scummvm/engines/director/images.cpp
Thierry Crozat d48326e54c DIRECTOR: Really fix warning
The purpose of Common::remove_const is not to remove the const
specifier from a variable, but to remove it from a type and define
a non-const type in the process. The previous commit to fix the
warning thus did not fix anything as the code was still doing a
C cast to remove the const specifier. The proper way to fix that
warning is to use a const_cast.
2023-02-20 01:36:19 +01:00

351 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/substream.h"
#include "graphics/macgui/macwindowmanager.h"
#include "image/codecs/bmp_raw.h"
#include "director/director.h"
#include "director/images.h"
namespace Director {
DIBDecoder::DIBDecoder() {
_surface = nullptr;
_palette = nullptr;
_paletteColorCount = 0;
_codec = nullptr;
}
DIBDecoder::~DIBDecoder() {
destroy();
}
void DIBDecoder::destroy() {
_surface = nullptr; // It is deleted by BitmapRawDecoder
delete[] _palette;
_palette = nullptr;
_paletteColorCount = 0;
delete _codec;
_codec = nullptr;
}
void DIBDecoder::loadPalette(Common::SeekableReadStream &stream) {
uint16 steps = stream.size() / 6;
uint16 index = 0;
_paletteColorCount = steps;
_palette = new byte[steps * 3];
for (uint8 i = 0; i < steps; i++) {
_palette[index] = stream.readByte();
stream.readByte();
_palette[index + 1] = stream.readByte();
stream.readByte();
_palette[index + 2] = stream.readByte();
stream.readByte();
index += 3;
}
}
bool DIBDecoder::loadStream(Common::SeekableReadStream &stream) {
uint32 headerSize = stream.readUint32LE();
if (headerSize != 40)
return false;
int32 width = stream.readSint32LE();
int32 height = stream.readSint32LE();
if (height < 0) {
warning("BUILDBOT: height < 0 for DIB");
}
stream.readUint16LE(); // planes
uint16 bitsPerPixel = stream.readUint16LE();
uint32 compression = stream.readUint32BE();
/* uint32 imageSize = */ stream.readUint32LE();
/* int32 pixelsPerMeterX = */ stream.readSint32LE();
/* int32 pixelsPerMeterY = */ stream.readSint32LE();
_paletteColorCount = stream.readUint32LE();
/* uint32 colorsImportant = */ stream.readUint32LE();
_paletteColorCount = (_paletteColorCount == 0) ? 255: _paletteColorCount;
Common::SeekableSubReadStream subStream(&stream, 40, stream.size());
_codec = Image::createBitmapCodec(compression, 0, width, height, bitsPerPixel);
if (!_codec)
return false;
_surface = _codec->decodeFrame(subStream);
// For some reason, DIB cast members have the palette indexes reversed
if (bitsPerPixel == 8) {
for (int y = 0; y < _surface->h; y++) {
for (int x = 0; x < _surface->w; x++) {
// We're not su[pposed to modify the image that is coming from the decoder
// However, in this case, we know what we're doing.
*const_cast<byte *>((const byte *)_surface->getBasePtr(x, y)) = 255 - *(const byte *)_surface->getBasePtr(x, y);
}
}
}
return true;
}
/****************************
* BITD
****************************/
BITDDecoder::BITDDecoder(int w, int h, uint16 bitsPerPixel, uint16 pitch, const byte *palette, uint16 version) {
_surface = new Graphics::Surface();
_pitch = pitch;
_version = version;
int minPitch = ((w * bitsPerPixel) >> 3) + ((w * bitsPerPixel % 8) ? 1 : 0);
if (_pitch < minPitch) {
warning("BITDDecoder: pitch is too small (%d < %d), graphics will decode wrong", _pitch, minPitch);
_pitch = minPitch;
}
_surface->create(w, h, g_director->_pixelformat);
_palette = palette;
// TODO: Bring this in from the main surface?
_paletteColorCount = 255;
_bitsPerPixel = bitsPerPixel;
}
BITDDecoder::~BITDDecoder() {
destroy();
}
void BITDDecoder::destroy() {
_surface->free();
delete _surface;
_surface = nullptr;
_paletteColorCount = 0;
}
void BITDDecoder::loadPalette(Common::SeekableReadStream &stream) {
// no op
}
void BITDDecoder::convertPixelIntoSurface(void* surfacePointer, uint fromBpp, uint toBpp, int red, int green, int blue) {
switch (toBpp) {
case 1:
*((byte*)surfacePointer) = g_director->_wm->findBestColor(red, green, blue);
break;
case 4:
*((uint32 *)surfacePointer) = g_director->_wm->findBestColor(red, green, blue);
break;
default:
warning("BITDDecoder::convertPixelIntoSurface(): conversion from %d to %d not implemented", fromBpp, toBpp);
break;
}
}
bool BITDDecoder::loadStream(Common::SeekableReadStream &stream) {
int x = 0, y = 0;
Common::Array<uint> pixels;
// Unpacking bodges for D3 and below
bool skipCompression = false;
uint32 bytesNeed = _pitch * _surface->h;
if (_bitsPerPixel != 1) {
if (_version < kFileVer300) {
bytesNeed = _surface->w * _surface->h * _bitsPerPixel / 8;
skipCompression = stream.size() >= bytesNeed;
} else if (_version < kFileVer400) {
bytesNeed = _surface->w * _surface->h * _bitsPerPixel / 8;
// for D3, looks like it will round up the _surface->w to align 2
// not sure whether D2 will have the same logic.
// check lzone-mac data/r-c/tank.a-1 and lzone-mac data/r-a/station-b.01.
if (_surface->w & 1)
bytesNeed += _surface->h * _bitsPerPixel / 8;
skipCompression = stream.size() == bytesNeed;
}
}
// If the stream has exactly the required number of bits for this image,
// we assume it is uncompressed.
if (stream.size() == bytesNeed || skipCompression) {
debugC(6, kDebugImages, "Skipping compression");
for (int i = 0; i < stream.size(); i++) {
pixels.push_back((int)stream.readByte());
}
} else {
while (!stream.eos()) {
// TODO: D3 32-bit bitmap casts seem to just be ARGB pixels in a row and not RLE.
// Determine how to distinguish these different types. Maybe stage version.
// for D4, 32-bit bitmap is RLE, and the encoding format is every line contains the a? r g b at the same line of the original image.
// i.e. for every line, we shall combine 4 parts to create the original image.
if (_bitsPerPixel == 32 && _version < kFileVer400) {
int data = stream.readByte();
pixels.push_back(data);
} else {
int data = stream.readByte();
int len = data + 1;
if ((data & 0x80) != 0) {
len = ((data ^ 0xFF) & 0xff) + 2;
data = stream.readByte();
for (int p = 0; p < len; p++) {
pixels.push_back(data);
}
} else {
for (int p = 0; p < len; p++) {
data = stream.readByte();
pixels.push_back(data);
}
}
}
}
}
if (pixels.size() < bytesNeed) {
uint32 tail = bytesNeed - pixels.size();
warning("BITDDecoder::loadStream(): premature end of stream (srcSize: %d, targetSize: %d, expected: %d, w: %d, h: %d, pitch: %d, bitsPerPixel: %d)",
(int)stream.size(), pixels.size(), pixels.size() + tail, _surface->w, _surface->h, _pitch, _bitsPerPixel);
for (uint32 i = 0; i < tail; i++)
pixels.push_back(0);
}
int offset = 0;
if (_bitsPerPixel == 8 && _surface->w < (int)(pixels.size() / _surface->h))
offset = (pixels.size() / _surface->h) - _surface->w;
// looks like the data want to round up to 2, so we either got offset 1 or 0.
// but we may met situation when the pixel size is exactly equals to w * h, thus we add a check here.
if (offset)
offset = _surface->w % 2;
uint32 color;
bool paletted = (g_director->_pixelformat.bytesPerPixel == 1);
if (pixels.size() > 0) {
for (y = 0; y < _surface->h; y++) {
for (x = 0; x < _surface->w;) {
switch (_bitsPerPixel) {
case 1:
for (int c = 0; c < 8 && x < _surface->w; c++, x++) {
color = (pixels[(y * _pitch) + (x >> 3)] & (1 << (7 - c))) ? 0xff : 0x00;
if (paletted) {
*((byte *)_surface->getBasePtr(x, y)) = color;
} else {
*((uint32 *)_surface->getBasePtr(x, y)) = color ? g_director->_wm->_colorWhite : g_director->_wm->_colorBlack;
}
}
break;
case 2:
for (int c = 0; c < 4 && x < _surface->w; c++, x++) {
color = (pixels[(y * _pitch) + (x >> 2)] & (0x3 << (2 * (3 - c)))) >> (2 * (3 - c));
if (paletted) {
*((byte *)_surface->getBasePtr(x, y)) = color;
} else {
*((uint32 *)_surface->getBasePtr(x, y)) = g_director->transformColor(color);
}
}
break;
case 4:
for (int c = 0; c < 2 && x < _surface->w; c++, x++) {
color = (pixels[(y * _pitch) + (x >> 1)] & (0xf << (4 * (1 - c)))) >> (4 * (1 - c));
if (paletted) {
*((byte *)_surface->getBasePtr(x, y)) = color;
} else {
*((uint32 *)_surface->getBasePtr(x, y)) = g_director->transformColor(color);
}
}
break;
case 8:
// this calculation is wrong.. need a demo with colours.
if (paletted) {
*((byte *)_surface->getBasePtr(x, y)) = pixels[(y * _surface->w) + x + (y * offset)];
} else {
// FIXME: this won't work if the palette for the image is not the current screen one
*((uint32 *)_surface->getBasePtr(x, y)) = g_director->transformColor(pixels[(y * _surface->w) + x + (y * offset)]);
}
x++;
break;
case 16:
if (_version < kFileVer400) {
convertPixelIntoSurface(_surface->getBasePtr(x, y),
(_bitsPerPixel / 8),
_surface->format.bytesPerPixel,
(pixels[((y * _surface->w) * 2) + x * 2] & 0x7c) << 1,
(pixels[((y * _surface->w) * 2) + x * 2] & 0x03) << 6 |
(pixels[((y * _surface->w) * 2) + x * 2 + 1] & 0xe0) >> 2,
(pixels[((y * _surface->w) * 2) + x * 2 + 1] & 0x1f) << 3);
} else {
convertPixelIntoSurface(_surface->getBasePtr(x, y),
(_bitsPerPixel / 8),
_surface->format.bytesPerPixel,
(pixels[((y * _surface->w) * 2) + x] & 0x7c) << 1,
(pixels[((y * _surface->w) * 2) + x] & 0x03) << 6 |
(pixels[((y * _surface->w) * 2) + (_surface->w) + x] & 0xe0) >> 2,
(pixels[((y * _surface->w) * 2) + (_surface->w) + x] & 0x1f) << 3);
}
x++;
break;
case 32:
// if we have the issue in D3 32bpp images, then the way to fix it should be the same as 16bpp images.
// check the code above, there is different behaviour between in D4 and D3. Currently we are only using D4.
if (_version < kFileVer400) {
convertPixelIntoSurface(_surface->getBasePtr(x, y),
(_bitsPerPixel / 8),
_surface->format.bytesPerPixel,
pixels[(((y * _surface->w * 4)) + (x * 4 + 1))],
pixels[(((y * _surface->w * 4)) + (x * 4 + 2))],
pixels[(((y * _surface->w * 4)) + (x * 4 + 3))]);
} else {
convertPixelIntoSurface(_surface->getBasePtr(x, y),
(_bitsPerPixel / 8),
_surface->format.bytesPerPixel,
pixels[(((y * _surface->w * 4)) + (x + _surface->w))],
pixels[(((y * _surface->w * 4)) + (x + 2 * _surface->w))],
pixels[(((y * _surface->w * 4)) + (x + 3 * _surface->w))]);
}
x++;
break;
default:
x++;
break;
}
}
}
}
return true;
}
} // End of namespace Director