scummvm/engines/wintermute/base/scriptables/script.cpp
2013-01-26 18:07:07 +01:00

1468 lines
34 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/scriptables/script_engine.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "common/memstream.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(ScScript, false)
//////////////////////////////////////////////////////////////////////////
ScScript::ScScript(BaseGame *inGame, ScEngine *engine) : BaseClass(inGame) {
_buffer = nullptr;
_bufferSize = _iP = 0;
_scriptStream = nullptr;
_filename = nullptr;
_currentLine = 0;
_symbols = nullptr;
_numSymbols = 0;
_engine = engine;
_globals = nullptr;
_scopeStack = nullptr;
_callStack = nullptr;
_thisStack = nullptr;
_stack = nullptr;
_operand = nullptr;
_reg1 = nullptr;
_functions = nullptr;
_numFunctions = 0;
_methods = nullptr;
_numMethods = 0;
_events = nullptr;
_numEvents = 0;
_externals = nullptr;
_numExternals = 0;
_state = SCRIPT_FINISHED;
_origState = SCRIPT_FINISHED;
_waitObject = nullptr;
_waitTime = 0;
_waitFrozen = false;
_waitScript = nullptr;
_timeSlice = 0;
_thread = false;
_methodThread = false;
_threadEvent = nullptr;
_freezable = true;
_owner = nullptr;
_unbreakable = false;
_parentScript = nullptr;
_tracingMode = false;
}
//////////////////////////////////////////////////////////////////////////
ScScript::~ScScript() {
cleanup();
}
void ScScript::readHeader() {
uint32 oldPos = _scriptStream->pos();
_scriptStream->seek(0);
_header.magic = _scriptStream->readUint32LE();
_header.version = _scriptStream->readUint32LE();
_header.codeStart = _scriptStream->readUint32LE();
_header.funcTable = _scriptStream->readUint32LE();
_header.symbolTable = _scriptStream->readUint32LE();
_header.eventTable = _scriptStream->readUint32LE();
_header.externalsTable = _scriptStream->readUint32LE();
_header.methodTable = _scriptStream->readUint32LE();
_scriptStream->seek(oldPos);
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::initScript() {
if (!_scriptStream) {
_scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
}
readHeader();
if (_header.magic != SCRIPT_MAGIC) {
_gameRef->LOG(0, "File '%s' is not a valid compiled script", _filename);
cleanup();
return STATUS_FAILED;
}
if (_header.version > SCRIPT_VERSION) {
_gameRef->LOG(0, "Script '%s' has a wrong version %d.%d (expected %d.%d)", _filename, _header.version / 256, _header.version % 256, SCRIPT_VERSION / 256, SCRIPT_VERSION % 256);
cleanup();
return STATUS_FAILED;
}
initTables();
// init stacks
_scopeStack = new ScStack(_gameRef);
_callStack = new ScStack(_gameRef);
_thisStack = new ScStack(_gameRef);
_stack = new ScStack(_gameRef);
_operand = new ScValue(_gameRef);
_reg1 = new ScValue(_gameRef);
// skip to the beginning
_iP = _header.codeStart;
_scriptStream->seek(_iP);
_currentLine = 0;
// ready to rumble...
_state = SCRIPT_RUNNING;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::initTables() {
uint32 origIP = _iP;
readHeader();
// load symbol table
_iP = _header.symbolTable;
_numSymbols = getDWORD();
_symbols = new char*[_numSymbols];
for (uint32 i = 0; i < _numSymbols; i++) {
uint32 index = getDWORD();
_symbols[index] = getString();
}
// load functions table
_iP = _header.funcTable;
_numFunctions = getDWORD();
_functions = new TFunctionPos[_numFunctions];
for (uint32 i = 0; i < _numFunctions; i++) {
_functions[i].pos = getDWORD();
_functions[i].name = getString();
}
// load events table
_iP = _header.eventTable;
_numEvents = getDWORD();
_events = new TEventPos[_numEvents];
for (uint32 i = 0; i < _numEvents; i++) {
_events[i].pos = getDWORD();
_events[i].name = getString();
}
// load externals
if (_header.version >= 0x0101) {
_iP = _header.externalsTable;
_numExternals = getDWORD();
_externals = new TExternalFunction[_numExternals];
for (uint32 i = 0; i < _numExternals; i++) {
_externals[i].dll_name = getString();
_externals[i].name = getString();
_externals[i].call_type = (TCallType)getDWORD();
_externals[i].returns = (TExternalType)getDWORD();
_externals[i].nu_params = getDWORD();
if (_externals[i].nu_params > 0) {
_externals[i].params = new TExternalType[_externals[i].nu_params];
for (int j = 0; j < _externals[i].nu_params; j++) {
_externals[i].params[j] = (TExternalType)getDWORD();
}
}
}
}
// load method table
_iP = _header.methodTable;
_numMethods = getDWORD();
_methods = new TMethodPos[_numMethods];
for (uint32 i = 0; i < _numMethods; i++) {
_methods[i].pos = getDWORD();
_methods[i].name = getString();
}
_iP = origIP;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner) {
cleanup();
_thread = false;
_methodThread = false;
delete[] _threadEvent;
_threadEvent = nullptr;
_filename = new char[strlen(filename) + 1];
if (_filename) {
strcpy(_filename, filename);
}
_buffer = new byte [size];
if (!_buffer) {
return STATUS_FAILED;
}
memcpy(_buffer, buffer, size);
_bufferSize = size;
bool res = initScript();
if (DID_FAIL(res)) {
return res;
}
// establish global variables table
_globals = new ScValue(_gameRef);
_owner = owner;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::createThread(ScScript *original, uint32 initIP, const Common::String &eventName) {
cleanup();
_thread = true;
_methodThread = false;
_threadEvent = new char[eventName.size() + 1];
if (_threadEvent) {
strcpy(_threadEvent, eventName.c_str());
}
// copy filename
_filename = new char[strlen(original->_filename) + 1];
if (_filename) {
strcpy(_filename, original->_filename);
}
// copy buffer
_buffer = new byte [original->_bufferSize];
if (!_buffer) {
return STATUS_FAILED;
}
memcpy(_buffer, original->_buffer, original->_bufferSize);
_bufferSize = original->_bufferSize;
// initialize
bool res = initScript();
if (DID_FAIL(res)) {
return res;
}
// copy globals
_globals = original->_globals;
// skip to the beginning of the event
_iP = initIP;
_scriptStream->seek(_iP);
_timeSlice = original->_timeSlice;
_freezable = original->_freezable;
_owner = original->_owner;
_engine = original->_engine;
_parentScript = original;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::createMethodThread(ScScript *original, const Common::String &methodName) {
uint32 ip = original->getMethodPos(methodName);
if (ip == 0) {
return STATUS_FAILED;
}
cleanup();
_thread = true;
_methodThread = true;
_threadEvent = new char[methodName.size() + 1];
if (_threadEvent) {
strcpy(_threadEvent, methodName.c_str());
}
// copy filename
_filename = new char[strlen(original->_filename) + 1];
if (_filename) {
strcpy(_filename, original->_filename);
}
// copy buffer
_buffer = new byte [original->_bufferSize];
if (!_buffer) {
return STATUS_FAILED;
}
memcpy(_buffer, original->_buffer, original->_bufferSize);
_bufferSize = original->_bufferSize;
// initialize
bool res = initScript();
if (DID_FAIL(res)) {
return res;
}
// copy globals
_globals = original->_globals;
// skip to the beginning of the event
_iP = ip;
_timeSlice = original->_timeSlice;
_freezable = original->_freezable;
_owner = original->_owner;
_engine = original->_engine;
_parentScript = original;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void ScScript::cleanup() {
if (_buffer) {
delete[] _buffer;
}
_buffer = nullptr;
if (_filename) {
delete[] _filename;
}
_filename = nullptr;
if (_symbols) {
delete[] _symbols;
}
_symbols = nullptr;
_numSymbols = 0;
if (_globals && !_thread) {
delete _globals;
}
_globals = nullptr;
delete _scopeStack;
_scopeStack = nullptr;
delete _callStack;
_callStack = nullptr;
delete _thisStack;
_thisStack = nullptr;
delete _stack;
_stack = nullptr;
if (_functions) {
delete[] _functions;
}
_functions = nullptr;
_numFunctions = 0;
if (_methods) {
delete[] _methods;
}
_methods = nullptr;
_numMethods = 0;
if (_events) {
delete[] _events;
}
_events = nullptr;
_numEvents = 0;
if (_externals) {
for (uint32 i = 0; i < _numExternals; i++) {
if (_externals[i].nu_params > 0) {
delete[] _externals[i].params;
}
}
delete[] _externals;
}
_externals = nullptr;
_numExternals = 0;
delete _operand;
delete _reg1;
_operand = nullptr;
_reg1 = nullptr;
delete[] _threadEvent;
_threadEvent = nullptr;
_state = SCRIPT_FINISHED;
_waitObject = nullptr;
_waitTime = 0;
_waitFrozen = false;
_waitScript = nullptr;
_parentScript = nullptr; // ref only
delete _scriptStream;
}
//////////////////////////////////////////////////////////////////////////
uint32 ScScript::getDWORD() {
_scriptStream->seek((int32)_iP);
uint32 ret = _scriptStream->readUint32LE();
_iP += sizeof(uint32);
// assert(oldRet == ret);
return ret;
}
//////////////////////////////////////////////////////////////////////////
double ScScript::getFloat() {
_scriptStream->seek((int32)_iP);
byte buffer[8];
_scriptStream->read(buffer, 8);
#ifdef SCUMM_BIG_ENDIAN
// TODO: For lack of a READ_LE_UINT64
SWAP(buffer[0], buffer[7]);
SWAP(buffer[1], buffer[6]);
SWAP(buffer[2], buffer[5]);
SWAP(buffer[3], buffer[4]);
#endif
double ret = *(double *)(buffer);
_iP += 8; // Hardcode the double-size used originally.
return ret;
}
//////////////////////////////////////////////////////////////////////////
char *ScScript::getString() {
char *ret = (char *)(_buffer + _iP);
while (*(char *)(_buffer + _iP) != '\0') {
_iP++;
}
_iP++; // string terminator
_scriptStream->seek(_iP);
return ret;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::executeInstruction() {
bool ret = STATUS_OK;
uint32 dw;
const char *str = nullptr;
//ScValue* op = new ScValue(_gameRef);
_operand->cleanup();
ScValue *op1;
ScValue *op2;
uint32 inst = getDWORD();
switch (inst) {
case II_DEF_VAR:
_operand->setNULL();
dw = getDWORD();
if (_scopeStack->_sP < 0) {
_globals->setProp(_symbols[dw], _operand);
} else {
_scopeStack->getTop()->setProp(_symbols[dw], _operand);
}
break;
case II_DEF_GLOB_VAR:
case II_DEF_CONST_VAR: {
dw = getDWORD();
/* char *temp = _symbols[dw]; // TODO delete */
// only create global var if it doesn't exist
if (!_engine->_globals->propExists(_symbols[dw])) {
_operand->setNULL();
_engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR);
}
break;
}
case II_RET:
if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) {
_scopeStack->pop();
_iP = (uint32)_callStack->pop()->getInt();
} else {
if (_thread) {
_state = SCRIPT_THREAD_FINISHED;
} else {
if (_numEvents == 0 && _numMethods == 0) {
_state = SCRIPT_FINISHED;
} else {
_state = SCRIPT_PERSISTENT;
}
}
}
break;
case II_RET_EVENT:
_state = SCRIPT_FINISHED;
break;
case II_CALL:
dw = getDWORD();
_operand->setInt(_iP);
_callStack->push(_operand);
_iP = dw;
break;
case II_CALL_BY_EXP: {
// push var
// push string
str = _stack->pop()->getString();
char *methodName = new char[strlen(str) + 1];
strcpy(methodName, str);
ScValue *var = _stack->pop();
if (var->_type == VAL_VARIABLE_REF) {
var = var->_valRef;
}
bool res = STATUS_FAILED;
bool triedNative = false;
// we are already calling this method, try native
if (_thread && _methodThread && strcmp(methodName, _threadEvent) == 0 && var->_type == VAL_NATIVE && _owner == var->getNative()) {
triedNative = true;
res = var->_valNative->scCallMethod(this, _stack, _thisStack, methodName);
}
if (DID_FAIL(res)) {
if (var->isNative() && var->getNative()->canHandleMethod(methodName)) {
if (!_unbreakable) {
_waitScript = var->getNative()->invokeMethodThread(methodName);
if (!_waitScript) {
_stack->correctParams(0);
runtimeError("Error invoking method '%s'.", methodName);
_stack->pushNULL();
} else {
_state = SCRIPT_WAITING_SCRIPT;
_waitScript->copyParameters(_stack);
}
} else {
// can call methods in unbreakable mode
_stack->correctParams(0);
runtimeError("Cannot call method '%s'. Ignored.", methodName);
_stack->pushNULL();
}
delete[] methodName;
break;
}
/*
ScValue* val = var->getProp(MethodName);
if (val) {
dw = GetFuncPos(val->getString());
if (dw==0) {
TExternalFunction* f = GetExternal(val->getString());
if (f) {
ExternalCall(_stack, _thisStack, f);
}
else{
// not an internal nor external, try for native function
_gameRef->ExternalCall(this, _stack, _thisStack, val->getString());
}
}
else{
_operand->setInt(_iP);
_callStack->Push(_operand);
_iP = dw;
}
}
*/
else {
res = STATUS_FAILED;
if (var->_type == VAL_NATIVE && !triedNative) {
res = var->_valNative->scCallMethod(this, _stack, _thisStack, methodName);
}
if (DID_FAIL(res)) {
_stack->correctParams(0);
runtimeError("Call to undefined method '%s'. Ignored.", methodName);
_stack->pushNULL();
}
}
}
delete[] methodName;
}
break;
case II_EXTERNAL_CALL: {
uint32 symbolIndex = getDWORD();
TExternalFunction *f = getExternal(_symbols[symbolIndex]);
if (f) {
externalCall(_stack, _thisStack, f);
} else {
_gameRef->externalCall(this, _stack, _thisStack, _symbols[symbolIndex]);
}
break;
}
case II_SCOPE:
_operand->setNULL();
_scopeStack->push(_operand);
break;
case II_CORRECT_STACK:
dw = getDWORD(); // params expected
_stack->correctParams(dw);
break;
case II_CREATE_OBJECT:
_operand->setObject();
_stack->push(_operand);
break;
case II_POP_EMPTY:
_stack->pop();
break;
case II_PUSH_VAR: {
ScValue *var = getVar(_symbols[getDWORD()]);
if (false && /*var->_type==VAL_OBJECT ||*/ var->_type == VAL_NATIVE) {
_operand->setReference(var);
_stack->push(_operand);
} else {
_stack->push(var);
}
break;
}
case II_PUSH_VAR_REF: {
ScValue *var = getVar(_symbols[getDWORD()]);
_operand->setReference(var);
_stack->push(_operand);
break;
}
case II_POP_VAR: {
char *varName = _symbols[getDWORD()];
ScValue *var = getVar(varName);
if (var) {
ScValue *val = _stack->pop();
if (!val) {
runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
var->setNULL();
} else {
if (val->getType() == VAL_VARIABLE_REF) {
val = val->_valRef;
}
if (val->_type == VAL_NATIVE) {
var->setValue(val);
} else {
var->copy(val);
}
}
}
break;
}
case II_PUSH_VAR_THIS:
_stack->push(_thisStack->getTop());
break;
case II_PUSH_INT:
_stack->pushInt((int)getDWORD());
break;
case II_PUSH_FLOAT:
_stack->pushFloat(getFloat());
break;
case II_PUSH_BOOL:
_stack->pushBool(getDWORD() != 0);
break;
case II_PUSH_STRING:
_stack->pushString(getString());
break;
case II_PUSH_NULL:
_stack->pushNULL();
break;
case II_PUSH_THIS_FROM_STACK:
_operand->setReference(_stack->getTop());
_thisStack->push(_operand);
break;
case II_PUSH_THIS:
_operand->setReference(getVar(_symbols[getDWORD()]));
_thisStack->push(_operand);
break;
case II_POP_THIS:
_thisStack->pop();
break;
case II_PUSH_BY_EXP: {
str = _stack->pop()->getString();
ScValue *val = _stack->pop()->getProp(str);
if (val) {
_stack->push(val);
} else {
_stack->pushNULL();
}
break;
}
case II_POP_BY_EXP: {
str = _stack->pop()->getString();
ScValue *var = _stack->pop();
ScValue *val = _stack->pop();
if (val == nullptr) {
runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
var->setNULL();
} else {
var->setProp(str, val);
}
break;
}
case II_PUSH_REG1:
_stack->push(_reg1);
break;
case II_POP_REG1:
_reg1->copy(_stack->pop());
break;
case II_JMP:
_iP = getDWORD();
break;
case II_JMP_FALSE: {
dw = getDWORD();
//if (!_stack->pop()->getBool()) _iP = dw;
ScValue *val = _stack->pop();
if (!val) {
runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
} else {
if (!val->getBool()) {
_iP = dw;
}
}
break;
}
case II_ADD:
op2 = _stack->pop();
op1 = _stack->pop();
if (op1->isNULL() || op2->isNULL()) {
_operand->setNULL();
} else if (op1->getType() == VAL_STRING || op2->getType() == VAL_STRING) {
char *tempStr = new char [strlen(op1->getString()) + strlen(op2->getString()) + 1];
strcpy(tempStr, op1->getString());
strcat(tempStr, op2->getString());
_operand->setString(tempStr);
delete[] tempStr;
} else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) {
_operand->setInt(op1->getInt() + op2->getInt());
} else {
_operand->setFloat(op1->getFloat() + op2->getFloat());
}
_stack->push(_operand);
break;
case II_SUB:
op2 = _stack->pop();
op1 = _stack->pop();
if (op1->isNULL() || op2->isNULL()) {
_operand->setNULL();
} else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) {
_operand->setInt(op1->getInt() - op2->getInt());
} else {
_operand->setFloat(op1->getFloat() - op2->getFloat());
}
_stack->push(_operand);
break;
case II_MUL:
op2 = _stack->pop();
op1 = _stack->pop();
if (op1->isNULL() || op2->isNULL()) {
_operand->setNULL();
} else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) {
_operand->setInt(op1->getInt() * op2->getInt());
} else {
_operand->setFloat(op1->getFloat() * op2->getFloat());
}
_stack->push(_operand);
break;
case II_DIV:
op2 = _stack->pop();
op1 = _stack->pop();
if (op2->getFloat() == 0.0f) {
runtimeError("Division by zero.");
}
if (op1->isNULL() || op2->isNULL() || op2->getFloat() == 0.0f) {
_operand->setNULL();
} else {
_operand->setFloat(op1->getFloat() / op2->getFloat());
}
_stack->push(_operand);
break;
case II_MODULO:
op2 = _stack->pop();
op1 = _stack->pop();
if (op2->getInt() == 0) {
runtimeError("Division by zero.");
}
if (op1->isNULL() || op2->isNULL() || op2->getInt() == 0) {
_operand->setNULL();
} else {
_operand->setInt(op1->getInt() % op2->getInt());
}
_stack->push(_operand);
break;
case II_NOT:
op1 = _stack->pop();
//if (op1->isNULL()) _operand->setNULL();
if (op1->isNULL()) {
_operand->setBool(true);
} else {
_operand->setBool(!op1->getBool());
}
_stack->push(_operand);
break;
case II_AND:
op2 = _stack->pop();
op1 = _stack->pop();
if (op1 == nullptr || op2 == nullptr) {
runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
_operand->setBool(false);
} else {
_operand->setBool(op1->getBool() && op2->getBool());
}
_stack->push(_operand);
break;
case II_OR:
op2 = _stack->pop();
op1 = _stack->pop();
if (op1 == nullptr || op2 == nullptr) {
runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
_operand->setBool(false);
} else {
_operand->setBool(op1->getBool() || op2->getBool());
}
_stack->push(_operand);
break;
case II_CMP_EQ:
op2 = _stack->pop();
op1 = _stack->pop();
/*
if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false);
else if (op1->isNative() && op2->isNative()) {
_operand->setBool(op1->getNative() == op2->getNative());
}
else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING) {
_operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0);
}
else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
_operand->setBool(op1->getFloat() == op2->getFloat());
}
else{
_operand->setBool(op1->getInt() == op2->getInt());
}
*/
_operand->setBool(ScValue::compare(op1, op2) == 0);
_stack->push(_operand);
break;
case II_CMP_NE:
op2 = _stack->pop();
op1 = _stack->pop();
/*
if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true);
else if (op1->isNative() && op2->isNative()) {
_operand->setBool(op1->getNative() != op2->getNative());
}
else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING) {
_operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0);
}
else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
_operand->setBool(op1->getFloat() != op2->getFloat());
}
else{
_operand->setBool(op1->getInt() != op2->getInt());
}
*/
_operand->setBool(ScValue::compare(op1, op2) != 0);
_stack->push(_operand);
break;
case II_CMP_L:
op2 = _stack->pop();
op1 = _stack->pop();
/*
if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
_operand->setBool(op1->getFloat() < op2->getFloat());
}
else _operand->setBool(op1->getInt() < op2->getInt());
*/
_operand->setBool(ScValue::compare(op1, op2) < 0);
_stack->push(_operand);
break;
case II_CMP_G:
op2 = _stack->pop();
op1 = _stack->pop();
/*
if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
_operand->setBool(op1->getFloat() > op2->getFloat());
}
else _operand->setBool(op1->getInt() > op2->getInt());
*/
_operand->setBool(ScValue::compare(op1, op2) > 0);
_stack->push(_operand);
break;
case II_CMP_LE:
op2 = _stack->pop();
op1 = _stack->pop();
/*
if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
_operand->setBool(op1->getFloat() <= op2->getFloat());
}
else _operand->setBool(op1->getInt() <= op2->getInt());
*/
_operand->setBool(ScValue::compare(op1, op2) <= 0);
_stack->push(_operand);
break;
case II_CMP_GE:
op2 = _stack->pop();
op1 = _stack->pop();
/*
if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
_operand->setBool(op1->getFloat() >= op2->getFloat());
}
else _operand->setBool(op1->getInt() >= op2->getInt());
*/
_operand->setBool(ScValue::compare(op1, op2) >= 0);
_stack->push(_operand);
break;
case II_CMP_STRICT_EQ:
op2 = _stack->pop();
op1 = _stack->pop();
//_operand->setBool(op1->getType()==op2->getType() && op1->getFloat()==op2->getFloat());
_operand->setBool(ScValue::compareStrict(op1, op2) == 0);
_stack->push(_operand);
break;
case II_CMP_STRICT_NE:
op2 = _stack->pop();
op1 = _stack->pop();
//_operand->setBool(op1->getType()!=op2->getType() || op1->getFloat()!=op2->getFloat());
_operand->setBool(ScValue::compareStrict(op1, op2) != 0);
_stack->push(_operand);
break;
case II_DBG_LINE: {
int newLine = getDWORD();
if (newLine != _currentLine) {
_currentLine = newLine;
}
break;
}
default:
_gameRef->LOG(0, "Fatal: Invalid instruction %d ('%s', line %d, IP:0x%x)\n", inst, _filename, _currentLine, _iP - sizeof(uint32));
_state = SCRIPT_FINISHED;
ret = STATUS_FAILED;
} // switch(instruction)
//delete op;
return ret;
}
//////////////////////////////////////////////////////////////////////////
uint32 ScScript::getFuncPos(const Common::String &name) {
for (uint32 i = 0; i < _numFunctions; i++) {
if (name == _functions[i].name) {
return _functions[i].pos;
}
}
return 0;
}
//////////////////////////////////////////////////////////////////////////
uint32 ScScript::getMethodPos(const Common::String &name) const {
for (uint32 i = 0; i < _numMethods; i++) {
if (name == _methods[i].name) {
return _methods[i].pos;
}
}
return 0;
}
//////////////////////////////////////////////////////////////////////////
ScValue *ScScript::getVar(char *name) {
ScValue *ret = nullptr;
// scope locals
if (_scopeStack->_sP >= 0) {
if (_scopeStack->getTop()->propExists(name)) {
ret = _scopeStack->getTop()->getProp(name);
}
}
// script globals
if (ret == nullptr) {
if (_globals->propExists(name)) {
ret = _globals->getProp(name);
}
}
// engine globals
if (ret == nullptr) {
if (_engine->_globals->propExists(name)) {
ret = _engine->_globals->getProp(name);
}
}
if (ret == nullptr) {
//RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name);
_gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine);
ScValue *val = new ScValue(_gameRef);
ScValue *scope = _scopeStack->getTop();
if (scope) {
scope->setProp(name, val);
ret = _scopeStack->getTop()->getProp(name);
} else {
_globals->setProp(name, val);
ret = _globals->getProp(name);
}
delete val;
}
return ret;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::waitFor(BaseObject *object) {
if (_unbreakable) {
runtimeError("Script cannot be interrupted.");
return STATUS_OK;
}
_state = SCRIPT_WAITING;
_waitObject = object;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::waitForExclusive(BaseObject *object) {
_engine->resetObject(object);
return waitFor(object);
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::sleep(uint32 duration) {
if (_unbreakable) {
runtimeError("Script cannot be interrupted.");
return STATUS_OK;
}
_state = SCRIPT_SLEEPING;
if (_gameRef->_state == GAME_FROZEN) {
_waitTime = g_system->getMillis() + duration;
_waitFrozen = true;
} else {
_waitTime = _gameRef->_timer + duration;
_waitFrozen = false;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::finish(bool includingThreads) {
if (_state != SCRIPT_FINISHED && includingThreads) {
_state = SCRIPT_FINISHED;
finishThreads();
} else {
_state = SCRIPT_FINISHED;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::run() {
_state = SCRIPT_RUNNING;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////
void ScScript::runtimeError(const char *fmt, ...) {
char buff[256];
va_list va;
va_start(va, fmt);
vsprintf(buff, fmt, va);
va_end(va);
_gameRef->LOG(0, "Runtime error. Script '%s', line %d", _filename, _currentLine);
_gameRef->LOG(0, " %s", buff);
if (!_gameRef->_suppressScriptErrors) {
_gameRef->quickMessage("Script runtime error. View log for details.");
}
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_gameRef));
// buffer
if (persistMgr->getIsSaving()) {
if (_state != SCRIPT_PERSISTENT && _state != SCRIPT_FINISHED && _state != SCRIPT_THREAD_FINISHED) {
persistMgr->transfer(TMEMBER(_bufferSize));
persistMgr->putBytes(_buffer, _bufferSize);
} else {
// don't save idle/finished scripts
int bufferSize = 0;
persistMgr->transfer(TMEMBER(bufferSize));
}
} else {
persistMgr->transfer(TMEMBER(_bufferSize));
if (_bufferSize > 0) {
_buffer = new byte[_bufferSize];
persistMgr->getBytes(_buffer, _bufferSize);
_scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
initTables();
} else {
_buffer = nullptr;
_scriptStream = nullptr;
}
}
persistMgr->transfer(TMEMBER(_callStack));
persistMgr->transfer(TMEMBER(_currentLine));
persistMgr->transfer(TMEMBER(_engine));
persistMgr->transfer(TMEMBER(_filename));
persistMgr->transfer(TMEMBER(_freezable));
persistMgr->transfer(TMEMBER(_globals));
persistMgr->transfer(TMEMBER(_iP));
persistMgr->transfer(TMEMBER(_scopeStack));
persistMgr->transfer(TMEMBER(_stack));
persistMgr->transfer(TMEMBER_INT(_state));
persistMgr->transfer(TMEMBER(_operand));
persistMgr->transfer(TMEMBER_INT(_origState));
persistMgr->transfer(TMEMBER(_owner));
persistMgr->transfer(TMEMBER(_reg1));
persistMgr->transfer(TMEMBER(_thread));
persistMgr->transfer(TMEMBER(_threadEvent));
persistMgr->transfer(TMEMBER(_thisStack));
persistMgr->transfer(TMEMBER(_timeSlice));
persistMgr->transfer(TMEMBER(_waitObject));
persistMgr->transfer(TMEMBER(_waitScript));
persistMgr->transfer(TMEMBER(_waitTime));
persistMgr->transfer(TMEMBER(_waitFrozen));
persistMgr->transfer(TMEMBER(_methodThread));
persistMgr->transfer(TMEMBER(_methodThread));
persistMgr->transfer(TMEMBER(_unbreakable));
persistMgr->transfer(TMEMBER(_parentScript));
if (!persistMgr->getIsSaving()) {
_tracingMode = false;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unbreakable) {
//if (_state!=SCRIPT_PERSISTENT) return nullptr;
uint32 pos = getEventPos(eventName);
if (!pos) {
return nullptr;
}
ScScript *thread = new ScScript(_gameRef, _engine);
if (thread) {
bool ret = thread->createThread(this, pos, eventName);
if (DID_SUCCEED(ret)) {
thread->_unbreakable = unbreakable;
_engine->_scripts.add(thread);
return thread;
} else {
delete thread;
return nullptr;
}
} else {
return nullptr;
}
}
//////////////////////////////////////////////////////////////////////////
uint32 ScScript::getEventPos(const Common::String &name) const {
for (int i = _numEvents - 1; i >= 0; i--) {
if (scumm_stricmp(name.c_str(), _events[i].name) == 0) {
return _events[i].pos;
}
}
return 0;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::canHandleEvent(const Common::String &eventName) const {
return getEventPos(eventName) != 0;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::canHandleMethod(const Common::String &methodName) const {
return getMethodPos(methodName) != 0;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::pause() {
if (_state == SCRIPT_PAUSED) {
_gameRef->LOG(0, "Attempting to pause a paused script ('%s', line %d)", _filename, _currentLine);
return STATUS_FAILED;
}
if (!_freezable || _state == SCRIPT_PERSISTENT) {
return STATUS_OK;
}
_origState = _state;
_state = SCRIPT_PAUSED;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::resume() {
if (_state != SCRIPT_PAUSED) {
return STATUS_OK;
}
_state = _origState;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
ScScript::TExternalFunction *ScScript::getExternal(char *name) {
for (uint32 i = 0; i < _numExternals; i++) {
if (strcmp(name, _externals[i].name) == 0) {
return &_externals[i];
}
}
return nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
_gameRef->LOG(0, "External functions are not supported on this platform.");
stack->correctParams(0);
stack->pushNULL();
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::copyParameters(ScStack *stack) {
int i;
int numParams = stack->pop()->getInt();
for (i = numParams - 1; i >= 0; i--) {
_stack->push(stack->getAt(i));
}
_stack->pushInt(numParams);
for (i = 0; i < numParams; i++) {
stack->pop();
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool ScScript::finishThreads() {
for (uint32 i = 0; i < _engine->_scripts.size(); i++) {
ScScript *scr = _engine->_scripts[i];
if (scr->_thread && scr->_state != SCRIPT_FINISHED && scr->_owner == _owner && scumm_stricmp(scr->_filename, _filename) == 0) {
scr->finish(true);
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// IWmeDebugScript interface implementation
int ScScript::dbgGetLine() {
return _currentLine;
}
//////////////////////////////////////////////////////////////////////////
const char *ScScript::dbgGetFilename() {
return _filename;
}
//////////////////////////////////////////////////////////////////////////
void ScScript::afterLoad() {
if (_buffer == nullptr) {
byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize);
if (!buffer) {
_gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename);
_state = SCRIPT_ERROR;
return;
}
_buffer = new byte [_bufferSize];
memcpy(_buffer, buffer, _bufferSize);
delete _scriptStream;
_scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
initTables();
}
}
} // end of namespace Wintermute