scummvm/engines/agi/agi.h
Max Horn d1b570d9e5 Fixing some compiler warnings
svn-id: r24812
2006-12-06 21:23:01 +00:00

747 lines
16 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* Copyright (C) 1999-2001 Sarien Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_H
#define AGI_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/hash-str.h"
#include "engines/engine.h"
namespace Agi {
typedef signed int Err;
/*
* Version and other definitions
*/
#define VERSION __DATE__ " " __TIME__
#define USE_IIGS_SOUND
#define TITLE "AGI engine"
#define DIR_ "dir"
#define LOGDIR "logdir"
#define PICDIR "picdir"
#define VIEWDIR "viewdir"
#define SNDDIR "snddir"
#define OBJECTS "object"
#define WORDS "words.tok"
#define MAX_DIRS 256
#define MAX_VARS 256
#define MAX_FLAGS (256 >> 3)
#define MAX_VIEWTABLE 255 /* KQ3 uses o255! */
#define MAX_WORDS 20
#define MAX_STRINGS 24 /* MAX_STRINGS + 1 used for get.num */
#define MAX_STRINGLEN 40
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
#define _EMPTY 0xfffff
#define EGO_OWNED 0xff
#define CRYPT_KEY_SIERRA "Avis Durgan"
#define CRYPT_KEY_AGDS "Alex Simkin"
#ifndef INLINE
#define INLINE
#endif
#define MSG_BOX_COLOUR 0x0f /* White */
#define MSG_BOX_TEXT 0x00 /* Black */
#define MSG_BOX_LINE 0x04 /* Red */
#define STATUS_FG 0x00 /* Black */
#define STATUS_BG 0x0f /* White */
#define PATCH_LOGIC /* disable copy protection on some games */
} // End of namespace Agi
/* AGI resources */
#include "agi/console.h"
#include "agi/view.h"
#include "agi/picture.h"
#include "agi/logic.h"
#include "agi/sound.h"
namespace Agi {
enum {
NO_GAMEDIR = 0,
GAMEDIR
};
enum AGIErrors {
err_OK = 0,
err_DoNothing,
err_BadCLISwitch,
err_InvalidAGIFile,
err_BadFileOpen,
err_NotEnoughMemory,
err_BadResource,
err_UnknownAGIVersion,
err_RestartGame,
err_NoLoopsInView,
err_ViewDataError,
err_NoGameList,
err_Unk = 127
};
enum kDebugLevels {
kDebugLevelMain = 1 << 0,
kDebugLevelResources = 1 << 1,
kDebugLevelSprites = 1 << 2,
kDebugLevelInventory = 1 << 3,
kDebugLevelInput = 1 << 4,
kDebugLevelMenu = 1 << 5,
kDebugLevelScripts = 1 << 6,
kDebugLevelSound = 1 << 7,
kDebugLevelText = 1 << 8
};
/**
* AGI resources.
*/
enum {
rLOGIC = 1,
rSOUND,
rVIEW,
rPICTURE
};
enum {
RES_LOADED = 1,
RES_COMPRESSED = 0x40
};
enum {
lCOMMAND_MODE = 1,
lTEST_MODE
};
struct game_id_list {
struct game_id_list *next;
uint32 version;
uint32 crc;
char *gName;
char *switches;
};
struct Mouse {
int button;
unsigned int x;
unsigned int y;
};
/**
* Command-line options.
*/
struct agi_options {
#define GAMERUN_RUNGAME 0
#define GAMERUN_PICVIEW 1
#define GAMERUN_WORDS 2
#define GAMERUN_OBJECTS 3
#define GAMERUN_GAMES 4
#define GAMERUN_CRC 5
int gamerun; /**< game run mode*/
int emuversion; /**< AGI version to emulate */
int agds; /**< enable AGDS mode */
int amiga; /**< enable Amiga mode */
int nosound; /**< disable sound */
Common::RenderMode renderMode;
int hires; /**< use hi-res pictures */
int soundemu; /**< sound emulation mode */
int agimouse; /**< AGI Mouse 1.0 emulation */
};
#define report printf
enum GameId {
GID_AGI = 1
};
#define WIN_TO_PIC_X(x) ((x) / 2)
#define WIN_TO_PIC_Y(y) ((y) < 8 ? 999 : (y) >= (8 + _HEIGHT) ? 999 : (y) - 8)
/**
* AGI variables.
*/
enum {
V_cur_room = 0, /* 0 */
V_prev_room,
V_border_touch_ego,
V_score,
V_border_code,
V_border_touch_obj, /* 5 */
V_ego_dir,
V_max_score,
V_free_pages,
V_word_not_found,
V_time_delay, /* 10 */
V_seconds,
V_minutes,
V_hours,
V_days,
V_joystick_sensitivity, /* 15 */
V_ego_view_resource,
V_agi_err_code,
V_agi_err_code_info,
V_key,
V_computer, /* 20 */
V_window_reset,
V_soundgen,
V_volume,
V_max_input_chars,
V_sel_item, /* 25 */
V_monitor
};
/**
* AGI flags
*/
enum {
F_ego_water = 0, /* 0 */
F_ego_invisible,
F_entered_cli,
F_ego_touched_p2,
F_said_accepted_input,
F_new_room_exec, /* 5 */
F_restart_game,
F_script_blocked,
F_joy_sensitivity,
F_sound_on,
F_debugger_on, /* 10 */
F_logic_zero_firsttime,
F_restore_just_ran,
F_status_selects_items,
F_menus_work,
F_output_mode, /* 15 */
F_auto_restart
};
struct agi_event {
uint16 data;
uint8 occured;
};
struct agi_object {
int location;
char *name;
};
struct agi_word {
int id;
char *word;
};
struct agi_dir {
uint8 volume;
uint32 offset;
uint32 len;
uint32 clen;
uint8 flags;
/* 0 = not in mem, can be freed
* 1 = in mem, can be released
* 2 = not in mem, cant be released
* 3 = in mem, cant be released
* 0x40 = was compressed
*/
};
struct agi_block {
int active;
int x1, y1;
int x2, y2;
uint8 *buffer; /* used for window background */
};
#define EGO_VIEW_TABLE 0
#define HORIZON 36
#define _WIDTH 160
#define _HEIGHT 168
/**
* AGI game structure.
* This structure contains all global data of an AGI game executed
* by the interpreter.
*/
struct agi_game {
#define STATE_INIT 0x00
#define STATE_LOADED 0x01
#define STATE_RUNNING 0x02
int state; /**< state of the interpreter */
char name[8]; /**< lead in id (e.g. `GR' for goldrush) */
char id[8]; /**< game id */
uint32 crc; /**< game CRC */
/* game flags and variables */
uint8 flags[MAX_FLAGS]; /**< 256 1-bit flags */
uint8 vars[MAX_VARS]; /**< 256 variables */
/* internal variables */
int horizon; /**< horizon y coordinate */
int line_status; /**< line number to put status on */
int line_user_input; /**< line to put user input on */
int line_min_print; /**< num lines to print on */
int cursor_pos; /**< column where the input cursor is */
uint8 input_buffer[40]; /**< buffer for user input */
uint8 echo_buffer[40]; /**< buffer for echo.line */
int keypress;
#define INPUT_NORMAL 0x01
#define INPUT_GETSTRING 0x02
#define INPUT_MENU 0x03
#define INPUT_NONE 0x04
int input_mode; /**< keyboard input mode */
int input_enabled; /**< keyboard input enabled */
int lognum; /**< current logic number */
/* internal flags */
int player_control; /**< player is in control */
int quit_prog_now; /**< quit now */
int status_line; /**< status line on/off */
int clock_enabled; /**< clock is on/off */
int exit_all_logics; /**< break cycle after new.room */
int picture_shown; /**< show.pic has been issued */
int has_prompt; /**< input prompt has been printed */
#define ID_AGDS 0x00000001
#define ID_AMIGA 0x00000002
int game_flags; /**< agi options flags */
uint8 pri_table[_HEIGHT];/**< priority table */
/* windows */
uint32 msg_box_ticks; /**< timed message box tick counter */
struct agi_block block;
struct agi_block window;
int has_window;
/* graphics & text */
int gfx_mode;
char cursor_char;
unsigned int color_fg;
unsigned int color_bg;
uint8 *sbuf; /**< 160x168 AGI screen buffer */
uint8 *hires; /**< 320x168 hi-res buffer */
/* player command line */
struct agi_word ego_words[MAX_WORDS];
int num_ego_words;
unsigned int num_objects;
struct agi_event ev_keyp[MAX_DIRS]; /**< keyboard keypress events */
char strings[MAX_STRINGS + 1][MAX_STRINGLEN]; /**< strings */
/* directory entries for resources */
struct agi_dir dir_logic[MAX_DIRS];
struct agi_dir dir_pic[MAX_DIRS];
struct agi_dir dir_view[MAX_DIRS];
struct agi_dir dir_sound[MAX_DIRS];
/* resources */
struct agi_picture pictures[MAX_DIRS]; /**< AGI picture resources */
struct agi_logic logics[MAX_DIRS]; /**< AGI logic resources */
struct agi_view views[MAX_DIRS]; /**< AGI view resources */
struct agi_sound sounds[MAX_DIRS]; /**< AGI sound resources */
/* view table */
struct vt_entry view_table[MAX_VIEWTABLE];
int32 ver; /**< detected game version */
int simple_save; /**< select simple savegames */
};
class AgiLoader {
private:
int int_version;
AgiEngine *_vm;
public:
AgiLoader() {}
virtual ~AgiLoader() {}
virtual int init() = 0;
virtual int deinit() = 0;
virtual int detect_game() = 0;
virtual int load_resource(int, int) = 0;
virtual int unload_resource(int, int) = 0;
virtual int load_objects(const char *) = 0;
virtual int load_words(const char *) = 0;
virtual int version() = 0;
virtual void setIntVersion(int) = 0;
virtual int getIntVersion() = 0;
};
class AgiLoader_v2 : public AgiLoader {
private:
int int_version;
AgiEngine *_vm;
int load_dir(struct agi_dir *agid, const char *fname);
uint8 *load_vol_res(struct agi_dir *agid);
public:
AgiLoader_v2(AgiEngine *vm) {
_vm = vm;
int_version = 0;
}
virtual int init();
virtual int deinit();
virtual int detect_game();
virtual int load_resource(int, int);
virtual int unload_resource(int, int);
virtual int load_objects(const char *);
virtual int load_words(const char *);
virtual int version();
virtual void setIntVersion(int);
virtual int getIntVersion();
};
class AgiLoader_v3 : public AgiLoader {
private:
int int_version;
AgiEngine *_vm;
int load_dir(agi_dir *agid, Common::File *fp, uint32 offs, uint32 len);
uint8 *load_vol_res(agi_dir *agid);
public:
AgiLoader_v3(AgiEngine *vm) {
_vm = vm;
int_version = 0;
}
virtual int init();
virtual int deinit();
virtual int detect_game();
virtual int load_resource(int, int);
virtual int unload_resource(int, int);
virtual int load_objects(const char *);
virtual int load_words(const char *);
virtual int version();
virtual void setIntVersion(int);
virtual int getIntVersion();
};
class GfxMgr;
class SpritesMgr;
class Menu;
class SaveGameMgr;
extern struct Mouse g_mouse;
/* Image stack support */
struct image_stack_element {
uint8 type;
uint8 pad;
int16 parm1;
int16 parm2;
int16 parm3;
int16 parm4;
int16 parm5;
int16 parm6;
int16 parm7;
};
struct string_data {
int x;
int y;
int len;
int str;
};
#define TICK_SECONDS 20
#define KEY_QUEUE_SIZE 16
class AgiEngine : public ::Engine {
int _gameId;
protected:
int init();
int go();
void shutdown();
void initialize();
public:
AgiEngine(OSystem *syst);
virtual ~AgiEngine();
int getGameId() {
return _gameId;
}
private:
int _key_queue[KEY_QUEUE_SIZE];
int _key_queue_start;
int _key_queue_end;
int check_priority(struct vt_entry *v);
int check_collision(struct vt_entry *v);
int check_position(struct vt_entry *v);
uint32 match_version(uint32 crc);
public:
struct agi_game game;
struct agi_object *objects; /* objects in the game */
struct string_data stringdata;
AgiLoader *loader; /* loader */
Common::RandomSource *_rnd;
const char *_savePath;
volatile uint32 clock_count;
uint8 *intobj;
Menu* menu;
char last_sentence[40];
SpritesMgr *_sprites;
GfxMgr *_gfx;
SoundMgr *_sound;
PictureMgr *_picture;
SaveGameMgr *_saveGameMgr;
#define INITIAL_IMAGE_STACK_SIZE 32
int stack_size;
struct image_stack_element *image_stack;
int image_stack_pointer;
void clear_image_stack();
void record_image_stack_call(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7);
void replay_image_stack_call(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7);
void release_image_stack();
struct agi_debug _debug;
struct agi_options opt;
int _key_control;
int _key_alt;
Console *_console;
int agiInit();
int agiDeinit();
int agiVersion();
int agiGetRelease();
void agiSetRelease(int);
int agiDetectGame();
int agiLoadResource(int, int);
int agiUnloadResource(int, int);
void agiUnloadResources();
void agiTimerLow();
int agiGetKeypressLow();
int agiIsKeypressLow();
static void agiTimerFunctionLow(void *refCon);
void initPriTable();
void new_input_mode(int);
void old_input_mode();
int getflag(int);
void setflag(int, int);
void flipflag(int);
int getvar(int);
void setvar(int, int);
void decrypt(uint8 * mem, int len);
void release_sprites();
int main_cycle();
int view_pictures();
int parse_cli(int, char **);
int run_game();
void inventory();
void list_games();
uint32 match_crc(uint32, char *, int);
int v2id_game();
int v3id_game();
int v4id_game(uint32 ver);
void update_timer();
int get_app_dir(char *app_dir, unsigned int size);
int setup_v2_game(int ver, uint32 crc);
int setup_v3_game(int ver, uint32 crc);
void new_room(int n);
void reset_controllers();
void interpret_cycle();
int play_game();
void printItem(int n, int fg, int bg);
int findItem();
int showItems();
void selectItems(int n);
void processEvents();
// Objects
int show_objects();
int decode_objects(uint8 *mem, uint32 flen);
int load_objects(const char *fname);
int alloc_objects(int);
void unload_objects();
const char *object_name(unsigned int);
int object_get_location(unsigned int);
void object_set_location(unsigned int, int);
// Logic
int decode_logic(int);
void unload_logic(int);
int run_logic(int);
void patch_logic(int n);
void debug_console(int, int, const char *);
int test_if_code(int);
void execute_agi_command(uint8, uint8 *);
// View
private:
void _set_cel(vt_entry *v, int n);
void _set_loop(vt_entry *v, int n);
void update_view(vt_entry *v);
public:
void set_cel(vt_entry *, int);
void set_loop(vt_entry *, int);
void set_view(vt_entry *, int);
void start_update(vt_entry *);
void stop_update(vt_entry *);
void update_viewtable();
void unload_view(int);
int decode_view(int);
void add_to_pic(int, int, int, int, int, int, int);
void draw_obj(int);
bool is_ego_view(const vt_entry *v);
// Words
int show_words();
int load_words(const char *);
void unload_words();
int find_word(char *word, int *flen);
void dictionary_words(char *);
// Motion
private:
int check_step(int delta, int step);
int check_block(int x, int y);
void changepos(struct vt_entry *v);
void motion_wander(struct vt_entry *v);
void motion_followego(struct vt_entry *v);
void motion_moveobj(struct vt_entry *v);
void check_motion(struct vt_entry *v);
public:
void check_all_motions();
void move_obj(vt_entry *);
void in_destination(vt_entry *);
void fix_position(int);
void update_position();
int get_direction(int x0, int y0, int x, int y, int s);
// Keyboard
void init_words();
void clean_input();
int do_poll_keyboard();
void clean_keyboard();
void handle_keys(int);
void handle_getstring(int);
int handle_controller(int);
void get_string(int, int, int, int);
uint16 agi_get_keypress();
int wait_key();
int wait_any_key();
// Text
public:
#define MAXWORDLEN 24
typedef Common::String String;
int message_box(const char *);
int selection_box(const char *, const char **);
void close_window(void);
void draw_window(int, int, int, int);
void print_text(const char *, int, int, int, int, int, int);
void print_text_console(const char *, int, int, int, int, int);
int print(const char *, int, int, int);
char *word_wrap_string(char *, int *);
char *agi_sprintf(const char *);
void write_status(void);
void write_prompt(void);
void clear_lines(int, int, int);
void flush_lines(int, int);
bool predictiveDialog(void);
private:
void print_status(const char *message, ...);
void print_text2(int l, const char *msg, int foff, int xoff, int yoff, int len, int fg, int bg);
void blit_textbox(const char *p, int y, int x, int len);
void erase_textbox();
char *safe_strcat(char *s, const char *t);
void loadDict(void);
bool matchWord(void);
typedef Common::HashMap<String, String, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> DictMap;
DictMap _dict;
Common::StringList _dictKeys;
String _currentCode;
String _currentWord;
String _matchedWord;
int _wordNumber;
uint _wordPosition;
bool _nextIsActive;
bool _addIsActive;
public:
char _predictiveResult[40];
};
} // End of namespace Agi
#endif // AGI_H