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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mutationofjb/commands/switchpartcommand.h"
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#include "mutationofjb/game.h"
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#include "mutationofjb/gamedata.h"
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#include "mutationofjb/script.h"
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#include "common/str.h"
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/** @file
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* "SWITCHPART"
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*
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* Switches to the second part of the game (part B).
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*/
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namespace MutationOfJB {
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bool SwitchPartCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
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if (line != "SWITCHPART") {
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return false;
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}
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command = new SwitchPartCommand();
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return true;
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}
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Command::ExecuteResult SwitchPartCommand::execute(ScriptExecutionContext &scriptExeCtx) {
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scriptExeCtx.getGame().switchToPartB();
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return Command::Finished;
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}
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Common::String SwitchPartCommand::debugString() const {
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return "SWITCHPART";
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}
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}
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