scummvm/engines/saga2/module.mk
2021-07-01 01:37:15 +02:00

113 lines
1.5 KiB
Makefile

MODULE := engines/saga2
MODULE_OBJS := \
actor.o \
arrowptr.o \
assign.o \
audio.o \
audiobuf.o \
audiores.o \
automap.o \
band.o \
beegee.o \
blitters.o \
button.o \
calender.o \
config.o \
contain.o \
detection.o \
display.o \
dispnode.o \
dlist.o \
document.o \
effects.o \
enchant.o \
floating.o \
gamemode.o \
gdraw.o \
gpointer.o \
grabinfo.o \
grequest.o \
gtext.o \
gtextbox.o \
hresmgr.o \
imagcach.o \
interp.o \
intrface.o \
keybored.o \
loadmsg.o \
loadsave.o \
magic.o \
main.o \
mainmap.o \
mapfeatr.o \
messager.o \
metaengine.o \
mission.o \
modal.o \
motion.o \
mouseimg.o \
msgbox.o \
noise.o \
objects.o \
objproto.o \
panel.o \
path.o \
patrol.o \
player.o \
playmode.o \
pool.o \
property.o \
pt2angle.o \
rect.o \
rmem.o \
rserver.o \
saga2.o \
sagafunc.o \
savefile.o \
sensor.o \
speech.o \
spelcast.o \
speldata.o \
speldraw.o \
spellini.o \
spellio.o \
spellloc.o \
spellsiz.o \
spellspr.o \
spellsta.o \
sprite.o \
target.o \
task.o \
terrain.o \
tile.o \
tileline.o \
tileload.o \
tilemode.o \
timers.o \
tower.o \
towerfta.o \
transit.o \
tromode.o \
uidialog.o \
vbacksav.o \
video.o \
videobox.o \
vpal.o \
vwdraw.o \
weapons.o
MODULE_DIRS += \
engines/saga2
# This module can be built as a plugin
ifeq ($(ENABLE_SAGA2), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o