mirror of
https://github.com/libretro/scummvm.git
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183 lines
5.2 KiB
C++
183 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/str.h"
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#include "common/stream.h"
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#include "common/substream.h"
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#include "gob/gob.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/surface.h"
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#include "gob/video.h"
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#include "gob/cmpfile.h"
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#include "gob/decfile.h"
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namespace Gob {
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DECFile::DECFile(GobEngine *vm, const Common::String &fileName,
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uint16 width, uint16 height, uint8 bpp) : _vm(vm),
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_width(width), _height(height), _bpp(bpp), _hasPadding(false), _backdrop(0) {
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bool bigEndian = false;
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Common::String endianFileName = fileName;
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if ((_vm->getEndiannessMethod() == kEndiannessMethodAltFile) &&
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!_vm->_dataIO->hasFile(fileName)) {
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// If the game has alternate big-endian files, look if one exist
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Common::String alternateFileName = fileName;
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alternateFileName.setChar('_', 0);
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if (_vm->_dataIO->hasFile(alternateFileName)) {
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bigEndian = true;
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endianFileName = alternateFileName;
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}
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} else if ((_vm->getEndiannessMethod() == kEndiannessMethodBE) ||
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((_vm->getEndiannessMethod() == kEndiannessMethodSystem) &&
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(_vm->getEndianness() == kEndiannessBE)))
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// Game always little endian or it follows the system and it is big endian
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bigEndian = true;
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Common::SeekableReadStream *ani = _vm->_dataIO->getFile(endianFileName);
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if (ani) {
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Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), bigEndian, DisposeAfterUse::YES);
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// The big endian version pads a few fields to even size
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_hasPadding = bigEndian;
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load(sub, fileName);
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return;
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}
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warning("DECFile::DECFile(): No such file \"%s\" (\"%s\")", endianFileName.c_str(), fileName.c_str());
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}
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DECFile::~DECFile() {
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delete _backdrop;
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for (LayerArray::iterator l = _layers.begin(); l != _layers.end(); ++l)
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delete *l;
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}
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void DECFile::load(Common::SeekableSubReadStreamEndian &dec, const Common::String &fileName) {
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dec.skip(2); // Unused
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int16 backdropCount = dec.readUint16();
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int16 layerCount = dec.readUint16();
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// Sanity checks
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if (backdropCount > 1)
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warning("DECFile::load(): More than one backdrop (%d) in file \"%s\"",
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backdropCount, fileName.c_str());
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if (layerCount < 1)
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warning("DECFile::load(): Less than one layer (%d) in file \"%s\"",
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layerCount, fileName.c_str());
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// Load the backdrop
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if (backdropCount > 0) {
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loadBackdrop(dec);
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// We only support one backdrop, skip the rest
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dec.skip((backdropCount - 1) * (13 + (_hasPadding ? 1 : 0)));
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}
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// Load the layers
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_layers.reserve(MAX(0, layerCount - 1));
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for (int i = 0; i < layerCount - 1; i++)
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_layers.push_back(loadLayer(dec));
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// Load the backdrop parts
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if (backdropCount > 0)
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loadParts(dec);
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}
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void DECFile::loadBackdrop(Common::SeekableSubReadStreamEndian &dec) {
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// Interestingly, DEC files reference "FOO.LBM" instead of "FOO.CMP"
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Common::String file = Util::setExtension(Util::readString(dec, 13), "");
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if (_hasPadding)
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dec.skip(1);
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_backdrop = new CMPFile(_vm, file, _width, _height, _bpp);
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}
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CMPFile *DECFile::loadLayer(Common::SeekableSubReadStreamEndian &dec) {
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Common::String file = Util::setExtension(Util::readString(dec, 13), "");
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if (_hasPadding)
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dec.skip(1);
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return new CMPFile(_vm, file, _width, _height, _bpp);
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}
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void DECFile::loadParts(Common::SeekableSubReadStreamEndian &dec) {
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dec.skip(13); // Name
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if (_hasPadding)
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dec.skip(1);
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dec.skip(13); // File?
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if (_hasPadding)
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dec.skip(1);
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uint16 partCount = dec.readUint16();
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_parts.resize(partCount);
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for (PartArray::iterator p = _parts.begin(); p != _parts.end(); ++p)
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loadPart(*p, dec);
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}
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void DECFile::loadPart(Part &part, Common::SeekableSubReadStreamEndian &dec) {
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part.layer = dec.readByte() - 1;
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part.part = dec.readByte();
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dec.skip(1); // Unknown
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part.x = dec.readUint16();
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part.y = dec.readUint16();
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part.transp = dec.readByte() != 0;
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}
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void DECFile::draw(Surface &dest) const {
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drawBackdrop(dest);
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for (PartArray::const_iterator p = _parts.begin(); p != _parts.end(); ++p)
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drawLayer(dest, p->layer, p->part, p->x, p->y, p->transp ? 0 : -1);
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}
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void DECFile::drawBackdrop(Surface &dest) const {
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if (!_backdrop)
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return;
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_backdrop->draw(dest, 0, 0, 0);
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}
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void DECFile::drawLayer(Surface &dest, uint16 layer, uint16 part,
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uint16 x, uint16 y, int32 transp) const {
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if (layer >= _layers.size())
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return;
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_layers[layer]->draw(dest, part, x, y, transp);
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}
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} // End of namespace Gob
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