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actor.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
actor.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.cpp
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M4/MADS: Some slight tweaks to the animation message chunks
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2010-06-17 12:13:27 +00:00 |
animation.h
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M4/MADS: Some slight tweaks to the animation message chunks
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2010-06-17 12:13:27 +00:00 |
assets.cpp
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Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place
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2010-06-05 04:18:23 +00:00 |
assets.h
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Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place
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2010-06-05 04:18:23 +00:00 |
burger_data.h
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compression.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
compression.h
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
console.cpp
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Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
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2010-06-04 11:28:30 +00:00 |
console.h
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In progress work implementing the animation player
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2010-05-31 12:10:30 +00:00 |
converse.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
converse.h
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
dialogs.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
dialogs.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
events.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
events.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
font.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
font.h
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
globals.cpp
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Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
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2010-06-14 06:33:24 +00:00 |
globals.h
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Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
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2010-06-14 06:33:24 +00:00 |
graphics.cpp
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Bugfixes to depth processing that was causing the 'Microprose Design Group' message not to appear in the first intro scene
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2010-06-15 11:19:32 +00:00 |
graphics.h
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Bugfixes to depth processing that was causing the 'Microprose Design Group' message not to appear in the first intro scene
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2010-06-15 11:19:32 +00:00 |
gui.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
gui.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
hotspot.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
hotspot.h
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Further code implemented for the current action display
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2010-03-16 08:26:08 +00:00 |
m4_menus.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_menus.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4_scene.cpp
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Allow the Orion Burger title screen to be shown again. At least, it doesn't
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2010-05-02 17:43:24 +00:00 |
m4_scene.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
m4_views.cpp
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
m4_views.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
m4.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
mads_anim.cpp
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Added logic for animation sequences specifying a starting animation frame number
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2010-06-14 03:15:58 +00:00 |
mads_anim.h
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Added logic for animation sequences specifying a starting animation frame number
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2010-06-14 03:15:58 +00:00 |
mads_logic.cpp
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Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
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2010-06-04 11:28:30 +00:00 |
mads_logic.h
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Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
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2010-06-04 11:28:30 +00:00 |
mads_menus.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
mads_menus.h
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Removed use of globally constructed menu item position lists
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2010-05-15 00:42:56 +00:00 |
mads_scene.cpp
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Fixed a few cppcheck errors.
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2010-06-17 05:40:48 +00:00 |
mads_scene.h
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Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
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2010-06-14 06:33:24 +00:00 |
mads_views.cpp
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Bugfixes to depth processing that was causing the 'Microprose Design Group' message not to appear in the first intro scene
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2010-06-15 11:19:32 +00:00 |
mads_views.h
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Bugfixes for correct moving of the screen viewport within an animation
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2010-06-13 10:50:54 +00:00 |
midi.cpp
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Applied fix for checking unallocated channels for All Notes Off MIDI command
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2010-06-12 23:53:26 +00:00 |
midi.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
module.mk
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
rails.cpp
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Bugfixes for animation depth logic
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2010-05-16 01:32:46 +00:00 |
rails.h
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Bugfixes for animation depth logic
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2010-05-16 01:32:46 +00:00 |
resource.cpp
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Beginnings of code for scene info loading
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2010-02-27 05:30:53 +00:00 |
resource.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
saveload.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
saveload.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
scene.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
scene.h
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Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
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2010-04-21 10:42:01 +00:00 |
script.cpp
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
script.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
scripttab.h
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sound.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sound.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sprite.cpp
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Added preliminary logic for showing loaded sprite frames
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2010-03-25 12:46:06 +00:00 |
sprite.h
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Major work done on the animation and support classes to match the original
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2010-05-23 07:20:40 +00:00 |
staticres.cpp
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
staticres.h
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
viewmgr.cpp
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Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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2010-03-24 11:49:26 +00:00 |
viewmgr.h
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Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
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2010-06-07 09:19:42 +00:00 |
woodscript.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
woodscript.h
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
ws_machine.cpp
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ws_sequence.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |