scummvm/engines/myst3/subtitles.cpp

552 lines
14 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/myst3/subtitles.h"
#include "engines/myst3/myst3.h"
#include "engines/myst3/scene.h"
#include "engines/myst3/state.h"
#include "common/archive.h"
#include "graphics/fontman.h"
#include "graphics/font.h"
#include "graphics/fonts/ttf.h"
#include "video/bink_decoder.h"
namespace Myst3 {
class FontSubtitles : public Subtitles {
public:
FontSubtitles(Myst3Engine *vm);
virtual ~FontSubtitles();
protected:
void loadResources() override;
bool loadSubtitles(int32 id) override;
void drawToTexture(const Phrase *phrase) override;
private:
void loadCharset(int32 id);
void createTexture();
void readPhrases(const ResourceDescription *desc);
static Common::String fakeBidiProcessing(const Common::String &phrase);
const Graphics::Font *_font;
Graphics::Surface *_surface;
float _scale;
uint8 *_charset;
};
FontSubtitles::FontSubtitles(Myst3Engine *vm) :
Subtitles(vm),
_font(nullptr),
_surface(nullptr),
_scale(1.0),
_charset(nullptr) {
}
FontSubtitles::~FontSubtitles() {
if (_surface) {
_surface->free();
delete _surface;
}
delete _font;
delete[] _charset;
}
void FontSubtitles::loadResources() {
// We draw the subtitles in the adequate resolution so that they are not
// scaled up. This is the scale factor of the current resolution
// compared to the original
_scale = getPosition().width() / (float) getOriginalPosition().width();
#ifdef USE_FREETYPE2
Common::String ttfFile;
if (_fontFace == "Arial Narrow") {
// Use the TTF font provided by the game if TTF support is available
ttfFile = "arir67w.ttf";
} else if (_fontFace == "MS Gothic") {
// The Japanese font has to be supplied by the user
ttfFile = "msgothic.ttf";
} else if (_fontFace == "Arial2") {
// The Hebrew font has to be supplied by the user
ttfFile = "hebrew.ttf";
} else {
error("Unknown subtitles font face '%s'", _fontFace.c_str());
}
Common::SeekableReadStream *s = SearchMan.createReadStreamForMember(ttfFile);
if (s) {
_font = Graphics::loadTTFFont(*s, _fontSize * _scale);
delete s;
} else {
warning("Unable to load the subtitles font '%s'", ttfFile.c_str());
}
#endif
}
void FontSubtitles::loadCharset(int32 id) {
ResourceDescription fontCharset = _vm->getFileDescription("CHAR", id, 0, Archive::kRawData);
// Load the font charset if any
if (fontCharset.isValid()) {
Common::SeekableReadStream *data = fontCharset.getData();
_charset = new uint8[data->size()];
data->read(_charset, data->size());
delete data;
}
}
bool FontSubtitles::loadSubtitles(int32 id) {
// No game-provided charset for the Japanese version
if (_fontCharsetCode == 0) {
loadCharset(1100);
}
int32 overridenId = checkOverridenId(id);
ResourceDescription desc = loadText(overridenId, overridenId != id);
if (!desc.isValid())
return false;
readPhrases(&desc);
if (_vm->getGameLanguage() == Common::HE_ISR) {
for (uint i = 0; i < _phrases.size(); i++) {
_phrases[i].string = fakeBidiProcessing(_phrases[i].string);
}
}
return true;
}
void FontSubtitles::readPhrases(const ResourceDescription *desc) {
Common::SeekableReadStream *crypted = desc->getData();
// Read the frames and associated text offsets
while (true) {
Phrase s;
s.frame = crypted->readUint32LE();
s.offset = crypted->readUint32LE();
if (!s.frame)
break;
_phrases.push_back(s);
}
// Read and decrypt the frames subtitles
for (uint i = 0; i < _phrases.size(); i++) {
crypted->seek(_phrases[i].offset);
uint8 key = 35;
while (true) {
uint8 c = crypted->readByte() ^ key++;
if (c >= 32 && _charset)
c = _charset[c - 32];
if (!c)
break;
_phrases[i].string += c;
}
}
delete crypted;
}
static bool isPunctuation(char c) {
return c == '.' || c == ',' || c == '\"' || c == '!' || c == '?';
}
Common::String FontSubtitles::fakeBidiProcessing(const Common::String &phrase) {
// The Hebrew subtitles are stored in logical order:
// .ABC DEF GHI
// This line should be rendered in visual order as:
// .IHG FED CBA
// Notice how the dot is on the left both in logical and visual order. This is
// because it is in left to right order while the Hebrew characters are in right to
// left order. Text rendering code needs to apply what is called the BiDirectional
// algorithm to know which parts of an input string are LTR or RTL and how to render
// them. This is a quite complicated algorithm. Fortunately the subtitles in Myst III
// only require very specific BiDi processing. The punctuation signs at the beginning of
// each line need to be moved to the end so that they are visually to the left once
// the string is rendered from right to left.
// This method works around the need to implement proper BiDi processing
// by exploiting that fact.
uint punctuationCounter = 0;
while (punctuationCounter < phrase.size() && isPunctuation(phrase[punctuationCounter])) {
punctuationCounter++;
}
Common::String output = Common::String(phrase.c_str() + punctuationCounter);
for (uint i = 0; i < punctuationCounter; i++) {
output += phrase[i];
}
// Also reverse the string so that it is in visual order.
// This is necessary because our text rendering code does not actually support RTL.
for (int i = 0, j = output.size() - 1; i < j; i++, j--) {
char c = output[i];
output.setChar(output[j], i);
output.setChar(c, j);
}
return output;
}
void FontSubtitles::createTexture() {
// Create a surface to draw the subtitles on
// Use RGB 565 to allow use of BDF fonts
if (!_surface) {
uint16 width = Renderer::kOriginalWidth * _scale;
uint16 height = _surfaceHeight * _scale;
// Make sure the width is even. Some graphics drivers have trouble reading from
// surfaces with an odd width (Mesa 18 on Intel).
width &= ~1;
_surface = new Graphics::Surface();
_surface->create(width, height, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
}
if (!_texture) {
_texture = _vm->_gfx->createTexture2D(_surface);
}
}
/** Return an encoding from a GDI Charset as provided to CreateFont */
static Common::CodePage getEncodingFromCharsetCode(uint32 gdiCharset) {
static const struct {
uint32 charset;
Common::CodePage encoding;
} codepages[] = {
{ 128, Common::kWindows932 }, // SHIFTJIS_CHARSET
{ 177, Common::kWindows1255 }, // HEBREW_CHARSET
{ 204, Common::kWindows1251 }, // RUSSIAN_CHARSET
{ 238, Common::kMacCentralEurope } // EASTEUROPE_CHARSET
};
for (uint i = 0; i < ARRAYSIZE(codepages); i++) {
if (gdiCharset == codepages[i].charset) {
return codepages[i].encoding;
}
}
error("Unknown font charset code '%d'", gdiCharset);
}
void FontSubtitles::drawToTexture(const Phrase *phrase) {
const Graphics::Font *font;
if (_font)
font = _font;
else
font = FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont);
if (!font)
error("No available font");
if (!_texture || !_surface) {
createTexture();
}
// Draw the new text
memset(_surface->getPixels(), 0, _surface->pitch * _surface->h);
if (_fontCharsetCode == 0) {
font->drawString(_surface, phrase->string, 0, _singleLineTop * _scale, _surface->w, 0xFFFFFFFF, Graphics::kTextAlignCenter, 0, false);
} else {
Common::CodePage encoding = getEncodingFromCharsetCode(_fontCharsetCode);
Common::U32String unicode = Common::U32String(phrase->string, encoding);
font->drawString(_surface, unicode, 0, _singleLineTop * _scale, _surface->w, 0xFFFFFFFF, Graphics::kTextAlignCenter, 0, false);
}
// Update the texture
_texture->update(_surface);
}
class MovieSubtitles : public Subtitles {
public:
MovieSubtitles(Myst3Engine *vm);
virtual ~MovieSubtitles();
protected:
void loadResources() override;
bool loadSubtitles(int32 id) override;
void drawToTexture(const Phrase *phrase) override;
private:
ResourceDescription loadMovie(int32 id, bool overriden);
void readPhrases(const ResourceDescription *desc);
Video::BinkDecoder _bink;
};
MovieSubtitles::MovieSubtitles(Myst3Engine *vm) :
Subtitles(vm) {
}
MovieSubtitles::~MovieSubtitles() {
}
void MovieSubtitles::readPhrases(const ResourceDescription *desc) {
Common::SeekableReadStream *frames = desc->getData();
// Read the frames
uint index = 0;
while (true) {
Phrase s;
s.frame = frames->readUint32LE();
s.offset = index;
if (!s.frame)
break;
_phrases.push_back(s);
index++;
}
delete frames;
}
ResourceDescription MovieSubtitles::loadMovie(int32 id, bool overriden) {
ResourceDescription desc;
if (overriden) {
desc = _vm->getFileDescription("IMGR", 200000 + id, 0, Archive::kMovie);
} else {
desc = _vm->getFileDescription("", 200000 + id, 0, Archive::kMovie);
}
return desc;
}
bool MovieSubtitles::loadSubtitles(int32 id) {
int32 overridenId = checkOverridenId(id);
ResourceDescription phrases = loadText(overridenId, overridenId != id);
ResourceDescription movie = loadMovie(overridenId, overridenId != id);
if (!phrases.isValid() || !movie.isValid())
return false;
readPhrases(&phrases);
// Load the movie
Common::SeekableReadStream *movieStream = movie.getData();
_bink.setDefaultHighColorFormat(Texture::getRGBAPixelFormat());
_bink.loadStream(movieStream);
_bink.start();
return true;
}
void MovieSubtitles::loadResources() {
}
void MovieSubtitles::drawToTexture(const Phrase *phrase) {
_bink.seekToFrame(phrase->offset);
const Graphics::Surface *surface = _bink.decodeNextFrame();
if (!_texture) {
_texture = _vm->_gfx->createTexture2D(surface);
} else {
_texture->update(surface);
}
}
Subtitles::Subtitles(Myst3Engine *vm) :
Window(),
_vm(vm),
_texture(nullptr),
_frame(-1) {
_scaled = !_vm->isWideScreenModEnabled();
}
Subtitles::~Subtitles() {
freeTexture();
}
void Subtitles::loadFontSettings(int32 id) {
// Load font settings
const ResourceDescription fontNums = _vm->getFileDescription("NUMB", id, 0, Archive::kNumMetadata);
if (!fontNums.isValid())
error("Unable to load font settings values");
_fontSize = fontNums.getMiscData(0);
_fontBold = fontNums.getMiscData(1);
_surfaceHeight = fontNums.getMiscData(2);
_singleLineTop = fontNums.getMiscData(3);
_line1Top = fontNums.getMiscData(4);
_line2Top = fontNums.getMiscData(5);
_surfaceTop = fontNums.getMiscData(6);
_fontCharsetCode = fontNums.getMiscData(7);
if (_fontCharsetCode > 0) {
_fontCharsetCode = 128; // The Japanese subtitles are encoded in CP 932 / Shift JIS
}
if (_vm->getGameLanguage() == Common::HE_ISR) {
// The Hebrew subtitles are encoded in CP 1255, but the game data does not specify the appropriate encoding
_fontCharsetCode = 177;
}
if (_fontCharsetCode < 0) {
_fontCharsetCode = -_fontCharsetCode; // Negative values are GDI charset codes
}
ResourceDescription fontText = _vm->getFileDescription("TEXT", id, 0, Archive::kTextMetadata);
if (!fontText.isValid())
error("Unable to load font face");
_fontFace = fontText.getTextData(0);
}
int32 Subtitles::checkOverridenId(int32 id) {
// Subtitles may be overridden using a variable
if (_vm->_state->getMovieOverrideSubtitles()) {
id = _vm->_state->getMovieOverrideSubtitles();
_vm->_state->setMovieOverrideSubtitles(0);
}
return id;
}
ResourceDescription Subtitles::loadText(int32 id, bool overriden) {
ResourceDescription desc;
if (overriden) {
desc = _vm->getFileDescription("IMGR", 100000 + id, 0, Archive::kText);
} else {
desc = _vm->getFileDescription("", 100000 + id, 0, Archive::kText);
}
return desc;
}
void Subtitles::setFrame(int32 frame) {
const Phrase *phrase = nullptr;
for (uint i = 0; i < _phrases.size(); i++) {
if (_phrases[i].frame > frame)
break;
phrase = &_phrases[i];
}
if (!phrase) {
freeTexture();
return;
}
if (phrase->frame == _frame) {
return;
}
_frame = phrase->frame;
drawToTexture(phrase);
}
void Subtitles::drawOverlay() {
if (!_texture) return;
Common::Rect screen = _vm->_gfx->viewport();
Common::Rect bottomBorder = Common::Rect(Renderer::kOriginalWidth, _surfaceHeight);
bottomBorder.translate(0, _surfaceTop);
if (_vm->isWideScreenModEnabled()) {
// Draw a black background to cover the main game frame
_vm->_gfx->drawRect2D(Common::Rect(screen.width(), Renderer::kBottomBorderHeight), 0xFF, 0x00, 0x00, 0x00);
// Center the subtitles in the screen
bottomBorder.translate((screen.width() - Renderer::kOriginalWidth) / 2, 0);
}
Common::Rect textureRect = Common::Rect(_texture->width, _texture->height);
_vm->_gfx->drawTexturedRect2D(bottomBorder, textureRect, _texture);
}
Subtitles *Subtitles::create(Myst3Engine *vm, uint32 id) {
Subtitles *s;
if (vm->getPlatform() == Common::kPlatformXbox) {
s = new MovieSubtitles(vm);
} else {
s = new FontSubtitles(vm);
}
s->loadFontSettings(1100);
if (!s->loadSubtitles(id)) {
delete s;
return nullptr;
}
s->loadResources();
return s;
}
void Subtitles::freeTexture() {
if (_texture) {
delete _texture;
_texture = nullptr;
}
}
Common::Rect Subtitles::getPosition() const {
Common::Rect screen = _vm->_gfx->viewport();
Common::Rect frame;
if (_vm->isWideScreenModEnabled()) {
frame = Common::Rect(screen.width(), Renderer::kBottomBorderHeight);
Common::Rect scenePosition = _vm->_scene->getPosition();
int16 top = CLIP<int16>(screen.height() - frame.height(), 0, scenePosition.bottom);
frame.translate(0, top);
} else {
frame = Common::Rect(screen.width(), screen.height() * Renderer::kBottomBorderHeight / Renderer::kOriginalHeight);
frame.translate(screen.left, screen.top + screen.height() * (Renderer::kTopBorderHeight + Renderer::kFrameHeight) / Renderer::kOriginalHeight);
}
return frame;
}
Common::Rect Subtitles::getOriginalPosition() const {
Common::Rect originalPosition = Common::Rect(Renderer::kOriginalWidth, Renderer::kBottomBorderHeight);
originalPosition.translate(0, Renderer::kTopBorderHeight + Renderer::kFrameHeight);
return originalPosition;
}
} // End of namespace Myst3