mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 12:46:56 +00:00
fa4f74ab73
svn-id: r20713
284 lines
7.4 KiB
C++
284 lines
7.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef COMMON_UTIL_H
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#define COMMON_UTIL_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/array.h"
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#if defined (__INNOTEK_LIBC__)
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#undef MIN
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#undef MAX
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#endif
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template<typename T> inline T ABS (T x) { return (x>=0) ? x : -x; }
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#if !defined(MIN)
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template<typename T> inline T MIN (T a, T b) { return (a<b) ? a : b; }
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#endif
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#if !defined(MAX)
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template<typename T> inline T MAX (T a, T b) { return (a>b) ? a : b; }
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#endif
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/**
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* Template method which swaps the vaulues of its two parameters.
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*/
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template<typename T> inline void SWAP(T &a, T &b) { T tmp = a; a = b; b = tmp; }
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#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
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namespace Common {
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/**
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* Print a hexdump of the data passed in. The number of bytes per line is
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* customizable.
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* @param data the data to be dumped
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* @param len the lenght of that data
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* @param bytesPerLine number of bytes to print per line (default: 16)
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*/
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extern void hexdump(const byte * data, int len, int bytesPerLine = 16);
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/**
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* Simple random number generator. Although it is definitely not suitable for
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* cryptographic purposes, it serves our purposes just fine.
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*/
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class RandomSource {
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private:
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uint32 _randSeed;
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public:
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RandomSource();
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void setSeed(uint32 seed);
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/**
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* Generates a random unsigned integer in the interval [0, max].
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* @param max the upper bound
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* @return a random number in the interval [0, max].
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*/
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uint getRandomNumber(uint max);
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/**
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* Generates a random unsigned integer in the interval [min, max].
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* @param min the lower bound
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* @param max the upper bound
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* @return a random number in the interval [min, max].
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*/
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uint getRandomNumberRng(uint min, uint max);
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};
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/**
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* List of language ids.
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* @note The order and mappings of the values 0..8 are *required* to stay the
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* way they are now, as scripts in COMI rely on them. So don't touch them.
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* I am working on removing this restriction.
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*/
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enum Language {
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UNK_LANG = -1, // Use default language (i.e. none specified)
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EN_USA = 0,
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DE_DEU = 1,
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FR_FRA = 2,
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IT_ITA = 3,
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PT_BRA = 4,
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ES_ESP = 5,
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JA_JPN = 6,
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ZH_TWN = 7,
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KO_KOR = 8,
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SE_SWE = 9,
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EN_GRB = 10,
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HB_ISR = 20,
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RU_RUS = 21,
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CZ_CZE = 22,
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NL_NLD = 23,
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NB_NOR = 24,
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PL_POL = 25
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};
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struct LanguageDescription {
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const char *code;
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const char *description;
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Common::Language id;
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};
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extern const LanguageDescription g_languages[];
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/** Convert a string containing a language name into a Language enum value. */
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extern Language parseLanguage(const String &str);
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extern const char *getLanguageCode(Language id);
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extern const char *getLanguageDescription(Language id);
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/**
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* List of game platforms. Specifying a platform for a target can be used to
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* give the game engines a hint for which platform the game data file are.
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* This may be optional or required, depending on the game engine and the
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* game in question.
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*/
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enum Platform {
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kPlatformUnknown = -1,
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kPlatformPC = 0,
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kPlatformAmiga = 1,
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kPlatformAtariST = 2,
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kPlatformMacintosh = 3,
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kPlatformFMTowns = 4,
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kPlatformWindows = 5,
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kPlatformNES = 6,
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kPlatformC64 = 7,
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kPlatformLinux = 8,
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kPlatformAcorn = 9,
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kPlatformSegaCD = 10,
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kPlatform3DO = 11
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/*
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kPlatformPCEngine
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*/
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};
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struct PlatformDescription {
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const char *code;
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const char *code2;
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const char *description;
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Common::Platform id;
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};
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extern const PlatformDescription g_platforms[];
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/** Convert a string containing a platform name into a Platform enum value. */
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extern Platform parsePlatform(const String &str);
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extern const char *getPlatformCode(Platform id);
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extern const char *getPlatformDescription(Platform id);
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/**
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* List of render modes. It specifies which original graphics mode
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* to use. Some targets used postprocessing dithering routines for
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* reducing color depth of final image which let it to be rendered on
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* such low-level adapters as CGA or Hercules.
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*/
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enum RenderMode {
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kRenderDefault = 0,
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kRenderEGA = 1,
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kRenderCGA = 2,
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kRenderHercG = 3,
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kRenderHercA = 4,
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kRenderAmiga = 5
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};
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enum HerculesDimesnions {
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kHercW = 720,
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kHercH = 350
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};
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struct RenderModeDescription {
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const char *code;
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const char *description;
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Common::RenderMode id;
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};
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extern const RenderModeDescription g_renderModes[];
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/** Convert a string containing a render mode name into a RenderingMode enum value. */
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extern RenderMode parseRenderMode(const String &str);
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extern const char *getRenderModeCode(RenderMode id);
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extern const char *getRenderModeDescription(RenderMode id);
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struct EngineDebugLevel {
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EngineDebugLevel() : option(""), description(""), level(0), enabled(false) {}
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EngineDebugLevel(uint32 l, const String &o, const String &d)
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: option(o), description(d), level(l), enabled(false) {}
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EngineDebugLevel(const EngineDebugLevel ©)
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: option(copy.option), description(copy.description), level(copy.level), enabled(copy.enabled) {}
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EngineDebugLevel &operator =(const EngineDebugLevel ©) {
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option = copy.option;
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description = copy.description;
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level = copy.level;
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enabled = copy.enabled;
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return *this;
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}
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String option;
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String description;
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uint32 level;
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bool enabled;
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};
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/**
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* Adds a engine debug level.
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* @param level the level flag (should be OR-able i.e. first one should be 1 than 2,4,...)
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* @param option the option name which is used in the debugger/on the command line to enable
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* this special debug level, the option will be compared case !insentiv! later
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* @param descripton the description which shows up in the debugger
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* @return true on success false on failure
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*/
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bool addSpecialDebugLevel(uint32 level, const String &option, const String &description);
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/**
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* Resets all engine debug levels
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*/
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void clearAllSpecialDebugLevels();
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/**
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* Enables a engine debug level
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* @param option the option which should be enabled
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* @return true on success false on failure
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*/
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bool enableSpecialDebugLevel(const String &option);
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// only used for parsing the levels from the commandline
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void enableSpecialDebugLevelList(const String &option);
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/**
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* Disables a engine debug level
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* @param option the option to disable
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* @return true on success false on failure
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*/
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bool disableSpecialDebugLevel(const String &option);
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/**
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* Lists all debug levels
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* @return returns a arry with all debug levels
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*/
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const Array<EngineDebugLevel> &listSpecialDebugLevels();
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} // End of namespace Common
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#if defined(__GNUC__)
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void CDECL error(const char *s, ...) NORETURN;
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#else
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void CDECL NORETURN error(const char *s, ...);
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#endif
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void CDECL warning(const char *s, ...);
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void CDECL debug(int level, const char *s, ...);
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void CDECL debug(const char *s, ...);
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void CDECL debugN(int level, const char *s, ...);
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void checkHeap();
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void CDECL debugC(int level, uint32 engine_level, const char *s, ...);
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extern int gDebugLevel;
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#endif
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