scummvm/engines/wintermute/base/base_region.cpp
2013-01-26 18:07:07 +01:00

536 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_region.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/platform_osystem.h"
#include <limits.h>
namespace Wintermute {
IMPLEMENT_PERSISTENT(BaseRegion, false)
//////////////////////////////////////////////////////////////////////////
BaseRegion::BaseRegion(BaseGame *inGame) : BaseObject(inGame) {
_active = true;
_editorSelectedPoint = -1;
_lastMimicScale = -1;
_lastMimicX = _lastMimicY = INT_MIN;
BasePlatform::setRectEmpty(&_rect);
}
//////////////////////////////////////////////////////////////////////////
BaseRegion::~BaseRegion() {
cleanup();
}
//////////////////////////////////////////////////////////////////////////
void BaseRegion::cleanup() {
for (uint32 i = 0; i < _points.size(); i++) {
delete _points[i];
}
_points.clear();
BasePlatform::setRectEmpty(&_rect);
_editorSelectedPoint = -1;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::createRegion() {
return DID_SUCCEED(getBoundingRect(&_rect));
}
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::pointInRegion(int x, int y) {
if (_points.size() < 3) {
return false;
}
Point32 pt;
pt.x = x;
pt.y = y;
Rect32 rect;
rect.left = x - 1;
rect.right = x + 2;
rect.top = y - 1;
rect.bottom = y + 2;
if (BasePlatform::ptInRect(&_rect, pt)) {
return ptInPolygon(x, y);
} else {
return false;
}
}
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "BaseRegion::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
bool ret;
setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
_gameRef->LOG(0, "Error parsing REGION file '%s'", filename);
}
delete[] buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(REGION)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(NAME)
TOKEN_DEF(ACTIVE)
TOKEN_DEF(POINT)
TOKEN_DEF(CAPTION)
TOKEN_DEF(SCRIPT)
TOKEN_DEF(EDITOR_SELECTED_POINT)
TOKEN_DEF(PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(REGION)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(NAME)
TOKEN_TABLE(ACTIVE)
TOKEN_TABLE(POINT)
TOKEN_TABLE(CAPTION)
TOKEN_TABLE(SCRIPT)
TOKEN_TABLE(EDITOR_SELECTED_POINT)
TOKEN_TABLE(PROPERTY)
TOKEN_TABLE_END
byte *params;
int cmd;
BaseParser parser;
if (complete) {
if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_REGION) {
_gameRef->LOG(0, "'REGION' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
for (uint32 i = 0; i < _points.size(); i++) {
delete _points[i];
}
_points.clear();
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (DID_FAIL(loadFile((char *)params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
setName((char *)params);
break;
case TOKEN_CAPTION:
setCaption((char *)params);
break;
case TOKEN_ACTIVE:
parser.scanStr((char *)params, "%b", &_active);
break;
case TOKEN_POINT: {
int x, y;
parser.scanStr((char *)params, "%d,%d", &x, &y);
_points.add(new BasePoint(x, y));
}
break;
case TOKEN_SCRIPT:
addScript((char *)params);
break;
case TOKEN_EDITOR_SELECTED_POINT:
parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
break;
case TOKEN_PROPERTY:
parseProperty(params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
_gameRef->LOG(0, "Syntax error in REGION definition");
return STATUS_FAILED;
}
createRegion();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// AddPoint
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "AddPoint") == 0) {
stack->correctParams(2);
int x = stack->pop()->getInt();
int y = stack->pop()->getInt();
_points.add(new BasePoint(x, y));
createRegion();
stack->pushBool(true);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// InsertPoint
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "InsertPoint") == 0) {
stack->correctParams(3);
int index = stack->pop()->getInt();
int x = stack->pop()->getInt();
int y = stack->pop()->getInt();
if (index >= 0 && index < (int32)_points.size()) {
_points.insert_at(index, new BasePoint(x, y));
createRegion();
stack->pushBool(true);
} else {
stack->pushBool(false);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetPoint
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetPoint") == 0) {
stack->correctParams(3);
int index = stack->pop()->getInt();
int x = stack->pop()->getInt();
int y = stack->pop()->getInt();
if (index >= 0 && index < (int32)_points.size()) {
_points[index]->x = x;
_points[index]->y = y;
createRegion();
stack->pushBool(true);
} else {
stack->pushBool(false);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// RemovePoint
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "RemovePoint") == 0) {
stack->correctParams(1);
int index = stack->pop()->getInt();
if (index >= 0 && index < (int32)_points.size()) {
delete _points[index];
_points[index] = nullptr;
_points.remove_at(index);
createRegion();
stack->pushBool(true);
} else {
stack->pushBool(false);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetPoint
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetPoint") == 0) {
stack->correctParams(1);
int index = stack->pop()->getInt();
if (index >= 0 && index < (int32)_points.size()) {
ScValue *val = stack->getPushValue();
if (val) {
val->setProperty("X", _points[index]->x);
val->setProperty("Y", _points[index]->y);
}
} else {
stack->pushNULL();
}
return STATUS_OK;
} else {
return BaseObject::scCallMethod(script, stack, thisStack, name);
}
}
//////////////////////////////////////////////////////////////////////////
ScValue *BaseRegion::scGetProperty(const Common::String &name) {
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
// Type
//////////////////////////////////////////////////////////////////////////
if (name == "Type") {
_scValue->setString("region");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
else if (name == "Name") {
_scValue->setString(getName());
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Active
//////////////////////////////////////////////////////////////////////////
else if (name == "Active") {
_scValue->setBool(_active);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// NumPoints
//////////////////////////////////////////////////////////////////////////
else if (name == "NumPoints") {
_scValue->setInt(_points.size());
return _scValue;
} else {
return BaseObject::scGetProperty(name);
}
}
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Name") == 0) {
setName(value->getString());
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Active
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Active") == 0) {
_active = value->getBool();
return STATUS_OK;
} else {
return BaseObject::scSetProperty(name, value);
}
}
//////////////////////////////////////////////////////////////////////////
const char *BaseRegion::scToString() {
return "[region]";
}
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride) {
if (!nameOverride) {
buffer->putTextIndent(indent, "REGION {\n");
} else {
buffer->putTextIndent(indent, "%s {\n", nameOverride);
}
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint);
for (uint32 i = 0; i < _scripts.size(); i++) {
buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
for (uint32 i = 0; i < _points.size(); i++) {
buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
}
if (_scProp) {
_scProp->saveAsText(buffer, indent + 2);
}
buffer->putTextIndent(indent, "}\n\n");
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::persist(BasePersistenceManager *persistMgr) {
BaseObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_active));
persistMgr->transfer(TMEMBER(_editorSelectedPoint));
persistMgr->transfer(TMEMBER(_lastMimicScale));
persistMgr->transfer(TMEMBER(_lastMimicX));
persistMgr->transfer(TMEMBER(_lastMimicY));
_points.persist(persistMgr);
return STATUS_OK;
}
typedef struct {
double x, y;
} dPoint;
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::ptInPolygon(int x, int y) {
if (_points.size() < 3) {
return false;
}
int counter = 0;
double xinters;
dPoint p, p1, p2;
p.x = (double)x;
p.y = (double)y;
p1.x = (double)_points[0]->x;
p1.y = (double)_points[0]->y;
for (uint32 i = 1; i <= _points.size(); i++) {
p2.x = (double)_points[i % _points.size()]->x;
p2.y = (double)_points[i % _points.size()]->y;
if (p.y > MIN(p1.y, p2.y)) {
if (p.y <= MAX(p1.y, p2.y)) {
if (p.x <= MAX(p1.x, p2.x)) {
if (p1.y != p2.y) {
xinters = (p.y - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x;
if (p1.x == p2.x || p.x <= xinters) {
counter++;
}
}
}
}
}
p1 = p2;
}
if (counter % 2 == 0) {
return false;
} else {
return true;
}
}
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::getBoundingRect(Rect32 *rect) {
if (_points.size() == 0) {
BasePlatform::setRectEmpty(rect);
} else {
int minX = INT_MAX, minY = INT_MAX, maxX = INT_MIN, maxY = INT_MIN;
for (uint32 i = 0; i < _points.size(); i++) {
minX = MIN(minX, _points[i]->x);
minY = MIN(minY, _points[i]->y);
maxX = MAX(maxX, _points[i]->x);
maxY = MAX(maxY, _points[i]->y);
}
BasePlatform::setRect(rect, minX, minY, maxX, maxY);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::mimic(BaseRegion *region, float scale, int x, int y) {
if (scale == _lastMimicScale && x == _lastMimicX && y == _lastMimicY) {
return STATUS_OK;
}
cleanup();
for (uint32 i = 0; i < region->_points.size(); i++) {
int xVal, yVal;
xVal = (int)((float)region->_points[i]->x * scale / 100.0f);
yVal = (int)((float)region->_points[i]->y * scale / 100.0f);
_points.add(new BasePoint(xVal + x, yVal + y));
}
_lastMimicScale = scale;
_lastMimicX = x;
_lastMimicY = y;
return createRegion() ? STATUS_OK : STATUS_FAILED;
}
} // end of namespace Wintermute