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https://github.com/libretro/scummvm.git
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71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if defined(__PSP__)
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// Disable printf override in common/forbidden.h to avoid
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// clashes with pspdebug.h from the PSP SDK.
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// That header file uses
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// __attribute__((format(printf,1,2)));
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// which gets messed up by our override mechanism; this could
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// be avoided by either changing the PSP SDK to use the equally
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// legal and valid
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// __attribute__((format(__printf__,1,2)));
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// or by refining our printf override to use a varadic macro
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// (which then wouldn't be portable, though).
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// Anyway, for now we just disable the printf override globally
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// for the PSP port
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
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#include "backends/fs/psp/psp-fs-factory.h"
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#include "backends/fs/psp/psp-fs.h"
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#include "backends/platform/psp/powerman.h"
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#include <unistd.h>
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namespace Common {
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DECLARE_SINGLETON(PSPFilesystemFactory);
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}
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AbstractFSNode *PSPFilesystemFactory::makeRootFileNode() const {
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return new PSPFilesystemNode();
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}
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AbstractFSNode *PSPFilesystemFactory::makeCurrentDirectoryFileNode() const {
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char buf[MAXPATHLEN];
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char *ret = 0;
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PowerMan.beginCriticalSection();
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ret = getcwd(buf, MAXPATHLEN);
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PowerMan.endCriticalSection();
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return (ret ? new PSPFilesystemNode(buf) : NULL);
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}
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AbstractFSNode *PSPFilesystemFactory::makeFileNodePath(const Common::String &path) const {
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return new PSPFilesystemNode(path, true);
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}
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#endif
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