scummvm/engines/saga/saga.cpp
Johannes Schickel 0d995c5920 Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)

This commit does not touch "adlib" and "ADLIB" uses!

Also it does not update all the SCUMM detection entries, which still use "Adlib".

svn-id: r47279
2010-01-12 21:07:56 +00:00

616 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/file.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/events.h"
#include "common/EventRecorder.h"
#include "sound/mixer.h"
#include "saga/saga.h"
#include "saga/resource.h"
#include "saga/gfx.h"
#include "saga/render.h"
#include "saga/actor.h"
#include "saga/animation.h"
#include "saga/console.h"
#include "saga/events.h"
#include "saga/font.h"
#include "saga/interface.h"
#include "saga/isomap.h"
#include "saga/puzzle.h"
#include "saga/script.h"
#include "saga/scene.h"
#include "saga/sndres.h"
#include "saga/sprite.h"
#include "saga/sound.h"
#include "saga/music.h"
#include "saga/palanim.h"
#include "saga/objectmap.h"
namespace Saga {
#define MAX_TIME_DELTA 100
SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc)
: Engine(syst), _gameDescription(gameDesc) {
_leftMouseButtonPressed = _rightMouseButtonPressed = false;
_console = NULL;
_resource = NULL;
_sndRes = NULL;
_events = NULL;
_font = NULL;
_sprite = NULL;
_anim = NULL;
_script = NULL;
_interface = NULL;
_actor = NULL;
_palanim = NULL;
_scene = NULL;
_isoMap = NULL;
_gfx = NULL;
_driver = NULL;
_console = NULL;
_render = NULL;
_music = NULL;
_sound = NULL;
_puzzle = NULL;
_frameCount = 0;
_globalFlags = 0;
_mouseClickCount = 0;
memset(_ethicsPoints, 0, sizeof(_ethicsPoints));
// The Linux version of Inherit the Earth puts all data files in an
// 'itedata' sub-directory, except for voices.rsc
SearchMan.addSubDirectoryMatching(_gameDataDir, "itedata");
// The Windows version of Inherit the Earth puts various data files in
// other subdirectories.
SearchMan.addSubDirectoryMatching(_gameDataDir, "graphics");
SearchMan.addSubDirectoryMatching(_gameDataDir, "music");
SearchMan.addSubDirectoryMatching(_gameDataDir, "sound");
// The Multi-OS version puts the voices file in the root directory of
// the CD. The rest of the data files are in game/itedata
SearchMan.addSubDirectoryMatching(_gameDataDir, "game/itedata");
// Mac CD Wyrmkeep
SearchMan.addSubDirectoryMatching(_gameDataDir, "patch");
// Dinotopia
SearchMan.addSubDirectoryMatching(_gameDataDir, "smack");
// FTA2
SearchMan.addSubDirectoryMatching(_gameDataDir, "video");
_displayClip.left = _displayClip.top = 0;
g_eventRec.registerRandomSource(_rnd, "saga");
}
SagaEngine::~SagaEngine() {
if (_scene != NULL) {
if (_scene->isSceneLoaded()) {
_scene->endScene();
}
}
if (getGameId() == GID_ITE) {
delete _isoMap;
delete _puzzle;
}
delete _sndRes;
delete _events;
if (!isSaga2()) {
delete _font;
delete _sprite;
}
delete _anim;
delete _script;
if (!isSaga2())
delete _interface;
delete _actor;
delete _palanim;
delete _scene;
delete _render;
delete _music;
delete _sound;
delete _driver;
delete _gfx;
delete _console;
delete _resource;
}
Common::Error SagaEngine::run() {
// Assign default values to the config manager, in case settings are missing
ConfMan.registerDefault("talkspeed", "255");
ConfMan.registerDefault("subtitles", "true");
_musicVolume = ConfMan.getInt("music_volume");
_subtitlesEnabled = ConfMan.getBool("subtitles");
_readingSpeed = getTalkspeed();
_copyProtection = ConfMan.getBool("copy_protection");
_gf_wyrmkeep = false;
_musicWasPlaying = false;
if (_readingSpeed > 3)
_readingSpeed = 0;
switch (getGameId()) {
case GID_ITE:
_resource = new Resource_RSC(this);
break;
#ifdef ENABLE_IHNM
case GID_IHNM:
_resource = new Resource_RES(this);
break;
#endif
#ifdef ENABLE_SAGA2
case GID_DINO:
case GID_FTA2:
_resource = new Resource_HRS(this);
break;
#endif
}
// Detect game and open resource files
if (!initGame()) {
GUIErrorMessage("Error loading game resources.");
return Common::kUnknownError;
}
// Initialize engine modules
// TODO: implement differences for SAGA2
_sndRes = new SndRes(this);
_events = new Events(this);
if (!isSaga2()) {
_font = new Font(this);
_sprite = new Sprite(this);
_script = new SAGA1Script(this);
} else {
_script = new SAGA2Script(this);
}
_anim = new Anim(this);
_interface = new Interface(this); // requires script module
_scene = new Scene(this);
_actor = new Actor(this);
_palanim = new PalAnim(this);
if (getGameId() == GID_ITE) {
_isoMap = new IsoMap(this);
_puzzle = new Puzzle(this);
}
// System initialization
_previousTicks = _system->getMillis();
// Initialize graphics
_gfx = new Gfx(this, _system, getDisplayInfo().width, getDisplayInfo().height);
// Graphics driver should be initialized before console
_console = new Console(this);
// Graphics should be initialized before music
MidiDriverType midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
bool adlib = (midiDriver == MD_ADLIB);
_driver = MidiDriver::createMidi(midiDriver);
if (native_mt32)
_driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
_music = new Music(this, _mixer, _driver);
_music->setNativeMT32(native_mt32);
_music->setAdLib(adlib);
_render = new Render(this, _system);
if (!_render->initialized()) {
return Common::kUnknownError;
}
// Initialize system specific sound
_sound = new Sound(this, _mixer);
if (!isSaga2()) {
_interface->converseInit();
_script->setVerb(_script->getVerbType(kVerbWalkTo));
}
_music->setVolume(_musicVolume, 1);
if (!isSaga2()) {
_gfx->initPalette();
}
if (_voiceFilesExist) {
if (getGameId() == GID_IHNM) {
if (!ConfMan.hasKey("voices")) {
_voicesEnabled = true;
ConfMan.setBool("voices", true);
} else {
_voicesEnabled = ConfMan.getBool("voices");
}
} else {
_voicesEnabled = true;
}
}
syncSoundSettings();
#if 0
// FIXME: Disabled this code for now. We want to get rid of OSystem::kFeatureAutoComputeDirtyRects
// and this is the last place to make use of it. We need to find out whether doing
// so causes any regressions. If it does, we can reenable it, if not, we can remove
// this code in 0.13.0.
// FIXME: This is the ugly way of reducing redraw overhead. It works
// well for 320x200 but it's unclear how well it will work for
// 640x480.
if (getGameId() == GID_ITE)
_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
#endif
int msec = 0;
_previousTicks = _system->getMillis();
if (ConfMan.hasKey("start_scene")) {
_scene->changeScene(ConfMan.getInt("start_scene"), 0, kTransitionNoFade);
} else if (ConfMan.hasKey("boot_param")) {
if (getGameId() == GID_ITE)
_interface->addToInventory(_actor->objIndexToId(0)); // Magic hat
_scene->changeScene(ConfMan.getInt("boot_param"), 0, kTransitionNoFade);
} else if (ConfMan.hasKey("save_slot")) {
// Init the current chapter to 8 (character selection) for IHNM
if (getGameId() == GID_IHNM)
_scene->changeScene(-2, 0, kTransitionFade, 8);
// First scene sets up palette
_scene->changeScene(getStartSceneNumber(), 0, kTransitionNoFade);
_events->handleEvents(0); // Process immediate events
if (getGameId() == GID_ITE)
_interface->setMode(kPanelMain);
else
_interface->setMode(kPanelChapterSelection);
char *fileName = calcSaveFileName(ConfMan.getInt("save_slot"));
load(fileName);
syncSoundSettings();
} else {
_framesEsc = 0;
//_sndRes->playVoice(0); // SAGA 2 sound test
_scene->startScene();
}
uint32 currentTicks;
while (!shouldQuit()) {
if (_console->isAttached())
_console->onFrame();
if (_render->getFlags() & RF_RENDERPAUSE) {
// Freeze time while paused
_previousTicks = _system->getMillis();
} else {
currentTicks = _system->getMillis();
// Timer has rolled over after 49 days
if (currentTicks < _previousTicks)
msec = 0;
else {
msec = currentTicks - _previousTicks;
_previousTicks = currentTicks;
}
if (msec > MAX_TIME_DELTA) {
msec = MAX_TIME_DELTA;
}
// Since Puzzle and forced text are actorless, we do them here
if ((getGameId() == GID_ITE && _puzzle->isActive()) || _actor->isForcedTextShown()) {
_actor->handleSpeech(msec);
} else if (!_scene->isInIntro()) {
if (_interface->getMode() == kPanelMain ||
_interface->getMode() == kPanelConverse ||
_interface->getMode() == kPanelCutaway ||
_interface->getMode() == kPanelNull ||
_interface->getMode() == kPanelChapterSelection)
_actor->direct(msec);
}
_events->handleEvents(msec);
_script->executeThreads(msec);
}
// Per frame processing
_render->drawScene();
_system->delayMillis(10);
}
return Common::kNoError;
}
void SagaEngine::loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength) {
uint16 stringsCount;
size_t offset;
size_t prevOffset = 0;
int i;
if (stringsLength == 0) {
error("SagaEngine::loadStrings() Error loading strings list resource");
}
stringsTable.stringsPointer = (byte*)malloc(stringsLength);
memcpy(stringsTable.stringsPointer, stringsPointer, stringsLength);
MemoryReadStreamEndian scriptS(stringsTable.stringsPointer, stringsLength, isBigEndian()); //TODO: get endianess from context
offset = scriptS.readUint16();
stringsCount = offset / 2;
stringsTable.strings = (const char **)malloc(stringsCount * sizeof(*stringsTable.strings));
i = 0;
scriptS.seek(0);
while (i < stringsCount) {
offset = scriptS.readUint16();
// In some rooms in IHNM, string offsets can be greater than the maximum value than a 16-bit integer can hold
// We detect this by checking the previous offset, and if it was bigger than the current one, an overflow
// occured (since the string offsets are sequential), so we're adding the missing part of the number
// Fixes bug #1895205 - "IHNM: end game text/caption error"
if (prevOffset > offset)
offset += 65536;
prevOffset = offset;
if (offset == stringsLength) {
stringsCount = i;
stringsTable.strings = (const char **)realloc(stringsTable.strings, stringsCount * sizeof(*stringsTable.strings));
break;
}
if (offset > stringsLength) {
// This case should never occur, but apparently it does in the Italian fan
// translation of IHNM
warning("SagaEngine::loadStrings wrong strings table");
stringsCount = i;
stringsTable.strings = (const char **)realloc(stringsTable.strings, stringsCount * sizeof(*stringsTable.strings));
break;
}
stringsTable.strings[i] = (const char *)stringsTable.stringsPointer + offset;
debug(9, "string[%i]=%s", i, stringsTable.strings[i]);
i++;
}
stringsTable.stringsCount = stringsCount;
}
const char *SagaEngine::getObjectName(uint16 objectId) {
ActorData *actor;
ObjectData *obj;
const HitZone *hitZone;
// Disable the object names in IHNM when the chapter is 8
if (getGameId() == GID_IHNM && _scene->currentChapterNumber() == 8)
return "";
switch (objectTypeId(objectId)) {
case kGameObjectObject:
obj = _actor->getObj(objectId);
if (getGameId() == GID_ITE)
return _script->_mainStrings.getString(obj->_nameIndex);
return _actor->_objectsStrings.getString(obj->_nameIndex);
case kGameObjectActor:
actor = _actor->getActor(objectId);
return _actor->_actorsStrings.getString(actor->_nameIndex);
case kGameObjectHitZone:
hitZone = _scene->_objectMap->getHitZone(objectIdToIndex(objectId));
if (hitZone == NULL)
return "";
return _scene->_sceneStrings.getString(hitZone->getNameIndex());
}
warning("SagaEngine::getObjectName name not found for 0x%X", objectId);
return NULL;
}
const char *SagaEngine::getTextString(int textStringId) {
const char *string;
int lang = 0;
switch (getLanguage()) {
case Common::DE_DEU:
lang = 1;
break;
case Common::IT_ITA:
lang = 2;
break;
case Common::ES_ESP:
lang = 3;
break;
default:
lang = 0;
break;
}
string = ITEinterfaceTextStrings[lang][textStringId];
if (!string)
string = ITEinterfaceTextStrings[0][textStringId];
return string;
}
void SagaEngine::getExcuseInfo(int verb, const char *&textString, int &soundResourceId) {
textString = NULL;
if (verb == _script->getVerbType(kVerbOpen)) {
textString = getTextString(kTextNoPlaceToOpen);
soundResourceId = 239; // Boar voice 0
}
if (verb == _script->getVerbType(kVerbClose)) {
textString = getTextString(kTextNoOpening);
soundResourceId = 241; // Boar voice 2
}
if (verb == _script->getVerbType(kVerbUse)) {
textString = getTextString(kTextDontKnow);
soundResourceId = 244; // Boar voice 5
}
if (verb == _script->getVerbType(kVerbLookAt)) {
textString = getTextString(kTextNothingSpecial);
soundResourceId = 245; // Boar voice 6
}
if (verb == _script->getVerbType(kVerbPickUp)) {
textString = getTextString(kTextICantPickup);
soundResourceId = 246; // Boar voice 7
}
}
ColorId SagaEngine::KnownColor2ColorId(KnownColor knownColor) {
ColorId colorId = kITEColorTransBlack;
if (getGameId() == GID_ITE) {
switch (knownColor) {
case(kKnownColorTransparent):
colorId = kITEColorTransBlack;
break;
case (kKnownColorBrightWhite):
colorId = kITEColorBrightWhite;
break;
case (kKnownColorWhite):
colorId = kITEColorWhite;
break;
case (kKnownColorBlack):
colorId = kITEColorBlack;
break;
case (kKnownColorSubtitleTextColor):
colorId = (ColorId)255;
break;
case (kKnownColorVerbText):
colorId = kITEColorBlue;
break;
case (kKnownColorVerbTextShadow):
colorId = kITEColorBlack;
break;
case (kKnownColorVerbTextActive):
colorId = (ColorId)96;
break;
default:
error("SagaEngine::KnownColor2ColorId unknown color %i", knownColor);
}
#ifdef ENABLE_IHNM
} else if (getGameId() == GID_IHNM) {
// The default colors in the Spanish version of IHNM are shifted by one
// Fixes bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)"
int offset = (getLanguage() == Common::ES_ESP) ? 1 : 0;
switch (knownColor) {
case(kKnownColorTransparent):
colorId = (ColorId)(249 - offset);
break;
case (kKnownColorBrightWhite):
colorId = (ColorId)(251 - offset);
break;
case (kKnownColorWhite):
colorId = (ColorId)(251 - offset);
break;
case (kKnownColorBlack):
colorId = (ColorId)(249 - offset);
break;
case (kKnownColorVerbText):
colorId = (ColorId)(253 - offset);
break;
case (kKnownColorVerbTextShadow):
colorId = (ColorId)(15 - offset);
break;
case (kKnownColorVerbTextActive):
colorId = (ColorId)(252 - offset);
break;
default:
error("SagaEngine::KnownColor2ColorId unknown color %i", knownColor);
}
#endif
}
return colorId;
}
void SagaEngine::setTalkspeed(int talkspeed) {
ConfMan.setInt("talkspeed", (talkspeed * 255 + 3 / 2) / 3);
}
int SagaEngine::getTalkspeed() {
return (ConfMan.getInt("talkspeed") * 3 + 255 / 2) / 255;
}
GUI::Debugger *SagaEngine::getDebugger() {
return _console;
}
void SagaEngine::syncSoundSettings() {
_subtitlesEnabled = ConfMan.getBool("subtitles");
_readingSpeed = getTalkspeed();
if (_readingSpeed > 3)
_readingSpeed = 0;
_musicVolume = ConfMan.getInt("music_volume");
_music->setVolume(_musicVolume, 1);
_sound->setVolume();
}
void SagaEngine::pauseEngineIntern(bool pause) {
bool engineIsPaused = (_render->getFlags() & RF_RENDERPAUSE);
if (engineIsPaused == pause)
return;
if (pause) {
_render->setFlag(RF_RENDERPAUSE);
if (_music->isPlaying() && !_music->hasDigitalMusic()) {
_music->pause();
_musicWasPlaying = true;
} else {
_musicWasPlaying = false;
}
} else {
_render->clearFlag(RF_RENDERPAUSE);
if (_musicWasPlaying) {
_music->resume();
}
}
_mixer->pauseAll(pause);
}
} // End of namespace Saga