scummvm/engines/lure/lure.cpp
athrxx bd1dbecde9 TTS: (ENGINES) - add support for tts enable function
The new option only works as intended if the engine that have TTS support apply their own settings. It cannot be globally implemented before and after runGame(), since the engines don't all use the same config manager variables (sometimes "tts_enabled_speech", "tts_enabled" or "tts_narrator, sometimes more than one of these).
2022-04-26 21:08:41 +03:00

309 lines
7.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/system.h"
#include "common/savefile.h"
#include "common/translation.h"
#include "common/text-to-speech.h"
#include "engines/util.h"
#include "lure/luredefs.h"
#include "lure/surface.h"
#include "lure/lure.h"
#include "lure/intro.h"
#include "lure/game.h"
#include "lure/sound.h"
namespace Lure {
static LureEngine *int_engine = nullptr;
LureEngine::LureEngine(OSystem *system, const LureGameDescription *gameDesc)
: Engine(system), _gameDescription(gameDesc), _rnd("lure") {
}
Common::Error LureEngine::init() {
int_engine = this;
_initialized = false;
_saveLoadAllowed = false;
initGraphics(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
// Check the version of the lure.dat file
Common::File f;
VersionStructure version;
if (!f.open(SUPPORT_FILENAME)) {
GUIErrorMessageFormat(_("Unable to locate the '%s' engine data file."), SUPPORT_FILENAME);
return Common::kUnknownError;
}
f.seek(0xbf * 8);
f.read(&version, sizeof(VersionStructure));
f.close();
if (READ_LE_UINT16(&version.id) != 0xffff) {
GUIErrorMessageFormat(_("The '%s' engine data file is corrupt."), SUPPORT_FILENAME);
return Common::kUnknownError;
} else if ((version.vMajor != LURE_DAT_MAJOR) || (version.vMinor != LURE_DAT_MINOR)) {
GUIErrorMessageFormat(_("Incorrect version of the '%s' engine data file found. Expected %d.%d but got %d.%d."),
SUPPORT_FILENAME, LURE_DAT_MAJOR, LURE_DAT_MINOR,
version.vMajor, version.vMinor);
return Common::kUnknownError;
}
_disk = new Disk();
_resources = new Resources();
_strings = new StringData();
_screen = new Screen(*_system);
_mouse = new Mouse();
_events = new Events();
_menu = new Menu();
Surface::initialize();
_room = new Room();
_fights = new FightsManager();
_gameToLoad = -1;
_initialized = true;
// Setup mixer
syncSoundSettings();
Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
if (ttsMan != nullptr)
ttsMan->enable(ConfMan.getBool("tts_narrator"));
return Common::kNoError;
}
LureEngine::~LureEngine() {
if (_initialized) {
// Delete and deinitialize subsystems
Surface::deinitialize();
Sound.destroy();
delete _fights;
delete _room;
delete _menu;
delete _events;
delete _mouse;
delete _screen;
delete _strings;
delete _resources;
delete _disk;
}
}
LureEngine &LureEngine::getReference() {
return *int_engine;
}
Common::Error LureEngine::go() {
Game *gameInstance = new Game();
// If requested, load a savegame instead of showing the intro
if (ConfMan.hasKey("save_slot")) {
_gameToLoad = ConfMan.getInt("save_slot");
if (_gameToLoad < 0 || _gameToLoad > 999)
_gameToLoad = -1;
}
if (_gameToLoad == -1) {
if (ConfMan.getBool("copy_protection")) {
CopyProtectionDialog *dialog = new CopyProtectionDialog();
bool result = dialog->show();
delete dialog;
if (shouldQuit()) {
delete gameInstance;
return Common::kNoError;
}
if (!result)
error("Sorry - copy protection failed");
}
if (ConfMan.getInt("boot_param") == 0) {
// Show the introduction
Sound.loadSection(Sound.isRoland() ? ROLAND_INTRO_SOUND_RESOURCE_ID : ADLIB_INTRO_SOUND_RESOURCE_ID);
Introduction *intro = new Introduction();
intro->show();
delete intro;
}
}
// Play the game
if (!shouldQuit()) {
_screen->empty();
if (Sound.isRoland() && Sound.hasNativeMT32()) {
// Initialize Roland MT-32 timbres
Sound.loadSection(ROLAND_MAIN_SYSEX_RESOURCE_ID);
Sound.initCustomTimbres();
}
}
if (!shouldQuit()) {
// Play the game
_saveLoadAllowed = true;
Sound.loadSection(Sound.isRoland() ? ROLAND_MAIN_SOUND_RESOURCE_ID : ADLIB_MAIN_SOUND_RESOURCE_ID);
gameInstance->execute();
}
delete gameInstance;
return Common::kNoError;
}
void LureEngine::pauseEngineIntern(bool pause) {
Engine::pauseEngineIntern(pause);
if (pause) {
Sound.pause();
} else {
Sound.resume();
}
}
const char *LureEngine::generateSaveName(int slotNumber) {
static char buffer[15];
sprintf(buffer, "lure.%.3d", slotNumber);
return buffer;
}
bool LureEngine::saveGame(uint8 slotNumber, Common::String &caption) {
Common::WriteStream *f = this->_saveFileMan->openForSaving(
generateSaveName(slotNumber));
if (f == nullptr)
return false;
f->write("lure", 5);
f->writeByte(getLureLanguage());
f->writeByte(LURE_SAVEGAME_MINOR);
f->writeString(caption);
f->writeByte(0); // End of string terminator
Resources::getReference().saveToStream(f);
Game::getReference().saveToStream(f);
Sound.saveToStream(f);
Fights.saveToStream(f);
Room::getReference().saveToStream(f);
delete f;
return true;
}
#define FAILED_MSG "loadGame: Failed to load slot %d"
bool LureEngine::loadGame(uint8 slotNumber) {
Common::ReadStream *f = this->_saveFileMan->openForLoading(
generateSaveName(slotNumber));
if (f == nullptr)
return false;
// Check for header
char buffer[5];
f->read(buffer, 5);
if (memcmp(buffer, "lure", 5) != 0) {
warning(FAILED_MSG, slotNumber);
delete f;
return false;
}
// Check language version
uint8 language = f->readByte();
_saveVersion = f->readByte();
if ((language != getLureLanguage()) || (_saveVersion < LURE_MIN_SAVEGAME_MINOR)) {
warning("loadGame: Failed to load slot %d - incorrect version", slotNumber);
delete f;
return false;
}
// Read in and discard the savegame caption
while (f->readByte() != 0)
;
// Load in the data
Resources::getReference().loadFromStream(f);
Game::getReference().loadFromStream(f);
Sound.loadFromStream(f);
Fights.loadFromStream(f);
Room::getReference().loadFromStream(f);
delete f;
return true;
}
void LureEngine::syncSoundSettings() {
Engine::syncSoundSettings();
Sound.syncSounds();
}
Common::String *LureEngine::detectSave(int slotNumber) {
Common::ReadStream *f = this->_saveFileMan->openForLoading(
generateSaveName(slotNumber));
if (f == nullptr) return nullptr;
Common::String *result = nullptr;
// Check for header
char buffer[5];
f->read(&buffer[0], 5);
if (memcmp(&buffer[0], "lure", 5) == 0) {
// Check language version
uint8 language = f->readByte();
uint8 version = f->readByte();
if ((language == getLureLanguage()) && (version >= LURE_MIN_SAVEGAME_MINOR)) {
// Read in the savegame title
char saveName[MAX_DESC_SIZE];
char *p = saveName;
int decCtr = MAX_DESC_SIZE - 1;
while ((decCtr > 0) && ((*p++ = f->readByte()) != 0)) --decCtr;
*p = '\0';
result = new Common::String(saveName);
}
}
delete f;
return result;
}
Common::String getSaveName(Common::InSaveFile *in) {
// Check for header
char saveName[MAX_DESC_SIZE];
char buffer[5];
in->read(&buffer[0], 5);
if (memcmp(&buffer[0], "lure", 5) == 0) {
// Check language version
in->readByte();
in->readByte();
char *p = saveName;
int decCtr = MAX_DESC_SIZE - 1;
while ((decCtr > 0) && ((*p++ = in->readByte()) != 0)) --decCtr;
*p = '\0';
}
return Common::String(saveName);
}
} // End of namespace Lure