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81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef RIVEN_INVENTORY_H
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#define RIVEN_INVENTORY_H
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#include "common/rect.h"
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namespace Mohawk {
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class MohawkEngine_Riven;
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/**
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* The player's inventory
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*
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* Is responsible for drawing the bottom part of the screen.
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*/
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class RivenInventory {
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public:
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RivenInventory(MohawkEngine_Riven *vm);
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virtual ~RivenInventory();
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/** Handle a click event in the inventory area */
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void checkClick(const Common::Point &mousePos);
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/** Go back to the game from an inventory item detail view */
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void backFromItemScript() const;
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/** Make the inventory visible and draw it as necessary */
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void onFrame();
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/** Force the inventory to be visible even in situations where it usually is not */
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void forceVisible(bool visible);
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/** Force the inventory to be hidden even in situations where it usually is not */
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void forceHidden(bool hidden);
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private:
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bool isVisible() const;
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void draw();
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void clearArea();
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MohawkEngine_Riven *_vm;
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bool _inventoryDrawn;
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bool _forceVisible;
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bool _forceHidden;
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// Rects for the inventory object positions
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Common::Rect _atrusJournalRect1;
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Common::Rect _atrusJournalRect2;
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Common::Rect _cathJournalRect2;
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Common::Rect _atrusJournalRect3;
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Common::Rect _cathJournalRect3;
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Common::Rect _trapBookRect3;
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Common::Rect _demoExitRect;
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};
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} // End of namespace Mohawk
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#endif
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