scummvm/engines/m4
2010-06-17 12:13:27 +00:00
..
actor.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
actor.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.cpp M4/MADS: Some slight tweaks to the animation message chunks 2010-06-17 12:13:27 +00:00
animation.h M4/MADS: Some slight tweaks to the animation message chunks 2010-06-17 12:13:27 +00:00
assets.cpp Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place 2010-06-05 04:18:23 +00:00
assets.h Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place 2010-06-05 04:18:23 +00:00
burger_data.h
compression.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
compression.h Fix warning, whitespace 2010-05-31 12:38:15 +00:00
console.cpp Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code 2010-06-04 11:28:30 +00:00
console.h In progress work implementing the animation player 2010-05-31 12:10:30 +00:00
converse.cpp Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
converse.h Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
dialogs.cpp Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
dialogs.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
events.cpp Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
events.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
font.cpp Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
font.h Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
globals.cpp Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences 2010-06-14 06:33:24 +00:00
globals.h Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences 2010-06-14 06:33:24 +00:00
graphics.cpp Bugfixes to depth processing that was causing the 'Microprose Design Group' message not to appear in the first intro scene 2010-06-15 11:19:32 +00:00
graphics.h Bugfixes to depth processing that was causing the 'Microprose Design Group' message not to appear in the first intro scene 2010-06-15 11:19:32 +00:00
gui.cpp Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
gui.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
hotspot.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
hotspot.h Further code implemented for the current action display 2010-03-16 08:26:08 +00:00
m4_menus.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_menus.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4_scene.cpp Allow the Orion Burger title screen to be shown again. At least, it doesn't 2010-05-02 17:43:24 +00:00
m4_scene.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
m4_views.cpp Fix warning, whitespace 2010-05-31 12:38:15 +00:00
m4_views.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4.cpp Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
m4.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
mads_anim.cpp Added logic for animation sequences specifying a starting animation frame number 2010-06-14 03:15:58 +00:00
mads_anim.h Added logic for animation sequences specifying a starting animation frame number 2010-06-14 03:15:58 +00:00
mads_logic.cpp Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code 2010-06-04 11:28:30 +00:00
mads_logic.h Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code 2010-06-04 11:28:30 +00:00
mads_menus.cpp Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
mads_menus.h Removed use of globally constructed menu item position lists 2010-05-15 00:42:56 +00:00
mads_scene.cpp Fixed a few cppcheck errors. 2010-06-17 05:40:48 +00:00
mads_scene.h Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences 2010-06-14 06:33:24 +00:00
mads_views.cpp Bugfixes to depth processing that was causing the 'Microprose Design Group' message not to appear in the first intro scene 2010-06-15 11:19:32 +00:00
mads_views.h Bugfixes for correct moving of the screen viewport within an animation 2010-06-13 10:50:54 +00:00
midi.cpp Applied fix for checking unallocated channels for All Notes Off MIDI command 2010-06-12 23:53:26 +00:00
midi.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
module.mk Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
rails.cpp Bugfixes for animation depth logic 2010-05-16 01:32:46 +00:00
rails.h Bugfixes for animation depth logic 2010-05-16 01:32:46 +00:00
resource.cpp Beginnings of code for scene info loading 2010-02-27 05:30:53 +00:00
resource.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
saveload.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
saveload.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
scene.cpp Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
scene.h Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class 2010-04-21 10:42:01 +00:00
script.cpp Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
script.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
scripttab.h
sound.cpp Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
sound.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
sprite.cpp Added preliminary logic for showing loaded sprite frames 2010-03-25 12:46:06 +00:00
sprite.h Major work done on the animation and support classes to match the original 2010-05-23 07:20:40 +00:00
staticres.cpp Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
staticres.h Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
viewmgr.cpp Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs 2010-03-24 11:49:26 +00:00
viewmgr.h Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class 2010-06-07 09:19:42 +00:00
woodscript.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
woodscript.h Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
ws_machine.cpp
ws_sequence.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00