exit1._moving = false;
_exit3.setDest(Common::Point(160, 165));
_exit3._enabled = true;
_exit3._insideArea = false;
_exit3._moving = false;
R2_GLOBALS._uiElements.draw();
_rect1.set(0, 0, 320, 87);
_item1.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *)NULL);
if (R2_GLOBALS._sceneManager._previousScene == 3800) {
_sceneMode = 11;
switch (R2_GLOBALS._v566AA - 1) {
case 0: {
R2_GLOBALS._player.setPosition(Common::Point(160, 115));
Common::Point pt(160, 120);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 1: {
R2_GLOBALS._player.setPosition(Common::Point(330, 145));
Common::Point pt(300, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 2: {
R2_GLOBALS._player.setPosition(Common::Point(160, 220));
Common::Point pt(160, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 3: {
R2_GLOBALS._player.setPosition(Common::Point(-10, 145));
Common::Point pt(19, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
default:
break;
}
} else if (R2_GLOBALS._sceneManager._previousScene == 2700) {
_sceneMode = 12;
R2_GLOBALS._player.setPosition(Common::Point(330, 135));
Common::Point pt(265, 135);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else {
R2_GLOBALS._player.setPosition(Common::Point(160, 145));
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
}
}
void Scene3900::signal() {
switch (_sceneMode) {
case 11:
// No break on purpose
case 12:
R2_GLOBALS._v56AAB = 0;
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
break;
case 13:
R2_GLOBALS._sceneManager.changeScene(2700);
break;
case 14:
R2_GLOBALS._sceneManager.changeScene(3800);
break;
case 3805:
_exit1._enabled = false;
_exit2._enabled = false;
_exit3._enabled = false;
_exit4._enabled = false;
R2_GLOBALS._player._canWalk = false;
R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
break;
case 3806:
_exit1._enabled = true;
_exit2._enabled = true;
_exit3._enabled = true;
_exit4._enabled = true;
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
break;
default:
break;
}
}
void Scene3900::process(Event &event) {
if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) {
event.handled = true;
switch (R2_GLOBALS._events.getCursor()) {
case R2_NEGATOR_GUN:
R2_GLOBALS._player.addMover(NULL);
R2_GLOBALS._player.updateAngle(event.mousePos);
break;
case R2_STEPPING_DISKS:
SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
break;
case R2_ATTRACTOR_UNIT:
SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
break;
default:
event.handled = false;
break;
}
}
Scene::process(event);
}
} // End of namespace Ringworld2
} // End of namespace TsAGE