mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 21:24:53 +00:00
d19adc0514
svn-id: r26023
518 lines
14 KiB
C++
518 lines
14 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/hashmap.h"
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#include "common/util.h"
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#include "common/hash-str.h"
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#ifdef MACOSX
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#include "CoreFoundation/CoreFoundation.h"
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#endif
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#ifdef __PLAYSTATION2__
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// for those replaced fopen/fread/etc functions
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typedef unsigned long uint64;
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typedef signed long int64;
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#include "backends/platform/ps2/fileio.h"
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#define fopen(a, b) ps2_fopen(a, b)
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#define fclose(a) ps2_fclose(a)
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#define fseek(a, b, c) ps2_fseek(a, b, c)
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#define ftell(a) ps2_ftell(a)
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#define feof(a) ps2_feof(a)
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#define fread(a, b, c, d) ps2_fread(a, b, c, d)
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#define fwrite(a, b, c, d) ps2_fwrite(a, b, c, d)
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//#define fprintf ps2_fprintf // used in common/util.cpp
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//#define fflush(a) ps2_fflush(a) // used in common/util.cpp
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//#define fgetc(a) ps2_fgetc(a) // not used
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//#define fgets(a, b, c) ps2_fgets(a, b, c) // not used
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//#define fputc(a, b) ps2_fputc(a, b) // not used
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//#define fputs(a, b) ps2_fputs(a, b) // not used
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//#define fsize(a) ps2_fsize(a) // not used -- and it is not a standard function either
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#endif
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#ifdef __DS__
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// These functions replease the standard library functions of the same name.
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// As this header is included after the standard one, I have the chance to #define
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// all of these to my own code.
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//
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// A #define is the only way, as redefinig the functions would cause linker errors.
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// These functions need to be #undef'ed, as their original definition
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// in devkitarm is done with #includes (ugh!)
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#undef feof
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#undef clearerr
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//#undef getc
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//#undef ferror
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#define FILE void
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FILE* std_fopen(const char* name, const char* mode);
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void std_fclose(FILE* handle);
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size_t std_fread(const void* ptr, size_t size, size_t numItems, FILE* handle);
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size_t std_fwrite(const void* ptr, size_t size, size_t numItems, FILE* handle);
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bool std_feof(FILE* handle);
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long int std_ftell(FILE* handle);
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int std_fseek(FILE* handle, long int offset, int whence);
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void std_clearerr(FILE* handle);
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//void std_fprintf(FILE* handle, const char* fmt, ...); // used in common/util.cpp
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//void std_fflush(FILE* handle); // used in common/util.cpp
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//char* std_fgets(char* str, int size, FILE* file); // not used
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//int std_getc(FILE* handle); // not used
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//char* std_getcwd(char* dir, int dunno); // not used
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//void std_cwd(char* dir); // not used
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//int std_ferror(FILE* handle); // not used
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// Only functions used in the ScummVM source have been defined here!
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#define fopen(name, mode) DS::std_fopen(name, mode)
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#define fclose(handle) DS::std_fclose(handle)
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#define fread(ptr, size, items, file) DS::std_fread(ptr, size, items, file)
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#define fwrite(ptr, size, items, file) DS::std_fwrite(ptr, size, items, file)
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#define feof(handle) DS::std_feof(handle)
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#define ftell(handle) DS::std_ftell(handle)
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#define fseek(handle, offset, whence) DS::std_fseek(handle, offset, whence)
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#define clearerr(handle) DS::std_clearerr(handle)
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#define printf(fmt, ...) consolePrintf(fmt, ##__VA_ARGS__)
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//#define fprintf(file, fmt, ...) { char str[128]; sprintf(str, fmt, ##__VA_ARGS__); DS::std_fwrite(str, strlen(str), 1, file); }
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//#define fflush(file) DS::std_fflush(file) // used in common/util.cpp
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//#define fgets(str, size, file) DS::std_fgets(str, size, file) // not used
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//#define getc(handle) DS::std_getc(handle) // not used
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//#define getcwd(dir, dunno) DS::std_getcwd(dir, dunno) // not used
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//#define ferror(handle) DS::std_ferror(handle) // not used
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#endif
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namespace Common {
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typedef HashMap<String, int, CaseSensitiveString_Hash, CaseSensitiveString_EqualTo> StringIntMap;
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// The following two objects could be turned into static members of class
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// File. However, then we would be forced to #include hashmap in file.h
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// which seems to be a high price just for a simple beautification...
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static StringIntMap *_defaultDirectories;
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static StringMap *_filesMap;
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static FILE *fopenNoCase(const String &filename, const String &directory, const char *mode) {
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FILE *file;
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String buf(directory);
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uint i;
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#if !defined(__GP32__) && !defined(PALMOS_MODE)
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// Add a trailing slash, if necessary.
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if (!buf.empty()) {
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const char c = buf.lastChar();
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if (c != ':' && c != '/' && c != '\\')
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buf += '/';
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}
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#endif
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// Append the filename to the path string
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const int offsetToFileName = buf.size();
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buf += filename;
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//
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// Try to open the file normally
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//
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file = fopen(buf.c_str(), mode);
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//
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// Try again, with file name converted to upper case
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//
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if (!file) {
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for (i = offsetToFileName; i < buf.size(); ++i) {
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buf[i] = toupper(buf[i]);
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}
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file = fopen(buf.c_str(), mode);
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}
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//
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// Try again, with file name converted to lower case
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//
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if (!file) {
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for (i = offsetToFileName; i < buf.size(); ++i) {
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buf[i] = tolower(buf[i]);
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}
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file = fopen(buf.c_str(), mode);
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}
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//
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// Try again, with file name capitalized
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//
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if (!file) {
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i = offsetToFileName;
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buf[i] = toupper(buf[i]);
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file = fopen(buf.c_str(), mode);
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}
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#ifdef __amigaos4__
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//
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// Work around for possibility that someone uses AmigaOS "newlib" build with SmartFileSystem (blocksize 512 bytes), leading
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// to buffer size being only 512 bytes. "Clib2" sets the buffer size to 8KB, resulting smooth movie playback. This forces the buffer
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// to be enough also when using "newlib" compile on SFS.
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//
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if (file) {
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setvbuf(file, NULL, _IOFBF, 8192);
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}
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#endif
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return file;
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}
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void File::addDefaultDirectory(const String &directory) {
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FilesystemNode dir(directory);
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addDefaultDirectoryRecursive(dir, 1);
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}
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void File::addDefaultDirectoryRecursive(const String &directory, int level, const String &prefix) {
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FilesystemNode dir(directory);
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addDefaultDirectoryRecursive(dir, level, prefix);
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}
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void File::addDefaultDirectory(const FilesystemNode &directory) {
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addDefaultDirectoryRecursive(directory, 1);
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}
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void File::addDefaultDirectoryRecursive(const FilesystemNode &dir, int level, const String &prefix) {
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if (level <= 0)
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return;
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FSList fslist;
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if (!dir.listDir(fslist, FilesystemNode::kListAll)) {
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// Failed listing the contents of this node, so it is either not a
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// directory, or just doesn't exist at all.
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return;
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}
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if (!_defaultDirectories)
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_defaultDirectories = new StringIntMap;
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// Do not add directories multiple times, unless this time they are added
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// with a bigger depth.
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const String &directory(dir.path());
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if (_defaultDirectories->contains(directory) && (*_defaultDirectories)[directory] >= level)
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return;
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(*_defaultDirectories)[directory] = level;
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if (!_filesMap)
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_filesMap = new StringMap;
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for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory()) {
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addDefaultDirectoryRecursive(file->path(), level - 1, prefix + file->name() + "/");
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} else {
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String lfn(prefix);
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lfn += file->name();
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lfn.toLowercase();
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if (!_filesMap->contains(lfn)) {
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(*_filesMap)[lfn] = file->path();
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}
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}
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}
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}
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void File::resetDefaultDirectories() {
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delete _defaultDirectories;
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delete _filesMap;
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_defaultDirectories = 0;
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_filesMap = 0;
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}
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File::File()
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: _handle(0), _ioFailed(false) {
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}
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//#define DEBUG_FILE_REFCOUNT
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File::~File() {
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#ifdef DEBUG_FILE_REFCOUNT
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warning("File::~File on file '%s'", _name.c_str());
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#endif
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close();
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}
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bool File::open(const String &filename, AccessMode mode) {
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assert(mode == kFileReadMode || mode == kFileWriteMode);
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if (filename.empty()) {
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error("File::open: No filename was specified");
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}
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if (_handle) {
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error("File::open: This file object already is opened (%s), won't open '%s'", _name.c_str(), filename.c_str());
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}
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_name.clear();
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clearIOFailed();
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String fname(filename);
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fname.toLowercase();
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const char *modeStr = (mode == kFileReadMode) ? "rb" : "wb";
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if (mode == kFileWriteMode) {
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_handle = fopenNoCase(filename, "", modeStr);
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} else if (_filesMap && _filesMap->contains(fname)) {
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fname = (*_filesMap)[fname];
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debug(3, "Opening hashed: %s", fname.c_str());
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_handle = fopen(fname.c_str(), modeStr);
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} else if (_filesMap && _filesMap->contains(fname + ".")) {
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// WORKAROUND: Bug #1458388: "SIMON1: Game Detection fails"
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// sometimes instead of "GAMEPC" we get "GAMEPC." (note trailing dot)
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fname = (*_filesMap)[fname + "."];
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debug(3, "Opening hashed: %s", fname.c_str());
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_handle = fopen(fname.c_str(), modeStr);
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} else {
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if (_defaultDirectories) {
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// Try all default directories
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StringIntMap::const_iterator x(_defaultDirectories->begin());
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for (; _handle == NULL && x != _defaultDirectories->end(); ++x) {
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_handle = fopenNoCase(filename, x->_key, modeStr);
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}
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}
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// Last resort: try the current directory
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if (_handle == NULL)
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_handle = fopenNoCase(filename, "", modeStr);
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// Last last (really) resort: try looking inside the application bundle on Mac OS X for the lowercase file.
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#ifdef MACOSX
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if (!_handle) {
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CFStringRef cfFileName = CFStringCreateWithBytes(NULL, (const UInt8 *)filename.c_str(), filename.size(), kCFStringEncodingASCII, false);
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CFURLRef fileUrl = CFBundleCopyResourceURL(CFBundleGetMainBundle(), cfFileName, NULL, NULL);
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if (fileUrl) {
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UInt8 buf[256];
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if (CFURLGetFileSystemRepresentation(fileUrl, false, (UInt8 *)buf, 256)) {
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_handle = fopen((char *)buf, modeStr);
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}
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CFRelease(fileUrl);
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}
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CFRelease(cfFileName);
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}
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#endif
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}
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if (_handle == NULL) {
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if (mode == kFileReadMode)
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debug(2, "File %s not found", filename.c_str());
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else
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debug(2, "File %s not opened", filename.c_str());
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return false;
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}
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_name = filename;
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#ifdef DEBUG_FILE_REFCOUNT
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warning("File::open on file '%s'", _name.c_str());
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#endif
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return true;
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}
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bool File::open(const FilesystemNode &node, AccessMode mode) {
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assert(mode == kFileReadMode || mode == kFileWriteMode);
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if (!node.isValid()) {
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warning("File::open: Trying to open an invalid FilesystemNode object");
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return false;
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} else if (node.isDirectory()) {
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warning("File::open: Trying to open a FilesystemNode which is a directory");
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return false;
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}
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String filename(node.name());
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if (_handle) {
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error("File::open: This file object already is opened (%s), won't open '%s'", _name.c_str(), filename.c_str());
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}
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clearIOFailed();
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_name.clear();
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const char *modeStr = (mode == kFileReadMode) ? "rb" : "wb";
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_handle = fopen(node.path().c_str(), modeStr);
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if (_handle == NULL) {
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if (mode == kFileReadMode)
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debug(2, "File %s not found", filename.c_str());
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else
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debug(2, "File %s not opened", filename.c_str());
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return false;
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}
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_name = filename;
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#ifdef DEBUG_FILE_REFCOUNT
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warning("File::open on file '%s'", _name.c_str());
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#endif
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return true;
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}
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bool File::exists(const String &filename) {
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// First try to find the file it via a FilesystemNode (in case an absolute
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// path was passed). But we only use this to filter out directories.
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FilesystemNode file(filename);
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// FIXME: can't use isValid() here since at the time of writing
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// FilesystemNode is to be unable to find for example files
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// added in extrapath
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if (file.isDirectory())
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return false;
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// Next, try to locate the file by *opening* it in read mode. This has
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// multiple effects:
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// 1) It takes _filesMap and _defaultDirectories into consideration -> good
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// 2) It returns true if and only if File::open is possible on the file -> good
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// 3) If this method is misused, it could lead to an fopen call on a directory
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// -> bad!
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// 4) It also checks whether we can read the file. This is not 100%
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// desirable; after all, even when we can't read it, the file is present.
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// Since this method is often used to check whether a file should be
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// re-created, that's not nice.
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//
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// TODO/FIXME: We should clarify the semantics of this method, and then
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// maybe should introduce several new methods:
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// fileExistsAndReadable
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// fileExists
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// fileExistsAtPath
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// dirExists
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// dirExistsAtPath
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// or maybe only 1-2 methods which take some params :-).
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File tmp;
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return tmp.open(filename, kFileReadMode);
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}
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void File::close() {
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if (_handle)
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fclose((FILE *)_handle);
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_handle = NULL;
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}
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bool File::isOpen() const {
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return _handle != NULL;
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}
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bool File::ioFailed() const {
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return _ioFailed != 0;
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}
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void File::clearIOFailed() {
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_ioFailed = false;
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}
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bool File::eof() const {
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if (_handle == NULL) {
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error("File::eof: File is not open!");
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return false;
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}
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return feof((FILE *)_handle) != 0;
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}
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uint32 File::pos() const {
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if (_handle == NULL) {
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error("File::pos: File is not open!");
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return 0;
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}
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return ftell((FILE *)_handle);
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}
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uint32 File::size() const {
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if (_handle == NULL) {
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error("File::size: File is not open!");
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return 0;
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}
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uint32 oldPos = ftell((FILE *)_handle);
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fseek((FILE *)_handle, 0, SEEK_END);
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uint32 length = ftell((FILE *)_handle);
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fseek((FILE *)_handle, oldPos, SEEK_SET);
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return length;
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}
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void File::seek(int32 offs, int whence) {
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if (_handle == NULL) {
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error("File::seek: File is not open!");
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return;
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}
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if (fseek((FILE *)_handle, offs, whence) != 0)
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clearerr((FILE *)_handle);
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}
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uint32 File::read(void *ptr, uint32 len) {
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byte *ptr2 = (byte *)ptr;
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uint32 real_len;
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if (_handle == NULL) {
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error("File::read: File is not open!");
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return 0;
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}
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if (len == 0)
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return 0;
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real_len = fread(ptr2, 1, len, (FILE *)_handle);
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if (real_len < len) {
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_ioFailed = true;
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}
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return real_len;
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}
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uint32 File::write(const void *ptr, uint32 len) {
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if (_handle == NULL) {
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error("File::write: File is not open!");
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return 0;
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}
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if (len == 0)
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return 0;
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if ((uint32)fwrite(ptr, 1, len, (FILE *)_handle) != len) {
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_ioFailed = true;
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}
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return len;
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}
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} // End of namespace Common
|