mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 19:00:57 +00:00
1468 lines
34 KiB
C++
1468 lines
34 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/scriptables/script_engine.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "common/memstream.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(ScScript, false)
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//////////////////////////////////////////////////////////////////////////
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ScScript::ScScript(BaseGame *inGame, ScEngine *engine) : BaseClass(inGame) {
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_buffer = nullptr;
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_bufferSize = _iP = 0;
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_scriptStream = nullptr;
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_filename = nullptr;
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_currentLine = 0;
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_symbols = nullptr;
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_numSymbols = 0;
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_engine = engine;
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_globals = nullptr;
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_scopeStack = nullptr;
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_callStack = nullptr;
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_thisStack = nullptr;
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_stack = nullptr;
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_operand = nullptr;
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_reg1 = nullptr;
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_functions = nullptr;
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_numFunctions = 0;
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_methods = nullptr;
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_numMethods = 0;
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_events = nullptr;
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_numEvents = 0;
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_externals = nullptr;
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_numExternals = 0;
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_state = SCRIPT_FINISHED;
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_origState = SCRIPT_FINISHED;
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_waitObject = nullptr;
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_waitTime = 0;
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_waitFrozen = false;
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_waitScript = nullptr;
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_timeSlice = 0;
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_thread = false;
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_methodThread = false;
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_threadEvent = nullptr;
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_freezable = true;
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_owner = nullptr;
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_unbreakable = false;
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_parentScript = nullptr;
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_tracingMode = false;
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}
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//////////////////////////////////////////////////////////////////////////
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ScScript::~ScScript() {
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cleanup();
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}
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void ScScript::readHeader() {
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uint32 oldPos = _scriptStream->pos();
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_scriptStream->seek(0);
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_header.magic = _scriptStream->readUint32LE();
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_header.version = _scriptStream->readUint32LE();
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_header.codeStart = _scriptStream->readUint32LE();
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_header.funcTable = _scriptStream->readUint32LE();
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_header.symbolTable = _scriptStream->readUint32LE();
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_header.eventTable = _scriptStream->readUint32LE();
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_header.externalsTable = _scriptStream->readUint32LE();
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_header.methodTable = _scriptStream->readUint32LE();
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_scriptStream->seek(oldPos);
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}
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//////////////////////////////////////////////////////////////////////////
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bool ScScript::initScript() {
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if (!_scriptStream) {
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_scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
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}
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readHeader();
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if (_header.magic != SCRIPT_MAGIC) {
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_gameRef->LOG(0, "File '%s' is not a valid compiled script", _filename);
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cleanup();
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return STATUS_FAILED;
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}
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if (_header.version > SCRIPT_VERSION) {
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_gameRef->LOG(0, "Script '%s' has a wrong version %d.%d (expected %d.%d)", _filename, _header.version / 256, _header.version % 256, SCRIPT_VERSION / 256, SCRIPT_VERSION % 256);
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cleanup();
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return STATUS_FAILED;
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}
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initTables();
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// init stacks
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_scopeStack = new ScStack(_gameRef);
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_callStack = new ScStack(_gameRef);
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_thisStack = new ScStack(_gameRef);
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_stack = new ScStack(_gameRef);
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_operand = new ScValue(_gameRef);
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_reg1 = new ScValue(_gameRef);
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// skip to the beginning
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_iP = _header.codeStart;
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_scriptStream->seek(_iP);
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_currentLine = 0;
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// ready to rumble...
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_state = SCRIPT_RUNNING;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool ScScript::initTables() {
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uint32 origIP = _iP;
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readHeader();
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// load symbol table
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_iP = _header.symbolTable;
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_numSymbols = getDWORD();
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_symbols = new char*[_numSymbols];
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for (uint32 i = 0; i < _numSymbols; i++) {
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uint32 index = getDWORD();
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_symbols[index] = getString();
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}
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// load functions table
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_iP = _header.funcTable;
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_numFunctions = getDWORD();
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_functions = new TFunctionPos[_numFunctions];
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for (uint32 i = 0; i < _numFunctions; i++) {
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_functions[i].pos = getDWORD();
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_functions[i].name = getString();
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}
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// load events table
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_iP = _header.eventTable;
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_numEvents = getDWORD();
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_events = new TEventPos[_numEvents];
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for (uint32 i = 0; i < _numEvents; i++) {
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_events[i].pos = getDWORD();
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_events[i].name = getString();
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}
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// load externals
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if (_header.version >= 0x0101) {
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_iP = _header.externalsTable;
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_numExternals = getDWORD();
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_externals = new TExternalFunction[_numExternals];
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for (uint32 i = 0; i < _numExternals; i++) {
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_externals[i].dll_name = getString();
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_externals[i].name = getString();
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_externals[i].call_type = (TCallType)getDWORD();
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_externals[i].returns = (TExternalType)getDWORD();
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_externals[i].nu_params = getDWORD();
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if (_externals[i].nu_params > 0) {
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_externals[i].params = new TExternalType[_externals[i].nu_params];
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for (int j = 0; j < _externals[i].nu_params; j++) {
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_externals[i].params[j] = (TExternalType)getDWORD();
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}
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}
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}
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}
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// load method table
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_iP = _header.methodTable;
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_numMethods = getDWORD();
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_methods = new TMethodPos[_numMethods];
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for (uint32 i = 0; i < _numMethods; i++) {
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_methods[i].pos = getDWORD();
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_methods[i].name = getString();
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}
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_iP = origIP;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool ScScript::create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner) {
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cleanup();
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_thread = false;
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_methodThread = false;
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delete[] _threadEvent;
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_threadEvent = nullptr;
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_filename = new char[strlen(filename) + 1];
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if (_filename) {
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strcpy(_filename, filename);
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}
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_buffer = new byte [size];
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if (!_buffer) {
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return STATUS_FAILED;
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}
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memcpy(_buffer, buffer, size);
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_bufferSize = size;
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bool res = initScript();
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if (DID_FAIL(res)) {
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return res;
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}
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// establish global variables table
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_globals = new ScValue(_gameRef);
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_owner = owner;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool ScScript::createThread(ScScript *original, uint32 initIP, const Common::String &eventName) {
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cleanup();
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_thread = true;
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_methodThread = false;
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_threadEvent = new char[eventName.size() + 1];
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if (_threadEvent) {
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strcpy(_threadEvent, eventName.c_str());
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}
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// copy filename
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_filename = new char[strlen(original->_filename) + 1];
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if (_filename) {
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strcpy(_filename, original->_filename);
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}
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// copy buffer
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_buffer = new byte [original->_bufferSize];
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if (!_buffer) {
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return STATUS_FAILED;
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}
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memcpy(_buffer, original->_buffer, original->_bufferSize);
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_bufferSize = original->_bufferSize;
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// initialize
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bool res = initScript();
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if (DID_FAIL(res)) {
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return res;
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}
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// copy globals
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_globals = original->_globals;
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// skip to the beginning of the event
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_iP = initIP;
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_scriptStream->seek(_iP);
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_timeSlice = original->_timeSlice;
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_freezable = original->_freezable;
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_owner = original->_owner;
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_engine = original->_engine;
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_parentScript = original;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool ScScript::createMethodThread(ScScript *original, const Common::String &methodName) {
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uint32 ip = original->getMethodPos(methodName);
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if (ip == 0) {
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return STATUS_FAILED;
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}
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cleanup();
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_thread = true;
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_methodThread = true;
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_threadEvent = new char[methodName.size() + 1];
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if (_threadEvent) {
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strcpy(_threadEvent, methodName.c_str());
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}
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// copy filename
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_filename = new char[strlen(original->_filename) + 1];
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if (_filename) {
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strcpy(_filename, original->_filename);
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}
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// copy buffer
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_buffer = new byte [original->_bufferSize];
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if (!_buffer) {
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return STATUS_FAILED;
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}
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memcpy(_buffer, original->_buffer, original->_bufferSize);
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_bufferSize = original->_bufferSize;
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// initialize
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bool res = initScript();
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if (DID_FAIL(res)) {
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return res;
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}
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// copy globals
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_globals = original->_globals;
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// skip to the beginning of the event
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_iP = ip;
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_timeSlice = original->_timeSlice;
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_freezable = original->_freezable;
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_owner = original->_owner;
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_engine = original->_engine;
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_parentScript = original;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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void ScScript::cleanup() {
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if (_buffer) {
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delete[] _buffer;
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}
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_buffer = nullptr;
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if (_filename) {
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delete[] _filename;
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}
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_filename = nullptr;
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if (_symbols) {
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delete[] _symbols;
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}
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_symbols = nullptr;
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_numSymbols = 0;
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if (_globals && !_thread) {
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delete _globals;
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}
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_globals = nullptr;
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delete _scopeStack;
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_scopeStack = nullptr;
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delete _callStack;
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_callStack = nullptr;
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delete _thisStack;
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_thisStack = nullptr;
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delete _stack;
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_stack = nullptr;
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if (_functions) {
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delete[] _functions;
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}
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_functions = nullptr;
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_numFunctions = 0;
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if (_methods) {
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delete[] _methods;
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}
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_methods = nullptr;
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_numMethods = 0;
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if (_events) {
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delete[] _events;
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}
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_events = nullptr;
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_numEvents = 0;
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if (_externals) {
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for (uint32 i = 0; i < _numExternals; i++) {
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if (_externals[i].nu_params > 0) {
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delete[] _externals[i].params;
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}
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}
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delete[] _externals;
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}
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_externals = nullptr;
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_numExternals = 0;
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delete _operand;
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delete _reg1;
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_operand = nullptr;
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_reg1 = nullptr;
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delete[] _threadEvent;
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_threadEvent = nullptr;
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_state = SCRIPT_FINISHED;
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_waitObject = nullptr;
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_waitTime = 0;
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_waitFrozen = false;
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_waitScript = nullptr;
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_parentScript = nullptr; // ref only
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delete _scriptStream;
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}
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//////////////////////////////////////////////////////////////////////////
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uint32 ScScript::getDWORD() {
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_scriptStream->seek((int32)_iP);
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uint32 ret = _scriptStream->readUint32LE();
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_iP += sizeof(uint32);
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// assert(oldRet == ret);
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return ret;
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}
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//////////////////////////////////////////////////////////////////////////
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double ScScript::getFloat() {
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_scriptStream->seek((int32)_iP);
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byte buffer[8];
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_scriptStream->read(buffer, 8);
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#ifdef SCUMM_BIG_ENDIAN
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// TODO: For lack of a READ_LE_UINT64
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SWAP(buffer[0], buffer[7]);
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SWAP(buffer[1], buffer[6]);
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SWAP(buffer[2], buffer[5]);
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SWAP(buffer[3], buffer[4]);
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#endif
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double ret = *(double *)(buffer);
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_iP += 8; // Hardcode the double-size used originally.
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return ret;
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}
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//////////////////////////////////////////////////////////////////////////
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char *ScScript::getString() {
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char *ret = (char *)(_buffer + _iP);
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while (*(char *)(_buffer + _iP) != '\0') {
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_iP++;
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}
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_iP++; // string terminator
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_scriptStream->seek(_iP);
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return ret;
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}
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//////////////////////////////////////////////////////////////////////////
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bool ScScript::executeInstruction() {
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bool ret = STATUS_OK;
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uint32 dw;
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const char *str = nullptr;
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//ScValue* op = new ScValue(_gameRef);
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_operand->cleanup();
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ScValue *op1;
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ScValue *op2;
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uint32 inst = getDWORD();
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switch (inst) {
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case II_DEF_VAR:
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_operand->setNULL();
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dw = getDWORD();
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if (_scopeStack->_sP < 0) {
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_globals->setProp(_symbols[dw], _operand);
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} else {
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_scopeStack->getTop()->setProp(_symbols[dw], _operand);
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}
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break;
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case II_DEF_GLOB_VAR:
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case II_DEF_CONST_VAR: {
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dw = getDWORD();
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/* char *temp = _symbols[dw]; // TODO delete */
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// only create global var if it doesn't exist
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if (!_engine->_globals->propExists(_symbols[dw])) {
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_operand->setNULL();
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_engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR);
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}
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break;
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}
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case II_RET:
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if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) {
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_scopeStack->pop();
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_iP = (uint32)_callStack->pop()->getInt();
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} else {
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if (_thread) {
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_state = SCRIPT_THREAD_FINISHED;
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} else {
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if (_numEvents == 0 && _numMethods == 0) {
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_state = SCRIPT_FINISHED;
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} else {
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_state = SCRIPT_PERSISTENT;
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}
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}
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}
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break;
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case II_RET_EVENT:
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_state = SCRIPT_FINISHED;
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break;
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case II_CALL:
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dw = getDWORD();
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_operand->setInt(_iP);
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_callStack->push(_operand);
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_iP = dw;
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break;
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case II_CALL_BY_EXP: {
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// push var
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// push string
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str = _stack->pop()->getString();
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char *methodName = new char[strlen(str) + 1];
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strcpy(methodName, str);
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ScValue *var = _stack->pop();
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if (var->_type == VAL_VARIABLE_REF) {
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var = var->_valRef;
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}
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bool res = STATUS_FAILED;
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bool triedNative = false;
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// we are already calling this method, try native
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if (_thread && _methodThread && strcmp(methodName, _threadEvent) == 0 && var->_type == VAL_NATIVE && _owner == var->getNative()) {
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triedNative = true;
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res = var->_valNative->scCallMethod(this, _stack, _thisStack, methodName);
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}
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|
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if (DID_FAIL(res)) {
|
|
if (var->isNative() && var->getNative()->canHandleMethod(methodName)) {
|
|
if (!_unbreakable) {
|
|
_waitScript = var->getNative()->invokeMethodThread(methodName);
|
|
if (!_waitScript) {
|
|
_stack->correctParams(0);
|
|
runtimeError("Error invoking method '%s'.", methodName);
|
|
_stack->pushNULL();
|
|
} else {
|
|
_state = SCRIPT_WAITING_SCRIPT;
|
|
_waitScript->copyParameters(_stack);
|
|
}
|
|
} else {
|
|
// can call methods in unbreakable mode
|
|
_stack->correctParams(0);
|
|
runtimeError("Cannot call method '%s'. Ignored.", methodName);
|
|
_stack->pushNULL();
|
|
}
|
|
delete[] methodName;
|
|
break;
|
|
}
|
|
/*
|
|
ScValue* val = var->getProp(MethodName);
|
|
if (val) {
|
|
dw = GetFuncPos(val->getString());
|
|
if (dw==0) {
|
|
TExternalFunction* f = GetExternal(val->getString());
|
|
if (f) {
|
|
ExternalCall(_stack, _thisStack, f);
|
|
}
|
|
else{
|
|
// not an internal nor external, try for native function
|
|
_gameRef->ExternalCall(this, _stack, _thisStack, val->getString());
|
|
}
|
|
}
|
|
else{
|
|
_operand->setInt(_iP);
|
|
_callStack->Push(_operand);
|
|
_iP = dw;
|
|
}
|
|
}
|
|
*/
|
|
else {
|
|
res = STATUS_FAILED;
|
|
if (var->_type == VAL_NATIVE && !triedNative) {
|
|
res = var->_valNative->scCallMethod(this, _stack, _thisStack, methodName);
|
|
}
|
|
|
|
if (DID_FAIL(res)) {
|
|
_stack->correctParams(0);
|
|
runtimeError("Call to undefined method '%s'. Ignored.", methodName);
|
|
_stack->pushNULL();
|
|
}
|
|
}
|
|
}
|
|
delete[] methodName;
|
|
}
|
|
break;
|
|
|
|
case II_EXTERNAL_CALL: {
|
|
uint32 symbolIndex = getDWORD();
|
|
|
|
TExternalFunction *f = getExternal(_symbols[symbolIndex]);
|
|
if (f) {
|
|
externalCall(_stack, _thisStack, f);
|
|
} else {
|
|
_gameRef->externalCall(this, _stack, _thisStack, _symbols[symbolIndex]);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case II_SCOPE:
|
|
_operand->setNULL();
|
|
_scopeStack->push(_operand);
|
|
break;
|
|
|
|
case II_CORRECT_STACK:
|
|
dw = getDWORD(); // params expected
|
|
_stack->correctParams(dw);
|
|
break;
|
|
|
|
case II_CREATE_OBJECT:
|
|
_operand->setObject();
|
|
_stack->push(_operand);
|
|
break;
|
|
|
|
case II_POP_EMPTY:
|
|
_stack->pop();
|
|
break;
|
|
|
|
case II_PUSH_VAR: {
|
|
ScValue *var = getVar(_symbols[getDWORD()]);
|
|
if (false && /*var->_type==VAL_OBJECT ||*/ var->_type == VAL_NATIVE) {
|
|
_operand->setReference(var);
|
|
_stack->push(_operand);
|
|
} else {
|
|
_stack->push(var);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case II_PUSH_VAR_REF: {
|
|
ScValue *var = getVar(_symbols[getDWORD()]);
|
|
_operand->setReference(var);
|
|
_stack->push(_operand);
|
|
break;
|
|
}
|
|
|
|
case II_POP_VAR: {
|
|
char *varName = _symbols[getDWORD()];
|
|
ScValue *var = getVar(varName);
|
|
if (var) {
|
|
ScValue *val = _stack->pop();
|
|
if (!val) {
|
|
runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
|
|
var->setNULL();
|
|
} else {
|
|
if (val->getType() == VAL_VARIABLE_REF) {
|
|
val = val->_valRef;
|
|
}
|
|
if (val->_type == VAL_NATIVE) {
|
|
var->setValue(val);
|
|
} else {
|
|
var->copy(val);
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case II_PUSH_VAR_THIS:
|
|
_stack->push(_thisStack->getTop());
|
|
break;
|
|
|
|
case II_PUSH_INT:
|
|
_stack->pushInt((int)getDWORD());
|
|
break;
|
|
|
|
case II_PUSH_FLOAT:
|
|
_stack->pushFloat(getFloat());
|
|
break;
|
|
|
|
|
|
case II_PUSH_BOOL:
|
|
_stack->pushBool(getDWORD() != 0);
|
|
|
|
break;
|
|
|
|
case II_PUSH_STRING:
|
|
_stack->pushString(getString());
|
|
break;
|
|
|
|
case II_PUSH_NULL:
|
|
_stack->pushNULL();
|
|
break;
|
|
|
|
case II_PUSH_THIS_FROM_STACK:
|
|
_operand->setReference(_stack->getTop());
|
|
_thisStack->push(_operand);
|
|
break;
|
|
|
|
case II_PUSH_THIS:
|
|
_operand->setReference(getVar(_symbols[getDWORD()]));
|
|
_thisStack->push(_operand);
|
|
break;
|
|
|
|
case II_POP_THIS:
|
|
_thisStack->pop();
|
|
break;
|
|
|
|
case II_PUSH_BY_EXP: {
|
|
str = _stack->pop()->getString();
|
|
ScValue *val = _stack->pop()->getProp(str);
|
|
if (val) {
|
|
_stack->push(val);
|
|
} else {
|
|
_stack->pushNULL();
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case II_POP_BY_EXP: {
|
|
str = _stack->pop()->getString();
|
|
ScValue *var = _stack->pop();
|
|
ScValue *val = _stack->pop();
|
|
|
|
if (val == nullptr) {
|
|
runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
|
|
var->setNULL();
|
|
} else {
|
|
var->setProp(str, val);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case II_PUSH_REG1:
|
|
_stack->push(_reg1);
|
|
break;
|
|
|
|
case II_POP_REG1:
|
|
_reg1->copy(_stack->pop());
|
|
break;
|
|
|
|
case II_JMP:
|
|
_iP = getDWORD();
|
|
break;
|
|
|
|
case II_JMP_FALSE: {
|
|
dw = getDWORD();
|
|
//if (!_stack->pop()->getBool()) _iP = dw;
|
|
ScValue *val = _stack->pop();
|
|
if (!val) {
|
|
runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
|
|
} else {
|
|
if (!val->getBool()) {
|
|
_iP = dw;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case II_ADD:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
|
|
if (op1->isNULL() || op2->isNULL()) {
|
|
_operand->setNULL();
|
|
} else if (op1->getType() == VAL_STRING || op2->getType() == VAL_STRING) {
|
|
char *tempStr = new char [strlen(op1->getString()) + strlen(op2->getString()) + 1];
|
|
strcpy(tempStr, op1->getString());
|
|
strcat(tempStr, op2->getString());
|
|
_operand->setString(tempStr);
|
|
delete[] tempStr;
|
|
} else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) {
|
|
_operand->setInt(op1->getInt() + op2->getInt());
|
|
} else {
|
|
_operand->setFloat(op1->getFloat() + op2->getFloat());
|
|
}
|
|
|
|
_stack->push(_operand);
|
|
|
|
break;
|
|
|
|
case II_SUB:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
|
|
if (op1->isNULL() || op2->isNULL()) {
|
|
_operand->setNULL();
|
|
} else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) {
|
|
_operand->setInt(op1->getInt() - op2->getInt());
|
|
} else {
|
|
_operand->setFloat(op1->getFloat() - op2->getFloat());
|
|
}
|
|
|
|
_stack->push(_operand);
|
|
|
|
break;
|
|
|
|
case II_MUL:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
|
|
if (op1->isNULL() || op2->isNULL()) {
|
|
_operand->setNULL();
|
|
} else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) {
|
|
_operand->setInt(op1->getInt() * op2->getInt());
|
|
} else {
|
|
_operand->setFloat(op1->getFloat() * op2->getFloat());
|
|
}
|
|
|
|
_stack->push(_operand);
|
|
|
|
break;
|
|
|
|
case II_DIV:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
|
|
if (op2->getFloat() == 0.0f) {
|
|
runtimeError("Division by zero.");
|
|
}
|
|
|
|
if (op1->isNULL() || op2->isNULL() || op2->getFloat() == 0.0f) {
|
|
_operand->setNULL();
|
|
} else {
|
|
_operand->setFloat(op1->getFloat() / op2->getFloat());
|
|
}
|
|
|
|
_stack->push(_operand);
|
|
|
|
break;
|
|
|
|
case II_MODULO:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
|
|
if (op2->getInt() == 0) {
|
|
runtimeError("Division by zero.");
|
|
}
|
|
|
|
if (op1->isNULL() || op2->isNULL() || op2->getInt() == 0) {
|
|
_operand->setNULL();
|
|
} else {
|
|
_operand->setInt(op1->getInt() % op2->getInt());
|
|
}
|
|
|
|
_stack->push(_operand);
|
|
|
|
break;
|
|
|
|
case II_NOT:
|
|
op1 = _stack->pop();
|
|
//if (op1->isNULL()) _operand->setNULL();
|
|
if (op1->isNULL()) {
|
|
_operand->setBool(true);
|
|
} else {
|
|
_operand->setBool(!op1->getBool());
|
|
}
|
|
_stack->push(_operand);
|
|
|
|
break;
|
|
|
|
case II_AND:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
if (op1 == nullptr || op2 == nullptr) {
|
|
runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
|
|
_operand->setBool(false);
|
|
} else {
|
|
_operand->setBool(op1->getBool() && op2->getBool());
|
|
}
|
|
_stack->push(_operand);
|
|
break;
|
|
|
|
case II_OR:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
if (op1 == nullptr || op2 == nullptr) {
|
|
runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
|
|
_operand->setBool(false);
|
|
} else {
|
|
_operand->setBool(op1->getBool() || op2->getBool());
|
|
}
|
|
_stack->push(_operand);
|
|
break;
|
|
|
|
case II_CMP_EQ:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
|
|
/*
|
|
if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false);
|
|
else if (op1->isNative() && op2->isNative()) {
|
|
_operand->setBool(op1->getNative() == op2->getNative());
|
|
}
|
|
else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING) {
|
|
_operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0);
|
|
}
|
|
else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
|
|
_operand->setBool(op1->getFloat() == op2->getFloat());
|
|
}
|
|
else{
|
|
_operand->setBool(op1->getInt() == op2->getInt());
|
|
}
|
|
*/
|
|
|
|
_operand->setBool(ScValue::compare(op1, op2) == 0);
|
|
_stack->push(_operand);
|
|
break;
|
|
|
|
case II_CMP_NE:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
|
|
/*
|
|
if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true);
|
|
else if (op1->isNative() && op2->isNative()) {
|
|
_operand->setBool(op1->getNative() != op2->getNative());
|
|
}
|
|
else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING) {
|
|
_operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0);
|
|
}
|
|
else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
|
|
_operand->setBool(op1->getFloat() != op2->getFloat());
|
|
}
|
|
else{
|
|
_operand->setBool(op1->getInt() != op2->getInt());
|
|
}
|
|
*/
|
|
|
|
_operand->setBool(ScValue::compare(op1, op2) != 0);
|
|
_stack->push(_operand);
|
|
break;
|
|
|
|
case II_CMP_L:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
|
|
/*
|
|
if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
|
|
_operand->setBool(op1->getFloat() < op2->getFloat());
|
|
}
|
|
else _operand->setBool(op1->getInt() < op2->getInt());
|
|
*/
|
|
|
|
_operand->setBool(ScValue::compare(op1, op2) < 0);
|
|
_stack->push(_operand);
|
|
break;
|
|
|
|
case II_CMP_G:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
|
|
/*
|
|
if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
|
|
_operand->setBool(op1->getFloat() > op2->getFloat());
|
|
}
|
|
else _operand->setBool(op1->getInt() > op2->getInt());
|
|
*/
|
|
|
|
_operand->setBool(ScValue::compare(op1, op2) > 0);
|
|
_stack->push(_operand);
|
|
break;
|
|
|
|
case II_CMP_LE:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
|
|
/*
|
|
if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
|
|
_operand->setBool(op1->getFloat() <= op2->getFloat());
|
|
}
|
|
else _operand->setBool(op1->getInt() <= op2->getInt());
|
|
*/
|
|
|
|
_operand->setBool(ScValue::compare(op1, op2) <= 0);
|
|
_stack->push(_operand);
|
|
break;
|
|
|
|
case II_CMP_GE:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
|
|
/*
|
|
if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
|
|
_operand->setBool(op1->getFloat() >= op2->getFloat());
|
|
}
|
|
else _operand->setBool(op1->getInt() >= op2->getInt());
|
|
*/
|
|
|
|
_operand->setBool(ScValue::compare(op1, op2) >= 0);
|
|
_stack->push(_operand);
|
|
break;
|
|
|
|
case II_CMP_STRICT_EQ:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
|
|
//_operand->setBool(op1->getType()==op2->getType() && op1->getFloat()==op2->getFloat());
|
|
_operand->setBool(ScValue::compareStrict(op1, op2) == 0);
|
|
_stack->push(_operand);
|
|
|
|
break;
|
|
|
|
case II_CMP_STRICT_NE:
|
|
op2 = _stack->pop();
|
|
op1 = _stack->pop();
|
|
|
|
//_operand->setBool(op1->getType()!=op2->getType() || op1->getFloat()!=op2->getFloat());
|
|
_operand->setBool(ScValue::compareStrict(op1, op2) != 0);
|
|
_stack->push(_operand);
|
|
break;
|
|
|
|
case II_DBG_LINE: {
|
|
int newLine = getDWORD();
|
|
if (newLine != _currentLine) {
|
|
_currentLine = newLine;
|
|
}
|
|
break;
|
|
|
|
}
|
|
default:
|
|
_gameRef->LOG(0, "Fatal: Invalid instruction %d ('%s', line %d, IP:0x%x)\n", inst, _filename, _currentLine, _iP - sizeof(uint32));
|
|
_state = SCRIPT_FINISHED;
|
|
ret = STATUS_FAILED;
|
|
} // switch(instruction)
|
|
|
|
//delete op;
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
uint32 ScScript::getFuncPos(const Common::String &name) {
|
|
for (uint32 i = 0; i < _numFunctions; i++) {
|
|
if (name == _functions[i].name) {
|
|
return _functions[i].pos;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
uint32 ScScript::getMethodPos(const Common::String &name) const {
|
|
for (uint32 i = 0; i < _numMethods; i++) {
|
|
if (name == _methods[i].name) {
|
|
return _methods[i].pos;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ScValue *ScScript::getVar(char *name) {
|
|
ScValue *ret = nullptr;
|
|
|
|
// scope locals
|
|
if (_scopeStack->_sP >= 0) {
|
|
if (_scopeStack->getTop()->propExists(name)) {
|
|
ret = _scopeStack->getTop()->getProp(name);
|
|
}
|
|
}
|
|
|
|
// script globals
|
|
if (ret == nullptr) {
|
|
if (_globals->propExists(name)) {
|
|
ret = _globals->getProp(name);
|
|
}
|
|
}
|
|
|
|
// engine globals
|
|
if (ret == nullptr) {
|
|
if (_engine->_globals->propExists(name)) {
|
|
ret = _engine->_globals->getProp(name);
|
|
}
|
|
}
|
|
|
|
if (ret == nullptr) {
|
|
//RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name);
|
|
_gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine);
|
|
ScValue *val = new ScValue(_gameRef);
|
|
ScValue *scope = _scopeStack->getTop();
|
|
if (scope) {
|
|
scope->setProp(name, val);
|
|
ret = _scopeStack->getTop()->getProp(name);
|
|
} else {
|
|
_globals->setProp(name, val);
|
|
ret = _globals->getProp(name);
|
|
}
|
|
delete val;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool ScScript::waitFor(BaseObject *object) {
|
|
if (_unbreakable) {
|
|
runtimeError("Script cannot be interrupted.");
|
|
return STATUS_OK;
|
|
}
|
|
|
|
_state = SCRIPT_WAITING;
|
|
_waitObject = object;
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool ScScript::waitForExclusive(BaseObject *object) {
|
|
_engine->resetObject(object);
|
|
return waitFor(object);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool ScScript::sleep(uint32 duration) {
|
|
if (_unbreakable) {
|
|
runtimeError("Script cannot be interrupted.");
|
|
return STATUS_OK;
|
|
}
|
|
|
|
_state = SCRIPT_SLEEPING;
|
|
if (_gameRef->_state == GAME_FROZEN) {
|
|
_waitTime = g_system->getMillis() + duration;
|
|
_waitFrozen = true;
|
|
} else {
|
|
_waitTime = _gameRef->_timer + duration;
|
|
_waitFrozen = false;
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool ScScript::finish(bool includingThreads) {
|
|
if (_state != SCRIPT_FINISHED && includingThreads) {
|
|
_state = SCRIPT_FINISHED;
|
|
finishThreads();
|
|
} else {
|
|
_state = SCRIPT_FINISHED;
|
|
}
|
|
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool ScScript::run() {
|
|
_state = SCRIPT_RUNNING;
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
void ScScript::runtimeError(const char *fmt, ...) {
|
|
char buff[256];
|
|
va_list va;
|
|
|
|
va_start(va, fmt);
|
|
vsprintf(buff, fmt, va);
|
|
va_end(va);
|
|
|
|
_gameRef->LOG(0, "Runtime error. Script '%s', line %d", _filename, _currentLine);
|
|
_gameRef->LOG(0, " %s", buff);
|
|
|
|
if (!_gameRef->_suppressScriptErrors) {
|
|
_gameRef->quickMessage("Script runtime error. View log for details.");
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool ScScript::persist(BasePersistenceManager *persistMgr) {
|
|
|
|
persistMgr->transfer(TMEMBER(_gameRef));
|
|
|
|
// buffer
|
|
if (persistMgr->getIsSaving()) {
|
|
if (_state != SCRIPT_PERSISTENT && _state != SCRIPT_FINISHED && _state != SCRIPT_THREAD_FINISHED) {
|
|
persistMgr->transfer(TMEMBER(_bufferSize));
|
|
persistMgr->putBytes(_buffer, _bufferSize);
|
|
} else {
|
|
// don't save idle/finished scripts
|
|
int bufferSize = 0;
|
|
persistMgr->transfer(TMEMBER(bufferSize));
|
|
}
|
|
} else {
|
|
persistMgr->transfer(TMEMBER(_bufferSize));
|
|
if (_bufferSize > 0) {
|
|
_buffer = new byte[_bufferSize];
|
|
persistMgr->getBytes(_buffer, _bufferSize);
|
|
_scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
|
|
initTables();
|
|
} else {
|
|
_buffer = nullptr;
|
|
_scriptStream = nullptr;
|
|
}
|
|
}
|
|
|
|
persistMgr->transfer(TMEMBER(_callStack));
|
|
persistMgr->transfer(TMEMBER(_currentLine));
|
|
persistMgr->transfer(TMEMBER(_engine));
|
|
persistMgr->transfer(TMEMBER(_filename));
|
|
persistMgr->transfer(TMEMBER(_freezable));
|
|
persistMgr->transfer(TMEMBER(_globals));
|
|
persistMgr->transfer(TMEMBER(_iP));
|
|
persistMgr->transfer(TMEMBER(_scopeStack));
|
|
persistMgr->transfer(TMEMBER(_stack));
|
|
persistMgr->transfer(TMEMBER_INT(_state));
|
|
persistMgr->transfer(TMEMBER(_operand));
|
|
persistMgr->transfer(TMEMBER_INT(_origState));
|
|
persistMgr->transfer(TMEMBER(_owner));
|
|
persistMgr->transfer(TMEMBER(_reg1));
|
|
persistMgr->transfer(TMEMBER(_thread));
|
|
persistMgr->transfer(TMEMBER(_threadEvent));
|
|
persistMgr->transfer(TMEMBER(_thisStack));
|
|
persistMgr->transfer(TMEMBER(_timeSlice));
|
|
persistMgr->transfer(TMEMBER(_waitObject));
|
|
persistMgr->transfer(TMEMBER(_waitScript));
|
|
persistMgr->transfer(TMEMBER(_waitTime));
|
|
persistMgr->transfer(TMEMBER(_waitFrozen));
|
|
|
|
persistMgr->transfer(TMEMBER(_methodThread));
|
|
persistMgr->transfer(TMEMBER(_methodThread));
|
|
persistMgr->transfer(TMEMBER(_unbreakable));
|
|
persistMgr->transfer(TMEMBER(_parentScript));
|
|
|
|
if (!persistMgr->getIsSaving()) {
|
|
_tracingMode = false;
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unbreakable) {
|
|
//if (_state!=SCRIPT_PERSISTENT) return nullptr;
|
|
|
|
uint32 pos = getEventPos(eventName);
|
|
if (!pos) {
|
|
return nullptr;
|
|
}
|
|
|
|
ScScript *thread = new ScScript(_gameRef, _engine);
|
|
if (thread) {
|
|
bool ret = thread->createThread(this, pos, eventName);
|
|
if (DID_SUCCEED(ret)) {
|
|
thread->_unbreakable = unbreakable;
|
|
_engine->_scripts.add(thread);
|
|
return thread;
|
|
} else {
|
|
delete thread;
|
|
return nullptr;
|
|
}
|
|
} else {
|
|
return nullptr;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
uint32 ScScript::getEventPos(const Common::String &name) const {
|
|
for (int i = _numEvents - 1; i >= 0; i--) {
|
|
if (scumm_stricmp(name.c_str(), _events[i].name) == 0) {
|
|
return _events[i].pos;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool ScScript::canHandleEvent(const Common::String &eventName) const {
|
|
return getEventPos(eventName) != 0;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool ScScript::canHandleMethod(const Common::String &methodName) const {
|
|
return getMethodPos(methodName) != 0;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool ScScript::pause() {
|
|
if (_state == SCRIPT_PAUSED) {
|
|
_gameRef->LOG(0, "Attempting to pause a paused script ('%s', line %d)", _filename, _currentLine);
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
if (!_freezable || _state == SCRIPT_PERSISTENT) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
_origState = _state;
|
|
_state = SCRIPT_PAUSED;
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool ScScript::resume() {
|
|
if (_state != SCRIPT_PAUSED) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
_state = _origState;
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ScScript::TExternalFunction *ScScript::getExternal(char *name) {
|
|
for (uint32 i = 0; i < _numExternals; i++) {
|
|
if (strcmp(name, _externals[i].name) == 0) {
|
|
return &_externals[i];
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool ScScript::externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
|
|
|
|
_gameRef->LOG(0, "External functions are not supported on this platform.");
|
|
stack->correctParams(0);
|
|
stack->pushNULL();
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool ScScript::copyParameters(ScStack *stack) {
|
|
int i;
|
|
int numParams = stack->pop()->getInt();
|
|
for (i = numParams - 1; i >= 0; i--) {
|
|
_stack->push(stack->getAt(i));
|
|
}
|
|
_stack->pushInt(numParams);
|
|
|
|
for (i = 0; i < numParams; i++) {
|
|
stack->pop();
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool ScScript::finishThreads() {
|
|
for (uint32 i = 0; i < _engine->_scripts.size(); i++) {
|
|
ScScript *scr = _engine->_scripts[i];
|
|
if (scr->_thread && scr->_state != SCRIPT_FINISHED && scr->_owner == _owner && scumm_stricmp(scr->_filename, _filename) == 0) {
|
|
scr->finish(true);
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// IWmeDebugScript interface implementation
|
|
int ScScript::dbgGetLine() {
|
|
return _currentLine;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
const char *ScScript::dbgGetFilename() {
|
|
return _filename;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void ScScript::afterLoad() {
|
|
if (_buffer == nullptr) {
|
|
byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize);
|
|
if (!buffer) {
|
|
_gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename);
|
|
_state = SCRIPT_ERROR;
|
|
return;
|
|
}
|
|
|
|
_buffer = new byte [_bufferSize];
|
|
memcpy(_buffer, buffer, _bufferSize);
|
|
|
|
delete _scriptStream;
|
|
_scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
|
|
|
|
initTables();
|
|
}
|
|
}
|
|
|
|
} // end of namespace Wintermute
|