scummvm/engines/mohawk/cursors.h
Bastien Bouclet b9a72ff7a6 MOHAWK: Preload all the PE cursors on startup
We were previously reloading the current cursor from raw data on each
frame.
2017-07-03 08:50:10 +02:00

190 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MOHAWK_CURSORS_H
#define MOHAWK_CURSORS_H
#include "common/scummsys.h"
namespace Common {
class MacResManager;
class NEResources;
class SeekableReadStream;
class String;
}
namespace Graphics {
struct WinCursorGroup;
}
#include "mohawk/resource.h"
namespace Mohawk {
enum {
kRivenOpenHandCursor = 2003,
kRivenClosedHandCursor = 2004,
kRivenMainCursor = 3000,
kRivenPelletCursor = 5000,
kRivenHideCursor = 9000
};
class MohawkArchive;
class MohawkEngine;
class CursorManager {
public:
CursorManager() {}
virtual ~CursorManager() {}
virtual void showCursor();
virtual void hideCursor();
virtual void setCursor(uint16 id);
virtual void setCursor(const Common::String &name) {}
virtual void setDefaultCursor();
virtual bool hasSource() const { return false; }
protected:
// Set a Mac CURS/crsr cursor to the screen
void setMacCursor(Common::SeekableReadStream *stream);
};
// The default Mohawk cursor manager
// Uses standard tCUR resources
class DefaultCursorManager : public CursorManager {
public:
DefaultCursorManager(MohawkEngine *vm, uint32 tag = ID_TCUR) : _vm(vm), _tag(tag) {}
~DefaultCursorManager() {}
void setCursor(uint16 id);
bool hasSource() const { return true; }
private:
MohawkEngine *_vm;
uint32 _tag;
};
#ifdef ENABLE_MYST
// 803-805 are animated, one large bmp which is in chunks - these are NEVER USED
// Other cursors (200, 300, 400, 500, 600, 700) are not the same in each stack
enum {
kDefaultMystCursor = 100, // The default hand
kWhitePageCursor = 800, // Holding a white page
kRedPageCursor = 801, // Holding a red page
kBluePageCursor = 802, // Holding a blue page
// kDroppingWhitePageAnimCursor = 803,
// kDroppingRedPageAnimCursor = 804,
// kDroppingBluePageAnimCursor = 805,
kNewMatchCursor = 900, // Match that has not yet been lit
kLitMatchCursor = 901, // Match that's burning
kDeadMatchCursor = 902, // Match that's been extinguished
kKeyCursor = 903, // Key in Lighthouse in Stoneship
kRotateClockwiseCursor = 904, // Rotate gear clockwise (boiler on Myst)
kRotateCounterClockwiseCursor = 905, // Rotate gear counter clockwise (boiler on Myst)
kMystZipModeCursor = 999 // Zip Mode cursor
};
class MohawkEngine_Myst;
// The cursor manager for Myst
// Uses WDIB + CLRC resources
class MystCursorManager : public CursorManager {
public:
MystCursorManager(MohawkEngine_Myst *vm);
~MystCursorManager();
void showCursor();
void hideCursor();
void setCursor(uint16 id);
void setDefaultCursor();
bool hasSource() const { return true; }
private:
MohawkEngine_Myst *_vm;
};
#endif // ENABLE_MYST
// The cursor manager for NE EXE's
class NECursorManager : public CursorManager {
public:
NECursorManager(const Common::String &appName);
~NECursorManager();
void setCursor(uint16 id);
bool hasSource() const { return _exe != 0; }
private:
Common::NEResources *_exe;
};
// The cursor manager for Mac applications
class MacCursorManager : public CursorManager {
public:
MacCursorManager(const Common::String &appName);
~MacCursorManager();
void setCursor(uint16 id);
bool hasSource() const { return _resFork != 0; }
private:
Common::MacResManager *_resFork;
};
// The cursor manager for Living Books v2+ games
// Handles custom generated cursors in addition to tCUR resources
class LivingBooksCursorManager_v2 : public CursorManager {
public:
LivingBooksCursorManager_v2();
~LivingBooksCursorManager_v2();
void setCursor(uint16 id);
void setCursor(const Common::String &name);
bool hasSource() const { return _sysArchive != 0; }
private:
MohawkArchive *_sysArchive;
};
// The cursor manager for PE EXE's
class PECursorManager : public CursorManager {
public:
PECursorManager(const Common::String &appName);
~PECursorManager();
void setCursor(uint16 id);
bool hasSource() const { return !_cursors.empty(); }
private:
struct CursorItem {
uint16 id;
Graphics::WinCursorGroup *cursorGroup;
};
Common::Array<CursorItem> _cursors;
};
} // End of namespace Mohawk
#endif