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![athrxx](/assets/img/avatar_default.png)
The new option only works as intended if the engine that have TTS support apply their own settings. It cannot be globally implemented before and after runGame(), since the engines don't all use the same config manager variables (sometimes "tts_enabled_speech", "tts_enabled" or "tts_narrator, sometimes more than one of these).
309 lines
7.7 KiB
C++
309 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "common/translation.h"
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#include "common/text-to-speech.h"
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#include "engines/util.h"
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#include "lure/luredefs.h"
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#include "lure/surface.h"
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#include "lure/lure.h"
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#include "lure/intro.h"
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#include "lure/game.h"
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#include "lure/sound.h"
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namespace Lure {
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static LureEngine *int_engine = nullptr;
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LureEngine::LureEngine(OSystem *system, const LureGameDescription *gameDesc)
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: Engine(system), _gameDescription(gameDesc), _rnd("lure") {
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}
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Common::Error LureEngine::init() {
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int_engine = this;
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_initialized = false;
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_saveLoadAllowed = false;
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initGraphics(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
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// Check the version of the lure.dat file
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Common::File f;
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VersionStructure version;
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if (!f.open(SUPPORT_FILENAME)) {
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GUIErrorMessageFormat(_("Unable to locate the '%s' engine data file."), SUPPORT_FILENAME);
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return Common::kUnknownError;
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}
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f.seek(0xbf * 8);
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f.read(&version, sizeof(VersionStructure));
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f.close();
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if (READ_LE_UINT16(&version.id) != 0xffff) {
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GUIErrorMessageFormat(_("The '%s' engine data file is corrupt."), SUPPORT_FILENAME);
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return Common::kUnknownError;
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} else if ((version.vMajor != LURE_DAT_MAJOR) || (version.vMinor != LURE_DAT_MINOR)) {
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GUIErrorMessageFormat(_("Incorrect version of the '%s' engine data file found. Expected %d.%d but got %d.%d."),
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SUPPORT_FILENAME, LURE_DAT_MAJOR, LURE_DAT_MINOR,
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version.vMajor, version.vMinor);
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return Common::kUnknownError;
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}
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_disk = new Disk();
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_resources = new Resources();
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_strings = new StringData();
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_screen = new Screen(*_system);
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_mouse = new Mouse();
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_events = new Events();
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_menu = new Menu();
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Surface::initialize();
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_room = new Room();
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_fights = new FightsManager();
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_gameToLoad = -1;
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_initialized = true;
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// Setup mixer
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syncSoundSettings();
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Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
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if (ttsMan != nullptr)
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ttsMan->enable(ConfMan.getBool("tts_narrator"));
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return Common::kNoError;
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}
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LureEngine::~LureEngine() {
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if (_initialized) {
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// Delete and deinitialize subsystems
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Surface::deinitialize();
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Sound.destroy();
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delete _fights;
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delete _room;
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delete _menu;
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delete _events;
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delete _mouse;
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delete _screen;
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delete _strings;
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delete _resources;
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delete _disk;
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}
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}
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LureEngine &LureEngine::getReference() {
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return *int_engine;
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}
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Common::Error LureEngine::go() {
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Game *gameInstance = new Game();
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// If requested, load a savegame instead of showing the intro
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if (ConfMan.hasKey("save_slot")) {
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_gameToLoad = ConfMan.getInt("save_slot");
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if (_gameToLoad < 0 || _gameToLoad > 999)
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_gameToLoad = -1;
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}
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if (_gameToLoad == -1) {
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if (ConfMan.getBool("copy_protection")) {
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CopyProtectionDialog *dialog = new CopyProtectionDialog();
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bool result = dialog->show();
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delete dialog;
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if (shouldQuit()) {
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delete gameInstance;
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return Common::kNoError;
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}
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if (!result)
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error("Sorry - copy protection failed");
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}
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if (ConfMan.getInt("boot_param") == 0) {
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// Show the introduction
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Sound.loadSection(Sound.isRoland() ? ROLAND_INTRO_SOUND_RESOURCE_ID : ADLIB_INTRO_SOUND_RESOURCE_ID);
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Introduction *intro = new Introduction();
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intro->show();
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delete intro;
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}
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}
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// Play the game
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if (!shouldQuit()) {
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_screen->empty();
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if (Sound.isRoland() && Sound.hasNativeMT32()) {
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// Initialize Roland MT-32 timbres
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Sound.loadSection(ROLAND_MAIN_SYSEX_RESOURCE_ID);
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Sound.initCustomTimbres();
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}
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}
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if (!shouldQuit()) {
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// Play the game
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_saveLoadAllowed = true;
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Sound.loadSection(Sound.isRoland() ? ROLAND_MAIN_SOUND_RESOURCE_ID : ADLIB_MAIN_SOUND_RESOURCE_ID);
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gameInstance->execute();
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}
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delete gameInstance;
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return Common::kNoError;
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}
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void LureEngine::pauseEngineIntern(bool pause) {
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Engine::pauseEngineIntern(pause);
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if (pause) {
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Sound.pause();
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} else {
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Sound.resume();
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}
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}
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const char *LureEngine::generateSaveName(int slotNumber) {
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static char buffer[15];
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sprintf(buffer, "lure.%.3d", slotNumber);
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return buffer;
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}
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bool LureEngine::saveGame(uint8 slotNumber, Common::String &caption) {
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Common::WriteStream *f = this->_saveFileMan->openForSaving(
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generateSaveName(slotNumber));
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if (f == nullptr)
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return false;
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f->write("lure", 5);
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f->writeByte(getLureLanguage());
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f->writeByte(LURE_SAVEGAME_MINOR);
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f->writeString(caption);
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f->writeByte(0); // End of string terminator
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Resources::getReference().saveToStream(f);
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Game::getReference().saveToStream(f);
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Sound.saveToStream(f);
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Fights.saveToStream(f);
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Room::getReference().saveToStream(f);
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delete f;
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return true;
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}
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#define FAILED_MSG "loadGame: Failed to load slot %d"
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bool LureEngine::loadGame(uint8 slotNumber) {
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Common::ReadStream *f = this->_saveFileMan->openForLoading(
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generateSaveName(slotNumber));
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if (f == nullptr)
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return false;
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// Check for header
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char buffer[5];
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f->read(buffer, 5);
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if (memcmp(buffer, "lure", 5) != 0) {
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warning(FAILED_MSG, slotNumber);
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delete f;
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return false;
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}
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// Check language version
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uint8 language = f->readByte();
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_saveVersion = f->readByte();
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if ((language != getLureLanguage()) || (_saveVersion < LURE_MIN_SAVEGAME_MINOR)) {
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warning("loadGame: Failed to load slot %d - incorrect version", slotNumber);
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delete f;
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return false;
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}
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// Read in and discard the savegame caption
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while (f->readByte() != 0)
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;
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// Load in the data
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Resources::getReference().loadFromStream(f);
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Game::getReference().loadFromStream(f);
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Sound.loadFromStream(f);
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Fights.loadFromStream(f);
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Room::getReference().loadFromStream(f);
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delete f;
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return true;
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}
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void LureEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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Sound.syncSounds();
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}
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Common::String *LureEngine::detectSave(int slotNumber) {
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Common::ReadStream *f = this->_saveFileMan->openForLoading(
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generateSaveName(slotNumber));
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if (f == nullptr) return nullptr;
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Common::String *result = nullptr;
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// Check for header
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char buffer[5];
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f->read(&buffer[0], 5);
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if (memcmp(&buffer[0], "lure", 5) == 0) {
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// Check language version
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uint8 language = f->readByte();
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uint8 version = f->readByte();
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if ((language == getLureLanguage()) && (version >= LURE_MIN_SAVEGAME_MINOR)) {
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// Read in the savegame title
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char saveName[MAX_DESC_SIZE];
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char *p = saveName;
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int decCtr = MAX_DESC_SIZE - 1;
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while ((decCtr > 0) && ((*p++ = f->readByte()) != 0)) --decCtr;
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*p = '\0';
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result = new Common::String(saveName);
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}
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}
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delete f;
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return result;
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}
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Common::String getSaveName(Common::InSaveFile *in) {
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// Check for header
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char saveName[MAX_DESC_SIZE];
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char buffer[5];
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in->read(&buffer[0], 5);
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if (memcmp(&buffer[0], "lure", 5) == 0) {
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// Check language version
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in->readByte();
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in->readByte();
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char *p = saveName;
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int decCtr = MAX_DESC_SIZE - 1;
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while ((decCtr > 0) && ((*p++ = in->readByte()) != 0)) --decCtr;
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*p = '\0';
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}
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return Common::String(saveName);
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}
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} // End of namespace Lure
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