mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
1b0f1dafbb
This fixes keyboard book page turning being too fast when holding keys
600 lines
17 KiB
C++
600 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/translation.h"
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#include "common/system.h"
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#include "gui/saveload.h"
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#include "gui/message.h"
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#include "mohawk/cursors.h"
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#include "mohawk/installer_archive.h"
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#include "mohawk/resource.h"
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#include "mohawk/riven.h"
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#include "mohawk/riven_card.h"
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#include "mohawk/riven_graphics.h"
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#include "mohawk/riven_inventory.h"
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#include "mohawk/riven_saveload.h"
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#include "mohawk/riven_sound.h"
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#include "mohawk/riven_stack.h"
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#include "mohawk/riven_stacks/aspit.h"
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#include "mohawk/riven_stacks/bspit.h"
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#include "mohawk/riven_stacks/gspit.h"
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#include "mohawk/riven_stacks/jspit.h"
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#include "mohawk/riven_stacks/ospit.h"
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#include "mohawk/riven_stacks/pspit.h"
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#include "mohawk/riven_stacks/rspit.h"
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#include "mohawk/riven_stacks/tspit.h"
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#include "mohawk/riven_video.h"
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#include "mohawk/dialogs.h"
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#include "mohawk/console.h"
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namespace Mohawk {
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MohawkEngine_Riven::MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc) :
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MohawkEngine(syst, gamedesc) {
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_showHotspots = false;
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_activatedPLST = false;
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_activatedSLST = false;
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_gameEnded = false;
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_extrasFile = nullptr;
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_stack = nullptr;
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_gfx = nullptr;
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_video = nullptr;
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_sound = nullptr;
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_rnd = nullptr;
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_scriptMan = nullptr;
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_console = nullptr;
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_saveLoad = nullptr;
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_optionsDialog = nullptr;
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_card = nullptr;
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_inventory = nullptr;
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DebugMan.addDebugChannel(kRivenDebugScript, "Script", "Track Script Execution");
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DebugMan.addDebugChannel(kRivenDebugPatches, "Patches", "Track Script Patching");
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// NOTE: We can never really support CD swapping. All of the music files
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// (*_Sounds.mhk) are stored on disc 1. They are copied to the hard drive
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// during install and used from there. The same goes for the extras.mhk
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// file. The following directories allow Riven to be played directly
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// from the DVD.
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "all");
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SearchMan.addSubDirectoryMatching(gameDataDir, "data");
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SearchMan.addSubDirectoryMatching(gameDataDir, "exe");
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SearchMan.addSubDirectoryMatching(gameDataDir, "assets1");
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SearchMan.addSubDirectoryMatching(gameDataDir, "program");
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}
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MohawkEngine_Riven::~MohawkEngine_Riven() {
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delete _card;
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delete _stack;
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delete _sound;
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delete _video;
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delete _gfx;
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delete _console;
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delete _extrasFile;
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delete _saveLoad;
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delete _scriptMan;
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delete _optionsDialog;
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delete _inventory;
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delete _rnd;
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DebugMan.clearAllDebugChannels();
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}
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GUI::Debugger *MohawkEngine_Riven::getDebugger() {
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return _console;
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}
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Common::Error MohawkEngine_Riven::run() {
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MohawkEngine::run();
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// Let's try to open the installer file (it holds extras.mhk)
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// Though, we set a low priority to prefer the extracted version
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if (_installerArchive.open("arcriven.z"))
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SearchMan.add("arcriven.z", &_installerArchive, 0, false);
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_gfx = new RivenGraphics(this);
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_video = new RivenVideoManager(this);
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_sound = new RivenSoundManager(this);
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_console = new RivenConsole(this);
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_saveLoad = new RivenSaveLoad(this, _saveFileMan);
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_optionsDialog = new RivenOptionsDialog(this);
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_scriptMan = new RivenScriptManager(this);
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_inventory = new RivenInventory(this);
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_rnd = new Common::RandomSource("riven");
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// Create the cursor manager
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if (Common::File::exists("rivendmo.exe"))
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_cursor = new PECursorManager("rivendmo.exe");
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else if (Common::File::exists("riven.exe"))
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_cursor = new PECursorManager("riven.exe");
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else // last resort: try the Mac executable
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_cursor = new MacCursorManager("Riven");
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initVars();
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// Check the user has copied all the required datafiles
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if (!checkDatafiles()) {
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return Common::kNoGameDataFoundError;
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}
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// We need to have a cursor source, or the game won't work
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if (!_cursor->hasSource()) {
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Common::String message = _("You're missing a Riven executable. The Windows executable is 'riven.exe' or 'rivendmo.exe'. ");
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message += _("Using the 'arcriven.z' installer file also works. In addition, you can use the Mac 'Riven' executable.");
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GUIErrorMessage(message);
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warning("%s", message.c_str());
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return Common::kNoGameDataFoundError;
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}
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// Open extras.mhk for common images
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_extrasFile = new MohawkArchive();
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// We need extras.mhk for inventory images, marble images, and credits images
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if (!_extrasFile->openFile("extras.mhk")) {
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Common::String message = _("You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also works.");
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GUIErrorMessage(message);
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warning("%s", message.c_str());
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return Common::kNoGameDataFoundError;
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}
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// Set the transition speed
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_gfx->setTransitionMode((RivenTransitionMode) _vars["transitionmode"]);
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// Start at main cursor
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_cursor->setCursor(kRivenMainCursor);
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_cursor->showCursor();
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// Let's begin, shall we?
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if (getFeatures() & GF_DEMO) {
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// Start the demo off with the videos
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changeToStack(kStackAspit);
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changeToCard(6);
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} else if (ConfMan.hasKey("save_slot")) {
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// Load game from launcher/command line if requested
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int gameToLoad = ConfMan.getInt("save_slot");
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// Attempt to load the game.
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Common::Error loadError = _saveLoad->loadGame(gameToLoad);
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if (loadError.getCode() != Common::kNoError) {
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return loadError;
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}
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} else {
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// Otherwise, start us off at aspit's card 1 (the main menu)
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changeToStack(kStackAspit);
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changeToCard(1);
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}
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while (!hasGameEnded())
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doFrame();
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return Common::kNoError;
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}
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void MohawkEngine_Riven::doFrame() {
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// Update background running things
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_sound->updateSLST();
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_video->updateMovies();
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if (!_scriptMan->hasQueuedScripts()) {
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_stack->keyResetAction();
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}
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Common::Event event;
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_MOUSEMOVE:
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_stack->onMouseMove(event.mouse);
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break;
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case Common::EVENT_LBUTTONDOWN:
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_stack->onMouseDown(_eventMan->getMousePos());
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break;
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case Common::EVENT_LBUTTONUP:
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_stack->onMouseUp(_eventMan->getMousePos());
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_inventory->checkClick(_eventMan->getMousePos());
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break;
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case Common::EVENT_KEYUP:
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_stack->keyResetAction();
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break;
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case Common::EVENT_KEYDOWN:
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switch (event.kbd.keycode) {
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case Common::KEYCODE_d:
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if (event.kbd.flags & Common::KBD_CTRL) {
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_console->attach();
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_console->onFrame();
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}
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break;
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case Common::KEYCODE_SPACE:
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pauseGame();
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break;
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case Common::KEYCODE_F5:
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runDialog(*_optionsDialog);
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if (_optionsDialog->getLoadSlot() >= 0)
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loadGameStateAndDisplayError(_optionsDialog->getLoadSlot());
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_gfx->setTransitionMode((RivenTransitionMode) _vars["transitionmode"]);
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_card->initializeZipMode();
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break;
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case Common::KEYCODE_r:
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// Return to the main menu in the demo on ctrl+r
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if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) {
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if (_stack->getId() != kStackAspit)
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changeToStack(kStackAspit);
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changeToCard(1);
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}
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break;
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case Common::KEYCODE_p:
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// Play the intro videos in the demo on ctrl+p
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if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) {
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if (_stack->getId() != kStackAspit)
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changeToStack(kStackAspit);
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changeToCard(6);
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}
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break;
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default:
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if (event.kbdRepeat) {
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continue;
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}
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_stack->onKeyPressed(event.kbd);
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break;
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}
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break;
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default:
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break;
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}
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}
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_stack->onFrame();
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if (!_scriptMan->runningQueuedScripts()) {
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// Don't run queued scripts if we are calling from a queued script
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// otherwise infinite looping will happen.
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_scriptMan->runQueuedScripts();
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}
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_inventory->onFrame();
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// Update the screen once per frame
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_system->updateScreen();
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// Cut down on CPU usage
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_system->delayMillis(10);
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}
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void MohawkEngine_Riven::pauseEngineIntern(bool pause) {
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MohawkEngine::pauseEngineIntern(pause);
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if (pause) {
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_video->pauseVideos();
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} else {
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_video->resumeVideos();
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}
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}
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// Stack/Card-Related Functions
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void MohawkEngine_Riven::changeToStack(uint16 stackId) {
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// Don't change stack to the current stack (if the files are loaded)
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if (_stack && _stack->getId() == stackId && !_mhk.empty())
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return;
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// Free resources that may rely on the current stack data being loaded
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if (_card) {
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_card->leave();
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delete _card;
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_card = nullptr;
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}
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_video->removeVideos();
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_sound->stopAllSLST();
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// Clear the graphics cache; images aren't used across stack boundaries
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_gfx->clearCache();
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// Clear the old stack files out
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for (uint32 i = 0; i < _mhk.size(); i++)
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delete _mhk[i];
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_mhk.clear();
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// Get the prefix character for the destination stack
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char prefix = RivenStacks::getName(stackId)[0];
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// Load files that start with the prefix
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const char **datafiles = listExpectedDatafiles();
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for (int i = 0; datafiles[i] != nullptr; i++) {
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if (datafiles[i][0] == prefix) {
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MohawkArchive *mhk = new MohawkArchive();
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if (mhk->openFile(datafiles[i]))
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_mhk.push_back(mhk);
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else
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delete mhk;
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}
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}
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// Make sure we have loaded files
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if (_mhk.empty())
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error("Could not load stack %s", RivenStacks::getName(stackId));
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delete _stack;
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_stack = constructStackById(stackId);
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}
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const char **MohawkEngine_Riven::listExpectedDatafiles() const {
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// The files are in reverse order because of the way the 1.02 patch works.
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// The only "Data3" file is j_Data3.mhk from that patch. Patch files have higher
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// priorities over the regular files and are therefore loaded and checked first.
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static const char *datafilesDVD[] = {
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"a_Data.mhk", "a_Sounds.mhk",
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"b_Data.mhk", "b_Sounds.mhk",
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"g_Data.mhk", "g_Sounds.mhk",
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"j_Data2.mhk", "j_Data1.mhk", "j_Sounds.mhk",
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"o_Data.mhk", "o_Sounds.mhk",
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"p_Data.mhk", "p_Sounds.mhk",
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"r_Data.mhk", "r_Sounds.mhk",
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"t_Data2.mhk", "t_Data1.mhk", "t_Sounds.mhk",
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nullptr
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};
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static const char *datafilesCD[] = {
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"a_Data.mhk", "a_Sounds.mhk",
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"b_Data1.mhk", "b_Data.mhk", "b_Sounds.mhk",
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"g_Data.mhk", "g_Sounds.mhk",
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"j_Data3.mhk", "j_Data2.mhk", "j_Data1.mhk", "j_Sounds.mhk",
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"o_Data.mhk", "o_Sounds.mhk",
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"p_Data.mhk", "p_Sounds.mhk",
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"r_Data.mhk", "r_Sounds.mhk",
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"t_Data.mhk", "t_Sounds.mhk",
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nullptr
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};
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static const char *datafilesDemo[] = {
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"a_Data.mhk", "a_Sounds.mhk",
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"j_Data.mhk", "j_Sounds.mhk",
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"t_Data.mhk", "t_Sounds.mhk",
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nullptr
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};
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const char **datafiles;
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if (getFeatures() & GF_DEMO) {
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datafiles = datafilesDemo;
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} else if (getFeatures() & GF_DVD) {
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datafiles = datafilesDVD;
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} else {
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datafiles = datafilesCD;
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}
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return datafiles;
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}
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bool MohawkEngine_Riven::checkDatafiles() {
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Common::String missingFiles;
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const char **datafiles = listExpectedDatafiles();
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for (int i = 0; datafiles[i] != nullptr; i++) {
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if (!SearchMan.hasFile(datafiles[i])) {
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if (strcmp(datafiles[i], "j_Data3.mhk") == 0
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|| strcmp(datafiles[i], "b_Data1.mhk") == 0) {
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// j_Data3.mhk and b_Data1.mhk come from the 1.02 patch. They are not required to play.
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continue;
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}
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if (!missingFiles.empty()) {
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missingFiles += ", ";
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}
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missingFiles += datafiles[i];
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}
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}
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if (missingFiles.empty()) {
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return true;
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}
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Common::String message = _("You are missing the following required Riven data files:\n") + missingFiles;
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warning("%s", message.c_str());
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GUIErrorMessage(message);
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return false;
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}
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RivenStack *MohawkEngine_Riven::constructStackById(uint16 id) {
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switch (id) {
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case kStackAspit:
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return new RivenStacks::ASpit(this);
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case kStackBspit:
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return new RivenStacks::BSpit(this);
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case kStackGspit:
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return new RivenStacks::GSpit(this);
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case kStackJspit:
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return new RivenStacks::JSpit(this);
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case kStackOspit:
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return new RivenStacks::OSpit(this);
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case kStackPspit:
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return new RivenStacks::PSpit(this);
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case kStackRspit:
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return new RivenStacks::RSpit(this);
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case kStackTspit:
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return new RivenStacks::TSpit(this);
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default:
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error("Unknown stack id '%d'", id);
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}
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}
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// Riven uses some hacks to change stacks for linking books
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// Otherwise, script command 27 changes stacks
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struct RivenSpecialChange {
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byte startStack;
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uint32 startCardRMAP;
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byte targetStack;
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uint32 targetCardRMAP;
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};
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static const RivenSpecialChange rivenSpecialChange[] = {
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{ kStackAspit, 0x1f04, kStackOspit, 0x44ad }, // Trap Book
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{ kStackBspit, 0x1c0e7, kStackOspit, 0x2e76 }, // Dome Linking Book
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{ kStackGspit, 0x111b1, kStackOspit, 0x2e76 }, // Dome Linking Book
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{ kStackJspit, 0x28a18, kStackRspit, 0xf94 }, // Tay Linking Book
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{ kStackJspit, 0x26228, kStackOspit, 0x2e76 }, // Dome Linking Book
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{ kStackOspit, 0x5f0d, kStackPspit, 0x3bf0 }, // Return from 233rd Age
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{ kStackOspit, 0x470a, kStackJspit, 0x1508e }, // Return from 233rd Age
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{ kStackOspit, 0x5c52, kStackGspit, 0x10bea }, // Return from 233rd Age
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{ kStackOspit, 0x5d68, kStackBspit, 0x1adfd }, // Return from 233rd Age
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{ kStackOspit, 0x5e49, kStackTspit, 0xe87 }, // Return from 233rd Age
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{ kStackPspit, 0x4108, kStackOspit, 0x2e76 }, // Dome Linking Book
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{ kStackRspit, 0x32d8, kStackJspit, 0x1c474 }, // Return from Tay
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{ kStackTspit, 0x21b69, kStackOspit, 0x2e76 } // Dome Linking Book
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};
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void MohawkEngine_Riven::changeToCard(uint16 dest) {
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debug (1, "Changing to card %d", dest);
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// Clear the graphics cache (images typically aren't used
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// on different cards).
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_gfx->clearCache();
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if (!(getFeatures() & GF_DEMO)) {
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for (byte i = 0; i < ARRAYSIZE(rivenSpecialChange); i++)
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if (_stack->getId() == rivenSpecialChange[i].startStack && dest == _stack->getCardStackId(
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rivenSpecialChange[i].startCardRMAP)) {
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changeToStack(rivenSpecialChange[i].targetStack);
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dest = _stack->getCardStackId(rivenSpecialChange[i].targetCardRMAP);
|
|
}
|
|
}
|
|
|
|
// Clear any timer still floating around
|
|
_stack->removeTimer();
|
|
|
|
if (_card) {
|
|
_card->leave();
|
|
delete _card;
|
|
}
|
|
_card = new RivenCard(this, dest);
|
|
_card->enter(true);
|
|
|
|
// Now we need to redraw the cursor if necessary and handle mouse over scripts
|
|
_stack->queueMouseCursorRefresh();
|
|
|
|
// Finally, install any hardcoded timer
|
|
_stack->installCardTimer();
|
|
}
|
|
|
|
Common::SeekableReadStream *MohawkEngine_Riven::getExtrasResource(uint32 tag, uint16 id) {
|
|
return _extrasFile->getResource(tag, id);
|
|
}
|
|
|
|
void MohawkEngine_Riven::delay(uint32 ms) {
|
|
uint32 startTime = _system->getMillis();
|
|
|
|
while (_system->getMillis() < startTime + ms && !hasGameEnded()) {
|
|
doFrame();
|
|
}
|
|
}
|
|
|
|
void MohawkEngine_Riven::runLoadDialog() {
|
|
GUI::SaveLoadChooser slc(_("Load game:"), _("Load"), false);
|
|
|
|
pauseEngine(true);
|
|
int slot = slc.runModalWithCurrentTarget();
|
|
pauseEngine(false);
|
|
|
|
if (slot >= 0) {
|
|
loadGameStateAndDisplayError(slot);
|
|
}
|
|
}
|
|
|
|
Common::Error MohawkEngine_Riven::loadGameState(int slot) {
|
|
return _saveLoad->loadGame(slot);
|
|
}
|
|
|
|
void MohawkEngine_Riven::loadGameStateAndDisplayError(int slot) {
|
|
assert(slot >= 0);
|
|
|
|
Common::Error loadError = loadGameState(slot);
|
|
|
|
if (loadError.getCode() != Common::kNoError) {
|
|
GUI::MessageDialog dialog(loadError.getDesc());
|
|
dialog.runModal();
|
|
}
|
|
}
|
|
|
|
Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc) {
|
|
return _saveLoad->saveGame(slot, desc);
|
|
}
|
|
|
|
void MohawkEngine_Riven::addZipVisitedCard(uint16 cardId, uint16 cardNameId) {
|
|
Common::String cardName = getStack()->getName(kCardNames, cardNameId);
|
|
if (cardName.empty())
|
|
return;
|
|
ZipMode zip;
|
|
zip.name = cardName;
|
|
zip.id = cardId;
|
|
if (Common::find(_zipModeData.begin(), _zipModeData.end(), zip) == _zipModeData.end())
|
|
_zipModeData.push_back(zip);
|
|
}
|
|
|
|
bool MohawkEngine_Riven::isZipVisitedCard(const Common::String &hotspotName) const {
|
|
bool foundMatch = false;
|
|
|
|
if (!hotspotName.empty())
|
|
for (uint16 j = 0; j < _zipModeData.size(); j++)
|
|
if (_zipModeData[j].name == hotspotName) {
|
|
foundMatch = true;
|
|
break;
|
|
}
|
|
|
|
return foundMatch;
|
|
}
|
|
|
|
bool MohawkEngine_Riven::canLoadGameStateCurrently() {
|
|
if (getFeatures() & GF_DEMO) {
|
|
return false;
|
|
}
|
|
|
|
if (_scriptMan->hasQueuedScripts()) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MohawkEngine_Riven::canSaveGameStateCurrently() {
|
|
return canLoadGameStateCurrently();
|
|
}
|
|
|
|
bool MohawkEngine_Riven::hasGameEnded() const {
|
|
return _gameEnded || shouldQuit();
|
|
}
|
|
|
|
void MohawkEngine_Riven::setGameEnded() {
|
|
_gameEnded = true;
|
|
}
|
|
|
|
bool ZipMode::operator== (const ZipMode &z) const {
|
|
return z.name == name && z.id == id;
|
|
}
|
|
|
|
} // End of namespace Mohawk
|